Switch Theme:

Kath control list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Jealous that Horus is Warmaster



Boston

Hey all,

I've done my run with double Defenders so now I'm trying to figure out my next list and I got intrigued by the potential of Kath Scarlet (imperial version) combined with the hotshot co-pilot crew as a stress-dealer & token-stripping nightmare.

But the Firespray isn't a cheap ship, and the builds I'm contemplating run to about 50 points so I'm struggling to figure out how to fill out the list.

My first idea runs something like this:
=========
Red Scare
=========
100 points
------

Kath Scarlet (48)
Firespray-31 (38), Ion Pulse Missiles (3), Calculation (1), Hotshot Co-pilot (4), Slave-1 (0), Guidance Chips (0), Extra Munitions (2)

Colonel Vessery (35)
TIE Defender (35), Juke (2), TIE/x7 (-2)

“Epsilon Ace” (17)

------

View: http://xwing-builder.co.uk/view/610604/red-scare
------
I gave Kath ion pulse missiles because with g-chips, it's a guaranteed crit roll at R3 and doesn’t spend the lock so it either hits and ions or misses and deals stress ... and either way, Vessery has the TL to boost his own attack. And likely gets extra damage through with juke against a focus- free opponent.

Epsilon Ace is there as a 2nd TL vehicle who moves last so can grab a TL against aces when Kath is out of range for the first round of shooting.

But I'm not completely sold on the support ships... or the Kath build for that matter.

For example, the combination of g-chips, Calculation and cluster missiles offers the chance to double stress (or push a good amount of damage)... but for that, do I need the extra Munitions? I kinda feel like Kath isn't all that likely to fire the missiles twice.

There's also the option of something like this:
==================
100 points
------

Kath Scarlet (46)
Firespray-31 (38), Calculation (1), Hotshot Co-pilot (4), Slave-1 (0), Guidance Chips (0), Plasma Torpedoes (3)

Maarek Stele (32)
TIE Advanced (27), TIE/x1 (0), Push the Limit (3), Twin Ion Engine Mk. II (1), Advanced Targeting Computer (1)

Omega Squadron Pilot (22)
TIE/fo Fighter (17), Comm Relay (3), Juke (2)
-------
For this one Kath uses the torps to strip shields/tokens (or deals stress) and Maarek follows up with crits and the Omega piles on. I'm kind of liking this Maarek build- almost as survivable as a Defender x7 (though less maneuverable) but cheaper and with a built-in critical generator to trigger his pilot ability.

What do you think?
   
Made in gb
Leader of the Sept







This thread should be called Herding Kaths, surely

This message was edited 1 time. Last update was at 2016/12/07 19:27:05


Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Jealous that Horus is Warmaster



Boston

For Flinty, another option:

========================
Herding Kath('s Escorts)
========================

99 points

Pilots
------

Kath Scarlet (51)
Firespray-31 (38), XX-23 S-thread Tracers (1), “Mangler” Cannon (4), Calculation (1), Hotshot Co-pilot (4), Slave-1 (0), Guidance Chips (0), Plasma Torpedoes (3)

Black Squadron Pilot (16) x 3
TIE Fighter (14), Juke (2)
-------
The idea here is for Kath to lead, focusing for the first round of shooting if out of r3 against a higher PS opponent to fire threads, giving herself & the black Squadron TLs, or tossing the plasma to strip tokens & shields or dealing stress.

I'm somewhat tempted to use flachette torps for the possibility of 2 stress on low hull opponents, but I don't know what to do with the extra points... maybe ptl for Kath instead of calculation for a greater chance of damage with the plasma torps?
   
Made in gb
Executing Exarch





I'm really not sold on Hot Shot, I think Rebel Captive is a better choice for Kath as it mess's with target selection and gives you a window to double stress something and no tokens is better than forcing them to spend tokens

I'm also thinking the 'Score to Settle' EPT might be worth looking into, as it's a really high chance of a crit and the Firespray is sturdy enough to withstand the downside for a while

Finally maybe the Slave one title for the Extra Munitions / Homing Missile combo, yep its pricey but makes Defenders so unhappy

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Jealous that Horus is Warmaster



Boston

Four games in with a couple of variations and the Red Scare list is 1-3... and the 1 victory came against a rebel swarm that wasn't terribly well organized (though the pilot made top 4 at regionals).

And the losses (vs Rey/Poe and Biggs/ Gost) were pretty overwhelming. This is definitely looking like a list that looks good in theory that doesn't pan out in actual play.

FWIW, the victory came with Kath (mangler/calculation/slave-1/long range scanners), Vessery (juke x7) and a black Squadron (juke & Targeting Computer)... it was quite handy to reach out and drop a TL for Vessery from across the board.
   
 
Forum Index » Atomic Mass Games (Star Wars & Marvel: Crisis Protocol)
Go to: