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![[Post New]](/s/i/i.gif) 2016/12/24 23:28:14
Subject: [2k] - Da Orks
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Stinky Spore
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Evenin lads.
So I have been planning an army list for a little and sadly I lost my list with all details but I remember my troop choices and was looking for any advice on floors I have in it. Maybe something I can't kill etc.
HQ
Warboss
1. Warbike
2. Lukky stick
Pain boy
1. Warbike
Both go in same squad of nob bikers
2 groups of 12 plus nob of boys with shoota's trukks each.
My goal for these us to get into cover and just shoot for days while holding an objective or 2
2 groups of warbikes with nob each. Power Klaws on nob.
X10 boys in squads I think
1 group of nob bikers posably max amount of mobs on warbikes (these with the HQ)
2 dakka jets
2 traktor mek guns (the anti air ones)
4 kustom mega kannon (s8 ap2)
May take 3 of each depends on how many flyers I verse.
Can't remember what equipment I had on them so any important ones feel free to say.
Thoe one question I want to know besides feed back is would cover saves be good enough for my shoots boys?
Thanks for reading
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‘Orkses never lose a battle. If we win we win, if we die we die fightin’ so it don’t count. If we runs for it we don’t die neither, cos we can come back for annuver go, see!’ |
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![[Post New]](/s/i/i.gif) 2016/12/25 00:29:45
Subject: [2k] - Da Orks
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Been Around the Block
Medford, OR
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Cover is nice for Orks, but don't rely too much on it; all it takes are a few Tau Markerlights or a Land Raider Redeemer and all your boyz will get shot off the table. If you have the points, get them some 'eavy Armor (4+ save is better than a 6+ save any day).
Get the Warboss a power klaw and bosspole. Strength 10 AP 2 attacks will mulch quite a lot of enemies, and the bosspole will help keep your boyz in the fight longer.
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![[Post New]](/s/i/i.gif) 2016/12/25 03:19:23
Subject: [2k] - Da Orks
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Stinky Spore
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Cool beans can I have a boss pole and lukky stick? Alrdy was gonna give klaw
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‘Orkses never lose a battle. If we win we win, if we die we die fightin’ so it don’t count. If we runs for it we don’t die neither, cos we can come back for annuver go, see!’ |
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![[Post New]](/s/i/i.gif) 2016/12/25 05:51:31
Subject: [2k] - Da Orks
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Been Around the Block
Medford, OR
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I believe so; doesn't say that the lukky stikk replaces a Bosspole, and I've run Warbosses with stikk and Bosspole before
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![[Post New]](/s/i/i.gif) 2016/12/25 16:55:42
Subject: [2k] - Da Orks
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Been Around the Block
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Yes, bp and lucky stikck can both be taken. Also, make sure every unit has a bp. 5 points to get a better result on the mob rule table is a no-brainer.
About the shoota boyz. Mere cover won't keep your trucks alive (and thus also your boyz). But eavy armour can be a (wasted) point sink. Some people say 'more boys over armour' others likte the tougher boys. The way i do it with my slugga boys is: as long as i have fewer than 3 truck mobs, i make them eavy, with more than 3 mobs, it gets to expensive and i take an extra mob.
However, i don't know if the same would go for shoota boys
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we woz build to fight, not to lissen to da warlord |
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![[Post New]](/s/i/i.gif) 2016/12/26 06:45:45
Subject: [2k] - Da Orks
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Fighter Ace
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Tractor Kannons are crap. Even vs anti air. Lootas or tankbustas offer better ranged support and anti air. Look into zhadsnark if you plan on making a biker list, he allows you to take war bikers as troops, and he'll give your nob bikers the scout special rule. Pretty awesome!
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![[Post New]](/s/i/i.gif) 2016/12/26 10:39:03
Subject: [2k] - Da Orks
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Stinky Spore
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slip this is intresting info is forge world accepted in normal play? also thanks to the rest for you help  one other question i have is i am thinkin of using a waaaaagh banner in a nob biker squad with my painboy and warboss in it 2 and give them all power klaws. its expensive but my god they would hurt so much how stupid of an idea is it? (12 nobs plus my 2 HQ)
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‘Orkses never lose a battle. If we win we win, if we die we die fightin’ so it don’t count. If we runs for it we don’t die neither, cos we can come back for annuver go, see!’ |
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![[Post New]](/s/i/i.gif) 2016/12/26 14:52:31
Subject: [2k] - Da Orks
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Growlin' Guntrukk Driver with Killacannon
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FW acceptance is more a matter of your local meta ..GW has stated its part of the rules..and its 10 nobz..+ HQ's althou for Morale purposes and saving points you could do 7 nobz + the two HQ's ..
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2016/12/27 20:08:00
Subject: Re:[2k] - Da Orks
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Been Around the Block
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I think that´s about a 1000 points for a unit of 12 models that´s not that hard to kill. But for gaks and giggles, why not. Also, the lucky stick grants the mob the +1 WS wich does not add to the +1 from the banner.
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we woz build to fight, not to lissen to da warlord |
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![[Post New]](/s/i/i.gif) 2016/12/28 01:21:07
Subject: [2k] - Da Orks
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Fighter Ace
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Zhad is accepted in ITC format and every major tournament including LVO, adepticon, and NOVA.
E: as for normal play, as long as you have the entry it's not a big deal. Nobody is gonna accuse orks of power gaming and ork all biker lists have been around since 2nd edition. Lots of popular characters are FW and iirc all flyers are FW as well as Titans, stompas, and wraith knights and you see those all the time.
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This message was edited 1 time. Last update was at 2016/12/28 04:16:47
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![[Post New]](/s/i/i.gif) 2017/01/09 03:32:35
Subject: [2k] - Da Orks
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Stinky Spore
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thanks for the info  i was also thinking the huge kill squad may be to expensive but i figured if i made it unkillable (mostly) with the painboy and all that good stuff i felt like it could work.
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This message was edited 2 times. Last update was at 2017/01/09 03:33:32
‘Orkses never lose a battle. If we win we win, if we die we die fightin’ so it don’t count. If we runs for it we don’t die neither, cos we can come back for annuver go, see!’ |
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![[Post New]](/s/i/i.gif) 2017/01/10 20:13:29
Subject: [2k] - Da Orks
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Regular Dakkanaut
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Unkillable isn't a thing for orkz these days I feel like
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Three men can keep a secret, if two of them are dead.
6000 points
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