Switch Theme:

what armies are 40k on 'ard mode?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Which armies is 40k on hard mode?
Vanilla Marines.
Blood Angles
Black templars
Dark angles
Death watch
Grey knights
Wolf wolfs from space
Imperial guard
Storm troopers
Elysian drop troopers
Sisters of battle
Inquisition
Ad mec
Skitarii
Imperial knights
Chaos space marines
Renegade knights
KDK
Renegades and heretics
Necrons
Tau
Orks
'Nids
Eldar
Dark eldar
Harlequins
Corsairs

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut






So, by hard mode I'm talking about armies that are unforgiving of mistakes but effective if played with a high level of competency. In other words, armies that aren't easy/hard because they're op, but are easy/hard because the margin of error allowed. so, with this in mind please go ahead and list which armies you think deserve the accolade of being hard to play.

This message was edited 2 times. Last update was at 2016/09/02 23:18:42


 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Honestly, probably the sub-faction books like Stormtroopers, Harlequins, etc simply because they're not built as complete armies and are missing gobs of essential functionality. In terms of full armies, I'd probably go with Dark Eldar and Chaos Space Marines, DE because they're so fragile and each unit is typically very mono-role, and CSM's because they fundamentally want to operate to a 4E or 5E ruleset and it's very tricky to get functionality out of them in 7E.

I'd probably put Necrons at the polar opposite as being the most overall "EZ-mode" (even if not necessarily the most powerful), most of their units are multi-function to at least some degree and have so much damage mitigation that they can majorly muck up and still salvage games with regularity, and have way more speed than people usually give them credit for between Jetbikes, Wraiths, probably the best flyer transports in the game, open topped skimmer transports, and Relentless/MTC formation/Decurion bonuses.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Blood-Raging Khorne Berserker





Pittsburgh, PA

Dark Eldar (it's their thing), Stormtroopers (like marines, but squishy), Deathwatch (not enough bodies), Harlequins (like DE, but punchier).

At least, that's my opinion
   
Made in gb
Storm Trooper with Maglight





Nottingham UK

DE are potentially the faction consciously designed to be the 'hard mode' faction. I think in one of the 3rd era WD's it even stated this.

However that comes with the flip side, when used well, they're going to do really well.

By comparison Chaos Space Marines just fail due to being effectively ignored for too long. Orks also suffer, I always thought they should be too random to play consistently, but worse case should cause a lot of collateral damage. Akaka 50% chance of it going all wrong, but killing friend and foe etc etc.

2000
1500

Astral Miliwhat? You're in the Guard son!  
   
Made in us
Consigned to the Grim Darkness





USA

Orks, Sisters, CSM, Tyranids from my impressions.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Harlequins. Devastating if played well, a wet smear on the table that doesn't even warrant being called a 'speedbump' otherwise.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Been Around the Block




I would say IG , chaos marines and dark eldar tend to just fail even if your playing at your best. But IG if you play smart you can win games most people thought hopeless. They are weak and tough at the same time and require a lot of tactical thinking.
   
Made in ca
Longtime Dakkanaut





Dark Eldar WERE made to be the hard faction until they were gutted. Now DE are able to be defeated by CSM and their formations easily.

The Homoneclus Covens is slightly better but with formations CSM will wreck them. DE suck so bad.
   
Made in us
Drop Trooper with Demo Charge




Still in reserve.

 Bi'ios wrote:
Dark Eldar (it's their thing), Stormtroopers (like marines, but squishy), Deathwatch (not enough bodies), Harlequins (like DE, but punchier).

At least, that's my opinion


Literally this.
   
Made in us
Hellish Haemonculus






Boskydell, IL

Dark Eldar
Sisters of Battle
Chaos Daemons

In that order.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Auspicious Daemonic Herald





Why did you leave Chaos Daemons off the poll? Thjey are one of the hardest armies to run because of all the book keeping and psychic management
   
Made in ca
Longtime Dakkanaut





You know what makes me angry our only good unit the Grotesque is 30 canadian dollars for a single model. Some lists require 6-10 of him. Ugh.
   
Made in us
Auspicious Daemonic Herald





 Gamgee wrote:
You know what makes me angry our only good unit the Grotesque is 30 canadian dollars for a single model. Some lists require 6-10 of him. Ugh.

You could use some modeling and painting skills to convert them for cheaper
   
Made in ca
Longtime Dakkanaut





 CrownAxe wrote:
 Gamgee wrote:
You know what makes me angry our only good unit the Grotesque is 30 canadian dollars for a single model. Some lists require 6-10 of him. Ugh.

You could use some modeling and painting skills to convert them for cheaper

I could if I had that kind of time. Which I don't. I also don't have the cash for them. I'll wait for the new DE update whenever it happens. Hopefully for the end times sometime soon. If it fixes us up and gives more list diversity back outside of spamming the Grotesquerie with allies I'll stick around. If not I'll sell my start collecting and dex and put it towards something I need or Necrons.
   
Made in us
Longtime Dakkanaut




 Gamgee wrote:
You know what makes me angry our only good unit the Grotesque is 30 canadian dollars for a single model. Some lists require 6-10 of him. Ugh.



Try Mek Gunz Fielded in units of 5 for $46 a pop Or to put it another way, $230 for a unit that is worth about 90points

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Longtime Dakkanaut





Ugh that makes me sick to the stomach thinking of how over priced they are.
   
Made in us
Longtime Dakkanaut




And let me tell you how wonderful those models are in regards to durability. Probably one of only three complaints I have about the Ork Model line at the moment is the fact that a number of our models have a bunch of bits and pieces that stick out badly and are easily destroyed. The other complaints are price and no update for certain models.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Oozing Plague Marine Terminator





Orks obviously.

Every single negative modifier in the game affects orks, so you better remember ALL of them.

Fear. Tank shock. Pinning. Insane heroism. Open topped. Random allocation. Leadership. Combat wounds, challenges, Sweeping advances. IGNORES COVER, overwatch, wall of death, no escape, SOUL BLAZE, blast templates, dangerous terrain, slow and purposeful, and any characteristic tests.

On top of that, we also get to remove our own models with Mob Rule.
   
Made in gb
Sagitarius with a Big F'in Gun





'Erryferd

Skitarii - Half-Army syndrome, like Harlequins and Stormies, but with an absurd amount of rules and tidbits to forget about.

Even with checklists, I still forget about something. Chordclaws going AP 2 in the 2nd round of combat? Pfft.
Oh, but when your checklist does sing true, worlds will crumble.

~0110~ ~1001~
6.4k Taghmata
4.8k Morskitarii
1.9k Robots
1.7k Cult Mech'
1.3k Skitarii
1.1k Mek Nonsense

Primaris Marines
Archmagos Gramm Dyrbax
Boltscurry's Bhiranauts 
   
Made in fr
Boom! Leman Russ Commander





France

I'd say the top list is awarded by DE since as many say, they've been built with this objective in mind.

Then, i vote IG. IG because you have to have everything cooperating closely, and failing to this rule condemns you too annihilation as your troopers are very squishy and your tanks unable to survive a charge or outflankling alone.

The csm and the orks have serious issues in their codex that get them out of the elegible ones: them being unforgiving isn't due to their design but a total absence of fixing. In fact they don't belong to the same category.

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Putting a vote down for CSM, as to win a game you have to bring their best units and make absolutely perfect plays, even against some of the weaker armies.

If it wasn't for Eldar's proliferation of scatterbikes, WK, OP Formations and D weapons, I'd put a vote down for them - games get rather awkward to play without having to maximise each unit's potential, especially at lower points.Playing KT without D or Jetbikes or Scatterlasers quickly becomes an exercise in avoiding enemy firepower.

This message was edited 1 time. Last update was at 2016/09/03 08:24:43


 
   
Made in us
Hellish Haemonculus






Boskydell, IL

 Gamgee wrote:
 CrownAxe wrote:
 Gamgee wrote:
You know what makes me angry our only good unit the Grotesque is 30 canadian dollars for a single model. Some lists require 6-10 of him. Ugh.

You could use some modeling and painting skills to convert them for cheaper

I could if I had that kind of time. Which I don't. I also don't have the cash for them. I'll wait for the new DE update whenever it happens. Hopefully for the end times sometime soon. If it fixes us up and gives more list diversity back outside of spamming the Grotesquerie with allies I'll stick around. If not I'll sell my start collecting and dex and put it towards something I need or Necrons.


Converting Confrontation Wulfen or Skaven Rat Ogres is literally faster than building the official model. And they cost $1-$10 a model by comparison.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Only Necrons and Vanilla marines have no votes as hard mode.

Someone out there actually thinks that Tau is a difficult army to play as...
   
Made in gb
Swift Swooping Hawk





 Selym wrote:
Only Necrons and Vanilla marines have no votes as hard mode.

Someone out there actually thinks that Tau is a difficult army to play as...
Maybe if you go for a Kroot list?
   
Made in gb
Shas'ui with Bonding Knife




 Selym wrote:
Only Necrons and Vanilla marines have no votes as hard mode.

Someone out there actually thinks that Tau is a difficult army to play as...


Obviously. Necrons won't die and Space Marines are just pure cheese.

Tau could be considered hard if the player wishes to engage in the assault phase for actual combat
   
Made in ru
!!Goffik Rocker!!






To be honest, i find it harder to play orks than harlequins. Harlequins have speed, great psy powers and melee weapons worth a damn. And orks are a melee army that's afraid of melee.

This message was edited 1 time. Last update was at 2016/09/03 21:37:12


 
   
Made in us
Swift Swooping Hawk





Not enough rep for Nids here. Outside of Flyrants, the codex has no bite and everything is short range. Also, Instinctive Behavior makes all your stuff run away when your opponent snipes your (mostly fragile) synapse units. I don't think I can represent my saltiness strongly enough through text-based means.
   
Made in ca
Longtime Dakkanaut





 Jimsolo wrote:
 Gamgee wrote:
 CrownAxe wrote:
 Gamgee wrote:
You know what makes me angry our only good unit the Grotesque is 30 canadian dollars for a single model. Some lists require 6-10 of him. Ugh.

You could use some modeling and painting skills to convert them for cheaper

I could if I had that kind of time. Which I don't. I also don't have the cash for them. I'll wait for the new DE update whenever it happens. Hopefully for the end times sometime soon. If it fixes us up and gives more list diversity back outside of spamming the Grotesquerie with allies I'll stick around. If not I'll sell my start collecting and dex and put it towards something I need or Necrons.


Converting Confrontation Wulfen or Skaven Rat Ogres is literally faster than building the official model. And they cost $1-$10 a model by comparison.

I'll look into it.
   
Made in gb
Sagitarius with a Big F'in Gun





'Erryferd

Orks, Nids, and BA getting votes pretty much because they're UP, or something else?
What I've seen of Nids, seems easy enough to bubble wrap the big guys with Gaunts. Whenever I've seen Nids lose, it's due to tactical numpties.

I suppose Cult Mech has no votes because everyone pretty much ignores the Electropriests. They're tricky sods to make effective, that's for sure, but the rest is very easy to use.

~0110~ ~1001~
6.4k Taghmata
4.8k Morskitarii
1.9k Robots
1.7k Cult Mech'
1.3k Skitarii
1.1k Mek Nonsense

Primaris Marines
Archmagos Gramm Dyrbax
Boltscurry's Bhiranauts 
   
Made in us
Longtime Dakkanaut




 koooaei wrote:
To be honest, i find it harder to play orks than harlequins. Harlequins have speed, great psy powers and melee weapons worth a damn. And orks are a melee army that's afraid of melee.


But are 15ppm (base, more like 23 with a good weapon), for T3 5++.
They do have things to get them to melee (where indeed they can kill stuff), like psychic powers and assault vehicles.
But they're so squishy that the game can change in an instant. If your opponent gets a decent round of shooting (and I'm not talking about insane stuff, any str 3 rapid fire puts a dent in harlequins), they vanish and you loose the game.

That being said, I'm not sure there's really any hard mode in 40K at all. Most armies have very specific builds that can be played in a straightforward manner.
Usually, at the end of a game, you're not thinking "if only I did that very specific thing differently, maybe the game would have been different", but you're thinking "if only I made this 3+ roll, things would have been different".
   
 
Forum Index » 40K General Discussion
Go to: