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![[Post New]](/s/i/i.gif) 2016/12/09 19:49:39
Subject: [1850] - Alpha Legion
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Longtime Dakkanaut
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Hello, Dakka!
With the new Traitor Legions love I'm here to present my idea of an Alpha Legion list.
General idea as ti currently stands is to infiltrate in, screen with cultists and provide plasma shots/obsec wherever needed.
C/C Welcome!
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Alpha Legion
Sons of Alpharius:
Lord of the Legion:
1 Lord
Bike, Vipers Bite
Chaos Warband:
1 Lord
Bike, Hydra’s Teeth
2x Chosen
4x Plasma Gun
1x Chosen
4x Melta
2x Marines
10x Marines, Rhino
2x Bikers
5 Bikers TL Plasma
1 Havoc
4x Plasma,Rhino
Lost and the Damned:
Dark Apostle
30Mindveil
3x 10 Cultists
1x 35 Cultists
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Total Units:
15 Chosen
20 Marines (2 Rhinos)
10 Bikers (+2 Lords)
5 Havocs (Rhino)
Dark Apostle
65 Cultists
ENTIRE ARMY has Infiltrate, SHROUDED turn 1, All non-cultists have Obsec. Each Lord joins a unit of 5 bikers, has the S5 AP2 and Blast, Ignore Cover Poison 2+ Artifact Respectively. Dark Apostle has the mindveil, joins a unit of 35 Cultists. They can move 3d6 Each of their movement phases.
Warlord basically cannot die (VP Wise) Each time he dies a new character is selected and that character becomes your warlord. When a unit of Cultists die, you can roll to have them go into reserves, and they can come back via outflank.
Turn 1 You infiltrate EVERYTHING (Mostly) into your opponents face (Except your warlord if you're unlucky). You screen with Cultists and make it all but impossible for your opponent to move beyond the 18" bubble youve provided, and giving your units a cover save to stack with their shrouded (Giving them at least a 4+ Cover in the open, let alone night fighting) and you proceed to go nuts with Plasma. You have... 24 Plasma guns in the army.
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This message was edited 2 times. Last update was at 2016/12/09 22:17:30
Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2016/12/09 19:52:43
Subject: [1850] - Alpha Legion
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Longtime Dakkanaut
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I think the cultist formation needs 4 units of cultists, so they'd need to be split down.
Looks cool. loading up on plasma, what about a bit of anti tank?
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![[Post New]](/s/i/i.gif) 2016/12/09 19:55:45
Subject: [1850] - Alpha Legion
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Longtime Dakkanaut
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Oh. Yes. You're right. 4-9 Squads of Cultists. Can certainly be cut apart to fix that within similar constraints.
In regards to anti-tank, the Havocs are interchangeable. I feel I'd rather have them taking up the anti-tank front, or even making one of the Chosen squads have melta.
Additional Edit:
There is a grey area here that isn't clear, in regards to Lost and the Damned AND the Alpha Legion Detachment bonus.
Both give a 4+ Roll to spawn a new unit of cultists whenever one dies, so in theory, RAW, whenever you kill one unit of cultists it could return next turn as 2 units of cultists.
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This message was edited 5 times. Last update was at 2016/12/09 20:01:16
Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2016/12/14 17:04:53
Subject: Re:[1850] - Alpha Legion
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Longtime Dakkanaut
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Made a few changes. Less Plasma Spam, more MSU oriented.
Sons of Alpharius
Lord of the Legion:
1 Lord
Bike, Vipers Bite
Chaos Warband:
1 Lord
Bike, Hydra’s Teeth
1x Chosen
Rhino
4x Marines
10x Marines, Rhino
2 Melta
1 Bikers
5 Bikes
1 Havoc
2x Las, Rhino
Lost and the Damned:
Dark Apostle
( Mindveil
3x 10 Cultists
1x 35 Cultists
We end up with: 65 Cultists, 40 CSM, 5 Chosen, 5 Havocs, 7 Bikes. All marines and Rhinos are Obsec, etc.
Thoughts?
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2016/12/14 18:18:32
Subject: [1850] - Alpha Legion
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Maddening Mutant Boss of Chaos
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There is no discretion for the revolving Cultist. It is 2 different rules, both apply. Each time you lose a unit of cultist, you have the chance of getting 2 back, plain and simple. Just like any other 2 rules your army benefits from.
Also FYI, the Havocs do not infiltrate.
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2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.
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![[Post New]](/s/i/i.gif) 2016/12/14 18:25:53
Subject: [1850] - Alpha Legion
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Longtime Dakkanaut
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Right. I agree with you on the ruling. The two of us agreeing doesn't mean everyone does, I was pointing it out for the purpose of transparency.
Correct. Havocs don't infiltrate. Mostly everything else does.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2016/12/14 18:32:54
Subject: [1850] - Alpha Legion
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Crazed Spirit of the Defiler
Newcastle
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I really like the general idea of lots of bodies, endless cultists and obsec everywhere, but I'd drop one of the CSM squads to add special weapons, melta bombs and power weapons/fists generally to give a bit more focus to the units without upgrades. I'd definitely give some kind of CC boost to the lords
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Hydra Dominatus |
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![[Post New]](/s/i/i.gif) 2016/12/14 18:34:41
Subject: [1850] - Alpha Legion
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Maddening Mutant Boss of Chaos
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Sure, I guess this game does draw those people. I assume the people that dislike the rules (2 different) will also end their argument with "Well GW writes terrible rules".
But in either case, Point out the Demi battle company rules, an how they stack with a battle companies rules.
I dont know, /shrug, seems like it would be people arguing over any metaphysical subtleties they could think of.
As for your list, I like the Mind-veil in the army. Just be careful with the Champ of Chaos rule, your lords dont seem like they can take to much.
As for Rhinos, if your infiltrating units do not have meltas, do you really need them? You give up shrouding. But then also it is armor they have to get through prior to units, so its a toss up. Maybe put meltas in the chosen unit? (you could trim that big cultist unit).
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2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.
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![[Post New]](/s/i/i.gif) 2016/12/14 18:44:33
Subject: [1850] - Alpha Legion
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Longtime Dakkanaut
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Snake Tortoise wrote:I really like the general idea of lots of bodies, endless cultists and obsec everywhere, but I'd drop one of the CSM squads to add special weapons, melta bombs and power weapons/fists generally to give a bit more focus to the units without upgrades. I'd definitely give some kind of CC boost to the lords
I like the idea of cutting it down to upgrade more to the squads, I think that's great.
RE: Infiltrating the units in Rhinos
I suppose this is entirely valid, but they wouldn't need to be Embarked in them, and I could simply leave them parked in the back to pick up backfield objectives, etc.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2016/12/14 20:32:25
Subject: [1850] - Alpha Legion
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Shas'la with Pulse Carbine
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"Ignore Cover Poison 2+ Artifact Respectively"....Are taking one on each lord? I'm sure you can only take one type per the army.
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![[Post New]](/s/i/i.gif) 2016/12/14 21:09:55
Subject: [1850] - Alpha Legion
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Longtime Dakkanaut
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I was taking one artifact on each lord.
"Only one of each of the following items may be chosen, and only one may be chosen per model" Automatically Appended Next Post: So, I'm reading this as ONE COPY of Each item, and only one per character. The "Each" in "One of each of the following" is what I am taking as allowing you to take multiple artifacts.
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This message was edited 2 times. Last update was at 2016/12/14 21:12:58
Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2016/12/14 21:28:23
Subject: [1850] - Alpha Legion
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Shas'la with Pulse Carbine
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"Only one of each of the following items may be chosen PER ARMY, and only one may chosen PER MODEL."
Sorry the text above is the sentence. I don't read it as doubling up two of the same artifacts.
Cephalobeard wrote:I was taking one artifact on each lord.
"Only one of each of the following items may be chosen, and only one may be chosen per model"
Automatically Appended Next Post:
So, I'm reading this as ONE COPY of Each item, and only one per character. The "Each" in "One of each of the following" is what I am taking as allowing you to take multiple artifacts.
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![[Post New]](/s/i/i.gif) 2016/12/14 21:47:20
Subject: [1850] - Alpha Legion
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Longtime Dakkanaut
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Right, I'm not doubling up the Artifact. I'm taking Vipers Bite and Hydras teeth, respectively. Two different things. Two different models.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2016/12/14 21:53:05
Subject: [1850] - Alpha Legion
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Shas'la with Pulse Carbine
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Okay, my bad I misread your intent.
Cephalobeard wrote:Right, I'm not doubling up the Artifact. I'm taking Vipers Bite and Hydras teeth, respectively. Two different things. Two different models.
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![[Post New]](/s/i/i.gif) 2016/12/14 21:54:58
Subject: [1850] - Alpha Legion
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Longtime Dakkanaut
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thejughead wrote:Okay, my bad I misread your intent.
Cephalobeard wrote:Right, I'm not doubling up the Artifact. I'm taking Vipers Bite and Hydras teeth, respectively. Two different things. Two different models.
All good, man! Thanks for making me double check!
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2016/12/14 23:07:18
Subject: Re:[1850] - Alpha Legion
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Shas'la with Pulse Carbine
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Something to consider. Basically taking the MSU approach with a "Battle Company" role:
Shrouded in the first turn really helps the bikes get into position to deliver a Beta strike.
2 Lords on Bikes
18 Bikers
40 Marines (Marines,Chosen,Havocs)
1 Spawn
6 Rhinos
++ CSM Alpha Legion Insurgency Force (Chaos Space Marines: Codex (2012) v2008) (1850pts) ++
+ Uncategorised +
········Force Options [Alpha Legion]
+ Core (1820pts) +
········Chaos Warband (920pts)
············Chaos Bikers [2x Chaos Biker, 2x Plasma Gun, Veterans of the Long War]
················Chaos Biker Champion [Bolt Pistol, Close Combat Weapon]
············Chaos Bikers [2x Chaos Biker, 2x Plasma Gun, Veterans of the Long War]
················Chaos Biker Champion [Bolt Pistol, Close Combat Weapon]
············Chaos Bikers [2x Chaos Biker, 2x Plasma Gun, Veterans of the Long War]
················Chaos Biker Champion [Bolt Pistol, Close Combat Weapon]
············Chaos Lord [Bike, Blade of the Hydra, Bolt Pistol, Power Armour, Sigil of corruption, Veterans of the Long War]
············Chaos Space Marines [4x Chaos Marine with Boltgun, Chaos Rhino, Meltagun, Veterans of the Long War]
················Aspiring Champion [Boltgun]
············Chaos Space Marines [4x Chaos Marine with Boltgun, Chaos Rhino, Meltagun, Veterans of the Long War]
················Aspiring Champion [Boltgun]
············Chosen [Chaos Rhino, 4x Chosen with Boltgun, CCW and Boltpistol, 2x Replace boltgun w/ Meltagun, Veterans of the Long War]
················Chosen Champion [Boltgun]
············Havocs [2x Autocannon, 4x Havoc, Veterans of the Long War]
················Aspiring Champion [Bolt Pistol, Close Combat Weapon]
········Chaos Warband (900pts)
············Chaos Bikers [2x Chaos Biker, 2x Plasma Gun, Veterans of the Long War]
················Chaos Biker Champion [Bolt Pistol, Close Combat Weapon]
············Chaos Bikers [2x Chaos Biker, 2x Plasma Gun, Veterans of the Long War]
················Chaos Biker Champion [Bolt Pistol, Close Combat Weapon]
············Chaos Bikers [2x Chaos Biker, 2x Plasma Gun, Veterans of the Long War]
················Chaos Biker Champion [Bolt Pistol, Close Combat Weapon]
············Chaos Lord [Aura of dark glory, Bike, Close Combat Weapon, Melta bombs, Power Armour, Veterans of the Long War, Viper's Bite]
············Chaos Space Marines [4x Chaos Marine with Boltgun, Chaos Rhino, Meltagun, Veterans of the Long War]
················Aspiring Champion [Boltgun]
············Chaos Space Marines [4x Chaos Marine with Boltgun, Chaos Rhino, Meltagun, Veterans of the Long War]
················Aspiring Champion [Boltgun]
············Chosen [Chaos Rhino, 4x Chosen with Boltgun, CCW and Boltpistol, 2x Replace boltgun w/ Meltagun, Veterans of the Long War]
················Chosen Champion [Boltgun]
············Havocs [2x Autocannon, 4x Havoc, Veterans of the Long War]
················Aspiring Champion [Bolt Pistol, Close Combat Weapon]
+ Auxiliary (30pts) +
········Spawn (30pts)
············Chaos Spawn [Spawn]
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This message was edited 1 time. Last update was at 2016/12/14 23:08:17
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![[Post New]](/s/i/i.gif) 2016/12/15 03:16:23
Subject: [1850] - Alpha Legion
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Longtime Dakkanaut
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I can get on board with that!
Just a matter of whether or not doubling up and respawning cultists is potentially better or not. I like the idea of infiltrating the cultists and tying up units with them.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2016/12/15 20:07:50
Subject: Re:[1850] - Alpha Legion
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Longtime Dakkanaut
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Another Variation!
This time we removed a CSM Squad, so down to 30 CSM, but we added weapons to the Chosen squads and created two Squads of Bikers, one for each Lord to join. I'm kitting them out for Shooting, not Assaulting, so they intend to take advantage of rapid firing their weapons, etc.
We also earned more total bodies. We're looking at the following total units:
30 CSM, 5 Chosen, 5 Havocs, 6 Bikers, 2 Bike Lords, 1 Apostle, 90 Cultists.
As always, opinions welcome! We're evolving the list with every note of critique!
________________________________________
Sons of Alpharius
Lord of the Legion:
1 Lord
Bike, Vipers Bite
Chaos Warband:
1 Lord
Bike, Hydra’s Teeth
1x Chosen
Rhino, 4x Melta
3x Marines
10x Marines, Rhino
2 Melta, Melta Bombs
3 Bikers, 2x Plasma
3 Bikers, 2x Plasma
1 Havoc
2x Las, Rhino
Lost and the Damned:
Dark Apostle
(Mindveil)
2x 10 Cultists
2x 35 Cultists
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This message was edited 1 time. Last update was at 2016/12/15 20:08:16
Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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