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Looks OK?
I’m not 100% up to speed on the new RG formations, but it seems decent. Nothing really standing out as awesome, or terrible.
Overall structure looks fine.
Not sure you need all the beacons. It does give you more options on where to land and charge. Remember that beacons need to start the turn on the table to work.
The assault marines could use another flamer, and some upgrades for the sarge. Not sure where to get the points though.
Not a huge fan of MLs in general, but they work.
I might gear the scouts for close in work. Either CC/shotguns, or bolters. Infiltrate them aggressively forward, to help land the VVs.
I know RG like the claws/talons thing, but you might want to mix up the gear on the vats. A little AP2 (axes) and a SS or two to help soak plasma can go a long way to increasing their effectiveness. Right now they will blender MEQ, struggle against anything tougher, and die if caught in the open.
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