I was continuing a older thread, but got a pop up saying, don't do it so that's why new thread..
Anyways I want to try a
DW force and don't really want to magnetize anything.
I got double
DV termies, termie librarian and squad of knights and interrogator-chaplain. I have Azrael, but hard to find a spot for him, because I would need to run a
CAD to get him.
I own one land raider (magnetized for every option).
My problem is about the
DW command squad. How to kit them, for my taste it's a bit schitzo unit, because I think I should have some shootyness in it because of the split fire and grim resolve. Otherwise I would just kit it with champion, apothecary, 1x
TH&
SS, 2x
LC, with one having a chapter banner and call it a day.
That way it would have a clear battlefield role as dedicated
CC unit. Now it would compete with Int-chap & knights vs. termie lib & command squad. One must deep strike and one comes with land raider. Somehow I feel like the knights and the chap needs the land raider more. With this conclusion bare
CC kitted command squad feels stupid, to just deep strike them and let them sit one turn to consume enemy fire and let the enemy move their precious units out of charge range.
I've got
CML,
AC,
HF and
PC bitz. Atleast the
PC feels out of the question. I have only experience with
BA termies (OIF) which can charge the turn the
DS, so help me out here. Got any recommendations? I will have atleast a RWAS accompanying my
DW army if someone has concerns about me fielding a full
DW army

One more question I could add here is that am I correct that I can include a power armored interrogator-chaplain with the DWK in the land raider? It has a deathwing ruling, but no
TDA.
Cheers again!