You can read my other battle reports for this tournament here:
'Ard Boyz Preliminaries Round One
'Ard Boyz Preliminaries Round Two; you're reading it!
'Ard Boyz Preliminaries Round Three
The 'Ard Boyz scenarios for the preliminary rounds can be found here:
Scenarios.
My Ork list for this event is pretty much the same one that I've been running for the last year or so, modified up to 2500 points:
The Pink Waaaugh!
HQ: Ghazghkull Thraka
HQ: Big Mek with a Kustom Force Field and a Powerklaw
Troop1: 20 Boyz (Nob, Powerklaw)
Troop2: 20 Boyz (Nob, Powerklaw)
Troop3: 12 Boyz (Nob, Powerklaw) +Trukk with Reinforced Ram and Boarding Plank
Troop4: 19 Gretchin + 1 Runtherder.
Troop5: Ghazghkull's Harem (9 diversified Nobs) with Cybork Bodies in a battlewagon identical to heavy support battlewagons:
Nob 1: Painboy
Nob 2: Bosspole
Nob 3: Waaaugh! Banner + Ammo Runt
Nob 4: Powerklaw
Nob 5: Powerklaw + Kombi-Rokkit
Nob 6: Powerklaw + Kombi-Rokkit + Ammo Runt
Nob 7: Big Choppa
Nob 8: Big Choppa + Kombi-Rokkit
Nob 9: Big Choppa + Kombi-Rokkit + Ammo Runt
Four Kombi-rokkits should give me one hit at BS2, with three re-rolls from the ammo-runts giving me one more hit; IE - two chances to wound a monstrous creature before assaulting, or maybe a transport popped before I assault so I get the contents instead of the vehicle.
Elite 1: 15 Burnas
Elite 2: 5 Lootas
Elite 3: 5 Lootas
Fast Attack 1: 2x Deffkoptas, both with twin-linked rokkits and buzzsaws.
Fast Attack 2: 1x Deffkopta with a twin-linked rokkit and buzzsaw.
Fast Attack 3: 3x Warbuggies with twin-linked rokkits.
Heavy 1: Battlewagon + Deffrolla + Boarding Plank + Big shoota + Grabbin' Klaw + Armor Plates + Grot Riggers
Heavy 2: Battlewagon + Deffrolla + Boarding Plank + Big shoota + Grabbin' Klaw + Armor Plates + Grot Riggers
Heavy 3: Battlewagon + Deffrolla + Boarding Plank + Big shoota + Grabbin' Klaw + Armor Plates + Grot Riggers
A note on tactics: As you'll be able to see from my deployment and movements, the
KFF and Nobs go together, Ghazghkull runs with burnas, and both of those wagons are flanked by wagons with boyz in them, all within the 6" bubble to get saves, with the trukk running behind the wagons for screening to serve as backup/support assault, and the rokkit buggies just being a nuisance to keep things away from my battlewagons.
*IMPORTANT NOTE* For all three games, I explained to my opponent that I had Deffrollas, but that for modeling purposes I was leaving them off for the game. I've had
GW Deffrollas on order since February (backordered) and my Deffrollas are heavy PVC pipe and the magnets don't hold them in very well - and given the debates raging on Dakka about the Deffrolla not being part of the hull and the implications for assaulting the battlewagons and deploying out of the battlewagons, my answer is to model my deffrollas in the upraised position; something I can't do with my PVC pipes. So when you see pictures of my Battlewagons without Deffrollas, that's why - they're sitting off to the side on my tray.
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My opponent's list:
Vulkan's Escort of the Salamander Chapter
HQ: Vulkan He'stan
Troop1: 10x Marine Tactical Squad; 1x Flamer, 1x Multimelta / Dedicated Rhino+Storm Bolter
Troop2: 10x Marine Tactical Squad; 1x Flamer, 1x Multimelta / Dedicated Rhino+Storm Bolter
Troop3: 10x Marine Tactical Squad; 1x Melta, 1x Plasma Cannons, Sergeant+Power Fist / Dedicated = Drop Pod
Elite1: 10x Assault Terminators; 8x
TH/
SS, 2x Lightning Claws / Dedicated Land Raider Crusader
Elite2: Ironclad Dreadnought, Heavy Flamer/Siesmic Hammer+Melta / Dedicated Drop Pod
Elite3: Ironclad Dreadnought, Heavy Flamer/Siesmic Hammer+Melta / Dedicated Drop Pod
Fast1: Land Speeder with Multimelta+Heavy Flamer
Fast2: Land Speeder with Multimelta+Heavy Flamer
Heavy1: Land Raider Crusader with
TL Assault Cannons, 2x Hurricane Bolter Sponsons, multi-melta
Heavy2: Vindicator + Demolisher Cannon
Heavy3: Vindicator + Demolisher Cannon
Pre-Game tactical assessment:
1. I hadn't played against this guy before, but it turns out he's CreepyCrawly here on Dakka; he had PMed me about coming to play at the store he was going to because he won there last year and would love a challenge. I'm respectfully wary before the game simply for him having won there the previous year.
2. He's playing Salamanders - the last time I faced those was round three of the Saint Valentine's Day Massacre
GT, and I got tabled. I'm immediately cautious; meltas, multi-meltas and flamers are the bane of orks, and he gets to reroll all that junk. On the flip side, he has crusader land raiders instead of redeemers, so I won't get taken by surprise by land-raider mounted flamestorm cannons doing bad things to me.
3. Spearhead is good and bad - it makes it very hard for an enemy to get to battlewagon side armor, but also SEVERELY restricts the placement of Lootas and the utility of Deffkoptas.
4. Given that the scenario revolved around victory points, I didn't have to worry about objectives, so I felt like the game was going to come down to several things:
-What he kills before I assault
-What the board looked like when I assaulted
It was a cityscape; a lot of BLOS terrain and hard to move around so I was a bit worried about keeping integrity with my battlewagon formation....despite all the terrain, there wasn't much to block line of sight. :(
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We roll for deployment and.....I lose again. Today isn't my day for going first. My opponent chooses to deploy and go first.
Marine Deployment: Land Raiders and Vindicators out front close to or on his line, with his speeders and rhinos hiding. He's got two ironclads in reserve in pods, along with a tactical squad, and he combat squadded his terminators to put half in each land raider.
Ork Deployment: I make my battlewagon line with the trukk behind them for protection, and put my rokkit buggies out front. If we're both moving 12" his
TH/
SS will need 6+ to hit me, but any hits he gets will do bad things to a battlewagon, so I want those buggies screening. My Lootas have NO terrain to get into. There is not a single piece of terrain advantageous for me to get into, and I didn't want to put them on the hilltop in my rear deployment where they'd be out in the open. In hindsight, I think he told me that he didn't have any guns that could fire more than 24" so I made a mistake on this one. I also kept my Deffkoptas and gretchin in reserve. Being a victory point game, I didn't want to chance him killing my deffkoptas before they got to do anything.
Here's a picture of our armies glaring at each other from across the table. My Lootas are waiting to get upstairs in the middle, but couldn't get up because it wasn't far enough in my deployment zone.
Marine Turn1:
One landspeeder moves flat out to get into a flanking position, a land raider skirls along the edge towards a flank, and the rest of his army nudges about 6" forward towards me.
He picks his two dreadnoughts to drop pod in. His first one mishaps back into reserve - while you can't scatter into an enemy unit and mishaps, you can choose to start in a mishap. >< He put a pod down right next to a battlewagon and hit on target; we had a brief discussion and a rules reference. He was unhappy but took it stoically. In a friendly game I forgive mistakes, give take-backs and everything else...but in a tournament I'm a little less forgiving. I gave him a couple freebies later (when he forgot to shoot or move and stuff) but not this one. =p His other dreadnought also hit on target and dropped right next to my leftmost battlewagon full of boyz.
The most wonderful shooting phase followed. Dreadnought multi-melta, two vindicator templates, two land raiders with multi-meltas and assault cannons (which he actually manages to get penetrates with)...and my
KFF keeps me safe! I lose a rokkit buggy and my wagons escape unscathed.
Ork Turn1:
I move around the central building to try keeping front armor to his masses while ramming through his dreadnought drop pod and exploding it. I'm using my rokkit buggies to screen my battlewagons from getting assaulted from his northern land raider, although him killing one keeps me from protecting front and side.
My central Loota unit climbs up the building to get
LOS for future turns. For my shooting phase, my stationary Loota unit has a nice side view of a vindicator. Boom, they explode it.
Here's a shot after my central lootas ran, right before I exploded that Vindicator.
For assaults, I have two battlewagons and a trukk within 2" of his dreadnought; The Big mek's Powerklaw, the trukk boy squad nob's powerklaw and Ghazghkull all swing onto the Dreadnought - I don't kill it. Stunned, shaken, immobilized and a weapon destroyed result - I took away the multi-melta. At least it can't hurt me now, but it will have to die sooner or later since we're playing victory points.
Marine Turn2:
He fails both of his reserve rolls and his Marines prep for an assault against me - his speeders scoot around a corner to get multi-melta shots, and his flanking land raider comes around trying to get to the battlewagon, but I've hopefully done a good enough job blocking them off
He scoots his other land raider forward into assault range, and moves his two rhinos back - they're easy killpoints / victory points compared to his land raider, and after losing a vindicator from me firing down that alley, he wants to block it off with his land raider.
His two rhinos smoke and the rest of his army opens fire: He wants to break a hole through my rokkit buggies to assault my battlewagon
His speeders, land raiders, and remaining vindicator open fire!! My
KFF performs marvelously again!! One of my remaining rokkit buggies is shaken and my battlewagon is both shaken and immobilized. With thunderhammers only a couple inches away, this doesn't bode well for my battlewagon.
He assaults my battlewagon with one squad of terminators and explodes it, killing 7 boyz. The other squad of terminators assaults my two rokkit buggies; one gets wrecked and the other explodes.
Ork Turn2:
I roll for reserves and get my unit of two deffkoptas while the other deffkopta and my gretchin stay in reserve. They come on where I choose, and I zip them onto the board 12" and put them behind his landspeeders. Elsewhere on the table, my battlewagons break formation. My undestroyed boyz wagon rams into his empty land raider and explodes it. Ghazghkull's battlewagon inches forward about 3" and the Prophet of the Waaaugh! disembarks. My opponent says, "Gonna bring Ghazghkull in to play with Vulkan and his friends eh?" I said, "I'm thinking about it." Heh...after some burnas anyway. My
KFF wagon with the nobs in it punches through the ruins to the north so that the nobs can go mess with his other land raider. Sorry, no picture of my moving phase.
Onto shooting! The burna wagon says hello to Vulkan and some terminators. I don't get to reroll my missed wounds like Vulkan.....
...But a flame template covering 5 Terminators + Vulkan is 6 models. Multiplied by 15, that's 90 hits! The terminators evaporate into charred Ash and Vulkan takes a wound. In the background you can see the boyz from my exploded wagon maneuvering to assault the other squad of terminators.
Ghazghkull declares his Waaaugh! and takes his 6" fleet movement towards Vulkan to mix it up. The battlewagon that just exploded the land raider revvs its engines in anticipation of trying to ram the remaining vindicator next turn!
My Lootas fail to do anything this turn; neither squad delivers a glance or pen against anything. My unit of two deffkoptas fire into the back of one landspeeder and wreck it.
My nobs assault into the remaining landspeeder (which moved combat speed) and his land raider; I explode the raider and wreck the land speeder with my triple powerklaws.
In the middle I'm not faring so well. I threw a trukk boy squad in to support my 13 boyz remaining from the battlewagon explosion. 25 orks (two of which are nobs) should be enough to take down 5 terminators according to math-hammer, but the reality is not so endearing. Alltogether I manage to kill three terminators; a lightning claw and two
TH/
SS terminators. After combat resolution, I'm down to half strength or less on both units and not on the charge anymore. Uh-oh.
Not worthy of a picture is the Ghazghkull combat. Ghazghkull shrugs off Vulkan's blows with his 2++, and Vulkan shrugs off Ghazghkull's hits with his 3++; no one takes any damage.
Marines Turn3:
He rolls reserves and gets his dreadnought but not his tactical squad. One of his rhinos rolls up 12" and disembarks a tactical squad right next to my nobs so that he can flamer / rapid bolter them. With a 5++/4+
FNP and wound allocation, I end up taking two wounds and losing no nobs (during the shooting phase) in exchange for him presenting me with something to charge and mutilate.
His other rhino moves up 6" and disgorges his other tactical squad, who is going to join the rape in the middle to make sure my boys go down.
He dropped his other pod behind my burna wagon. AUUGH! I'm too far away from the
KFF to get a save from a rerollable multi-melta to my rear armor. >< Amazingly...he rolls DOUBLE TWOS! and misses!!!!! Serious bad luck for him here.
His marines assault into the central combat and...unsurprisingly finish off my boyz.
Ork Turn3:
I roll for reserves and get my other deffkopta while my gretchin continue to remain in reserves. It comes out on the right side, so moves on 12" and hopes to be in range of his other vindicator. Meanwhile, my burna wagon turns around and rams into his dreadnought....who chooses to death or glory and successfully immobilizes my battlewagon stopping it in its tracks. The
2D6 Deffrolla hits annihilate it in return though.
My burnas pile out of their now immobilized battlewagon; I want them to lend help to Ghazghkull and possibly get in to help against those marines in the open. 20 orks on the charge vs 10 marines....I'm not confident that I'll wipe them.
The boyz in the picture piled out after their battlewagon rammed into the other vindicator and wrecked it. Kaboom.
My nobs circle get ready to circle around the wrecked landspeeder and assault his tactical squad.
I only have one sloppy picture at the end here - we were running out of time; as I was wrapping up my turn we were inside one minute left and the shop we were playing in wasn't the "finish your turn" kind but the "dice on the table, you're done" kind.
In short, my nobs assaulted his tactical squad and wiped them; Ghazghkull and the burnas killed Vulkan; the burnas multi-assaulted into the marines and helped kill them along with the 20 boyz assaulting in. My Lootas killed one rhino, and the other Lootas weapon destroyed his drop pod. The game ended with his tactical squad in the drop pod still in reserve (so counting as destroyed).
Game End - extremely brutal fight. My
KFF kept me alive well for another game when I needed it, and it was nice to ram into things and bust them up with deffrollas! Rokkit buggies are generally not respected and I still don't know if I like them or not, but this game they *did* funnel enemy troops away from where I didn't want them. My Lootas were heroic the first game, and this game they accounted for a vindicator and a weapon destroyed result on a drop pod. They might have taken out a rhino....I don't remember so clearly.
At any rate, end of game 2 and I walked away with my second 24 point massacre, although I didn't table my enemy this game. I think if we had gotten a single more turn I might have gotten it, but it made no difference.