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Made in us
Been Around the Block




Hey so I was thinking about my Tau list, and wondering how to add more points to it. Does this look ok so far? What could I add? What should I take out? All help is appreciated!



Hq:

Tau Commander (85) with two twin linked fusion blasters (15+15= 30), a command and control node (15), a puretide engram nuerochip (15), a multi-spectrum sensor suite (20), and an iridium battlesuit (25). He also takes a Velocity tracker (20).85+30+15+15+20+25+20= 205 points

Troops:

5 man Breacher Team (45).
45 points

5 man Breacher Team (45).
45 points


Fast Attack:

5 man Pathfinder Team (55).
55 points

5 man Pathfinder Team (55).
55 points

5 man Pathfinder Team (55).
55 points



Heavy Support:

XV88 Broadside Battlesuit (65) with a high-yield missile pod (free), and a seeker missile (8).
65+8= 73 points

XV88 Broadside Battlesuit (65) with a high-yield missile pod (free), and a seeker missile (8).
65+8= 73 points

XV88 Broadside Battlesuit (65) with a high-yield missile pod (free), and a seeker missile (8).
65+8= 73 points


Elites:

The Mighty Riptide (XV104 Riptide Battlesuit) (180), with a velocity tracker (20), ion accelerator (5) and twin linked fusion blaster (free).
180+5+20= 205 points

The Mighty Riptide (XV104 Riptide Battlesuit) (180), with a velocity tracker (20), ion accelerator (5) and twin linked fusion blaster (free).
180+5+20= 205 points


205+45+45+55+55+55+73+73+73+205+205= 1,089 points









This message was edited 2 times. Last update was at 2016/11/19 23:12:26


 
   
Made in it
Fresh-Faced New User





Hy :3
I'm still new to the game but I've bene asking a lot of questions abaut Tau Armors, and maybe I can help...
-The Commander is a bit strange, it is both a buffer and an anti-air, but the problema is that the Support items (control Node and sensor suit) only work if you do not shoot... So if your your pkan is to keep him with the Riptide buffing them I suggest dropping the weapons and the velocity Tracker...
-Breacher teams are good but need special care as they have a super short range, they need something to get in to the action without being mauled
-Pathfinders aren't optimal, if you want reliable markerlights I suggest to swap them with a Drone team or even better (imo) for a couple of Crisis suites with the Drone Controller and Markerdrones...
This is all that I know, If you want more info you could look in a thread I've made just to get some info from more experienced players...
http://www.dakkadakka.com/dakkaforum/posts/list/708523.page
http://www.dakkadakka.com/dakkaforum/posts/list/708524.page
I do not know but the post boubled itself...
Hope it helps, bye
   
Made in gb
Regular Dakkanaut





Ive been running ranged support cadre formation and have found it to be very effective , having shrouded and infiltrate on the pathfinders really helps them a 2+ cover save makes them more surviveable and having infiltrate means you can position them after your oppent has deployed so you can focus the marklights on the targets you want ,having double marker lights for you broadsides is just an added bonus .and it will fit in with your current models.
One word of warning avoid stern guard as there ignores cover rounds hurt
   
Made in gb
Death-Dealing Dark Angels Devastator





London

force org wise, nearly a hunter cadre, just one more troop.
read formations...read formations...read formations...read formations...read formations...read formations...read formations...read formations...read formations...

Drone net with lots of min squads makes things unmanageable with aiming for double the number of drone squads in shooters by suits of all sizes.

also... aa riptides, prob better nova charging heavybc.
I don't know... have left them as they are.
only friendlies, so whevener theres a flier, I just move my point heavy things as best out the way as poss and hope for an odd shot. have tabled opponent til they just had the flier left about to fly off, but ofc when they bring multi fliers...

blobbing broadsides is kind of last codex, but...

hunter and drone net gives you hunter contingent for bonuses.

hunter cadre (1151)

hq
commander, ccn, msss, pen, missile pod, dc, shield, stim, marker drone (210)

elite
2x xv104, vt, IA, fb (410)
xv08, fb (37)

fast
2x piranha (80)

heavy
bdsides x3 ewo, seeker, (234)

troops
3x strike, sms turret, bonding (180)

drone net (jink, +1bs, 6 other special rules)
4x markers (224)

comes to 1375
riptides weird
troops weird
piranhas good, firestream is weird
drop piranha drones to block los to broadsides

I'm playing farsight with only crisis painted, 6 monats and commander and drones with shopping for retaliation and opt stealth and drones and second commander with an attached Cad for more monats. not playing buffmander, bare bones ish commanders.

drop squishies, never below stealth.

when facing a rhino rush, block up the middle with terrain and don't deep strike. when facing msu, ds monats appropriately.

got too long, hour to spend on email~
   
Made in us
Dakka Veteran




So on your original list.

Your 5 man breacher squads on foot aren't getting anything done. Nobody will just walk into your s6 ap3 range. They need devilfish, which is unfortunate since the tau have 80 point transports.

The pathfinders are equally uncompetitive. Drones, marker drone are usually what fills the fast attack slot for hunter cadres. If you do run pathfinders just one squad is enough suck. Piranhas can be good but only in the formation.

Ah riptides. Yes they are mighty and rightly feared but not in your configuration. Where are the early warning overrides? Every suit worth +100 points except maybe conmander should have one. Ditch the velocity trackers unless your meta is crawling with flyers. If you take riptides try to take 3 in riptide wing. Also switch to heavy burst, more generally effective. In this formation they will re roll nova and gain bonus bs.

Broadsides don't need seeker missles. And storm surges are better for the role if you have one.
   
 
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