I'm playing a little tournament in Canterbury this weekend with my newly built Penal Legion
IG -
http://www.dakkadakka.com/dakkaforum/posts/list/257179.page - and finally got enough finished to play my first two games with them yesterday. I'll explain what happened, and then I'm looking at suggestions to improve the list.
CCS (Commander with Power Weapon & Meltabombs, 4 Meltaguns, Astropath)
Chimera (Multilaser, Heavy Bolter)
Psyker Battle Squad (1 Overseer, 9 Psykers)
Chimera (Multilaser, Heavy Bolter)
Penal Legionnaires
Penal Legionnaires
Penal Legionnaires
Penal Legionnaires
Rough Riders (4 Lances, 1 Meltagun)
Hellhound
Hellhound
In the first game I played Kan Wall Grots/Orks and managed to scrape a win in Capture & Control. 6 Buggies, 9 Kans, Grots as Troops, Big Mek,
KFF, Meganobz. My rending, outflanking Legionnaires proved very useful in capturing his home objectives and killing Kans in close combat. My
PBS had trouble passing it's psychic tests and didn't do much. I found, near the end of the game, that Weaken Resolve was the much more useful power. I wasn't really able to stop his Kan Wall from getting to my objective, but I was able to scare away the Troops so he couldn't hold it.
In the next game I played Ultrasmurfs in Seize Ground (Captain, 5 Terminators, 2 TacSquads, 1 Rhino, Vindicator, Lascannon Dread) and was completely taken apart. My
PBS had trouble hitting vehicles, my meltaguns got one turn of shooting off before being killed, generally not enough anti-tank. Any rending guys were eaten by basic
Tac Squads. Volume of lasfire took down Termies in the end, and I managed to destroy the Vindicator with a rear end ram from a Fast Hellhound, but didn't perform well.
So, suggestions....? This is what I have available to swap
- Swap Hellhounds for Bane Wolves? Would up my
AT firepower. To make up the Anti-Infantry loss I'd probably put Heavy Flamers on the Chimeras or as secondary weapons.
- I have a Veteran Squad with Demo charge and either 3 Melta, 3 Flamer or 3 Grenade Launcher. Could swap them for the
PBS? Keep the Chimera for them?
- The Rough Riders need bigger groups to function. I have more models if I can find the points. Also, lose the Meltagun - you always run them anyway.
- Find 5 points to give commander a powerfist??
-
PBS Template weapon is unreliable. Weaken Resolve is better. But i don't need a full squad to gain weaken resolve benefits, right? Could lose a few psykers to gain points?
What do people think???