Looking at new Red veil and some previews from Gencon has me wanting to build Yu Jing
as my Second force
ISS Forward Patrol
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GROUP 1

9

4
SUN TZE Lieutenant (Advanced Command) MULTI Rifle, Nanopulser, Flash Pulse / Pistol, Knife. (0 |
57)
RUI SHI Spitfire / Electric Pulse. (1 |
20)
RUI SHI Spitfire / Electric Pulse. (1 |
20)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 |
13)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 |
13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 |
5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 |
5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 |
5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 |
5)
GROUP 2

5
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 |
21)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 |
31)
YUDBOT Electric Pulse. (0 |
3)
LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 |
21)
LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 |
21)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (2 |
59)
5.5 SWC | 299 Points
Open in Infinity Army
Maybe I'm going to sound Nuts but I Love the Remotes for them. Specifically the Rui Shi and Lu Duan.
Lu Duan with its Mk12, Heavy Flamethrower, MSVL1, Holoprojector L2, and the stuff that come with Remote presence for 0/21
Rui Shi Spitfire, Remote presence for 1/20
They Seem like a Steal!
After reading the rules for Buffing
REMs seems like you could reall Add that extra boost to make them even more dangerous.
Assisted fire (Marksmanship L2) Rui Shi's Spitfire or the Mk12 or even worse the Heavy Flamethrower with Shock Ammo and with no roll needed.
MSVL/ignoring cover with shock ammo.... What?!
Sun Tze gives the Extra command token and
WIP 17 gives a nice strategic edge.
The Su Jian is a beast, great weapons, sweet profile. Its fast and can hit hard at mid range.
Celestial guard hacker...
WIP 14, 0.5/21 okaaay
Kuang Shi cheerleading, Sophotect working, 2nd Celestial guard for extra smoke
Lots if cool things to do in this list. Any thoughts on improving the list (keeping the 4
REMs)
Or Tactics... I'd love to hear about Tactics for a force like this