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2017/08/03 17:46:49
Subject: Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Hey folks,
Thought it would be fun to have a dedicated thread outside of the confines of the N&R section to cover discussion about the forthcoming game.
So what faction are people hoping to collect? Have you started work on terrain for the game (or just have ideas for the moment), or already even started a Settler community?
What are we going to see when that vault door rolls back?
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2017/08/03 18:30:04
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Longtime Dakkanaut
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I am already selling gak to fund this game because I plan on collecting as many factions as possible. I am really interested in Brotherhood and Raiders along with the wasteland creatures/ghouls.
My primary game table is desert themed already, so I am set there. Most of my Wreck Age terrain will also work with Fallout, so also set there, but once the game is in my hands I'll definitely begin work on some ruins. I'd like to see if terrain has special rules that would require attention during building so I don't want to get ahead of myself with build projects before I know the game.
I'd love to make a table featuring a stretch of decayed highway with lots of car chassis strewn about but may settle for a road running through a small settlement instead if car models are hard to source.
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2017/08/03 20:02:02
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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The decayed highway seems like a really nice idea, is that something you're building or from the Wreck Age KS? (And if the latter, when will those road sections be available to purchase, if you don't mind me asking? )
Another point is going to be how accurate you want to be with cars - to match the oddball sci-fi version from Fallout, or just to get some random toys or scale vehicles and do some conversion work on them.
For my first attempt I might try and build onto an existing terrain set I have, which is a kind of army base (the Sarissa Precision modules)and some of the Micro-arts hard-foam terrain which I think will work for post apoc. I'm thinking of making up a base for the Outcast faction, something like that.
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2017/08/04 19:12:33
Subject: Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Dakka Veteran
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I'm honestly shocked no enterprising resin minis manufacturer has made a set of 'not-quite Marx cars of the future' yet.
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2017/08/04 19:14:38
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Huge Bone Giant
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My chosen faction is the Lone Wanderer. I know what you're thinking, but I'm not antisocial. I just disagree with everyone I meet.
My interest is wide and varied, which is why I plan on having the complete Fallout experience. I actually like to spice things up and not always play the same old thing, but the ability to play AI games is a very strong incentive to have as many different factions as possible.
But when it comes to preferences, i do like Slavers the most. Organized, calculating Raiders rather than the mad dogs proper Raiders are. While Raiders are often portrayed as simple bad guys, there's something tragic about them that isn't often highlighted. They thrive on the lawlessness of the wasteland and with every city organizing and every nation forming, their way of life becomes more endangered and they will eventually become extinct. And to me, Slavers skirt this theme while also embracing the new world order that is rising by adding to the wasteland economy while at the same time remaining a destabilizing element due to their depredation on hapless wastelanders.
Which means I'm ost looking forward to wastelander and Raider model releases (as well as critters, because they are important both to wasteland encounters and for use in the entertainment industry, aka arenas).
Of course there will be Super Mutants and Brotherhood and all, but what I want first is a good baseline.
Since the announcement of Wasteland Warfare I'm put my focus on scenery. There's the odd model, too. I started sculpting my Fallout 4 character not long after, but I do look forward to the new models, so I'd rather at least some of them my hands first to see how they look and where to take assorted models I have. Mostly, I've spent time on experimenting on stuff, and since this is the first time in nearly two decades that I am genuinely motivated to build and paint scenery, that's where most of my time goes. Plus, there's a good point here:
DarkTraveler777 wrote:My primary game table is desert themed already, so I am set there. Most of my Wreck Age terrain will also work with Fallout, so also set there, but once the game is in my hands I'll definitely begin work on some ruins. I'd like to see if terrain has special rules that would require attention during building so I don't want to get ahead of myself with build projects before I know the game.
Uncertainty as to the rules keeps me back a little. I'm hoping everything will be as open as possible, but you never know, so I'm reluctant to commit too much to something that may end up useless. Though broadly speaking I have faith that basic terrain will not be an issue. You can have a house simply because that's something you would expect both in the universe and on the tabletop. Whereas you might see a limit one radioactive barrels and exploding cars in order to avoid having a table that instantly kills everything if a model so much as twitches.
So for me, scenery-wise, it's full on experimentation. As I said, I've not really been doing scenery in my life, so there are a lot of little pitfalls to learn about (and my no mistake, I'm pretty sure I fell into every last one of them so far ). So what I did so far is a farming community:
The barn is obviously the current WIP. I had another piece in mind, corn rows and a tractors with maybe a wall or fence to one side and possibly a tree or two, but I'm not really sure about aquarium like plants and how to best work with them, if paint sticks properly and all that. I bought some to give it a try, but if Modiphius released resin plants from Fallout 4, I wouldn't hesitate to grab them instead. So that piece is on hold and I'm thinking something industrial or military next.
The big thing for me is to get myself up to speed on terrain building so that if the rules turn out to require certain things, I'll have an idea how to go about making fitting scenery.
DarkTraveler777 wrote:I'd love to make a table featuring a stretch of decayed highway with lots of car chassis strewn about but may settle for a road running through a small settlement instead if car models are hard to source.
I like the idea of a crumbling highway, but my apartment is too small for one.
I imagine it's a pretty challenging piece gameplay-wise, though. I've played 40k and Necromunda with pretty tall terrain before, and accessibility is a huge concern. Games are often too short to close both horizontal and vertical height. Because of this, the incentive to go there is often not there and it's just a visually different kind of shooting match. It could be cool, but needs a lot of thought put into it, I think.
Pacific wrote:The decayed highway seems like a really nice idea, is that something you're building or from the Wreck Age KS? (And if the latter, when will those road sections be available to purchase, if you don't mind me asking? )
Another point is going to be how accurate you want to be with cars - to match the oddball sci-fi version from Fallout, or just to get some random toys or scale vehicles and do some conversion work on them.
For my first attempt I might try and build onto an existing terrain set I have, which is a kind of army base (the Sarissa Precision modules)and some of the Micro-arts hard-foam terrain which I think will work for post apoc. I'm thinking of making up a base for the Outcast faction, something like that.
Pretty cool terrain piece.
Sourcing vehicles (or wrecks) will probably not be hard, considering Modiphius will do some. How affordable they will be if you're looking at filling the whole road with them...
To be honest, I am not the biggest fan of Fallout's design. I don't exactly like 50s vehicles or clothing and consequently I'm not exactly a fan of retro-future designs emulating them. To be quite blunt, even in the utilitarian section of American WW2 vehicles, I'm not happy with much of the line-up. Did you ever look at a Sherman? Really, the Americans should have been disqualified from the war on aesthetic grounds. But something as simple as a 2 1/2 ton truck I can get behind. Grab one of those and a tanker built on the same chassis and it's a good start for an army checkpoint.
But on the civilian side - well, I will certainly have to rely on Modiphius there. Broken vehicles are characterful (and volatile ) and it would be a shame not to have any on the table. Not the least because you would expect some on roads and in driveways.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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2017/08/06 21:47:14
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Mekboy Hammerin' Somethin'
Alaska
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That farm looks pretty good, Geifer. Automatically Appended Next Post: I'm going to collect every faction. I'm not sure I'll collect every special character, but I might depending on price. The only thing so far that has been hinted at that I probably wouldn't get is Liberty Prime, as I'm sure it would be expensive as hell.
I'm going to get some of each faction, but I think my biggest armies would be raiders, super mutants and survivors.
I'm going to start working on terrain before the game drops. Modiphius mentioned posting sizes of things soon, pending approval.
I really liked the raised highways of Fallout 3 and 4, but in general I prefer the West Coast setting. I'm thinking I might start working on something set in the L.A. Boneyard as that could plausibly give me both raised highways and more of a West Coast feel. I'm thinking about doing stuff set in the interim between Fallout and Fallout 2, as that has always seemed to be an interesting time to me. There's the leaderless remnants of The Master's army wandering the wasteland, the forming of the NCR and the war between The Brotherhood of Steel and the NCR. If they release a lot of Vault themed models I might set it earlier in that period when Vault City was still independent, but if there isn't much Vault themed stuff I might set it later with the war between the NCR and BoS as the backdrop.
Of course it's easy enough to use a lot of the same models in any setting. My current battle mat is muddy craters and looks more East Coast, so I might initially do some East Coast terrain and then later build new bases for some of the terrain and models to make them dual-purpose.
(I'm planning to use the models for pen and paper RPGs, not just the official Wasteland Warfare game, although what I've seen of the official game does look fun.)
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This message was edited 1 time. Last update was at 2017/08/06 22:03:25
YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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2017/08/08 02:28:05
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Dakka Veteran
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I'm planning on going pretty heavily into it, as I'm also in the early planning stages of running a Fallout themed RPG. Definitely going to start with Brotherhood (which seems to be the most common thing locally, other than 1 each of Minutemen and Super Mutants) and when they release the NCR buying them as a second faction (I'm a sucker for the old western aesthetic, and I love the designs and to a lesser extent background of the NCR Ranger forces around the New Vegas era). Those 2 factions together allow me to run demo games that also make sense going by the background as well, as the NCR/Brotherhood War is a pretty major event for both factions. Depending on how much interest it has locally I'll probably also organise dedicated game days/events at my LGS (I already do for Batman Miniatures, which goes pretty well, and there seems to be some overlap between the groups) and maybe even tournaments depending on if the ruleset accommodates it.
I'll probably buy a lot of the wasteland creatures/raiders/Enclave as well depending on what I choose to use as antagonists in my RPG setting (and where I want to set it, at the moment I'm thinking Florida and I'm deciding who would initially control Cape Canaveral between the Brotherhood and the Enclave). The way the random encounters seem to be set up in the rules I'll probably get the creatures and raiders anyway just for game variation and a bit of fun though.
Terrain wise I'm aiming to build up 2 boards for home use by mid-January next year with mats to match, primarily for use as a Batman and a Malifaux board, but the way I want to construct them will allow for use in Fallout as well. The 'Malifaux board' is going to be an old western/desert theme, with a small town surrounded by rocky outcrops and small mesas, so basically just the Mojave Wasteland in aesthetic (without a lot of the scrap shanties and wrecked cars though, which leads into the next table). The Batman table is going to be much more of an urban sprawl, although somewhat run down to fit Gotham, with trash on the streets, wrecked cars and broken windows galore. Most of the actual buildings will probably be from Knights of Dice, so I'm thinking of getting 2-3 of their ruined versions of buildings so I can realistically do a Boneyard type board, albeit slightly less destroyed than normal. The cars for that board can be pretty easily combined with the western stuff to make a proper Mojave Wasteland themed board with all the bells and whistles.
All in all, I'm pretty hyped for the game's release, although I'm probably not able to afford the pre-order so I hope there's not much that's exclusive and awesome
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2017/08/08 15:02:00
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Abel
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I have not heard of this game. Got a link to the publisher or a webpage?
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Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
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2017/08/08 15:58:23
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Regular Dakkanaut
UK
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Tamwulf wrote:I have not heard of this game. Got a link to the publisher or a webpage?
Here you go!
http://www.modiphius.com/fallout
and the dev blog is here:
http://www.modiphius.com/development-blog.html
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Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls
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2017/08/09 14:02:04
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Huge Bone Giant
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Additionally, the Dakka news and rumors thread:
https://www.dakkadakka.com/dakkaforum/posts/list/510/724028.page
Thanks.
Dakka Flakka Flame wrote:(I'm planning to use the models for pen and paper RPGs, not just the official Wasteland Warfare game, although what I've seen of the official game does look fun.)
I wonder how RPG-friendly Wasteland Warfare will be by itself. For a wargame there seems to be a notable RPG element present, going by the previews we have. Might be interesting to use the system with a GM if it's detailed enough and supports character progression and looting. Like, lots of looting. And I guys buying stuff from traders, but mostly looting.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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2017/08/11 03:03:07
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Mekboy Hammerin' Somethin'
Alaska
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Geifer wrote:I wonder how RPG-friendly Wasteland Warfare will be by itself. For a wargame there seems to be a notable RPG element present, going by the previews we have. Might be interesting to use the system with a GM if it's detailed enough and supports character progression and looting. Like, lots of looting. And I guys buying stuff from traders, but mostly looting.
It could be detailed enough, especially if we just make stuff up while going along. To be honest I hate reading rules, and so while I think lots of details in RPG systems are cool in theory I end up just making stuff up most of the time in practice.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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2017/08/11 12:58:13
Subject: Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Incorporating Wet-Blending
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Pleased to see discussion of this miniatures game on BGG, of all places: https://boardgamegeek.com/boardgame/226176/fallout-wasteland-warfare
I'll wait for the reviews, but the game has solo play, as well as a plastic starter set (after the resin one). I'd like to be able to use my other post- apoc miniatures as well, such as robots from the Johnny Lauck KS.
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2017/08/12 06:08:01
Subject: Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Three Color Minimum
In the casting shack.
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I'd love a bunch of the robots, have them as counts as Mechanicus in 40k.
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“I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do.” ― Robert A. Heinlein
"Yar har fiddle-dee-dee, being a pirate is alright with me!
I'll do what I want 'cause a pirate is free, I am a pirate!" |
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2017/08/14 13:57:37
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Huge Bone Giant
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Dakka Flakka Flame wrote: Geifer wrote:I wonder how RPG-friendly Wasteland Warfare will be by itself. For a wargame there seems to be a notable RPG element present, going by the previews we have. Might be interesting to use the system with a GM if it's detailed enough and supports character progression and looting. Like, lots of looting. And I guys buying stuff from traders, but mostly looting.
It could be detailed enough, especially if we just make stuff up while going along. To be honest I hate reading rules, and so while I think lots of details in RPG systems are cool in theory I end up just making stuff up most of the time in practice.
It's one of the tings I find most difficult about GMing. I generally want to play by the book as much as I can so as not to cheat on the players, as in we all follow the same rules so there aren't any nasty surprises. Imagine if you made a character to have certain skills and your whimsical GM doesn't let you use them consistently because he's always coming up with different rules for similar situations. On the other hand, I hate having to look up stuff in the middle of the game and slowing things down. I find it hard to find the right balance and err on the side of caution (the side where I don't inadvertently upset anyone), so I'm happy with detailed and complete rulesets, even if it entails a good bit of reading.
But if a rules is light by design and the GM has to make decisions on the fly andand everyone knows it, I'm cool with that too. Which is why I have high hopes for Wasteland Warfare. The renders look excellent and if they translate well, so will the models. But there's so much uncertainty as to the rules still. It could become a versatile and extensive ruleset.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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2017/08/17 18:28:28
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Longtime Dakkanaut
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Pacific wrote:The decayed highway seems like a really nice idea, is that something you're building or from the Wreck Age KS? (And if the latter, when will those road sections be available to purchase, if you don't mind me asking? )
Another point is going to be how accurate you want to be with cars - to match the oddball sci-fi version from Fallout, or just to get some random toys or scale vehicles and do some conversion work on them.
Yikes, sorry about that, I thought I had responded in this thread!
The highway will be a combination of the Wreck Age KS roads (those are done and just waiting to be cast along with the cars--can't wait personally!) and these resin pieces by Urban Construct.
The highway won't be more than about 12 inches tall, so shouldn't be hard to store or game on.
I've had the highway pieces for a few years now in my garage waiting for a project that would work well and boom! Fallout was announced.
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2017/08/28 12:10:08
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Huge Bone Giant
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Since Pacific asked about swan boats in the other thread, I happened across this today:
Ziterdes makes laser cut MDF swan shaped prow and aft pieces
http://www.ziterdes.com/figurehead-swan-8pcs-kit-8-pcs-bits-pieces-laser-cut-6079500.html
Not sure about the scale. Might be a bit large.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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2017/11/12 18:20:40
Subject: Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Dakka Veteran
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So, what other companies make suitable post-apoc or convertable-to-post-apoc minis in the 32mm non-heroic scale Mophidius is using? I generally like to expand collections beyond one manufacturer's stuff and one ruleset, when possible.
Most of the post-apoc I already have is in 28mm non-heroic.
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2017/11/13 20:44:17
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I did start a thread on this very topic not that long ago and got some very useful replies, although the list is by no means exhaustive.
https://www.dakkadakka.com/dakkaforum/posts/list/682655.page
From some of the scale shots in the main Fallout thread I don't think there will too much of a problem matching scale with other miniature ranges? Modiphius have said '32mm', but actually in a lot of cases there is very little true '28mm' these days, and most ranges are approaching that level anyway.
The Power Armours do look massive, but then I guess they are meant to be if you're going from the Fallout 1, 2 & 4 interpretation of how the armour is supposed to work.
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2017/11/24 15:28:19
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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If you're really, really quick there is a very reasonably price Mantic Walking dead double terrain booster on the black Friday sale (3pm-4pm GMT). If you miss it, they have advised that it will be repeated once later on today.
http://www.manticgames.com/mantic-shop/black-friday/product/scenery-booster-bundle-1.html
Think these are about half regular RRP. And with a bit of work (add grass, some rusty paint effect etc.) I think would be ideal for Fallout terrain.
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2017/12/11 21:28:14
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Incidentally, there is a feature on this game in the next issue of Tabletop Gaming magazine (which I believe comes out end of December - not the current one with Star Wars on the cover)
Interested to see what kind of things they will cover!
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2018/01/01 14:22:15
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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The tabletop gaming magazine covering Fallout is now on sale - quite a few details and a fairly extensive article covering abouy 6 pages in the mag, although no pics I don't think of things that you won't have seen elsewhere.
https://www.tabletopgaming.co.uk/board-games/store/back-issues/tabletop-gaming/tabletop-gaming-issue-14
Was quite interested to read quite how far they are going with the story building and RPG elements, there is a lot of weight behind the narrative elements and campaigns. Of course there is also mention of the straight-up 100pt games of one force vs another and tournament play. The danger is there if course that it it tries.to become too many things and doesn't manage any of them especially well, although I guess we will see when the game is released.
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2018/01/03 12:24:32
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Huge Bone Giant
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Quite true, which is why I'm hoping that the focus is on the RPG mode with skirmish thrown in as a bonus to appeal to the pick up game crowd (which I will no doubt be part of on the side - I doubt narrative games will be played at my local store, if the game is played there at all). It bodes well that they said they would have the skirmish part as a living document to tweak available rules and points, though.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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2018/01/26 08:52:12
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Was looking around for some terrain ideas, and found this on the Warlord Games website. It's meant for Project-Z (zombie apocalypse game) but I think would be great for Fallout.
Think for anyone who played FO 3, one of the enduring memories is sneaking through the stores with a silenced pistol and shooting raiders while collecting mac-o-cheese - think the below would be perfect for that, maybe just add a robo-security or some piles of gross stuff if you want to turn it into a Super Mutant base.
https://store.warlordgames.com/collections/project-z/products/project-z-mart
Also some plastic weapons arms for men & women miniatures, again assuming the scale is right think this would be ideal for raiders, settlement miniatures when those come along eventually.
https://store.warlordgames.com/collections/project-z/products/apocalypse-survivors-male-weapons-frame
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2018/01/29 13:34:45
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Huge Bone Giant
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Pacific wrote:Think for anyone who played FO 3, one of the enduring memories is sneaking through the stores with a silenced pistol and shooting raiders while collecting mac-o-cheese...
I've done a lot of sneaking, but that usually ended very noisily and afterwards there was no need for any silencers anymore....
I've been eying the supermarket set for a while. For me it's really about the furniture bringing terrain pieces to life. I have enough Mantic tiles to make a Superduper Mart but nothing to fill it with. For gaming purposes Warlord's/Sarissa's is probably a good piece for normal games with other pieces on the board, but for sneaky action there may not be enough room in there to maneuver. Consider how big the Superduper Mart in Lexington in Fallout 4 is. Big sales area, food booths and an extensive back area plus basement loading bay. I could see something like that take up a 2x2 or 3x3 board of its own.
It's a constant problem I had with building terrain. The really big places - cathedrals, parliament buildings, train stations - are not something that can be easily scaled down to fit on a board alongside other things. When I was younger I built a small cathedral for 40k, and I really only got it out during mega battles because laying out extra boards for the outside area made the whole board exceed the standard 4x6.
I do think such specialist boards are cool. If I didn't live in a tiny apartment, I'd probably build a 3D Vault board Space Hulk style. I'll probably have to hold out for floor plans from Modiphius if they make any. Not sure I'd be able to store anything bigger. Because if I did, I'd build just that kind os Superduper Mart board. And a museum. And so many more things.
I have a couple of survivors (and many, many zombies), most of them still from Wargames Factory times. Most weapons on this sprues should be easily usable. They'd be a tiny bit on the small side, being 28mm compared to 32mm Modiphius's models are going to be. Although I want to wait until I have the latter in hand to say that with any kind of certainty. The weapons are not entirely realistically scaled in the way you'd expect something from Tamiya, but on the plus side they look good while being beefy enough not to break if you look at them funny. The only ones I found a bit jarring because of it are some bladed weapons which look like you bludgeon someone to death with them.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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2018/02/01 09:01:07
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Geifer, I know what you mean about themed boards. Like you say if you have these big feature pieces they dominate (actually become) the board.
For something like format it feels like you would be better to just get various scatter or small scale terrain and then adjust this for each game - might be something that would be necessary for the campaign setting, where you will be playing in lots of different environments.
But, I hope something like that store would be OK (it's just a 7-11, rather than a CostCo though!)
Incidentally there is this really well-timed KS over in the N&R section of the board - scatter resin terrain for buildings, think some of this is ideal although hoping that he might do a 'Wasteland-only' pledge level - otherwise some of those supermarket shelves look way to well stocked for after the apocalypse!
https://www.kickstarter.com/projects/haylandgames/hayland-crate-28mm-resin-terrain?ref=creator_nav
https://www.dakkadakka.com/dakkaforum/posts/list/749801.page#9811433
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2018/08/11 09:31:54
Subject: Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Nurgle Predator Driver with an Infestation
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A little of a thread necro but I just got my 2 player starter (not resin). Im going to speed paint the starter box tonight, Ill post some pictures when I'm done
I finished my friends board Ill post some picks up when I use it this weekend before I ship it to him, lol. I want to give it a test drive first.
The models are the size of infinity (Nora VS an infinity human)
Minor mold lines and are like reaper miniatures.
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2018/09/07 23:51:02
Subject: Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Dakka Veteran
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I don't have any Infinity. How would that scale with the WGF/Project Z survivors?
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2018/09/11 11:44:39
Subject: Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Trigger-Happy Baal Predator Pilot
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Maddok_Death wrote:A little of a thread necro but I just got my 2 player starter (not resin). Im going to speed paint the starter box tonight, Ill post some pictures when I'm done
I finished my friends board Ill post some picks up when I use it this weekend before I ship it to him, lol. I want to give it a test drive first.
The models are the size of infinity (Nora VS an infinity human)
Minor mold lines and are like reaper miniatures.
Would love to see some pics if you are finished painting. My set is on the way so would appreciate any learnings you can share based on your experience.
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2019/09/06 00:47:18
Subject: Re:Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Mekboy Hammerin' Somethin'
Alaska
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I had pre-ordered somewhere between $500 and $600 worth of stuff. I didn't get too worried about things taking so long, as I expected that. However, when I finally got the call from my FLGS something with my order got bungled and almost none of it had arrived. By that time I jumped online and the other stuff I had wanted to pre-order wasn't available. That made me pretty salty, and I just stuck what I had actually received (starter box and Super Mutants core) on the shelf.
I'm finally over being butthurt about it. The scenery starter came back in stock today, so I ordered one. I don't know if I'll ever go as heavy into it as I originally planned, but the models are cool and I'm looking forward to getting them painted up.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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2019/09/12 19:09:59
Subject: Fallout Wasteland Warfare - Post your projects, games, ideas and discussions thread!
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Battle Tested Karist Trooper
Central Coast, California
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If you guys are looking for some post- apoc and or/vault scenery, Blacksite Studios has some pre-painted laser-cut MDF and some pre-painted resin furniture that works well with Fallout. They even have an MDF Vault line to construct your own vault....
https://blacksitestudio.com/haven-cat/
https://blacksitestudio.com/the-a-r-k/
https://blacksitestudio.com/product-category/3dprinteddetails
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