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Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Figure I can't be the only one with general or faction specific questions with everything new in 8th so wanted a thread to address that. Please post yours as well as we learn this new edition.

General:

1) Is jink indeed gone?

2) For matched play missions, where does it say who/what can score? Or is everything "scoring"?

3) Do flyers just start on the board now?

4) For warlord traits, are the three listed still used for matched play?

6) There's no "instant death" anymore is there?

Chaos Space Marines:

1) due to the restricted DG list making many of my models not usable (not the place to disucss this), can I just make up a renegade faction to satisfy the <LEGION> keyword requirement?


Thanks!

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Made in au
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General

1. How exactly does power work? Is there a way we can describe it easily like a 2 hour game is 100 power or something like that?

2. Just to clarify, allies I can have a guardsmen commissar leading my marines and some grey knights for the kicks if I wanted?

Those are 2 I can think of right now..

40k:
Salamanders - 3500 points
Inquisition - 500
30k:
Salamanders - 4000
Imperial Militia - 1500
 
   
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Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

Overwatch.

All this info at the moment leads me to believe that a unit can fire overwatch each and every time it is charged, up to the point at which it is engaged in combat.

However the Tau leak says that if a unit fires overwatch in support of another unit it can not fire overwatch again that turn. So is it supporting fire overwatch or overwatch in general?.

Cheers

Andrew

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
Made in fi
Locked in the Tower of Amareo





 buddha wrote:

1) Is jink indeed gone?


Short of possible bespoken seems so. But for example dark angels seem to have jink. On advance 5+ invulnerable vs shooting.

3) Do flyers just start on the board now?


Yup.

6) There's no "instant death" anymore is there?


Nope.


Automatically Appended Next Post:
 Vulkan Fran'cis wrote:
General

1. How exactly does power work? Is there a way we can describe it easily like a 2 hour game is 100 power or something like that?

2. Just to clarify, allies I can have a guardsmen commissar leading my marines and some grey knights for the kicks if I wanted?

Those are 2 I can think of right now..


1) you pick up power level, army constructed to that level. Don't think standard level has been decided but since 1 power=about 20 points 75-100 powers looks about right.
2) since both have imperium keyword yes.

This message was edited 1 time. Last update was at 2017/06/01 10:50:48


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UK

 buddha wrote:


2) For matched play missions, where does it say who/what can score? Or is everything "scoring"?

1) due to the restricted DG list making many of my models not usable (not the place to disucss this), can I just make up a renegade faction to satisfy the <LEGION> keyword requirement?


Thanks!


2) Scoring is based on number of models near an objective. Nothing seems to restrict which models count so it looks like Scoring units are no more.

1) Yes, make up your own <LEGION> name and take any models you want in the same detachment as your Death Guard because they will share Heretic Astartes and Chaos as Keywords.

This message was edited 1 time. Last update was at 2017/06/01 10:55:32


 
   
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General:

1) Is jink indeed gone?
Jink does still exist for Dark Angels on page 107 of the Imperial I book. It says if you advance you get a 5+ invulnerable save.

2) For matched play missions, where does it say who/what can score? Or is everything "scoring"?
As per Tactical Objectives in the main book. The only requirement to control an objectives is to have more models within 3" of the objective then your opponent. So, a Rhino vs 2 Dire Avengers within 3" of a marker means the Eldar player controls the objective.

3) Do flyers just start on the board now?
Yes, unless it specifically has a rule that says it may be placed off the board.

4) For warlord traits, are the three listed still used for matched play?
Yes


6) There's no "instant death" anymore is there?
Correct

Chaos Space Marines:

1) due to the restricted DG list making many of my models not usable (not the place to disucss this), can I just make up a renegade faction to satisfy the <LEGION> keyword requirement?

Yes, but you would use the Heritic Astartes librarian powers.


Thanks!

This message was edited 1 time. Last update was at 2017/06/01 11:21:47


 
   
Made in ca
Grovelin' Grot



Montreal

IIRC, to overwatch you have to target a unit that is charging you that your weapons can reach at the taime of the charge. Moreover, you can't target a character if he isn't the nearest target. So if I start a charge with a character that is slightly behind my main troops, do I prevent my oponent from overwatching?
   
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Brussels, Belgium

Have we seen the faction-specific stratagems?

I'm trying to figure out what is the advantage of having more than one common keyword in a detachement...


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No because for that we need codex which if we are lucky we get within year(well depending on faction. Thought for a while this was the AM thread).

This message was edited 1 time. Last update was at 2017/06/01 12:18:58


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Longtime Dakkanaut






I do not get the general idea of this thread. The books are leaked and all over the internet. I get it if you do not want to use leaks. However what is the point of asking somebody else to look for you ?

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Made in us
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The Eternity Gate

 oldzoggy wrote:
I do not get the general idea of this thread. The books are leaked and all over the internet. I get it if you do not want to use leaks. However what is the point of asking somebody else to look for you ?


It's not a matter of looking for someone else but there isn't a thread to clarify what you are reading. It's a whole new game so I'm sure many others have confusion on the new rules.

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Made in us
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1. does the rule of one still exists, IE dice rolls of 1 always fail, if not, scarab occult terminators can not be wounded by bolters or anything that fires a single shot with no rend.

2. If you have a mechanic that allows you to reroll misses, and you use super chaged plasma, get a 1, are you allowed to reroll it and not deal with gets hot like twin linked used to be.

To many unpainted models to count. 
   
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Longtime Dakkanaut






 buddha wrote:
 oldzoggy wrote:
I do not get the general idea of this thread. The books are leaked and all over the internet. I get it if you do not want to use leaks. However what is the point of asking somebody else to look for you ?


It's not a matter of looking for someone else but there isn't a thread to clarify what you are reading. It's a whole new game so I'm sure many others have confusion on the new rules.


Got it : )

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Brussels, Belgium

tneva82 wrote:
No because for that we need codex which if we are lucky we get within year(well depending on faction. Thought for a while this was the AM thread).


Ok, so unless I'm missing something obvious, the only benefit for sticking to a subfaction (instead of something wide like the "imperium" or "Aeldari" factions), is the buffs that characters can give to some units and which transports they can board?

I'm just trying to figure out how to fit my miniatures collection into coherent armies...

Work in progress p&m blog :
United Colors of Chaos , Relating my ongoing battle with grey plastic...
2022 hobby running tally: bought: 71, built: 45, painted: 17, games played: 3
10000pts 4000pts 5000pts 1500pts  
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

 ChaosDad wrote:
tneva82 wrote:
No because for that we need codex which if we are lucky we get within year(well depending on faction. Thought for a while this was the AM thread).


Ok, so unless I'm missing something obvious, the only benefit for sticking to a subfaction (instead of something wide like the "imperium" or "Aeldari" factions), is the buffs that characters can give to some units and which transports they can board?

I'm just trying to figure out how to fit my miniatures collection into coherent armies...


For now it seems so. Like AoS, as they make new codexes which will reward staying with sub factions (as opposed to the larger faction keywords) you'll see some granulation I imagine.

For your collection just make sure they all match a single faction keyword and then fit them into a detachment or two and you'll be all set.

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 Backspacehacker wrote:
1. does the rule of one still exists, IE dice rolls of 1 always fail, if not, scarab occult terminators can not be wounded by bolters or anything that fires a single shot with no rend.

2. If you have a mechanic that allows you to reroll misses, and you use super chaged plasma, get a 1, are you allowed to reroll it and not deal with gets hot like twin linked used to be.


1) Yes, likewise 6 seems to always succeed...

2) Yes, inverse would be true as well, if you rolled a 2 and missed, rerolled and rolled a 1, you get the only instance of Instant Death I see in the game.

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1) Summoning in matched play: Roll up to 3d6 to determine the power of the unit you're able to summon, the select a unit using your reinforcement points that fits under that power level? Eg, you roll 11 and decide to summon 20 Daemonnettes (10 power), so you summon the unit and subtract 180 points from your reinforcement pool.

Is that about right?

2) The description of allocating wounds seems really slow for multiwound weapons (which are now common). For each wound you nominate someone to take it, then roll their save, then roll damage, and then roll your FNP against each point of damage. You then repeat this for each additional wound scored? Is that right? And there's no real way of speeding this up because the order in which the damage is rolled is important. eg against a 3 wound unit, rolling 6-2-1-1 kills 2 models, whereas 2-6-1-1 kills only 1 model. Is this correct?
   
Made in us
Crazed Cultist of Khorne





Can all models shoot 360 degrees now? I can move my heldrake 30 inches, over an enemy and shoot his cannon at what I just flew over? From my reading of the rules this is true. There are not facings or arcs anymore, except for dogfights.

   
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Eastern VA

Asura Varuna wrote:
1) Summoning in matched play: Roll up to 3d6 to determine the power of the unit you're able to summon, the select a unit using your reinforcement points that fits under that power level? Eg, you roll 11 and decide to summon 20 Daemonnettes (10 power), so you summon the unit and subtract 180 points from your reinforcement pool.

Is that about right?

2) The description of allocating wounds seems really slow for multiwound weapons (which are now common). For each wound you nominate someone to take it, then roll their save, then roll damage, and then roll your FNP against each point of damage. You then repeat this for each additional wound scored? Is that right? And there's no real way of speeding this up because the order in which the damage is rolled is important. eg against a 3 wound unit, rolling 6-2-1-1 kills 2 models, whereas 2-6-1-1 kills only 1 model. Is this correct?


For your #2: Sometimes you can speed this up, depending on what you're shooting at. Remember that it works like this - X shots, roll To Hit -> Hits, roll To Wound -> Wounds, Defender allocates (damaged models first) -> roll To Save -> unsaved wounds, roll Damage -> apply damage reduction, FNP-like things (usually there won't be any) -> apply damage, remove model if destroyed, allocate next wound. So, multi-damage weapons against a unit of W1 models, your damage rolls don't matter if they don't have any kind of damage reduction mechanic - if they fail their save, they take at least 1 damage and die. The order does matter against units of multi-wound models, however, because they might survive 1 damage but die to 2 damage, say. This is pretty much how D weapons work now, in fact (except that there's no FNP right now).

That'll be kinda pokey the first time you do it, and it may bog down if you have a unit of multi-wound guys taking lots of fire from variable-damage weapons, like say a Nob Squad taking fire from some Broadsides with HYMPs. However, folks should get that down to an art pretty quick. Most times, there won't be any FNP mechanic (and read the ones that exist closely. Some negate wounds, others negate damage; that matters! I wish they'd been consistent about that, frankly), and most guys still have W1, and most weapons still do 1 damage, so often you can simplify all that out. Don't care how much damage that battle cannon wound did, it's on a Guardsman, he dies. That bolter does 1 damage, so, no damage rolls needed, and so on.

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 Bodacious2182 wrote:
Can all models shoot 360 degrees now? I can move my heldrake 30 inches, over an enemy and shoot his cannon at what I just flew over? From my reading of the rules this is true. There are not facings or arcs anymore, except for dogfights.


You are very correct, good ser. In addition you do not need to draw LoS or distance from the guns you're shooting, just the vehicle's hull.


Automatically Appended Next Post:
I just need confirmation that this is correct or not.

Let's begin with the assumption that I want to make a Battleforged Dark Angels List.

From what I can gather nothing is stopping me from using non-traditional DA units such as Sternguard as they share a Faction with the rest of the Army (be it Imperium or Adeptus Astartes). They will just have to be of a different chapter as Dark Angels can't have Sternguard.

However, this means that they will not be able to enter a Dark Angels Chapter Rhino (that, let's say I purchase as a dedicated Transport for a Dark Angels Tactical Squad) as the Transport rules on the Rhino say that "This model can transport 10 <Chapter> Infantry models." and in this case <Chapter> refers to the Dark Angels?

With this in mind we can then assume that at the same time a Dark Angels Company Veteran and Dreadnought (for example) will never be able to board a Stormraven for the exact same reason

Is this correct?

This message was edited 4 times. Last update was at 2017/06/01 14:34:30


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Bounding Assault Marine






Looking at the Aegis Defense Line stats, it seems that the Quad Gun has a BS of 5+, does anyone know if this changes depending on the model operating the weapon? It doesn't say anything like that, so I'm assuming not, but BS of 5+ is... meh, I'm hoping there's a rule somewhere I haven't seen to say otherwise.
   
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A forest

Is infiltrate gone in favor of deepstriking?
   
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The Eternity Gate

 TheLumberJack wrote:
Is infiltrate gone in favor of deepstriking?


It's really neither now. Some units just have the ability deploy some number of inches from an enemy unit either in setup or during a movement phase.

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USA

sorry I posted this in another thread but this seems the correct place????

deep strike:
as I have not played in a long time with current rules.

In 8th edition when you deep strike you must stay 9" from enemy models......so if you have a horde army you could potentially block the enemy from coming inside your deployment zone?


Deployment zones:
2nd .....some versions ago there use to be 1st turn immunity to attack if you remained in your deployment zone. Is that still a thing or has it been gone for a while now and as well as 8th?

I ask as there is a lot of chatter about 1st turn moves that get in the alpha strike assault.

thanks

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
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I didn't notice if Night Fighting was still a thing, other than in the special mission.

My Night Lords missing out on a few things isn't as bad as my DG army being relegated to dirty hobo Marines.

On the plus my Ork Kommandos seem better a free Nob and free Burnas on an infiltrating unit.
   
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How many points do the Primaris side of the starter set amount to using the 8th ed rulebook?
   
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Has anyone seen any info for wargear options in 8th? I've seen points values for things like storm shields & scout cloaks, but nothing for things like:
-jump packs
-auspex
-pistols that all marines have for cc

This message was edited 1 time. Last update was at 2017/06/02 01:49:27


 
   
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Ute nation

Can you shoot out of transports, I've seen the bit about shooting pistols when the transport is assaulted, but that's it. There aren't any open topped vehicles anymore, so one rule would have to apply to them all, from trucks to land raiders.

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 Grimgold wrote:
Can you shoot out of transports, I've seen the bit about shooting pistols when the transport is assaulted, but that's it. There aren't any open topped vehicles anymore, so one rule would have to apply to them all, from trucks to land raiders.


From what I've seen, yes and no. No, if you're thinking of Rhinos. Yes, if it's a Land Speeder Storm. Other than that, I'm not sure.
   
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DFW area Texas - Rarely

 Grimgold wrote:
Can you shoot out of transports, I've seen the bit about shooting pistols when the transport is assaulted, but that's it. There aren't any open topped vehicles anymore, so one rule would have to apply to them all, from trucks to land raiders.


Yes, you can shoot out of open topped transports. If the thing moved, and you are firing a heavy weapon, for the most part, you will take a -1 to hit.

This is covered in the rules for the specific transports;

Examples:
Tau devilfish has no rules about shooting from it.
DE Raider has rule called: "open topped" you can shoot out of it (a bit more than that, but you get the idea).
SM Land Speeder storm has rule called "Open topped" - you can shoot out of it too - looks very similar to the rule listed on the DE raider.
SM Rhino however, has no rule like this.
IG Chimera - has no mention of hatches...BUT, has a "lasgun array" which can be fired if there is a unit embarked in it.

This message was edited 1 time. Last update was at 2017/06/02 04:05:34


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