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![[Post New]](/s/i/i.gif) 2006/10/07 01:18:24
Subject: The First & Only Codex: Eldar Review
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Regular Dakkanaut
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Since the preview copies of final Codex: Eldar are shipping now to GW stores around Europe, I managed to grab a hold of one too. I spent a couple hours with the book reading through every last bit of it and of course took some notes. I like the cover of the book, and the fluff & hobby section of the book is filled with great art. Almost all of the art is black and white which gives the codex a certain feel, and I can't help but think that a few page-size color pictures would've made it look better. A lot of the art is re-cycled from ages old books but this isn't a bad thing as most of the art like the classic Avatar triumphant picture looks awesome, and of course there's a lot of new stuff in there too. The army list section has no art whatsoever and seems to have a totally new look to it. All the units are simply listed in as few words as possible. For example, the first two pages have 10 different HQ choices printed on them in a pretty cramped manner. The book has a lot of fluff about the Eldar race, their history and their mysterious goals. All of the largest craftworlds get a couple of pages dedicated to them, and there's a few tidbits about the Dark Kin too. I think the pages have been filled well. All in all I give the outlook and 'feel' of the army book a B+. There's quite a lot of stuff to read but I would've liked to see more new art and a little more color, but to each his own I guess. Sometimes I felt I couldn't find proper descriptions of weapons and exarch powers, and would've liked a wargear section in the book but alas there is none. You have to jump back and forth from the fluff description of the unit to the army list entry. To the units then, and how I think they work. The biggest change in the HQ section is that none of the special characters count as special characters. They are simply HQ choices with wargear that you can't alter in any way, and none of them seemed unbalanced in any way. As a matter of fact, I don't think I would ever field any of them since the custom built ones are more points effective. However, if you want to use Eldrad Ulthran, Prince Yriel, or any of the Phoenix Lords, you don't need your opponent's consent. The Phoenix Lords are basically Autarchs with a slightly improved statline (higher WS, one more attack, etc) but cost a massive amount of points. For example Asurmen the hand of Asuryan costs a whopping 230 points. Phoenix Lords have special rules that apply to all of them, for example that they cannot be instakilled, but since it's not always easy to get these types of models into combat I fear we won't see a lot of them. Farseer is an entry we will see a lot of however. It costs 55 points and comes already equipped with weapons and some gear. The weapons work exactly as before, and the upgrade from blade to spear costs 3 points. Runes of Warding make the enemy roll 3D6 for all psychic tests and any roll of 12 or more is a perils of the warp. Runes of Witnessing work as before, and so does Ghosthelm and Spirit Stones. The Farseer must choose one psychic power but may choose more, but can normally only use one psychic power per turn. All of the Farseer powers except Mind War are used at the beginning of the Eldar turn. Doom costs 25 points and has 24" range and requires no line of sight, and allows all Eldar units to re-roll wounding rolls against the affected enemy unit. Fortune costs 30 points and allows an Eldar unit to re-roll all saves of any kind. The Farseer can buy a Warlock Bodyguard of 10 models, but they cost 25 points each because they are equipped with Witch Blades and Pistols. Warlock Powers haven't changed. Avatar is now about 70 points more expensive than before and works exactly as rumoured. He makes all Eldar units within 12" fearless. He is still painfully slow. He has 4 attacks, 3+ armor save and 4+ invulnerable save, comes equipped with the meltagun and is immune to melta. Autarch is basically an Exarch entry with slightly improved stats. The special rule of having him in the army is that you can add +1 to all your reserves rolls, which might make him worth having. He can be given a jetbike and various Exarch weaponry, but the choice is not totally free and you have to choose from a rather small list. Going to the Elite units, we'll quickly find that Fire Dragons and Banshees and Scorpions all cost 16 points per model. The Striking Scorpion Exarch now has a S6 power fist available to him, and powers available to him are infiltrate and move through cover. Mandiblasters gives the models +1 attack, and the chainblade +1 strength so the unit does have a lot of S4 attacks. The unit still can't fleet. Fire Dragons got their Fusion Gun strength upgraded to S8 which naturally makes them a lot better than before. The Exarch can get a heavy flamer. Then we get to the Harlequins. I must say this is a wonderful unit, and I can't help but feel that this is one of those occasions when GW really wants to sell a model and writes unbelievably good rules to it. You'll see a lot less Fire Dragons in Eldar armies than you thought because Harlequins are not 0-1 like some punk tried to claim and you can take 3 units of 10 if you wish. So, here it is: The models cost 18 points each and have a pistol and a close combat weapon. Any number of models can buy a Harlequin's Kiss which makes their attacks rending. Two models in the unit can buy Fusion Pistols which are range 6" Fusion Guns with double penetration at 3". The Death Jester carries a Shuriken Cannon with the pinning special rule, but I don't know how often you would want to fire it instead of running in the shooting phase. Harlequins can fleet of foot, and have WS5 S3 T3 I6 A2 and a 5+ invulnerable save. Harlequins ignore difficult terrain, and have the Furious Charge and Hit and Run special rules and I really don't know how their points cost justifies these veteran skills, but I guess GW really wants to see a lot of these guys. So you're looking at 4 S4 I7 rending attacks per model on the charge. What's best, the unit can upgrade one model to Shadowseer status for 20 points, who gives the unit Hallucinogen grenades which make the unit always fight in initiative order regardless of cover, and the Veil of Tears special rule. The Veil of Tears is as incredible as rumoured, and you have to roll 2D6x2 (not 3!) to be able to shoot at the unit. If you fail the check to spot the Harlequins, you cannot shoot at anything that turn. There are no special rules that would ban independent characters from joining this unit or Harlequins from embarking on a Falcon. Somehow I see the Seer Councils slowly fading away, only to be replaced by masses of Harlequin units lead by fleeting Farseers who cast Fortune on their units. Re-rollable 5+ invulnerable saves reduce casualties to minimum especially as most of the time you cannot be fired upon. The average range of spotting Harlequins is only 14 inches which is way inside their assault range. This unit is awesome to say the least and I know I'm going to try 2x10 Harlequins with Farseers, and one unit of Snakes on a Plane. Going to Troops choices we see Dire Avengers, Guardians and Guardian Jetbikes. Dire Avengers cost 12 points per model and their catapults have a 18" range. The Exarch can get the Dire Sword or one Dire Catapult in both hands. I think with double Catapults and Bladestorm Exarch power he shoots 6 times at S4. The Dire Sword forces a wounded target to pass a leadership test or die instantly. The minimum unit is 5 models so you can take 6 and throw them in a Falcon if you wish. Guardians come in units of 10 or more, and the same applies to the Storm Guardians, so no more 6 man throwaway flamer units in a Falcon. Guardian Jetbikes come in squads of 3 or more, and cost 22 points per model. Every third model can buy a Shuriken Cannon (S6 AP5 3 shots). Small 3man units might be a good way to use the compulsory Troops choices, and I guess you could take more if you like bikes. The Eldar Jetbike special rule of always being able to use the assault move is a nice bonus I guess. Wraithguard are totally horrible just like before, as they cost 35 points per model, can't fleet and and as we know have range 12" guns that are worse than Fusion Guns. The Rangers cost 19 points per model, and get AP1 on 5+. The Wave Serpent cannot buy a holo-field upgrade unlike rumoured, but can buy all the other vehicle upgrades. It still has the energy field as before. As Fast Attack choices we can buy Singing Spears for 35 points per model. They have T4 and 3+ armor save, S6 power weapon attacks on the charge (but of course each model only has one attack) and the weapon can also be used in shooting as a S6 AP4 Assault 1 Lance weapon. I read some rumours about a deep strike related Exarch power for these guys but I don't know where that came from. Singing Spears can hit and run and are skilled riders. I think they are rather expensive for what they do to be honest. Warp Spiders move as jump troopers and can teleport 2D6 in the assault phase but any roll of double results in a dead Spider. Their Exarch can be upgraded with Surprise Assault which allows the unit to always deep strike regardless of mission. The Vyper got more expensive believe it or not. It is still open-topped, and costs 45 points without weapons but you must buy one. The Bright Lance upgrade is 30 points and the Starcannon 25 points. This means that a Starcannon Vyper costs 5 points more than before and shoots less, which is ridiculous to say the least. Swooping Hawks cost 21 points per model and little has changed with them. If they buy the Exarch power they can Skyleap out of combat and go back into reserve only to deep strike at a later time. They can get Haywire grenades which are good, and the Hawks never need more than 4+ to hit a vehicle in close combat. The Exarch can get an Assault 6 S3 AP5 Pinning gun. Heavy Choices look really interesting and just like with the Elites choices you'd want more than you can get. The Falcon is the obvious choice for most as the new Vectored Engines work exactly as rumoured: The tank costs 115 points flat, can get Holo-Field for 35 points, Vectored Engines for 20 points, Spirit Stones for 10 points, and Star Engines for 15 points. Shuriken cannon costs 10 points as an upgrade from the catapults, and 5 points as a normal weapon mount. Scatter laser costs 15 points, Eldar Missile Launcher 20 points, Starcannon 25 points and Bright Lance 30 points. I think the most popular pattern will be Holo-Field, Vectored Engines, Spirit Stones and 2 Shuriken Cannons as defensive weapons. This will make the Falcon cost 195 points and it can shoot twice with the S9 AP2 Pulse Laser and 6 times with S6 AP5 shurikens. The Fire Prism also costs 115 points flat and can also upgrade the catapults to a Shuriken Cannon and has the same vehicle upgrades available to it. It has the Prism Cannon that fires S9 AP2 small blast or S5 AP4 big blast. If a second Fire Prism has line of sight to the tank and supports the beam, the beam gets +1 strength and +1 ap (S10 AP1 small blast or S6 AP3 big blast) and becomes twin-linked. The standard Fire Prism would thus cost 190 points. The Fire Prism has BS4 unlike the Falcon which only has BS3. Tough competition, eh? The Wraithlord costs 90 points flat, still has catapults or flamers in both hands, and must buy one heavy weapon and can buy two. Wraithlord is a monstrous creature. Starcannon costs 30 points, Bright Lance 40 points, Scatter Laser 20 points, Shuriken Cannon 10 points, Eldar Missile Launcher 25 points and the sword that allows you to re-roll hits in close combat 10 points. If you buy two of the same weapon they count as twin-linked. This is dumb, as no such rule exists for any other vehicle in the army. Even War Walker weapons fire separately. Of course the Starcannon is way overpriced here too. To avoid Wraithsight problems you need to have a Warlock within 6" or an upgraded Warlock within 12". If you don't have one, you roll a D6 and on a roll of one you can't do anything at all that turn. War Walkers come in squadrons of one to three, and only cost 30 points each without weapons. They have the Scouts special rule. Starcannon costs 25 points, EML 20 points, Scatter Laser 15 points, Shuriken Cannon 5 points and Bright lance 30 points. If you give them two Shuriken Cannons they only cost 40 points per model and fire 6 times at S6 to 24". They don't have the field anymore, but they are not open-topped either. Dark Reapers cost 35 points per model so a unit of five is going to cost some points. They have 3+ armour save now, but considering they have no ablative wounds to lose and still only T3 I'm not sure how useful they can be. I guess GW was afraid of giving them a 2+ armour save which people would cast Fortune on. The Support Weapon platforms are still useless because D-Cannon became a mere Wraithgun with a blast template, and the other weapons didn't change. All in all the army list looks somewhat promising but also lacking in the same time. Harlequins stand out as the best unit in the entire army and as one of the best units in the entire game no doubt, and Fire Dragons will be used. Falcons and Fire Prisms are good, and Wraithlords and War Walkers have their uses too. Dire Avengers aren't entirely useless now, and neither are Guardian Jetbikes. The units that I thought should've been better are Wraithguard, Banshees, Scorpions, Hawks, Spears, Spiders, Reapers and Vypers. As you can see the list is long and includes almost all of the Aspect Warriors, so we can't say that the army book was a total success. Some of the units still suffer from intolerable weaknesses because of the way Warhammer 40K 4th edition is played, and not enough special rules were introduced to counter them. Harlequins are a perfect example of an assault unit that works in 4th edition, since they have abilities and special rules that allow them to simply dance their way to the enemy instead of resorting to death trap transports. I like the book regardless of its failures and will be building an Eldar army, and if GW can get me to build a force out of these Space Elves I'm sure the army will be a hit everywhere. P.S. I wrote this in a hurry so forgive me for any spelling errors. I might have forgot something, but feel free to ask questions if you have any.
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Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 |
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![[Post New]](/s/i/i.gif) 2006/10/07 01:28:30
Subject: RE: The First & Only Codex: Eldar Review
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Buttons Should Be Brass, Not Gold!
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Thanks for the review Therion. I'm kicking myself for selling all my old Harlequin figures. I used to own 30 of them
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![[Post New]](/s/i/i.gif) 2006/10/07 01:43:23
Subject: RE: The First & Only Codex: Eldar Review
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[MOD]
Madrak Ironhide
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So with all these changes, how do you envision Warwalker loadouts to be?
I have two both with Eldar missile launchers right now (painted and everything!)...
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![[Post New]](/s/i/i.gif) 2006/10/07 02:10:55
Subject: RE: The First & Only Codex: Eldar Review
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Ultramarine Land Raider Pilot on Cruise Control
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Can you give us anymore info on the way craftworlds work?
Specifically Iyanden? Do wraithguards have to come in squads of 10 for troops? Can I take 6 wraithlords (as rumored) if I have 3 wraithguard troop squads?
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![[Post New]](/s/i/i.gif) 2006/10/07 02:54:28
Subject: RE: The First & Only Codex: Eldar Review
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Regular Dakkanaut
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I'm sorry to disappoint you but craftworlds have no special rules whatsoever. Everyone uses the same list.
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Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 |
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![[Post New]](/s/i/i.gif) 2006/10/07 03:44:20
Subject: RE: The First & Only Codex: Eldar Review
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[MOD]
Otiose in a Niche
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Hmm, now I'm seriously tempted to do ninja jedi space elf death clowns.
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![[Post New]](/s/i/i.gif) 2006/10/07 03:51:04
Subject: RE: The First & Only Codex: Eldar Review
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[MOD]
Madrak Ironhide
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Yeah, that's the one big rumor that I clearly remember: no Craftworld rules. Ah well. Too bad the release schedule is every 6 month. I could dream, then, of a Codex Craftworlds
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![[Post New]](/s/i/i.gif) 2006/10/07 04:01:46
Subject: RE: The First & Only Codex: Eldar Review
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Lethal Lhamean
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wow thanks for the report.. Its cool harelquins are the new uber huh.. hmm.
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![[Post New]](/s/i/i.gif) 2006/10/07 04:12:27
Subject: RE: The First & Only Codex: Eldar Review
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Rough Rider with Boomstick
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Really nice review, seems like ninja-eldar-gunboats are in fashion this fall.
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With the galaxy as large as it is the odds of the average guardsmen seeing and fighting a marine or MEQ are relatively slim. Unfortunately the guardsmen in your (and anyone else who plays IG's) army are the REALLY, REALLY LUCKY ones that fight marines ALL the time... |
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![[Post New]](/s/i/i.gif) 2006/10/07 04:19:18
Subject: RE: The First & Only Codex: Eldar Review
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Tail-spinning Tomb Blade Pilot
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shadowseers cost a bit bore than stated, that was the points cost for the troupe leader other than that, looks pretty bang on
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![[Post New]](/s/i/i.gif) 2006/10/07 04:35:11
Subject: RE: The First & Only Codex: Eldar Review
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Dominating Dominatrix
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wow, thanks, just what I wanted to hear.
one thing though. did I get that right, Autarchs can have Exarch gear?
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![[Post New]](/s/i/i.gif) 2006/10/07 05:58:06
Subject: RE: The First & Only Codex: Eldar Review
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Regular Dakkanaut
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so we could feasibly still do somewhat of a all harlie army... 3 elite choices for them, jetbikes can be painted up to be harly and take the troop choices, the Autarch could even be the old Avatar or whatever he was...
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Golden Demon standard?? I can barely paint Great Unclean One standard! |
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![[Post New]](/s/i/i.gif) 2006/10/07 06:10:21
Subject: RE: The First & Only Codex: Eldar Review
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Regular Dakkanaut
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also, since Craftworlds are the way of the Dodo.. you could use an Autarch on a Jetbike to simulate the Wild Rider Cheiftain in a Saim Hann themed army? Any other ways of representing him?
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Golden Demon standard?? I can barely paint Great Unclean One standard! |
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![[Post New]](/s/i/i.gif) 2006/10/07 06:19:20
Subject: RE: The First & Only Codex: Eldar Review
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Fixture of Dakka
Canada
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No Exarch gear for Autarchs if all the rumours are true.
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"Nothing from the outside world can be imported into Canada without first being doused in ranch dressing. Canadian Techs have found that while this makes the internet delicious it tends to hamper the bandwidth potential. Scientists are working furiously to rectify the problem. "
--Glaive Company CO |
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![[Post New]](/s/i/i.gif) 2006/10/07 06:27:27
Subject: RE: The First & Only Codex: Eldar Review
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Fixture of Dakka
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Harlequins against wyches is going to be a matchup I look forward to seeing!
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![[Post New]](/s/i/i.gif) 2006/10/07 06:35:00
Subject: RE: The First & Only Codex: Eldar Review
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Tail-spinning Tomb Blade Pilot
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exarch / aspect gear, but no exarch powers, which kind of surprised me, but I guess it keeps you from taking EVERYTHING for your superhero.
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![[Post New]](/s/i/i.gif) 2006/10/07 07:28:04
Subject: RE: The First & Only Codex: Eldar Review
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[MOD]
Otiose in a Niche
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Posted By Relapse on 10/07/2006 11:27 AM Harlequins against wyches is going to be a matchup I look forward to seeing! Harlis vs psycannons.
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![[Post New]](/s/i/i.gif) 2006/10/07 07:30:15
Subject: RE: The First & Only Codex: Eldar Review
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Regular Dakkanaut
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Posted By Kid_Kyoto on 10/07/2006 12:28 PM Posted By Relapse on 10/07/2006 11:27 AM Harlequins against wyches is going to be a matchup I look forward to seeing! Harlis vs psycannons. Did that in a tournament a couple years ago... I was the Grey Knight player and it was over by Turn 3
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Golden Demon standard?? I can barely paint Great Unclean One standard! |
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![[Post New]](/s/i/i.gif) 2006/10/07 08:53:43
Subject: RE: The First & Only Codex: Eldar Review
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Rampaging Carnifex
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I don't want to get spanked by clowns in close combat  !
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I know when it is closing time. - Rascal Mod
"Some people measure common sense with a ruler others with a potato."- Making Money Terry Pratchett
"what's with all the hate go paint something you lazy bastards" - NAVARRO
"You don't need pants for the victory dance." -BAWTRM
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![[Post New]](/s/i/i.gif) 2006/10/07 09:05:15
Subject: RE: The First & Only Codex: Eldar Review
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Dominating Dominatrix
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Killer Ninja Clowns from outer space, Joe. that's a difference
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![[Post New]](/s/i/i.gif) 2006/10/07 09:20:53
Subject: RE: The First & Only Codex: Eldar Review
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Dakka Veteran
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I don't know. Adding Hit & Run to the spears really makes it have some potential.
I believe they have a 3+ save, right? So they dive in, decimate a unit, and even if the unit holds they can run in the enemy phase and do it again.
They cost more than disposable Rough Riders, so they aren't a throwaway unit, but they should be able to be used throughout the game instead of just once.
They also don't have to worry about failing to keep up with the rest of the army and can be there when you need them. Also, one of the better loadouts for the Autarch is the Jetbike, spear and mandiblaster, so he can join them, and I believe he benefits from the exarch's powers? It was rumoured as such anyway.
The only thing I am concerned about with the Harlies is their speed. They are fast for other lists, but when every other model in your army moves 12" a turn gauranteed, and can move 24", they have the danger of being left behind, or being unable to redeploy as fast as the rest of your force. Still, for what you get, they should still be dangerous.
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![[Post New]](/s/i/i.gif) 2006/10/07 09:29:08
Subject: RE: The First & Only Codex: Eldar Review
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Longtime Dakkanaut
Los Angeles
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Therion, are Farseers 0-1? I'm just thinking about your dual Harli squad loadout--2 Farseers, one for fortuning each unit. Furthermore, are you sure that there isn't any conflict with the "Unless specified in the rule itself... the unit's special rules are not conferred upon the character" rule? (Rulebook 50) I also don't see how Wraithlords can be that effective. A 40 pt Bright Lance? A 30 pt Starcannon? SC Wraithlords lost a starcannon shot for the same price, but BL Wraithlords now cost another 10 pts? I wanted to figure out a way for a WL to be a gun platform for either anti-tank or anti-infantry work, but with the required babysitter, that just can't work. It's got to advance. I'm thinking the sword will be worth taking, even more so depending on the number of attacks. It used to be 2(3) because of the 2 dread CCWs. Does it have 3 base now? Either way, at 10 pts, that's a bargain. Assuming it survives, of course. Then again, my Wraithlords have a nasty tendency of getting Assault Cannoned (or Genestealered) to death before they get a chance to swing, so even if you increase your CCW hits by 50% for a scant 10 pts, if you never make it to combat, maybe it's not worth it. I just don't know what I'm going to do with them, especially when they're competing with Falcons. I'm really unhappy about WG. All the rumors were true. They're tougher and more deadly, so that makes them worth taking? No, GW, no. The range had always been the most important factor in the outlandish pt cost, and they decide instead to "fix" two of the other problems while ignoring the most important and giving us no point break at all. All my stuff is painted in an Iyanden scheme, but with this new book, I don't know what I can do. I used to be able to take 3 Falcons, 2 WL, and 2 min-sized squads of WG while not having to worry about troops choices. I used to be able to take WG as troops. No more (unless the alleged 10-strong squad as troops is true, which is prohibitively expensive anyway). Now WG are competing against improve Fire Dragons and the aforementioned God-like Harlequins (which I proclaimed were going to kick ass if they really had 2 base attacks, netting 4 on the charge, weeks ago, BTW) , and they just can't pass muster. And for good measure, they still can't fit into Falcons. Swell. And now WLs have to compete against Falcons for heavy slots. The way they completely destroyed any chance at a decent (and even then, not even 3rd-tier) Iyanden army makes me wonder: are you sure you didn't see anything in the fluff that says that Iyanden no longer exists, having been completely destroyed, and that Yriel is the only one left? I think I'm going to be taking 2 units of 3 bikes each with a Shuricannon as my troops choices. That's only 4(?) pts more expensive than the 6 DA loadout in each Falcon, and they JSJ from 24" out every turn. The DA can jump out of a Falcon for an objective on turn 6, when the Falcon goes to get something else, but the Bikes can operate entirely independently (and if you took the first turn, the turbo-boost can give you a nifty invulnerable save). Finally, Therion, what do you think about the Scatter Laser? 5 more pts than the Shuricannon on a Falcon and 10 pts more on a WL. You get 1 more S6 attack but lose the somewhat important AP5. So, against IG and MEQ: 1.11 SL IG dead compared to 1.24 shuricannon IG dead on a Falcon 1.48 SL IG dead compared to 1.67 shuricannon IG dead on a WL 0.56 SL MEQ dead compared to 0.42 shuricannon MEQ dead on a Falcon 0.74 SL MEQ dead compared to 0.55 shuricannon MEQ dead on a WL The SL also gets an extra S6 shot against vehicles. Because a Wraithlord lacks mobility, that doesn't really help against Russes, Predators, Exorcists, or Hammerheads, so it's a much straighter evaluation. For a Falcon, I'm not so sure. For 5 more pts, you get another S6 shot, and with that sort of speed, you can get the angles you need for side shots. And of course, it's more effective against MEQs, which are the most prevalent opponents. I myself think I'd rather spend the extra 5 pts on the Scatter Laser on the Falcon. An extra S6 shot never hurt anyone. Man, I'm going to have to buy a lot of new models. And I don't know what I'm going to do about my Iyanden color scheme. EDIT: Damnit, the shuricannon upgrade on the Falcon is 10 pts, while the regular mount is 5 pts. So the Scatter Laser is an extra 10, not 5, pts. Hmm. I still might consider taking it, but the Shuricannon is just so cheap, especially in comparison to the formerly-awesome Starcannon.
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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![[Post New]](/s/i/i.gif) 2006/10/07 10:18:54
Subject: RE: The First & Only Codex: Eldar Review
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Longtime Dakkanaut
Los Angeles
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Another thought: with the new FAQ ruling (rules change to which the devs freely admitted) that range is now measured from the muzzle of weapons on vehicles, is the Shuricannon mounted on a turret, in order to fire, not going to force the Falcon to be closer to enemy lines than we'd like? I suppose the shuricannon on the underside also forces us to get closer than before the ruling, but I suppose if we accept that we're going to get shaken all time (with the change to spirit stones), we might as well get up close and unload everything, eh?
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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![[Post New]](/s/i/i.gif) 2006/10/07 10:50:44
Subject: RE: The First & Only Codex: Eldar Review
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Ancient Chaos Terminator
South Pasadena
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@BigChris, so does this mean that you are actually going to PLAY 40K again?
Darrian
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![[Post New]](/s/i/i.gif) 2006/10/07 11:24:39
Subject: RE: The First & Only Codex: Eldar Review
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I sickens me that GW still cannot write a Codex to save themselves, and by that I mean the whole Starcannon debarcle. Reducing its shots yet keeping it the same price if not making it more expensive just doesn't make any freaking sense. Neither does the twin-linked weapons on the Wraithlord for double the cost of a single gun (they got it wrong with Tyranids, then got it right with Tau, and have now screwed up again with Eldar). If I'm going to pay twice the cost of one gun for two guns, then I want to fire two guns, not make one gun into a twin-linked gun. I'm also very dissapointed that the useless Shadow Weaver, Vibro Cannons and Wraithlords didn't get fixed... oh... wait... silly me! They're not getting new models. Of course they weren't going to get good rules! Just like how Gaunts got toned down and Tyranid Warriors got worse because they weren't getting new models. I must remember that when it comes to writing a Codex that you do not get new rules if you don't get a new model. Guess that explains the Vyper getting more expensive yet becomming less effective, and the Harliquens being super-scary with their wonderful new models. But don't worry Eldar players. Nine or so years from now all the useless units will become useful again as they get new models, and all the useful models will be made redundant as their model lines are kept active... I hate GW. BYE
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![[Post New]](/s/i/i.gif) 2006/10/07 11:37:03
Subject: RE: The First & Only Codex: Eldar Review
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Longtime Dakkanaut
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HBMC wraithlords are getting a new model. so your arguement is slightly broken. Yeah the support weapon batteries were neglected but with the war walkers wraithlord falcon dark reapers and fire prism. they had a pretty full heavy support selection. The support weapons were probally just kept in for people who have them and want to field them. starcannons were to good they need to be nerfed or get a price increase. they nerfed them. if you want two weapons on a walker go with war walkers. Not all the choices in an army book need to be the bees knees not everyone plays in tourneys. some of us play for fun. a strange kinda fun not revolving around winning but putting together fun interesting battles with different stuff in it. I think it sounds like all the units in the eldar book are useable some not as stellar as some but does that really matter.
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![[Post New]](/s/i/i.gif) 2006/10/07 12:00:14
Subject: RE: The First & Only Codex: Eldar Review
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Agile Revenant Titan
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Thanks for the review.
Two questions as an Ulthwe player:
a. Is the Farseer's toughness reduced to 3? b. If the Farseer takes Warlocks, is he still an independent character? (Opposite the current Seer Council)
Locally, I'm seeing lots more non MEQ armies. I can actually see using some of these new units: Swooping Hawks, Harlequins, Jet Bikes.
Still can't bring myself to put Warwalkers in place of my Falcons, though.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2006/10/07 13:30:01
Subject: RE: The First & Only Codex: Eldar Review
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[ARTICLE MOD]
Longtime Dakkanaut
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and by that I mean the whole Starcannon debarcle. Reducing its shots yet keeping it the same price if not making it more expensive just doesn't make any f***ing sense. HBMC, are you actually trying to argue that the starcannon was balanced in the old list?
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2006/10/07 14:13:58
Subject: RE: The First & Only Codex: Eldar Review
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Fresh-Faced New User
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Well I think paying the price for two guns and only getting one that is twin linked is overly expensive and lame. But if the WL is a monsterous creature, doesn't that mean it can only fire one gun anyways? Unless they get some kind of wargear like a Multi-Tracker for the Tau.
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![[Post New]](/s/i/i.gif) 2006/10/07 15:07:17
Subject: RE: The First & Only Codex: Eldar Review
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[DCM]
The Main Man
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First off, thanks a lot for the nice review Therion! It's nice to see that there's some more potential for non-MEQ lists. It is unfortunate that several units still aren't making the cut, however. And HBMC, I assume you meant Wraithguard, not Wraithlord, since the Wraithlord is getting a new model. As far as the argument of "if they're not getting new models, they aren't getting good rules" goes, I find that interesting. If that is actually GW's attitude I wouldn't be surprised. However, I must say that that is one of the most moronic things I have ever heard. Honestly, if you make a new codex, and give everything good, balanced rules and stats, people will buy the minis! Unless the minis are absolutely hideous, people will still buy the old Wraithguard, Vibro Cannon, and Shadow Weavers, etc. You can sell new minis and old minis at the same time. You still make money! I would think that a new Codex with good rules for everything would encourage people to buy both the shiny new minis and the old minis (as long as the rules were good.) Obviously GW hasn't figured out that good rules all around are better for everyone. However, I am glad the Harlequins are good, and that overall, the Eldar seem to be capable of some interesting and powerful armies.
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