What is Waaagh Dakka?
Waaagh Dakka is a fun virtual army centered around the concept that all Dakka members are part of a great Ork Waaagh called 'Waaagh Dakka'. Members of Waaagh Dakka select, paint and photograph an Ork model they feel best represents them, and then put those photos here on Dakka organized together with other members into 'mobs' to form a virtual Ork army.
You do not need to actually send the model you paint anywhere, this is just a virtual online army. You just need to pick a model & mob that you feel best represents you as a Dakka member, paint up the model to the best of your ability matching the existing paint schemes of the army and your chosen mob and then take some good quality pictures of your model.
How to Join Waaagh Dakka
Are you a member of Dakka? Good, cause then you can join Waaagh Dakka (click to find out more)!
History of Waaagh Dakka
Waaagh Dakka is an offshoot of a massive campaign originally started by Warchief Grog known as The War of Dakka (see page 28 of the Ork codex for more details). At the time, Grog was hell bent on defeating Commander Farsight and the Tau Empire, but was unable to match their formidable firepower. So he put the call out to all the Freebootas and Shooty boyz he could muster, including the infamous Kaptin Badrukk. He was bound and determined to outshoot even the Tau, and by god he eventually did!
One of the many Freebootas that flocked to Grog's call was none other than a warband led by the infamous Pirate Russ. A Bad Moon through and through, Russ's warband had always been fixated more on the dakka then the choppa, so they were quite ideally equipped to help Grog out in his fight against the Tau.
However, after successfully routing Commander Farsight and the Tau, Grog turned the attention of his Waaagh towards other, more rough and tumble opponents (such as the Tyranids) and the need for 'moar dakka' in his armies began to dwindle in favor of more up close and personal fighting units.
It was in a particularly brutal battle against the Tyranids that Warboss Russ was critically injured by a rampaging Trygon. Although the dok patched him up good (with a shiny new bionik skull, no less!), Russ was a changed Ork. He declared that he would be leaving the Waaagh and retiring to start a squig farm...a shocking turn of events for any Ork, let alone a Warboss!
In order to decide who would take over the warband, Russ pitted his toughest Nobs against each other in a single big brawl. Whichever one came out on top would be the new Warboss. It was from this scrap that a nob named yakface emerged victorious as the newly crowned Warboss yak.
Yak's first order of business was to promote the mek who had...erm...provided him with a few secret gizmos that had given him the edge in the Warboss free-for-all scrap. This new 'Big Mek' was the infamous Legoburna, a near genius (by Orky standards) at whipping up amazingly deadly contraptions of any variety.
Yak quickly realized that Grog's course for the Waaagh into the realm of close combat oriented battles was quickly lessening the usefulness of their dakka-centric warband. So after a night of boozin' and fightin' the decision was reached: yak's warband would leave Waaagh Grog! and strike out on its own new Waaagh. The goal of this new Waaagh would be amazingly simple (as what could be better for an Ork?): the pursuit of Dakka. Yak was determined to show that pure unadulterated dakka can always win the day, no matter who the foe!
And thus began Waaagh Dakka! The pursuit of finding and employing as much Dakka as Orkenly possible!
Characteristics of Waaagh Dakka
Waaagh Dakka is a warband with heavy leanings towards the Bad Moon clan (especially as Warboss yak is a Bad Moon himself). That means the warband always has lots and lots of teef with which buy the craziest and exotic armor and weapons, especially those capable of putting out more dakka! Those teef are also used to buy and maintain plenty of crazy vehicles, koptas & big gunz, as well as to employing a host of Freeboota elements, like Flashgitz.
Although Warboss yak may be consumed with having more dakka, he isn't stoopid, so he still employs plenty of slugga boyz and grots, if for no other reason then to keep the enemy away while his shoota boyz are reloadin' their gunz!
Being primarily a Bad Moon warband, Waaagh Dakka certainly appreciates the classic yellow & black motif.
However, Warboss yak is known to stray from common Orky conventions from time to time, and being a Bad Moon at heart he has a clear love for valuables materials from every race and kulture. After fighting the 'umies for many years, yak developed a love for gold that continues to this day. Both he and his warband are often tricked out in gold plating complimented by grey uniforms...just cause yak thinks the two look good together!
Finally, as an accent color Waaagh Dakka gravitates towards red, if for no other reason then because its "da color dose 'umies bleed when ya gut 'em!"
When it comes to army symbology, besides the standard bad moon glyphs and yellow/black checkers, Waaagh Dakka also employs the unique logo of a burst...with a yellow interior and red trimmed edges...sometimes even containing the words 'Dakka Dakka' inside it.
Click here for more details on Waaagh Dakka's color scheme.
Infamous Mobs of Waaagh Dakka
Mob Description: Highly strategic (for an Ork) and consumed with long-ranged firepower (Dakka), he's always bugging Big Mek Lego to give him a new and deadly weapon.
On the Lookout For: A single Ammo Runt. Needs to be modeled carrying weapons and/or ammo and can painted in any fashion that is similar to that of Warboss yak.
Read the full mob entry for Warboss yak right here!
Mob Description: Proffet Malf leads his grot 'postles with his sliced an' diced brains
Read the full mob entry for Warpie Malf right here!
Mob Description: Led by Silva MK2, they are made up of various mods and DCM's. Known to be the biggest, meanest Orks, they all have Cybork bodies to boot.
On the Lookout For: For more DCM members to be Cybork Nobs - up to 9 total.
Model Requirements: Da Silva ‘Orde is renowned for their Cybork bodies. All Nobs in this mob must have a Cybork (bionik) body, but otherwise are free to have any other type of codex allowed weapons and wargear.
Mob Paint Scheme: They have very distinct paint job reflecting the twin aspects of Waaagh Dakka's philosophy: Dakka and more Dakka. All models must be painted with a grey/gold vertical split running down their whole body, separated by a yellow/black sawtooth stripe.
Read the full mob entry for Da Silva 'Orde here
Silva MK2 - Leda ov Da Silva 'Orde
Painboy RiTidez - Da Mad Doc
Burna Boyz Mob - Da Manik Pyros
Mob Description: Led by Jin, the Manik Pyros are a unit of crazy Burna Boyz who revel in setting things on fire (even themselves!)
On the Lookout For: Up to 14 more more crazed pyromaniacs (burna boyz), for a grand total of 15 models in the mob. Up to 2 of these can be Burna Meks (moderators only, though). 1 Grot oiler per mek are also welcome.
Model Requirements: Models need be armed with Burnaz. If something on them is on fire, all the better.
Mob Paint Scheme: Models should have gray trousers with somewhat glossy, black boots and gloves. Shoulder pads, if any, should be: Right pad - black and yellow checkered, Left pad - black and yellow 'toothed'.
No Tankbusta mob has been posted yet, but check the Waaagh Dakka forum discussion thread to see if one is currently in the works so you can join in. If not, feel free to be the first to get the mob started! If you do, make sure you post your intentions & WIP pics in that thread so we don't end up with two (or more) people simultaneously working on different concepts for the same type of mob!
Tankbusta mobs have 5-15 models in them (armed with a Rokkit), with up to two of them having Tankhammers. One of these models can be a Nob (DCMs only though) and the mob can also include up to 3 Squighounds.
There is a Tankbusta mob in the works, headed by Soladrin's Nob. Current Busta Boyz include Anvildude and one other. Mob 'theme' such as it is is big explosions and shoulder-mounted Rokkits.
No Loota mob has been posted yet, but check the Waaagh Dakka forum discussion thread to see if one is currently in the works so you can join in. If not, feel free to be the first to get the mob started! If you do, make sure you post your intentions & WIP pics in that thread so we don't end up with two (or more) people simultaneously working on different concepts for the same type of mob!
Loota mobs have 5-15 models in them (armed with a Deffgun). Up to 3 of these models can be a Mek (Mods only though) and each Mek can be accompanied by a Grot Oiler.
Kommando Mob - Da Redclaw Killas
Mob Description: Led by Kanluwen, they are a Kommando Squad well versed in the finer points of what they refer to as "Sneakin' and Killin'."The only notable factor of the mob is the Nob, Kan da Redclaw and his distinctive red powerclaw.
On the Lookout For: 15 Kommandos total; occasionally accompanied by specialists in the form of up to 2 Burna Boyz, Big Shoota Boyz, Rokkit Boyz or any mixture of the aforementioned.
Model Requirements: Models need to be armed with Sluggas and Choppas, along with Stikkbomms. Specialists will have the appropriate weapons for their role; Burnas, Big Shootas, or Rokkit Launchers.
Mob Paint Scheme: Models need to be painted as follows: The whole model needs to be primed black, then undercoated with SS camo black brown to achieve the proper effect.
Armor plates and metal bits need to be painted in Oily Steel, with details such as Glyphs or spare ammunition painted with Bronze. Cloth bits such as pants and shirts simply need to be done in Basalt Grey after the basecoat of SS black brown. Boots, webbing, gun straps, holsters, and other 'accessories' need to be done in Black, with a small addition of German Field grey to the Black for highlighting. Flesh needs to be basecoated with Luftwaffe Green , and highlighted with a 50/25/25 mix of Luftwaffe Green, Deep Green, and London Grey, and following the highlighting should be washed with Waywatcher Green. The hands of the models should be given a Cavalry Brown coloration, to represent their affiliation to Da Redclaw Killas. Optionally, you may add Goldbrown "Ork Hidey Stripes" to the flesh as a form of camouflage to represent the Kommando's sneaky nature. Tie it all together with a Burnt Umber wash, followed by a 50/50 Burnt Umber and Smoke wash and you will have one good looking sneaker, fit for Da Redclaw Killas!
Ard Boyz Mob
Mob Description:Da 'Ard Luck Boyz led by ????? dey likes to hear the dakka
On the Lookout For: 1 Nob (or we's can decidin for ourseves.) 28 boyz total: 2 with big shootas and 26 regular shoota boyz.
Model Requirements: Models need extra ar'mor on deys shoulders as dey is carr'in da load.
Mob Paint Scheme: models to be painted: just lik da rest of dem boyz
An Ard Boyz mob has 10-30 models in them (armed with Sluggas, Choppas & lots of armor). Up to 3 of these models can be armed with a Big shoota or Rokkit. One model may be a Nob (DCMs only though).
Foot Sloggin' Shoota Boyz - Da Son's 'O Russ
Mob Description:Da Son's 'O Russ are led by sonofruss they are foot slogging shoota boyz who loot boltas and 'evy boltas from Space Wolves
On the Lookout For: 29 boyz total: 3 with big shootas and 26 regular shoota boyz.
Model Requirements: Models need to be armed with marine bolters (shootas) or heavy bolters w/ backpack (big shootas).
Mob Paint Scheme: models need to be painted as following all the armor plates need to be painted grey with some yellow dags lined with a black line the skin needs to be dark green starting with black then dark angels green highlighted with goblin green think black orc
Trukk Shoota Boyz - Da 'Umie Chattah Intahceptahs
Mob Description: charging enemy Command and Communications to disrupt their coordination on the battlefield.
On the Lookout For: 11 Shooty Shoota Boyz total. An Orky Kommunication Trukk with a Komm Tower, Various Antenna and Wires etc.
Model Requirements: Shoota Boyz need to have some sort of Kommunication Method built into their model. Wireless (blutoof) or wired komms, Looted Vox or anything that will allow you to Intahcept enemy kommunications and take orders from your Nob. Use your Orky Kreativity and your inner 'MekBoy wannabe' to come up with your personal Komm Set.
Mob Paint Scheme: Models should be painted as follows: (Required) Black or Gray Pants, Right Shoulder Pad/Armor should be Gold or Yellow and Black Checkers. (Optional) Left Shoulder Pad: your personal paint scheme. (If Applicable) left wrist band should be Orange, right wrist band should be Yellow.
| | DX3
| | Maddok_Death
Foot Sloggin' Slugga Boyz
No foot sloggin' Slugga Boyz mob has been posted yet, but check the Waaagh Dakka forum discussion thread to see if one is currently in the works so you can join in. If not, feel free to be the first to get the mob started! If you do, make sure you post your intentions & WIP pics in that thread so we don't end up with two (or more) people simultaneously working on different concepts for the same type of mob!
Boyz mobs have 10-30 models in them (armed with Slugga & Choppas). Up to 3 of these models can be armed with a Big shoota or Rokkit. One model may be a Nob (DCMs only though).
Trukk Slugga Boyz - Da Durty Duzzen
Mob Description: Led by Arakasi - formerly Blood Axe Kommando Nob - Arakasi's reckless (even by Ork standards) actions in the field have led to significant enemy, Kommando and Ork casualties over the years - to the point that he can no longer find enough Kommandos crazy enough to follow him into battle. Instead, troublesome and/or outcast Orks are now assigned to his unit to redeem themselves and set loose to wreak mayhem on the enemy - as far away as possible from any allied forces. Hence, Arakasi's Durty Duzzen are a rag tag bunch of misfits and outcasts from various tribes and warbands - whose only common element is the uniform they are assigned so that other Orks may identify them and stay away! Arakasi's Durty Duzzen are considered dangerous, a loose cannon, expendable - just the way they like it!
Crookshank(Second In Carnage) - formerly Speed Freaks Boy - Crookshank is obsessed with killing anything and everything. He has been disciplined many times for making the first kill before his Nob Boss. Finally after his Boss had enough he had a mask burned to Crookshank's face to teach him a lesson. I didn't work. After his Speed Freaks Mob joined Waaagh Dakka Crookshank was kicked over to Arakasi's 'Da Dirty Duzzen hoping it would bring an end to the boy. Crookshank has never been happier.
On the Lookout For: 9 Misfit Slugga Boyz with Choppas and Stikkbombz, 1 Misfit Big Shoota Boy with Stikkbombz, 1 Trukk with minimum Reinforced Ram, Boarding Plank and Big Shoota gunner.
Model Requirements: Sluggas, Choppas and Stikkbombz. Extra points for excessively large Sluggas. Additional equipment optional - we're a rag tag bunch of misfits!
Mob Paint Scheme: Models should be painted as follows: (Required) Gray Cloth, Black Armour Plates, belts, pouches, backpacks - mostly everything else!, Bolt Gun Metal ummm... metal. Glyphs in Gold or Yellow. Red Stikkbombz. (Optional) Everything else...
| | Arakasi (Nob)
| | schank23
No regular (non-Cybork) Gretchin mob has been posted yet, but check the Waaagh Dakka forum discussion thread to see if one is currently in the works so you can join in. If not, feel free to be the first to get the mob started! If you do, make sure you post your intentions & WIP pics in that thread so we don't end up with two (or more) people simultaneously working on different concepts for the same type of mob!
Gretchin mobs have 10-30 models in them (armed with Grot Blastas). Additionally, the mob can have up to 3 Runtherds (DCMs only though). Each Runtherd is accompanied by a Squighound.
Cybork Gretchin Mob - Da Konvertas
Mob Description: Led by Waaaghmusic, CyberGits, and Graven they are made up of various Dakkanauts that can't leave things the way they come. Known to be the craziest of Orks, they all have Cybork Bodies
On the Lookout For: 23 grots rockin' Cybork Bodies, and 1 Squig hound, of course also cybork'd
Model Requirements: Da Convertas are known for their Cybork bodies. All Grots and Squigs in this mob must have a Cybork (bionik) body, and otherwise have Grot Blastas or their teef, respectively. Be sure to check out the Mek's latest workinz
Mob Paint Scheme: They have paint job consistant with the followings of Waaagh Dakka. All models must be painted with the addition of Hazard stripes, somewhere.
Mob Battle Cry: 110100010100110!
Read the full mob entry for Konvertas here
| | Fatty
| | GiraffeX
the thirteenth praetorian
Stormboyz Unit - Da MeanGreenStompaz
Mob Description: Tearing into the enemy, diving 'in wiv both feet', The MeanGreenStompaz are amongst the most feared and unstable mobs of Waaagh Dakka. Swooping into the midst of the opposition to maul and rend, led by the blind fury of their boss, the cybork megalomaniac MeanGreenStompa and his terrifying beard squig 'Keith', the Stompaz have carved a bloody path across the stars. The love of dakka is not lost on this mob, it's customary to fire off their sluggas noisily as they plunge down, green boots first, so their enemies can respond by running in terror ('cos dat's funny!') or stand and prepare to fight back ('cos dat's even funnier!').
On the Lookout For: Up to 19 Stormboyz models (for a grand total of 20 models in the mob).
Model Requirements: Must be recognisable as a Stormboy Ork.
Mob Paint Scheme: Must incorporate a militaristic theme to the painting whilst keeping to Waaagh Dakka colours. MUST have Green Boots (or be barefoot) - Yer Stompaz Must Be Green Ta Be A Stompa!
Mob Battlecry: Oooo Wantz Ta Live Fureva?!?! DIVE DIVE DIIIIIVVVVVVEEEEEE!!!!!
Read the full mob entry for MeanGreenStompa's MeanGreenStompaz here
| | MeanGreenStompa (Nob)
| | DarkTraveler777
| | Slarg232
No Warbuggy/Wartrakk Squadron has been posted yet, but check the Waaagh Dakka forum discussion thread to see if one is currently in the works so you can join in. If not, feel free to be the first to get the mob started! If you do, make sure you post your intentions & WIP pics in that thread so we don't end up with two (or more) people simultaneously working on different concepts for the same type of mob!
Warbuggy Squadrons are made up of 1-3 Buggy or Trakk models (armed with twin-linked Big Shootas). Any model may replace their Shootas for Rokkits or a Skorcha.
Warbikerz - Da Green Scarz
Mob Description: 'Avin' a love of speed & dakka, dese boyz ain't 'appy unless dey's goin' fast and shootin' some big loud guns!
On the Lookout For: Up to 11 Ork Warbikers (for a total of 12 models in the mob).
Model Requirements/paint scheme: You's lot as want to join up wit my band uv biker boyz gotta 'ave red bikes (cause dey go fasta!) , and you gits 'ad better put sum yellow flames on 'em, too!
Mob Battlecry: 'Scarz forever, forever Scarz!!!!!!!!!!!!!!!!!!!!!!!!!!!
Deffkopta Squadron - Da Deffstormas
Mob Description: WarOne's combination of deffkopta rotor blades and stormboy rokkit packs has created a deafening and uncontrollable new machine called the deffstorma. Deffstorma pilots are not only insane and deadly, but completely and utterly deaf. Hence, a deffstorma.
On the Lookout For: Four other deffstorma pilots with any assortment of wargear they can muster on their unpredictable machines.
Model Requirements: Must incorporate parts of a deffkopta with the model. Unit members can be as creative as they want.
Mob Paint Scheme: As piloting skills are highly sought after, WarOne does not have a particular concern for color scheme so long as he can tell it is apart of Waaagh! Dakka (so as not to shoot down his fellow pilots).
Killa Kan Squadron- Da Kroozin Klanker's
Mob Description: Only the most crazy of grot's volunteer to be put in a Kan, fed up of the big boys bossing em around. The one's that survive the operation become a key part of the ork army. Practically fearless after the local Painboy's fiddled with their "inny bits" and made a few improvements, Da Kroozin Klanker's are often at the front of the charge in battle, the grots inside screaming their orky lungs out, and revving up their close combat weapons. Trampling foes (and sometimes friends!) they storm through the enemy, leaving a bloody trail of mangled bodies in their wake. Their voices may be small but their weapons and most importantly their hearts are big, so join up join up!
On the lookout for: Two Killa Kan's, preferably with a different weapon loadout but not too picky!
Model Requirements: A close combat weapon and a shooty gun, anything else is optional!
Mob Paint Scheme: A Bronze drybrush over Black Primer, followed by a Gunmetal Gray drybrush and finally a very light drybrush of Silver over prominent areas, other methods can be used as a base for the model of course. Then I paint the details mainly Flat Yellow, with some orange, red, gray and green for diversity. All the yellow areas are then accented with Cavalry Brown .
The base is done as per requirements with gravel drybrushed with Stone Grey after a basecoat of Black.
Battle Cry: Waaaaaagh Dakka Dakka!
Flash Gitz - KC's Kustom Killas
Mob Description: Led by KingCracker, they are the roughest and richest Orks in the whole army and have the gear to show for it. No mob epitomizes Waaagh Dakka more than the flashy guns of the Kustom Killas.
On the Lookout For: Up to 9 other DCMs (for a total of 10 models in the mob) to be Flash Gitz, one of which can be a Painboy. Also, up to 3 Ammo Runts total.
Model Requirements: The Kustom Killas naturally have the 'More Dakka' and 'Shootier'upgrades, so their weapons must have lots of barrels, scopes, etc.
Mob Paint Scheme: Being the quintessential Waaagh Dakka unit, they follow the army paint scheme to the letter...lots of yellow, black and grey.
Read the full mob entry for KC's Kustom Killas here
Kannon Big Gunz Battery
Mob Description Waaagh Dakka is about da dakka. What makes more dakka den a kannon? Alfndrate loves to fire the kannons at anything and everything, even his grots. Alfndrate believes Kannons makes da most dakka, and any grots crazy enough to werk wif Alfndrate gotta love dakka as much, even if dey might be da dakka
On Da Lookout Fer Gunz, gunz, and more gunz. Alfndrate is looking for 3 Kannons (Da other big gunz don't have no place in dis mob), and 12 grots to crew them, 3 grots fer "ammo"... er ammo runts, and a squig hound to keep him amused when Waaagh Dakka isn't firing all of his guns.
Model Requirements Alfndrate has poor eyesight, and low enthusiasm for any moment where the big guns are not firing, so he often can't tell the difference between grots and da dakka fer the kannonz. All grots wear grey cloth with the dakka highlights. The golds, yellows, blacks and reds.
Read the full mob entry for Alfndrate's Big Gun Mob
Zzap/Lobba Big Gunz Battery
No Zzap or Lobba Big Gunz Battery has been posted yet, but check the Waaagh Dakka forum discussion thread to see if one is currently in the works so you can join in. If not, feel free to be the first to get the mob started! If you do, make sure you post your intentions & WIP pics in that thread so we don't end up with two (or more) people simultaneously working on different concepts for the same type of mob!
Big Gun Batteries are made up of 1-3 Big Gunz, up to 12 Grot Krew and a Runtherd (DCMs only for the Runtherd). The Runtherd is accompanied by a Squighound and the battery may also include up to 3 Ammo Runts.
No Looted Wagon has been posted yet, and even if one was, each Looted Wagon is a unique mob so you can always add another Looted Wagon. If you are planning on adding a Looted Wagon, please post about it in the Waaagh Dakka forum discussion thread (including WIP pics) just so everyone knows what you're working on.
Looted Wagons are typically a looted version of a Space Marine Rhino, Razorback, Predator or an Imperial Guard Chimera, Hellhound or Leman Russ. They have a transport capacity of 12 models unless armed with a Boomgun. If not armed with a Boomgun, may take a Skorcha. May also always have up to 2 Rokkits or Big Shootas.