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Made in us
Fiery Bright Wizard






Idaho

Hi all! As a DG player (and someone who's main experiences with tanks come from running Leman Russ's) What are some of the 'effective' ways of running predators?

I thought about the conversion beamers, but fluff says that those are way to fragile, so were rarely used in the legion.

I was considering using the Predator cannon variant, but S: 7 doesn't seem like enough for a battle tank. Being DG I also like the idea of the flame storm cannon, but like the melta nd plasma weapon, the tanks are just to fragile to make use of them. Any thoughts on the matter? I feel it would be good to point out that I also have 2 (soon 3?) vindicators/medusas, and a whirlwind scorpius as well to support these preds.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Plasma Preds are pretty nice. I find my opponents underestimate their damage potential due it being a small model compared to the monsters that run around in 30k.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

In my very limited (like two games) experience, I’ve had fun with my auto/las pred. S7 might not be all that, but I’m loving the 4 shots it gets in 30k rather then the 2 in 40k. Something still needs to pop rhinos, shoot down speeders, etc.

I might be biased, as I’m trying to keep as WYSWYG as possible while utilizing as much of my existing collection as I can. But It seemed to do OK for me. Might not have been the best choice, but it did work.

   
Made in us
Boosting Space Marine Biker





Independence MO

While I really enjoy the big toys, I love my Predators a lot. I use one executioner (the plasma)
and two Infernus variants. (I have the guns magnetized so I can swap out the Melta and flamestorm cannon.)

They do their job well, especially when charging a slow army.

I've found the Melta are better at fortifications and Heavy infantry removal. (Like terminators). But only "okay" against other tanks.

Honestly the best anti tank variant is the annihilator (lascanons) but it's expensive point wise.

For Deathguard though the Flamestorm cannons are excellent for supporting footsloggers.


Armies:
32,000 points (Blood Ravens) 2500 (and growing) 1850
 drunken0elf wrote:

PPl who optimise their list as if they're heading to a tournament when in reality you're just gonna play a game for fun at your FLGS are bascially the Kanye West equivalent or 40K.
 
   
Made in gb
Member of a Lodge? I Can't Say






I use the auto/las pred and it's pretty good. Useful for popping rhinos and the lascannons can be used to take out heavier stuff. I have a vindicator laser destroyer to also take out heavier stuff and a whirlwind scorpius for crowd control.

“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn 
   
Made in gb
Gavin Thorpe




The Predator's a decent unit but I feel that it competes against the Vindicator for everything, especially since Retribution gave us squadrons. It's a fine unit by it's own merits, but you really have to give it a role and a gun that makes the most of it.

Misses
- DakkaPred doesn't work in 30k because AP4 just won't kill enough bodies to make it worthwhile. Even with the upgunned Predator Cannon, you're killing 1-2 MEQs a turn, before Apothecaries. You'd be lucky to kill your own weight in Marines even if you had all game to do it.
- The Magna-Melta is entirely obsolete next to a Vindicator. The only vehicles big enough to justify a dedicated Melta-platform are almost always going to have Armoured Ceramite and even when they don't, the Demolisher's S10/Ordnance will take you further. Not to mention the difference in ID thresholds when tackling infantry.
- The Executioner is a very similar story. 3 small blasts cover less area than a single large and I'd prefer having the S10 and not Getting Hot next to another 12" range. Not to mention that S10 and Ordnance still lets you bully armour at a pinch, where the Plasma is very specific in what you can hunt.
- AutoLas looks good on paper, but the same price gets you a Laser Array on the Vindicator. Both require you to be a static firebox to work properly but the Vindicator is throwing more lasers, with Ordnance and Twin-Linked working for it.

Hits
- The Conversion Beamer is basically a Vindicator that works from sniper ranges rather than up-close. It's dependent on deploying with a proper firing arc and worthless up-close, but it does fulfil a role that nothing else can. It can do some decent work as an anti-Rapier or HSS piece.
- The Flamestorm has been saved until last because I believe it is the best. There is obvious, immediate application for an AP3 template in the 30k landscape. A PotMS Flamestorm Predator makes a simple, efficient removal tool in an environment with far fewer Krak Grenades to threaten it than before.

As an aside, I'd say that the best use for a Predator is as a rock-bottom Scoring/Troop unit when taken in an Armoured Breakthrough. They are the absolute cheapest unit available to you and taking 2 alongside a Delegatus is the cheapest way to unlock a Primary and save points for the real hitters. They even give you Fast for your trouble, which largely replicates PotMS for free across your whole armoured detachment.
And Elite Sicarans never hurt anyone except your opponent.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

Mozzamanx wrote:

Misses
- DakkaPred doesn't work in 30k because AP4 just won't kill enough bodies to make it worthwhile. Even with the upgunned Predator Cannon, you're killing 1-2 MEQs a turn, before Apothecaries. You'd be lucky to kill your own weight in Marines even if you had all game to do it.


Unless your DA, because of the acid heavy bolter rounds. Heavy bolter pintel+sponsons with the Pred-cannon to keep it cheap.

Iron Warriors can also sort of make it work, since they can take AP5/pinning heavy bolters. All you need is one unsaved wound to force a pinning check, and pinning hurts alot more in 30k. But you need the to fail a armour save, and then a LD check so it's kinda hit and miss. I got a feeling the math hammer probably doesn't work out in favour for it. lol
   
Made in gb
Battleship Captain




The Predator Cannon/Heavy Bolter platform is also nice against non-astartes. Whilst they're not common, a fast platform that can chop up Solar Auxilia and has the strength to hurt Vorax battle automata is not bad. Plus, high rate of fire weapons are not bad at getting land speeders to sod off - or at least jink.

The Conversion Beamer is nice, but is a much less scary antitank weapon than a laser vindicator, and area-destruction of troops is....so so. Terminators tend to appear close due to either teleporting, transports, or whatever.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 TheCustomLime wrote:
Plasma Preds are pretty nice. I find my opponents underestimate their damage potential due it being a small model compared to the monsters that run around in 30k.


With the proliferation of Terminators in 30k games, Plasma Predators seem to be a decent choice.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Thinking of Joining a Davinite Loge





Minnesota, USA

I've run naked predator destructors in low point games successfully with the armoured breakthrough rite of war. I've also had a good experience the time I used a pair of conversion beamers in-place of my medusas on a large table.

I think the key to using them successfully is to keep them cheap and cheerful and know what role you need them to fill. They are flexible and can deliver their points easily.

There is no Zuul, there is only war!

30k Death Guard W:8 L:5: D:1

Mechanicum W:4 L:2 D:1


 
   
Made in gb
Gavin Thorpe




 Lockark wrote:

Unless your DA, because of the acid heavy bolter rounds. Heavy bolter pintel+sponsons with the Pred-cannon to keep it cheap.

Iron Warriors can also sort of make it work, since they can take AP5/pinning heavy bolters. All you need is one unsaved wound to force a pinning check, and pinning hurts alot more in 30k. But you need the to fail a armour save, and then a LD check so it's kinda hit and miss. I got a feeling the math hammer probably doesn't work out in favour for it. lol


Unfortunately for DA, Acid Rounds are only available to models with LA: DA and so the Predator cannot take them. Iron Warriors still get Shrapnel Rounds though, and of course Blood Angels get a set of sponsons to stick Assault Cannons onto.
I agree that Predators work as a unit by themselves, I simply feel that they struggle when compared to Vindicators as they often compete in the same fields and a Demolisher Cannon or Laser Array is really, really hard to beat.

This message was edited 1 time. Last update was at 2016/05/13 06:51:07


WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
 
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