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Made in us
Fixture of Dakka





You could give Beast Snaggas the same 2 characters at 20 rule and he'd be.... well bad, but not useless.
   
Made in us
Regular Dakkanaut





Got a roughly 700 pt army
1 mega warboss
3 meganobs (on the table)
5 nobs
20 boyz (10 shoota, 10 choppas)
3 kanz
1 Trukk
1 mek (being kitbashed)
   
Made in pt
Maniacal Gibbering Madboy




wait you mean the war horde list? Damn that's so unorky.. the cheating part. sad noises.

wasn't aware, thx for pointing out! Still enjoyed the gretchin list more.
   
Made in us
Longtime Dakkanaut




Forceride wrote:
wait you mean the war horde list? Damn that's so unorky.. the cheating part. sad noises.

wasn't aware, thx for pointing out! Still enjoyed the gretchin list more.


The Gretchin list is awesome..


Automatically Appended Next Post:
 LunarSol wrote:
You could give Beast Snaggas the same 2 characters at 20 rule and he'd be.... well bad, but not useless.


I like the lone operative idea and aura… it gives big hunt detachment a different playstyle. More MSU instead of horde like greentide.

Personally I’d like to see detachments fixed like this.

Revert point hike on meganobs… keep the 5+++ nerf..
Bullyboys go back to being the elite pressure list.

Change the killakan special ability “shooty power trip” into add hazardous and +1 to attack characteristics of ranged weapons equipped by models in unit. Makes the ability less random and like grot tanks previously would fit better into dreadmob detachment rules.. killakans are basically not taken right now and dreadmob is really a loota spam list right now.

Add lone op to painboss and make his special ability into a beastsnagga boy only aura.. allows the list to be more of an msu style pressure list. Still has issues with the detachment rule being 1 target specific… this detachment could be fixed with a 2cp strat that allows a second target to detachment rules for the turn.

Add back reroll 1 to armor saves for units of 10+ models in greentide. This makes greentide more of a horde list that doesn’t just rely on spamming boys.. actually makes 10x kommandos, 10x stormboys and 1x unit of meganobs w warboss relic or 10x nobs/flashgitz better for the detachment.

Kult of speed needs much more work on individual buggy datasheets to fix it enough. The point reductions they will likely give them won’t fix it and create entirely new issues such as board congestion.

Warhorde is fine..

This message was edited 2 times. Last update was at 2024/07/26 17:10:36


 
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

Yeah, if the Painboss changed to restoring Beast Snagga boy models or restoring wounds to a Beast Snagga character, it would be a usable unit. It still probably wouldn't be good, but you could make an argument for it in certain list types. It's currently completely pointless.

I think the detachments are mostly fine, and it's more that they don't interact well with one or two datasheets in their current state.

Kult of Speed needs all of the Speed Freaks datasheets to be redone though, and for the detachment to do something more than a minor move and shoot. The current state of the Buggies, Jets and Bikes is painful to look at.
   
Made in ca
Smokin' Skorcha Driver




Canada

 Afrodactyl wrote:
Yeah, if the Painboss changed to restoring Beast Snagga boy models or restoring wounds to a Beast Snagga character, it would be a usable unit. It still probably wouldn't be good, but you could make an argument for it in certain list types. It's currently completely pointless.

First time I read his rule I thought I'd find out that Kill rigs had the character keyword so he'd be a mek for those... but turns out they're vehicles so meks are the meks for rigs. I'd be happy extending his ability to rigs... or just keeping it super niche and hitting him with another GW patented points drop.


tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Nothing - delete this please..

This message was edited 1 time. Last update was at 2024/08/06 06:41:55


9500p fullpaint orks ready to krump! … and still not enough to built a list in 10th

https://instagram.com/mektomsug 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Heh, we have 34% win rate for the last week
[Thumb - IMG_4491.jpeg]


9500p fullpaint orks ready to krump! … and still not enough to built a list in 10th

https://instagram.com/mektomsug 
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

This may just be indicative of people abandoning the faction, and the remaining few players struggling to keep their heads above water. Do we have the usage stats as well? Orks are normally quite common in tournaments, regardless of win rates.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

24 out pf 768 = 3,12%

No idea what this number indicate.

No matter what - one fact is absolutely obvious - the orks now struggle because I don 't play because I 'm building the storage and workshop since winter. The moment I come back everything becames speedy and krumpy again

https://40kmetamonday.wordpress.com/2024/08/05/meta-monday-8-5-24-or-the-ground-speed-of-an-angry-elf/

This message was edited 1 time. Last update was at 2024/08/07 17:47:04


9500p fullpaint orks ready to krump! … and still not enough to built a list in 10th

https://instagram.com/mektomsug 
   
Made in pt
Maniacal Gibbering Madboy




Things are not as gloomy, orks took some high spots recently.

Wagons, gorkanaught and Ghaz look to be credible threats on the tables.

Lootas are all the rage in dread mob
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






See, I told you

It feels a bit frustrating to play against high save armies because we severely lack AP, but I'm still winning those games easily due to building up massive VP leads early.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pt
Maniacal Gibbering Madboy




I do agree, but, like every fly on a soup. There is also issues with the faction as a whole.

Our tools aren't obvious and the faction is suffering from several issues.

You can still win, sure, but it feels an uphill battle.

Honestly hoping they don't hold back in the next balance pass.

From rebalancing buggies to making shooting outside detach a bit more viable.

I could live with latest nerfs if they flesh out datasheet synergy and make the army functional outside of detach

Funny enough a bit like they sorted custodes..

This is just my bias opinion.. but considering we are in the back of the pack from top, there are good chances.
   
Made in ca
Gargantuan Gargant






Forceride wrote:
I do agree, but, like every fly on a soup. There is also issues with the faction as a whole.

Our tools aren't obvious and the faction is suffering from several issues.

You can still win, sure, but it feels an uphill battle.

Honestly hoping they don't hold back in the next balance pass.

From rebalancing buggies to making shooting outside detach a bit more viable.

I could live with latest nerfs if they flesh out datasheet synergy and make the army functional outside of detach

Funny enough a bit like they sorted custodes..

This is just my bias opinion.. but considering we are in the back of the pack from top, there are good chances.


Yeah, I always find it funny that in the meta reports, you want to be slightly underperforming so you don't get the heat from the community and GW's tendency to overdo it with nerf bats. I do really hope they revisit buggies since it's a shame that such good models are saddled with such poor rules.If they could also price the Stompa reasonably, that would be a plus but I don't think I've ever seen GW give it a proper price cut in any of the chapter approved changes.
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

The whole Speed Freaks section of the codex would only need minor tweaks to be viable, whether it be through damage output or adjusting their special rules.

At the moment they're just kind of expensive speed bumps and maybe objective grabbers.

The day the Stompa is points costed appropriately is the day that I pack in playing 40k, as clearly it's the beginning of the End Times
   
Made in ca
Gargantuan Gargant






 Afrodactyl wrote:
The whole Speed Freaks section of the codex would only need minor tweaks to be viable, whether it be through damage output or adjusting their special rules.

At the moment they're just kind of expensive speed bumps and maybe objective grabbers.

The day the Stompa is points costed appropriately is the day that I pack in playing 40k, as clearly it's the beginning of the End Times


I would hope damage output, primarily with shooting, because our dakka options barring a few edge cases is sorely lacking, and having mobile firepower via buggies would be nice to have, primarily with Speed Freeks who have the issue of being able to get around for objectives, but they're not tough like Meganobz in Bully Boyz, and they don't have the killiness of units like in War Horde.

And yeah, I'm a Dred Mob guy at heart, I can always dream of the heights of the Kustom Stompa back in 7th ed haha.

This message was edited 1 time. Last update was at 2024/08/30 14:50:22


 
   
Made in pt
Maniacal Gibbering Madboy




 Afrodactyl wrote:
The whole Speed Freaks section of the codex would only need minor tweaks to be viable, whether it be through damage output or adjusting their special rules.

At the moment they're just kind of expensive speed bumps and maybe objective grabbers.

The day the Stompa is points costed appropriately is the day that I pack in playing 40k, as clearly it's the beginning of the End Times


Properly cost the Stompa? Shhesh I would have to consider eating my boots if that happen.. you don't set a low bar for GW, no sir...

At this point the thing is a meme

This message was edited 1 time. Last update was at 2024/08/30 20:02:03


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Long time no reports from Competitive Innovations huh? Well…

Despite the terrible win rate cruising around 39% last week, we still can score. Not great, but we can. Which is a quite interesting niche. Ver-y orky imho. So lets have a look at the selection of the lists that scored during last couple of weeks:

Smite Club Open 2024 – 40K World Championships Qualifier - Gareth Hunt – Orks (Dread Mob) – 3rd Place

Dread Mob without single dread or kan. 3x SAG, 7xMek Gunz, 30x Flashgitz, 30x Lootas, some stormboyz and 100x Grots. This is very 8th ed vibe! Who said we have no shooting options in this codex? Jidmah likes it

Spoiler:

++ Army Roster (Xenos – Orks) [1,990pts] ++
+ Configuration +

Battle Size: 2. Strike Force (2000 Point limit)

Detachment: Dread Mob

Show/Hide Options: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are visible

+ Epic Hero +

Zodgrod Wortsnagga [80pts]: Da Grabzappa, Squigstoppa

+ Character +

Big Mek with Shokk Attack Gun [85pts]: Close combat weapon, Gitfinder Gogglez, Grot assistant, Shokk attack gun, Warlord

Big Mek with Shokk Attack Gun [90pts]: Close combat weapon, Grot assistant, Shokk attack gun, Smoky Gubbinz

Big Mek with Shokk Attack Gun [75pts]: Close combat weapon, Grot assistant, Shokk attack gun

+ Infantry +

Flash Gitz [160pts]: Ammo Runt

. 9x Flash Gitz: 9x Choppa, 9x Snazzgun
. Kaptin: Choppa, Snazzgun

Flash Gitz [160pts]: Ammo Runt

. 9x Flash Gitz: 9x Choppa, 9x Snazzgun
. Kaptin: Choppa, Snazzgun

Flash Gitz [160pts]: Ammo Runt

. 9x Flash Gitz: 9x Choppa, 9x Snazzgun
. Kaptin: Choppa, Snazzgun

Gretchin [80pts]

. 2 Runtherds and 20 Gretchin

. . 20x Gretchin: 20x Close combat weapon, 20x Grot blasta
. . 2x Runtherd: 2x Grot-smacka, 2x Slugga

Gretchin [80pts]

. 2 Runtherds and 20 Gretchin

. . 20x Gretchin: 20x Close combat weapon, 20x Grot blasta
. . 2x Runtherd: 2x Grot-smacka, 2x Slugga

Gretchin [80pts]

. 2 Runtherds and 20 Gretchin

. . 20x Gretchin: 20x Close combat weapon, 20x Grot blasta
. . 2x Runtherd: 2x Grot-smacka, 2x Slugga

Gretchin [80pts]

. 2 Runtherds and 20 Gretchin

. . 20x Gretchin: 20x Close combat weapon, 20x Grot blasta
. . 2x Runtherd: 2x Grot-smacka, 2x Slugga

Gretchin [80pts]

. 2 Runtherds and 20 Gretchin

. . 20x Gretchin: 20x Close combat weapon, 20x Grot blasta
. . 2x Runtherd: 2x Grot-smacka, 2x Slugga

Lootas [100pts]

. 2 Spanners and 8 Lootas

. . 8x Loota: 8x Close combat weapon, 8x Deffgun
. . Spanner: Close combat weapon, Kustom mega-blasta
. . Spanner: Close combat weapon, Kustom mega-blasta

Lootas [100pts]

. 2 Spanners and 8 Lootas

. . 8x Loota: 8x Close combat weapon, 8x Deffgun
. . Spanner: Close combat weapon, Kustom mega-blasta
. . Spanner: Close combat weapon, Kustom mega-blasta

Lootas [100pts]

. 2 Spanners and 8 Lootas

. . 8x Loota: 8x Close combat weapon, 8x Deffgun
. . Spanner: Close combat weapon, Kustom mega-blasta
. . Spanner: Close combat weapon, Kustom mega-blasta

Stormboyz [65pts]

. Boss Nob: Power klaw, Slugga
. 4x Stormboy: 4x Choppa, 4x Slugga

Stormboyz [65pts]

. Boss Nob: Power klaw, Slugga
. 4x Stormboy: 4x Choppa, 4x Slugga

+ Vehicle +

Mek Gunz [150pts]

. 3x Mek Gun w/ Bubblechukka: 3x Bubblechukka, 3x Grot crew

Mek Gunz [100pts]

. 2x Mek Gun w/ Bubblechukka: 2x Bubblechukka, 2x Grot crew

Mek Gunz [100pts]

. 2x Mek Gun w/ Bubblechukka: 2x Bubblechukka, 2x Grot crew



La Voz de Horus Open - 6th – Ivan Andres – Orks (War Horde)

Typical Warhord mechanized ork brigade. This time with almost all in doubles - 2 x Killrig, 2x Trukk, 2x small units of Flashgitz, Nobz, BSboyz, Komandos,…. Wide range of infantry + a lot of chars.

Spoiler:

Orks
Strike Force (2000 points)
War Horde


CHARACTERS

Beastboss (80 points)
• 1x Beast Snagga klaw
1x Beastchoppa
1x Shoota

Beastboss (80 points)
• 1x Beast Snagga klaw
1x Beastchoppa
1x Shoota

Warboss (65 points)
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin sluggas

Warboss (65 points)
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin sluggas

Warboss in Mega Armour (105 points)
• Warlord
• 1x Big shoota
1x ’Uge choppa
• Enhancement: Follow Me Ladz


BATTLELINE

Beast Snagga Boyz (105 points)
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga

Beast Snagga Boyz (105 points)
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga


DEDICATED TRANSPORTS

Trukk (65 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball

Trukk (65 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball


OTHER DATASHEETS

Flash Gitz (80 points)
• 1x Ammo Runt
• 1x Kaptin
• 1x Choppa
1x Snazzgun
• 4x Flash Git
• 4x Choppa
4x Snazzgun

Flash Gitz (80 points)
• 1x Ammo Runt
• 1x Kaptin
• 1x Choppa
1x Snazzgun
• 4x Flash Git
• 4x Choppa
4x Snazzgun

Gretchin (40 points)
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga

Gretchin (40 points)
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga

Kill Rig (170 points)
• 1x Butcha boyz
1x Savage horns and hooves
1x Saw blades
1x Stikka kannon
1x Wurrtower
1x ’Eavy lobba

Kill Rig (170 points)
• 1x Butcha boyz
1x Savage horns and hooves
1x Saw blades
1x Stikka kannon
1x Wurrtower
1x ’Eavy lobba

Kommandos (135 points)
• 1x Bomb Squig
1x Distraction Grot
• 9x Kommando
• 1x Breacha ram
8x Choppa
8x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Meganobz (200 points)
• 5x Meganob
• 5x Twin killsaws

Nobz (105 points)
• 1x Ammo Runt
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 4x Nob
• 4x Power klaw
4x Slugga

Nobz (105 points)
• 1x Ammo Runt
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 4x Nob
• 4x Power klaw
4x Slugga

Stormboyz (65 points)
• 4x Stormboy
• 4x Choppa
4x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Stormboyz (65 points)
• 4x Stormboy
• 4x Choppa
4x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga


Warhammer 40,000 Throne of Skulls - Wayne Jimmison – Orks (Bully Boyz) – 4th Place

Dread mob without a dreads? Fine, so let ' s have a look on Bully Boyz with Gorkanaut, Kans, Koptas and Warbikers. And of course a Ghazzy + MANz+ few Nobz and 1 Wagon and Trukk to ride.

Spoiler:

Goffs (1750 points)
Orks
Strike Force (1750 points)
Bully Boyz

CHARACTERS

Ghazghkull Thraka (235 points)
• 1x Ghazghkull Thraka
• Warlord
• 1x Gork’s Klaw
1x Mork’s Roar
• 1x Makari
• 1x Makari’s stabba

Warboss (75 points)
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin sluggas
• Enhancement: ‘Eadstompa

BATTLELINE

Boyz (85 points)
• 9x Boy
• 9x Choppa
9x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

DEDICATED TRANSPORTS

Trukk (65 points)
• 1x Big shoota
1x Spiked wheels

OTHER DATASHEETS

Battlewagon (160 points)
• 4x Big shoota
1x Deff rolla
1x Grabbin’ klaw
1x Wreckin’ ball
1x Zzap gun
1x ‘Ard Case

Deffkoptas (100 points)
• 3x Deffkopta
• 2x Kopta rokkits
1x Kustom mega-blasta
3x Slugga
3x Spinnin’ blades

Gorkanaut (280 points)
• 1x Deffstorm mega-shoota
1x Klaw of Gork
2x Rokkit launcha
1x Skorcha
2x Twin big shoota

Gretchin (40 points)
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga

Killa Kans (125 points)
• 3x Killa Kan
• 3x Kan klaw
3x Rokkit launcha

Meganobz (240 points)
• 6x Meganob
• 6x Kombi-weapon
6x Power klaw

Nobz (210 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Nob
• 5x Big choppa
4x Power klaw
9x Slugga

Stormboyz (65 points)
• 4x Stormboy
• 4x Choppa
4x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga

Warbikers (70 points)
• 2x Warbiker
• 2x Close combat weapon
2x Twin dakkagun
• 1x Boss Nob on Warbike
• 1x Close combat weapon
1x Power klaw
1x Twin dakkagun


The Saffron Slam IX - 2nd – David Jackson – Orks (Dread Mob)

One Gorkanaut not enough? Well let' s have a two of them! And 2 oldschool Meks, Zogrod with 60 Grots, 30 Lootas and 20 Kommandos. Seems like someone makes max out of pregame move and forward deploy?

Spoiler:

Dreadmob Double Gorka (2000 Points)

Orks
Dread Mob
Strike Force (2000 Points)

CHARACTERS

Mek (60 Points)
• Warlord
• 1x Killsaw
• 1x Kustom mega-slugga
• Enhancements: Smoky Gubbinz

Mek (45 Points)
• 1x Killsaw
• 1x Kustom mega-slugga

Mek (45 Points)
• 1x Killsaw
• 1x Kustom mega-slugga

Zodgrod Wortsnagga (80 Points)
• 1x Da Grabzappa
• 1x Squigstoppa

BATTLELINE

Boyz (85 Points)
• 9x Boy
◦ 9x Choppa
◦ 9x Slugga
• 1x Boss Nob
◦ 1x Big choppa
◦ 1x Slugga

Gretchin (80 Points)
• 20x Gretchin
◦ 20x Close combat weapon
◦ 20x Grot blasta
• 2x Runtherd
◦ 2x Runtherd tools
◦ 2x Slugga

Gretchin (40 Points)
• 10x Gretchin
◦ 10x Close combat weapon
◦ 10x Grot blasta
• 1x Runtherd
◦ 1x Runtherd tools
◦ 1x Slugga

Gretchin (40 Points)
• 10x Gretchin
◦ 10x Close combat weapon
◦ 10x Grot blasta
• 1x Runtherd
◦ 1x Runtherd tools
◦ 1x Slugga

Gretchin (40 Points)
• 10x Gretchin
◦ 10x Close combat weapon
◦ 10x Grot blasta
• 1x Runtherd
◦ 1x Runtherd tools
◦ 1x Slugga

Gretchin (40 Points)
• 10x Gretchin
◦ 10x Close combat weapon
◦ 10x Grot blasta
• 1x Runtherd
◦ 1x Runtherd tools
◦ 1x Slugga

DEDICATED TRANSPORTS

Trukk (65 Points)
• 1x Big shoota
• 1x Spiked wheels
• 1x Wreckin’ ball

OTHER DATASHEETS

Flash Gitz (80 Points)
• 1x Ammo Runt
• 1x Kaptin
◦ 1x Choppa
◦ 1x Snazzgun
• 4x Flash Git
◦ 4x Choppa
◦ 4x Snazzgun

Gorkanaut (280 Points)
• 1x Deffstorm mega-shoota
• 1x Klaw of Gork
• 2x Rokkit launcha
• 1x Skorcha
• 2x Twin big shoota

Gorkanaut (280 Points)
• 1x Deffstorm mega-shoota
• 1x Klaw of Gork
• 2x Rokkit launcha
• 1x Skorcha
• 2x Twin big shoota

Kommandos (135 Points)
• 1x Bomb Squig
• 1x Distraction Grot
• 9x Kommando
◦ 1x Breacha ram
◦ 7x Choppa
◦ 1x Close combat weapon
◦ 1x Rokkit launcha
◦ 7x Slugga
• 1x Boss Nob
◦ 1x Power klaw
◦ 1x Slugga

Kommandos (135 Points)
• 1x Bomb Squig
• 1x Distraction Grot
• 9x Kommando
◦ 1x Breacha ram
◦ 7x Choppa
◦ 1x Close combat weapon
◦ 1x Rokkit launcha
◦ 7x Slugga
• 1x Boss Nob
◦ 1x Power klaw
◦ 1x Slugga

Lootas (100 Points)
• 2x Spanner
◦ 2x Close combat weapon
◦ 2x Rokkit launcha
• 8x Loota
◦ 8x Close combat weapon
◦ 8x Deffgun

Lootas (100 Points)
• 2x Spanner
◦ 2x Close combat weapon
◦ 2x Rokkit launcha
• 8x Loota
◦ 8x Close combat weapon
◦ 8x Deffgun

Lootas (100 Points)
• 2x Spanner
◦ 2x Close combat weapon
◦ 2x Kustom mega-blasta
• 8x Loota
◦ 8x Close combat weapon
◦ 8x Deffgun

Nobz (105 Points)
• 1x Boss Nob
◦ 1x Power klaw
◦ 1x Slugga
• 4x Nob
◦ 4x Power klaw
◦ 4x Slugga

Stormboyz (65 Points)
• 4x Stormboy
◦ 4x Choppa
◦ 4x Slugga
• 1x Boss Nob
◦ 1x Power klaw
◦ 1x Slugga


Have a nice Saturday

This message was edited 3 times. Last update was at 2024/09/14 07:00:23


9500p fullpaint orks ready to krump! … and still not enough to built a list in 10th

https://instagram.com/mektomsug 
   
Made in us
Mekboy Hammerin' Somethin'





United Kingdom

While it's been kinda meh looking at our overall performance as a faction lately, it's good to see that there's still a dedicated few.

I love that last Dread Mob list. Just deploying half the army in the midboard and daring the opponent to come into range of the rest. Proper kunnin' list.


In other news I'm still trying to make Da Big Hunt work, which it kind of does if you go all in on Snagga units. It becomes quite technical at times, and movement and target priority becomes even more important than usual. It's working well, but the board gets clogged fast between all of the hogs, the Squigosaurs, the trukks and a Hunta Rig. It has really solid board control and pressure but I'm finding myself occasionally wanting for damage against units that Prey doesn't apply to.

The list in its current form is in spoilers below, but I'm considering making some changes. Possibly dropping a unit of hogs in favour of a Gorkanaut for some big punch that isn't dependent on the Prey mechanic (as soon as I figure out a way of squiggifying one), giving Glory Hog to one Squigosaurs for extra early pressure, and moving Proper Killy onto the now solo second Squigosaur to act as something of a distraction carnifex/missile.

Please let me know what you think, and any ideas you may have when it comes to the potential Gorkanaut conversion

Spoiler:


++ Army Roster (Xenos - Orks) [2,000pts] ++

+ Configuration +


Battle Size: 2. Strike Force (2000 Point limit)

Detachment: Da Big Hunt

Show/Hide Options: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are visible

+ Character +


Beastboss [95pts]: Proper Killy, Warlord

Beastboss [80pts]

Beastboss [80pts]

Beastboss on Squigosaur [130pts]

Beastboss on Squigosaur [130pts]

Weirdboy [65pts]

+ Battleline +


Beast Snagga Boyz [210pts]

. 19x Beast Snagga Boy: 19x Choppa, 19x Slugga

Beast Snagga Boyz [105pts]

. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga

Beast Snagga Boyz [105pts]

. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga

+ Infantry +


Gretchin [40pts]

. 1 Runtherd and 10 Gretchin

. . 10x Gretchin: 10x Close combat weapon, 10x Grot blasta

Gretchin [40pts]

. 1 Runtherd and 10 Gretchin

. . 10x Gretchin: 10x Close combat weapon, 10x Grot blasta

+ Mounted +


Squighog Boyz [320pts]: 2x Bomb squig

. 2 Nobz on Smasha Squig and 6 Squighog Boyz

. . 2x Nob on Smasha Squig: 2x Big choppa, 2x Slugga, 2x Squig jaws
. . 6x Squighog Boy: 6x Saddlegit weapons, 6x Squig jaws, 6x Stikka

Squighog Boyz [320pts]: 2x Bomb squig

. 2 Nobz on Smasha Squig and 6 Squighog Boyz

. . 2x Nob on Smasha Squig: 2x Big choppa, 2x Slugga, 2x Squig jaws
. . 6x Squighog Boy: 6x Saddlegit weapons, 6x Squig jaws, 6x Stikka

+ Vehicle +


Hunta Rig [150pts]

+ Dedicated Transport +


Trukk [65pts]

Trukk [65pts]

++ Total: [2,000pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2024/09/14 19:30:33


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

I like the the way, how the whole Beast Snagga theme give the impulse for the conversions.

Because you either love the squig-tribal vibe and than you want to convert non snagga units into snagga theme - like you.

Or

You hate dyno feeling and convert the Snagga units into something mechanical - like me.

Both are great situation and giving us tons and tons of fun and ideas to convert and paint. I like it


9500p fullpaint orks ready to krump! … and still not enough to built a list in 10th

https://instagram.com/mektomsug 
   
Made in us
Mekboy Hammerin' Somethin'





United Kingdom

I've played green tides, gunlines, dread mobs and armoured krumpanies, and now I'm firmly in the Snagga camp

I'm definitely devolving into a fully-fledged Snakebite with all the Snaggas and Squigs I've amassed. I've come to love the dino-vibes.

But mecha-squigs sounds equally awesome
   
Made in pt
Maniacal Gibbering Madboy




I am not sold on flashgitz and mek guns, i might give it a try to them and the gorka followed with ghaz. I just got the models printed and painted proper goff

I have a tournament coming but i am still undecided what list to bring.

This message was edited 1 time. Last update was at 2024/09/20 19:19:22


 
   
 
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