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2016/12/23 16:41:02
Subject: Mordheim: City of the Damned - Worth a Damn?
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Dark Angels Librarian with Book of Secrets
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Saw this pop up on my store feed. Is this a solid game? Looks like a decent representation of the TableTop game, but seems pretty darn complex too.
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
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2016/12/23 17:32:06
Subject: Mordheim: City of the Damned - Worth a Damn?
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Beautiful and Deadly Keeper of Secrets
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I tried it again after a long time.. The loading times are still very much atrocious, the gameplay is rather meh and many skills aren't useful at all.
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2016/12/23 18:18:07
Subject: Mordheim: City of the Damned - Worth a Damn?
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Grim Dark Angels Interrogator-Chaplain
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yes its good fun, its very similar to the TT so some of the skills are naff, but that's normal with most games.
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2016/12/23 18:29:53
Subject: Mordheim: City of the Damned - Worth a Damn?
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Battlefortress Driver with Krusha Wheel
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Its certainly worth buying. The AI is pretty poor and there are some niggles but its a good turn based strategy game.
I have put around 50 hours into it I think (Steam is currently dead so I can't check).
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My PLog
Curently: DZC
Set phasers to malkie! |
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2016/12/23 19:09:34
Subject: Re:Mordheim: City of the Damned - Worth a Damn?
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[DCM]
Savage Minotaur
Baltimore, Maryland
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I bought it at release and all of its DLC since then. To me, it was money well spent, and I haven't even started a Sisters of Sigmar Warband.
Every now and again I return to it and play a few matches, when I'm bored with other games. AI is pretty silly and the RNG will destroy all your hopes and dreams, but I still think its very fun.
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"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
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2016/12/23 19:34:49
Subject: Mordheim: City of the Damned - Worth a Damn?
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Dark Angels Librarian with Book of Secrets
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Think I'll wait for a sale. $40 for the base plus $10 per DLC faction is kinda steep
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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2016/12/24 11:10:58
Subject: Mordheim: City of the Damned - Worth a Damn?
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Battlefortress Driver with Krusha Wheel
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Its on sale now for 66% off, probably around $15
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My PLog
Curently: DZC
Set phasers to malkie! |
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2016/12/24 11:20:02
Subject: Mordheim: City of the Damned - Worth a Damn?
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Mighty Vampire Count
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Looks cool and you can play as a Vampire - nice
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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2016/12/30 15:22:04
Subject: Mordheim: City of the Damned - Worth a Damn?
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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If on sale, try it.
I am around 40 missions in, and have had a couple of scary missions recently. There've been full-scale brawls, and some sneaky ones, too. Secondary missions make it that bit better.
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2016/12/30 15:32:34
Subject: Mordheim: City of the Damned - Worth a Damn?
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Krazed Killa Kan
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I got it on a sale, but never got around to trying it, really. I started it up late one night just to see, and it has a MONSTER tutorial. It seemed like it was going to take like 3 hours just to learn how to play the game, and I haven't yet decided if I'm really willing to put that much effort forth to learn how to play a game.
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"Hope is the first step on the road to disappointment." Words to live by. |
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2016/12/30 22:58:29
Subject: Mordheim: City of the Damned - Worth a Damn?
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Mighty Vampire Count
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Yeah been playing it a bit over Christmas - hugely steep learning curve
It looks lovely but its bloody hard - event starting missions are brutal! Finally got a cute Vampire Thrall girl and she had her arm ripped off :( - I tried the first campaign mission - nearly finished - trying to find last few books but routed beofre I could :( Thats screwed my warband big time
I can;t seem to get time in the normal missions to gather warpstone - the Ai just keeps truning up and brawling - even if i win i can't collect stuff - frustrating as it only give you a few bits if you win.
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This message was edited 2 times. Last update was at 2016/12/30 23:00:36
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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2016/12/30 23:18:10
Subject: Mordheim: City of the Damned - Worth a Damn?
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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jreilly89 wrote:Saw this pop up on my store feed. Is this a solid game? Looks like a decent representation of the TableTop game, but seems pretty darn complex too.
Yes it is a solid game. It has issues but the gameplay rises above them. It doest hold your hand, gives you plenty of variety and kicks your ars if youmake a tactical error, or just get unlucky. Mitigate, mitigate mitigate.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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2016/12/30 23:29:16
Subject: Mordheim: City of the Damned - Worth a Damn?
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Battlefortress Driver with Krusha Wheel
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I've not played this it for awhile so this may well be outdated.
The key was to stick together, forget about gathering warpstone/looting unless you could do it as a big group. You should generally outnumber them the ai when you fight so you can overwhelm them which cuts down on casualties.
Additional mission objectives are usually extremely difficult to actually accomplish as by the time you can actually finish them the enemy warband has routed, but if you can manage it you will get excellent loot.
The easiest one to do is the one where you need to loot specific enemies but the weirdstone one is also doable depending on the map as well.
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My PLog
Curently: DZC
Set phasers to malkie! |
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2016/12/31 00:25:09
Subject: Mordheim: City of the Damned - Worth a Damn?
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Silent Puffin? wrote:I've not played this it for awhile so this may well be outdated.
The key was to stick together, forget about gathering warpstone/looting unless you could do it as a big group. You should generally outnumber them the ai when you fight so you can overwhelm them which cuts down on casualties.
Additional mission objectives are usually extremely difficult to actually accomplish as by the time you can actually finish them the enemy warband has routed, but if you can manage it you will get excellent loot.
The easiest one to do is the one where you need to loot specific enemies but the weirdstone one is also doable depending on the map as well.
Mostly true. Do stick together but you can rush about early to gather warpstone in most scenarios, in fact you should do so,just be back with the group prior to combat. So get a measure of which warpstone you can gather safely and which you cannot.
Ranged attacks are weaker but ranged attacking factions such a the mercenaries are powerful if you channel access to your troops.
The test supporting missions is highly misleading, you NEVER want to split your forces for 'advantage' you ALWAYS want to be clumped together. The real kiss of death is to ambush as an attacker as you will surround the enemy at short range and will take losses as you are normally fighting on hard or deadly. Being ambushed is normally survivable if you act quickly to turtle up. Ideally you want missions where both ides are near their wagon or 'deployed from their wagon' as you ill get a handle on where the enemy is more or less and will have a window to prepare your position and gather loot.
If you meet 'extra opponents' I wont spoiler them for you, keep well away. You have been warned.
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This message was edited 1 time. Last update was at 2016/12/31 00:27:05
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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2017/01/01 18:38:42
Subject: Mordheim: City of the Damned - Worth a Damn?
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Terrifying Doombull
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If you decide to go with a Chaos warband there are a few things one needs to take heed of when it comes to choosing heros.
In my experience its best to avoid both the big burly Possesed and the maraduers. Unless you have the coin to recruit the ones whom are leved up. Since they are absolute horrid when you recruit them at the base level.
And avoid any uninvited guests to the street brawls
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2017/01/01 22:22:22
Subject: Mordheim: City of the Damned - Worth a Damn?
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Mighty Vampire Count
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Thanks for the advice - most useful
Now getting into it - lvl 3 Undead (3rd attempt) and lvl 0 Skaven so far
it is still very hard work I iwsh the Ai would stop sending harder warbands than I field once in a while!
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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2017/01/02 17:56:22
Subject: Mordheim: City of the Damned - Worth a Damn?
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Terrifying Doombull
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With Undead the key is to give your Warband leader and his or her second in command heavy armour and a haleberd, helmet, and a healing potion or two. Then have a pair of zombies with high tougness and strengt while your Ghouls acts as more mobile troops. Then you can spice it up further down the road, but avoid the Necromancer as he is useless
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2017/01/02 19:00:46
Subject: Mordheim: City of the Damned - Worth a Damn?
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Mighty Vampire Count
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Trondheim wrote:With Undead the key is to give your Warband leader and his or her second in command heavy armour and a haleberd, helmet, and a healing potion or two. Then have a pair of zombies with high tougness and strengt while your Ghouls acts as more mobile troops. Then you can spice it up further down the road, but avoid the Necromancer as he is useless
Thanks - good advice - on my fourth warband now and gone with hv armour for Vikor and his lady thrall. Have not seen any healing potions!
My Zombies tend to be used as fodder with only a single zombie. Hopefully will get past lvl 3. Tempted to try the Library again - does the difficulty increase as you go up?
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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2017/01/02 21:59:58
Subject: Mordheim: City of the Damned - Worth a Damn?
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Terrifying Doombull
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No problem! And well those things either can be found or pop up from time to time while you scavange or loot dead foes I have learened.
I have two zombies whom lurches around and acts as undead battering rams with more or less a good record.
Are you refering to when you level up or the missions getting harder later on?
With both my Undead and Chaos I was quite well leveled before I attempted the first story mission and it caused me very litle grief I dare say. So no,
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2017/01/03 08:04:50
Subject: Mordheim: City of the Damned - Worth a Damn?
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Battlefortress Driver with Krusha Wheel
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The story missions don't level up and you can basically ignore them, although they do generally give good loot.
I bought the Witchhunter DLC during the Steam sale and I'm not sure what people are complaining about, they are a solid warband. 4 missions in and only 3 warriors out of action (2 of whom made a full recovery). The lack of armour on the rank and file guys may be an issue in the late game but at the moment they are doing fine.
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My PLog
Curently: DZC
Set phasers to malkie! |
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2017/01/03 09:12:04
Subject: Re:Mordheim: City of the Damned - Worth a Damn?
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Sure Space Wolves Land Raider Pilot
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My copy and DLC came from my Humble Bundle monthly subscription. I still have to try it.
Most experience I have with Mordheim, though, is just putting together a 5 man warband for a campaign we were going to do at a store I used to frequent. I forget what happened we never even started playing... same with Necromunda... we had 'oh lets totally play it!' type of discussions but nothing ever happened.
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2017/01/03 09:46:15
Subject: Re:Mordheim: City of the Damned - Worth a Damn?
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Have I been playing a completely different game to everyone else? The game mechanics and progression are absolutely nothing like the TT game - it isn't Blood Bowl, where you are essentially playing a computerised version of the game.
I bought it hoping it would be like the TT game and was disappointed.
Game wise it's a rather average turn based strategy game (strategy in the loosest possible terms - this doesn't even come up even close to something like Advance Wars!)
I can't think of any reason why you would choose this over something like X Com, Fire Emblem or any other turn based strategy games. Even the Deadhammer setting seemed pretty generic and graphically poor compared to what we have come to expect from other PC games
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This message was edited 1 time. Last update was at 2017/01/03 09:48:09
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2017/01/05 03:18:38
Subject: Mordheim: City of the Damned - Worth a Damn?
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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The game is fun, but it has a horrendously steep learning curve in places. You learn quickly or you die
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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2017/01/05 12:36:21
Subject: Re:Mordheim: City of the Damned - Worth a Damn?
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Battlefortress Driver with Krusha Wheel
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Pacific wrote:
I can't think of any reason why you would choose this over something like X Com, Fire Emblem or any other turn based strategy games.
You don;t have to chose any game instead of another
I have played Mordheim more than X-COM 2 though (62 vs 48 hours).
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My PLog
Curently: DZC
Set phasers to malkie! |
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2017/01/05 12:39:14
Subject: Mordheim: City of the Damned - Worth a Damn?
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Mighty Vampire Count
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War Kitten wrote:The game is fun, but it has a horrendously steep learning curve in places. You learn quickly or you die
Indeed kinda got the hang of it now and enjoying - it does give me a wonderful look at Warhammer - and it fits how I have always seen it in pics and my mind
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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2017/01/06 14:50:37
Subject: Mordheim: City of the Damned - Worth a Damn?
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Ragin' Ork Dreadnought
Monarchy of TBD
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Thank you to all of the experienced folks sharing their advice- I've had this game for months, and just kept on getting pummeled whenever I fired it up. Following this advice, it's a lot more fun and my Sisters are being far more successful.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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2017/01/06 15:11:51
Subject: Mordheim: City of the Damned - Worth a Damn?
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Mighty Vampire Count
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Gitzbitah wrote:Thank you to all of the experienced folks sharing their advice- I've had this game for months, and just kept on getting pummeled whenever I fired it up. Following this advice, it's a lot more fun and my Sisters are being far more successful.
Indeed - my Skaven and Undead are "getting Stronger" - still the odd moment of panic but it seems to progressing nicely now that these tips have been implemented.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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2017/01/06 16:50:16
Subject: Mordheim: City of the Damned - Worth a Damn?
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Battlefortress Driver with Krusha Wheel
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In terms of loadouts for your guys its generally best to give everyone a greatweapon (Halberds are best as they allow the use of the parry stance). Heroes will get 2 swings and henchmen will get 1 at low levels regardless of the weapon so its best to hit hard.
When people level up and get 6/4 offense points I switch to shields and whatever 1 handed weapon you fancy (I tend to use axes). Heroes will now get 3 attacks and henchmen 2 while also being reasonably well protected.
I also give everyone the best armour that they can equip as soon as you can afford it (although heavy armour slows you down a lot until you get the armour skill its -35% damage mitigation is very nice).
Ranged isn't very good and can be pretty much ignored by just about everyone except Mercs and possibly Skaven and Witchhunters.
These are just suggestions and there are plenty of builds that work well. I am currently using a Witchhunter Captain with a long rifle and no armour, he gets 2 high damage shots a turn and has an 85% dodge chance...
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My PLog
Curently: DZC
Set phasers to malkie! |
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2017/01/06 17:03:30
Subject: Mordheim: City of the Damned - Worth a Damn?
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Veteran Inquisitorial Tyranid Xenokiller
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Silent Puffin? wrote:In terms of loadouts for your guys its generally best to give everyone a greatweapon (Halberds are best as they allow the use of the parry stance). Heroes will get 2 swings and henchmen will get 1 at low levels regardless of the weapon so its best to hit hard.
When people level up and get 6/4 offense points I switch to shields and whatever 1 handed weapon you fancy (I tend to use axes). Heroes will now get 3 attacks and henchmen 2 while also being reasonably well protected.
I also give everyone the best armour that they can equip as soon as you can afford it (although heavy armour slows you down a lot until you get the armour skill its -35% damage mitigation is very nice).
Ranged isn't very good and can be pretty much ignored by just about everyone except Mercs and possibly Skaven and Witchhunters.
These are just suggestions and there are plenty of builds that work well. I am currently using a Witchhunter Captain with a long rifle and no armour, he gets 2 high damage shots a turn and has an 85% dodge chance...
Pretty much agree, apart from ranged.
Early game it's a bit rubbish (although I keep getting blue bows early on for my Undead, so my Dreg get's to have some fun), but late game it's hilariously good, from the point when the henchman get's 4 OP, you get 2 shot's with a bow, throw on quick reload and Bow's can soon be turned into machine guns as you level.
If You're playing mercs, give one of your marksmen Lad's got talent and make them a hero, focus almost exclusively on ranged and enjoy.
https://steamcommunity.com/app/276810/discussions/1/485622866448866525/
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Brb learning to play.
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2017/01/06 17:08:21
Subject: Re:Mordheim: City of the Damned - Worth a Damn?
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Mighty Vampire Count
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Currently I am going for: (lvl 3 warband)
Vampire with blue spear and blue shield / blue Halbard, (Flash Parry and 1 other skill), hv armour and helmet,
Thrall with blue Halbard / Sword and blue Shield, hvy armour and helmet (my beloved Thralls kept dying so usually careful with her)
Dreg with bow / Sword and shield, lt armour and helmet
lots of Zombies with various hand weapons and shields
Ghoul with Axe - expendible
Skaven (lvl 2)
Leader with blue weeping blades - so so much fun (anti-dodge/aparry skills) - seems to really do alot of work, lt armour
Black Skaven with weeping Blades, lt amour.
Night Runner with Claws
various rats with spear and shield
Pretty much all have shuriken - more for when mobbing enemy and they can throw into the melee than anything else.
I like the spear /shield combo to give good defence and also anti-dodge both for the rats and my Vampire
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This message was edited 4 times. Last update was at 2017/01/06 17:12:24
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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