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![[Post New]](/s/i/i.gif) 2016/07/07 08:01:43
Subject: [2000] - Daemonkin/Renegade Knight - Blood Host
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Spawn of Chaos
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Blood Host Detachment, 1620 pts
Core: Slaughtercult
Bloodthirster of Unfettered Fury (250 pts)
Bloodletters (105 pts)
9x Bloodletters, Blood Reaper
Bloodletters (105 pts)
9x Bloodletters, Blood Reaper
Bloodletters (105 pts)
9x Bloodletters, Blood Reaper
Chaos Cultists (132 pts)
19x Cultists, Champion w/Shogun
Chaos Cultists (132 pts)
19x Cultists, Champion w/Shogun
Possessed (185 pts)
4x Possessed, Possessed Champion, Chaos Rhino
Auxiliary: Gorepack
Chaos Bikers (111 pts)
2x Bikers, Biker Champion w/Meltabombs, 2x Meltaguns
Chaos Bikers (111 pts)
2x Bikers, Biker Champion w/Meltabombs, 2x Meltaguns
Flesh Hounds (128 pts)
8x Flesh Hounds
Flesh Hounds (128 pts)
8x Flesh Hounds
Renegade Knight Detachment
Renegade Knight (380 pts)
Avenger Gatling Cannon and Heavy Flamer, Meltagun, Reaper Chainsword
A buddy of mine are planning on doing a Tactical Objective game, and with this I think I have enough to move swiftly to and from any point, troops skilled enough to hold their own, and of course a powerful knight backing me up to lay down fire and rip apart other super heavies.
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![[Post New]](/s/i/i.gif) 2016/07/07 15:33:52
Subject: [2000] - Daemonkin/Renegade Knight - Blood Host
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Possessed Khorne Marine Covered in Spikes
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Looks good to me.
However, some food for thought. In the new crimson slaughter supplement there is a formation which is 1 dark apostle, and 2 cultist squads. The cultists get d6 casualties back every round as long as they're within 12 of the apostle. Could be good for the cultists squads because otherwise their t3 6+ save will melt under anything.
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Once again, we march to war, for Victory or Death!
Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda
2k
3k
100 Vostroyan Firstborn
1k
1.25 k |
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![[Post New]](/s/i/i.gif) 2016/07/07 20:52:16
Subject: [2000] - Daemonkin/Renegade Knight - Blood Host
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Spawn of Chaos
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I love that formation, I've used it several times before. However these cultists also have the benefit of being able to get killed if they fall back to feed the Blood Tithed counter, which may be useful to get better units summoned
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![[Post New]](/s/i/i.gif) 2016/07/07 21:46:59
Subject: [2000] - Daemonkin/Renegade Knight - Blood Host
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Furious Raptor
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Bloodtithe is key. Screen with the cultist and you rack up several points before you lose the cover save they provide. Is this the formation that allows double tithe rewards? If I recall correctly that's a huge bonus.
If the point is for them to die, and it is, i'd drop them down to 10 men each, and lose the bloodreaper on each letter squad. Should be enough points to add an Icarus cannon to the knight, who will be able to make up for the lack of anti air. You give up a few things that do basically nothing for something you desperately need.
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![[Post New]](/s/i/i.gif) 2016/07/07 22:06:04
Subject: [2000] - Daemonkin/Renegade Knight - Blood Host
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Spawn of Chaos
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I already know my opponent isn't fielding any air units, so there's really no need for the AA power. Though, losing the 'reapers does seem like a good idea.
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![[Post New]](/s/i/i.gif) 2016/07/08 07:59:05
Subject: [2000] - Daemonkin/Renegade Knight - Blood Host
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Jovial Plaguebearer of Nurgle
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Drop them all to 8 man squads so its a little more fluffy should give you a couple points to add more hounds, they are imo the best units in your list by far.
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Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. |
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![[Post New]](/s/i/i.gif) 2016/07/08 22:27:27
Subject: [2000] - Daemonkin/Renegade Knight - Blood Host
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Spawn of Chaos
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Sadly I'm limited by the amount of hound models I actually have, I may only have an extra one or two
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![[Post New]](/s/i/i.gif) 2016/07/10 17:19:52
Subject: [2000] - Daemonkin/Renegade Knight - Blood Host
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Fresh-Faced New User
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I would be running those cultist squads at minimum models. You have that rule to sacrifice them for free blood tithe. They are not objective secured they won't stand up to much. Why spend the points on larger squads.
Same goes for the dogs. Run 3 squads of 5.
Min max your squads. Means more blood tithe to generate.
The only time I consider making a larger dog squad is when I'm bubble wrapping a juggerlord in dogs
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