Switch Theme:

Saint Celestine in a 5 man DC squad (with Stormraven), saviour of her low T and lack of EW?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Member of a Lodge? I Can't Say






Saint Celestine is best known by her ability to get back up after dying and the fact that ability is used Turn 1 due to her having T3 and no Eternal Warrior.
So, Is there a way to Counter this with a hard to shift Imperial Jump Infantry unit, that also supplies some Close Combat power AND Shooting Power?
I believe the Blood Angels Death Company is the Answer...
As they have....
2 Attacks base
Rage
Fearless
Relentless
Furious Charge
Boltguns (Or Bolt Pistol+Chainsword for 5 attacks on the charge)
FEEL NO PAIN
TOUGHNESS 4

The Feel No Pain and T4 are highlighted as they can counter Saint Celestines Weaknesses
So the DC will provide....
Majority T4
2+ LoS!
3+ Saves
5+Feel No Pain
These can Stop S6-S7 weapons (Rail Rifles, most forms of Plasma, Autocannons, Flamestorm Cannons, Assault Cannons, Multi-Lasers ect) from Forcing Celestine to use her ability (or killing her if the ability was already used) and if there are many S8+ weapons, thats where the Stormraven comes in.

And (With Jump Packs) the Death Company are only 23ppm

So, in your eyes, would DC be the Saviour of Saint Celestine?
   
Made in us
Nurgle Chosen Marine on a Palanquin






What does celestine bring to the death company? Generally death company can function on their own pretty well.


   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Hit & Run, but why would you waste time with DC instead of an iron hands command squad on bikes with storm shields and a Apothecary?

DC are still all going to evaporate the first time someone points an Ion Accelerator at them, or even more hilariously, when their stormraven gets glanced to death and they all take a str 10 ap2 hit.

Not to mention that the draft FAQ's say battlebrothers can't start in each others transports anymore, so you'd have to deepstrike in and stand around like a chump getting shot.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Or a battle cannon for that matter, it's super easy to take out death company. Bikes are another story, T5 and jink is very handy.

   
Made in us
Locked in the Tower of Amareo




DC are not that hard to get off the table anymore. Especially since Wulfen have inspired people to start playing the rapid fire battle cannon more on their IKs.
   
Made in us
Rough Rider with Boomstick




USA

DC are garbage for the points, well pretty much most BA units are due to lack of invuln.

When this GW FAQ draft becomes official, I do plan on incorporating St. Celestine into my IH command squad for HnR replacing DA. Protect her in the middle and she hits pretty hard in combat, a lot harder than Sammael.
   
 
Forum Index » 40K General Discussion
Go to: