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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

You can read my other battle reports for this tournament here:
'Ard Boyz Preliminaries Round One
'Ard Boyz Preliminaries Round Two; you're reading it!
'Ard Boyz Preliminaries Round Three

The 'Ard Boyz scenarios for the preliminary rounds can be found here: Scenarios.

My Ork list for this event is pretty much the same one that I've been running for the last year or so, modified up to 2500 points:

The Pink Waaaugh!
HQ: Ghazghkull Thraka
HQ: Big Mek with a Kustom Force Field and a Powerklaw

Troop1: 20 Boyz (Nob, Powerklaw)
Troop2: 20 Boyz (Nob, Powerklaw)
Troop3: 12 Boyz (Nob, Powerklaw) +Trukk with Reinforced Ram and Boarding Plank
Troop4: 19 Gretchin + 1 Runtherder.
Troop5: Ghazghkull's Harem (9 diversified Nobs) with Cybork Bodies in a battlewagon identical to heavy support battlewagons:
Nob 1: Painboy
Nob 2: Bosspole
Nob 3: Waaaugh! Banner + Ammo Runt
Nob 4: Powerklaw
Nob 5: Powerklaw + Kombi-Rokkit
Nob 6: Powerklaw + Kombi-Rokkit + Ammo Runt
Nob 7: Big Choppa
Nob 8: Big Choppa + Kombi-Rokkit
Nob 9: Big Choppa + Kombi-Rokkit + Ammo Runt
Four Kombi-rokkits should give me one hit at BS2, with three re-rolls from the ammo-runts giving me one more hit; IE - two chances to wound a monstrous creature before assaulting, or maybe a transport popped before I assault so I get the contents instead of the vehicle.

Elite 1: 15 Burnas
Elite 2: 5 Lootas
Elite 3: 5 Lootas

Fast Attack 1: 2x Deffkoptas, both with twin-linked rokkits and buzzsaws.
Fast Attack 2: 1x Deffkopta with a twin-linked rokkit and buzzsaw.
Fast Attack 3: 3x Warbuggies with twin-linked rokkits.

Heavy 1: Battlewagon + Deffrolla + Boarding Plank + Big shoota + Grabbin' Klaw + Armor Plates + Grot Riggers
Heavy 2: Battlewagon + Deffrolla + Boarding Plank + Big shoota + Grabbin' Klaw + Armor Plates + Grot Riggers
Heavy 3: Battlewagon + Deffrolla + Boarding Plank + Big shoota + Grabbin' Klaw + Armor Plates + Grot Riggers

A note on tactics: As you'll be able to see from my deployment and movements, the KFF and Nobs go together, Ghazghkull runs with burnas, and both of those wagons are flanked by wagons with boyz in them, all within the 6" bubble to get saves, with the trukk running behind the wagons for screening to serve as backup/support assault, and the rokkit buggies just being a nuisance to keep things away from my battlewagons.

*IMPORTANT NOTE* For all three games, I explained to my opponent that I had Deffrollas, but that for modeling purposes I was leaving them off for the game. I've had GW Deffrollas on order since February (backordered) and my Deffrollas are heavy PVC pipe and the magnets don't hold them in very well - and given the debates raging on Dakka about the Deffrolla not being part of the hull and the implications for assaulting the battlewagons and deploying out of the battlewagons, my answer is to model my deffrollas in the upraised position; something I can't do with my PVC pipes. So when you see pictures of my Battlewagons without Deffrollas, that's why - they're sitting off to the side on my tray.
---------------------------------------------------------------------------------------------------------------------------------------------------
My opponent's list:

Vulkan's Escort of the Salamander Chapter

HQ: Vulkan He'stan

Troop1: 10x Marine Tactical Squad; 1x Flamer, 1x Multimelta / Dedicated Rhino+Storm Bolter
Troop2: 10x Marine Tactical Squad; 1x Flamer, 1x Multimelta / Dedicated Rhino+Storm Bolter
Troop3: 10x Marine Tactical Squad; 1x Melta, 1x Plasma Cannons, Sergeant+Power Fist / Dedicated = Drop Pod

Elite1: 10x Assault Terminators; 8x TH/SS, 2x Lightning Claws / Dedicated Land Raider Crusader
Elite2: Ironclad Dreadnought, Heavy Flamer/Siesmic Hammer+Melta / Dedicated Drop Pod
Elite3: Ironclad Dreadnought, Heavy Flamer/Siesmic Hammer+Melta / Dedicated Drop Pod

Fast1: Land Speeder with Multimelta+Heavy Flamer
Fast2: Land Speeder with Multimelta+Heavy Flamer

Heavy1: Land Raider Crusader with TL Assault Cannons, 2x Hurricane Bolter Sponsons, multi-melta
Heavy2: Vindicator + Demolisher Cannon
Heavy3: Vindicator + Demolisher Cannon

Pre-Game tactical assessment:

1. I hadn't played against this guy before, but it turns out he's CreepyCrawly here on Dakka; he had PMed me about coming to play at the store he was going to because he won there last year and would love a challenge. I'm respectfully wary before the game simply for him having won there the previous year.

2. He's playing Salamanders - the last time I faced those was round three of the Saint Valentine's Day Massacre GT, and I got tabled. I'm immediately cautious; meltas, multi-meltas and flamers are the bane of orks, and he gets to reroll all that junk. On the flip side, he has crusader land raiders instead of redeemers, so I won't get taken by surprise by land-raider mounted flamestorm cannons doing bad things to me.

3. Spearhead is good and bad - it makes it very hard for an enemy to get to battlewagon side armor, but also SEVERELY restricts the placement of Lootas and the utility of Deffkoptas.

4. Given that the scenario revolved around victory points, I didn't have to worry about objectives, so I felt like the game was going to come down to several things:
-What he kills before I assault
-What the board looked like when I assaulted

It was a cityscape; a lot of BLOS terrain and hard to move around so I was a bit worried about keeping integrity with my battlewagon formation....despite all the terrain, there wasn't much to block line of sight. :(
--------------------------------------------------------------------------------------
We roll for deployment and.....I lose again. Today isn't my day for going first. My opponent chooses to deploy and go first.

Marine Deployment: Land Raiders and Vindicators out front close to or on his line, with his speeders and rhinos hiding. He's got two ironclads in reserve in pods, along with a tactical squad, and he combat squadded his terminators to put half in each land raider.



Ork Deployment: I make my battlewagon line with the trukk behind them for protection, and put my rokkit buggies out front. If we're both moving 12" his TH/SS will need 6+ to hit me, but any hits he gets will do bad things to a battlewagon, so I want those buggies screening. My Lootas have NO terrain to get into. There is not a single piece of terrain advantageous for me to get into, and I didn't want to put them on the hilltop in my rear deployment where they'd be out in the open. In hindsight, I think he told me that he didn't have any guns that could fire more than 24" so I made a mistake on this one. I also kept my Deffkoptas and gretchin in reserve. Being a victory point game, I didn't want to chance him killing my deffkoptas before they got to do anything.


Here's a picture of our armies glaring at each other from across the table. My Lootas are waiting to get upstairs in the middle, but couldn't get up because it wasn't far enough in my deployment zone.


Marine Turn1:

One landspeeder moves flat out to get into a flanking position, a land raider skirls along the edge towards a flank, and the rest of his army nudges about 6" forward towards me.


He picks his two dreadnoughts to drop pod in. His first one mishaps back into reserve - while you can't scatter into an enemy unit and mishaps, you can choose to start in a mishap. >< He put a pod down right next to a battlewagon and hit on target; we had a brief discussion and a rules reference. He was unhappy but took it stoically. In a friendly game I forgive mistakes, give take-backs and everything else...but in a tournament I'm a little less forgiving. I gave him a couple freebies later (when he forgot to shoot or move and stuff) but not this one. =p His other dreadnought also hit on target and dropped right next to my leftmost battlewagon full of boyz.


The most wonderful shooting phase followed. Dreadnought multi-melta, two vindicator templates, two land raiders with multi-meltas and assault cannons (which he actually manages to get penetrates with)...and my KFF keeps me safe! I lose a rokkit buggy and my wagons escape unscathed.

Ork Turn1:

I move around the central building to try keeping front armor to his masses while ramming through his dreadnought drop pod and exploding it. I'm using my rokkit buggies to screen my battlewagons from getting assaulted from his northern land raider, although him killing one keeps me from protecting front and side.


My central Loota unit climbs up the building to get LOS for future turns. For my shooting phase, my stationary Loota unit has a nice side view of a vindicator. Boom, they explode it.


Here's a shot after my central lootas ran, right before I exploded that Vindicator.


For assaults, I have two battlewagons and a trukk within 2" of his dreadnought; The Big mek's Powerklaw, the trukk boy squad nob's powerklaw and Ghazghkull all swing onto the Dreadnought - I don't kill it. Stunned, shaken, immobilized and a weapon destroyed result - I took away the multi-melta. At least it can't hurt me now, but it will have to die sooner or later since we're playing victory points.


Marine Turn2:

He fails both of his reserve rolls and his Marines prep for an assault against me - his speeders scoot around a corner to get multi-melta shots, and his flanking land raider comes around trying to get to the battlewagon, but I've hopefully done a good enough job blocking them off


He scoots his other land raider forward into assault range, and moves his two rhinos back - they're easy killpoints / victory points compared to his land raider, and after losing a vindicator from me firing down that alley, he wants to block it off with his land raider.


His two rhinos smoke and the rest of his army opens fire: He wants to break a hole through my rokkit buggies to assault my battlewagon


His speeders, land raiders, and remaining vindicator open fire!! My KFF performs marvelously again!! One of my remaining rokkit buggies is shaken and my battlewagon is both shaken and immobilized. With thunderhammers only a couple inches away, this doesn't bode well for my battlewagon.


He assaults my battlewagon with one squad of terminators and explodes it, killing 7 boyz. The other squad of terminators assaults my two rokkit buggies; one gets wrecked and the other explodes.

Ork Turn2:
I roll for reserves and get my unit of two deffkoptas while the other deffkopta and my gretchin stay in reserve. They come on where I choose, and I zip them onto the board 12" and put them behind his landspeeders. Elsewhere on the table, my battlewagons break formation. My undestroyed boyz wagon rams into his empty land raider and explodes it. Ghazghkull's battlewagon inches forward about 3" and the Prophet of the Waaaugh! disembarks. My opponent says, "Gonna bring Ghazghkull in to play with Vulkan and his friends eh?" I said, "I'm thinking about it." Heh...after some burnas anyway. My KFF wagon with the nobs in it punches through the ruins to the north so that the nobs can go mess with his other land raider. Sorry, no picture of my moving phase.

Onto shooting! The burna wagon says hello to Vulkan and some terminators. I don't get to reroll my missed wounds like Vulkan.....


...But a flame template covering 5 Terminators + Vulkan is 6 models. Multiplied by 15, that's 90 hits! The terminators evaporate into charred Ash and Vulkan takes a wound. In the background you can see the boyz from my exploded wagon maneuvering to assault the other squad of terminators.


Ghazghkull declares his Waaaugh! and takes his 6" fleet movement towards Vulkan to mix it up. The battlewagon that just exploded the land raider revvs its engines in anticipation of trying to ram the remaining vindicator next turn!


My Lootas fail to do anything this turn; neither squad delivers a glance or pen against anything. My unit of two deffkoptas fire into the back of one landspeeder and wreck it.

My nobs assault into the remaining landspeeder (which moved combat speed) and his land raider; I explode the raider and wreck the land speeder with my triple powerklaws.


In the middle I'm not faring so well. I threw a trukk boy squad in to support my 13 boyz remaining from the battlewagon explosion. 25 orks (two of which are nobs) should be enough to take down 5 terminators according to math-hammer, but the reality is not so endearing. Alltogether I manage to kill three terminators; a lightning claw and two TH/SS terminators. After combat resolution, I'm down to half strength or less on both units and not on the charge anymore. Uh-oh.


Not worthy of a picture is the Ghazghkull combat. Ghazghkull shrugs off Vulkan's blows with his 2++, and Vulkan shrugs off Ghazghkull's hits with his 3++; no one takes any damage.


Marines Turn3:

He rolls reserves and gets his dreadnought but not his tactical squad. One of his rhinos rolls up 12" and disembarks a tactical squad right next to my nobs so that he can flamer / rapid bolter them. With a 5++/4+FNP and wound allocation, I end up taking two wounds and losing no nobs (during the shooting phase) in exchange for him presenting me with something to charge and mutilate.


His other rhino moves up 6" and disgorges his other tactical squad, who is going to join the rape in the middle to make sure my boys go down.


He dropped his other pod behind my burna wagon. AUUGH! I'm too far away from the KFF to get a save from a rerollable multi-melta to my rear armor. >< Amazingly...he rolls DOUBLE TWOS! and misses!!!!! Serious bad luck for him here.


His marines assault into the central combat and...unsurprisingly finish off my boyz.



Ork Turn3:

I roll for reserves and get my other deffkopta while my gretchin continue to remain in reserves. It comes out on the right side, so moves on 12" and hopes to be in range of his other vindicator. Meanwhile, my burna wagon turns around and rams into his dreadnought....who chooses to death or glory and successfully immobilizes my battlewagon stopping it in its tracks. The 2D6 Deffrolla hits annihilate it in return though.

My burnas pile out of their now immobilized battlewagon; I want them to lend help to Ghazghkull and possibly get in to help against those marines in the open. 20 orks on the charge vs 10 marines....I'm not confident that I'll wipe them.


The boyz in the picture piled out after their battlewagon rammed into the other vindicator and wrecked it. Kaboom.

My nobs circle get ready to circle around the wrecked landspeeder and assault his tactical squad.


I only have one sloppy picture at the end here - we were running out of time; as I was wrapping up my turn we were inside one minute left and the shop we were playing in wasn't the "finish your turn" kind but the "dice on the table, you're done" kind.


In short, my nobs assaulted his tactical squad and wiped them; Ghazghkull and the burnas killed Vulkan; the burnas multi-assaulted into the marines and helped kill them along with the 20 boyz assaulting in. My Lootas killed one rhino, and the other Lootas weapon destroyed his drop pod. The game ended with his tactical squad in the drop pod still in reserve (so counting as destroyed).


Game End - extremely brutal fight. My KFF kept me alive well for another game when I needed it, and it was nice to ram into things and bust them up with deffrollas! Rokkit buggies are generally not respected and I still don't know if I like them or not, but this game they *did* funnel enemy troops away from where I didn't want them. My Lootas were heroic the first game, and this game they accounted for a vindicator and a weapon destroyed result on a drop pod. They might have taken out a rhino....I don't remember so clearly.

At any rate, end of game 2 and I walked away with my second 24 point massacre, although I didn't table my enemy this game. I think if we had gotten a single more turn I might have gotten it, but it made no difference.

This message was edited 3 times. Last update was at 2010/05/17 17:43:53


   
Made in us
Fighter Ace





Nicely played! I think this game could have easily gone his way if your KFF hadn't made his forcefield saves on your battlewagons. But as it was, the Phalanx dominated him. I feel for him though. 200some points stuck in reserve is a poor way to end a kill points game. Especially when the rapid fire could have really helped against your burnas, boys, maybe even Mr. Thraka.

Started wargaming with heroscape. Who says kids can't be generals?

Tournament Results:
Space Marines 2-1-0

In Soviet Russia.... you go to Gulag.
 
   
Made in de
Mekboy Hammerin' Somethin'




Lubeck

Nice report! It's a shame that these games only last till turn 3. That screwed up his reserve quite well, I feel a bit for him for that. Your burnas were, of course, amazing again.
   
Made in pt
Tea-Kettle of Blood




Nice report as always Dash.

Just one question, those vindicators apear to be carrying houses on their back, is that just a trick played by the camera or???
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

PhantomViper wrote:Nice report as always Dash.

Just one question, those vindicators apear to be carrying houses on their back, is that just a trick played by the camera or???


H drove his vindicators into ruins....and the best way to illustrate that was to put the ruins on top of the vehicle to show where the terrain was. ><

   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Interesting read, it really seems like your opponent made some significant tactical blunders (his drop pod placement, exposing the Vindicator to a static line of Lootas, trying to rapid fire out a mob of diversified Nobs) and you really punished these mistakes.

Do you think unloading the Terminators so early and putting them into your lines was a mistake? I feel like he should have spent more time sitting back shooting than moving forward into a multiple battle wagon line. Especially since Meltas go at +2 on pens when one gets through (eventually).

Daemons Blog - The Mandulian Chapel 
   
Made in us
Mekboy Hammerin' Somethin'






*IMPORTANT NOTE* For all three games, I explained to my opponent that I had Deffrollas, but that for modeling purposes I was leaving them off for the game. I've had GW Deffrollas on order since February (backordered) and my Deffrollas are heavy PVC pipe and the magnets don't hold them in very well - and given the debates raging on Dakka about the Deffrolla not being part of the hull and the implications for assaulting the battlewagons and deploying out of the battlewagons, my answer is to model my deffrollas in the upraised position; something I can't do with my PVC pipes. So when you see pictures of my Battlewagons without Deffrollas, that's why - they're sitting off to the side on my tray.


Did you ever find anyone that was upset that they were not WYSIWYG? I know that some people at my FLGS might give me flak so I am naturally curious...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

@calypso2ts: I tend to have a tactical discussion after every game with my opponents and we discussed that actually. I think he would have been in much better position if he had used his ranged firepower for another turn and kept me away; Lootas could have been neutralized (and largely were) by terrain - I think if he had made a tactical retreat with the land raiders and vindicators to get a 24" shooting in for another turn...and leaving his landspeeder(s) in a position for bait such that I either had to ignore them or break my battlewagons apart to send a unit over there to handle them (since I couldn't get LOS with my Lootas to shoot them).

My worst fear as an Ork is having to break apart my battlewagons because something is *SO* threatening that it cannot be ignored. From time to time, you run into players who will proffer bait, but the bait is usually not worth taking. If there's a line of vindicators and land raider+rhinos in one direction that I need to drive towards, and a separate land raider full of terminators in a place that I can't bushwhack on my way by, and positioned such that if I ignore it, I will get multi-melta in the side/rear in addition to a terminator assault....well, then I have a tough decision to make.

1. I break up my forces to deal with both; terrible plan.
2. I ignore the land raider and go for the bulk of the enemy army, thereby taking melta+terminators in my battlewagon rear; terrible plan.
3. I drop my entire army into the land raider to exterminate it and its contents, and present my flank to the bulk of the enemy army; ALSO a terrible plan.

I kind of think that's the point of 40k - presenting your opponent with difficult choices, all of which suck. =p


@QuietOrkmi: WYSIWYG - no, no one was upset. I *had* the deffrolla there. It was clearly explained as a piece of wargear. If I had an opponent that simply demanded that I put them onto the model, I would have put them into the open troop compartments in the back, not modeled on the front. The wargear rule doesn't make any requirements in terms of where the Deffrolla is, only that it is paid for and visibly represented.

Here's the point: Apparently (and there is a gigantic thread on this elsewhere) if I make a wall of battlewagons and they all have deffrollas on the front (which don't count as part of the hull), several things happen.

1. I can't deploy out the front of my battlewagons. You deploy anywhere within 2" of the hull, and my deffrollas are bigger than 2". I've ordered the GW ones (much smaller) but they've been on backorder since February. I expect to get them this weekend / next week finally.
2. My battlewagons can't be assaulted from the front. Since the deffrolla isn't part of the hull, if you try assaulting those TH/SS terminators into the front of my battlewagon wall....they can't actually get into B2B contact.
3. With a big deffrolla out front that isn't part of my hull....I guess even if I didn't have a KFF I'd still get a cover save eh?
4. The deffrolla elongates the battlewagon by 3-4". That makes the front arc significantly smaller than its supposed to be.
5. It *also* gives me an extra 3-4" of movement. I can deploy my battlewagons sideways if I go first, and during my movement turn I can pivot on the central axis and before I move I'm 4" across my deployment zone.

A lot of these things are shady, and they are all unbalanced one way or the other. The only way to really avoid the issue is to count the Deffrolla as part of the hull - meaning a couple things:
1. Meaning that I can cross 13" (with red paint), deploy 2" (plus a 1" base for a total of 3" more range) and assault 6". With a 24" distance separating us and me getting that turn1 4" of extra distance because of the pivot (something land raiders and SM players are fond of, but for less distance gained) that means My turn1 assault range is actually 26". IE, if we both deploy on the line, my entire army can be in assault on turn1.
2. Also means that I measure distance to shoot from the deffrolla. IE, I put my burna template down at the tip of the Deffrolla and measure from there....which some people think is messed up.

The only real compromise I can come to is that the only fair way to do it is to put the deffrolla in a raised position above the Battlewagon. It isn't part of the hull so is ignored for checking LOS (not that anything really has issues seeing a battlewagon on the field anyway). That also fixes the measuring issues, the assaulting issues and the deploying issues. The only reason my stuff WASN'T that way is because my current home-brew PVC pipe deffrollas are on magnetized strips and too heavy to put on top, and the magnets too weak to hold them in place. When my new deffrollas come in, this won't be an issue and they'll be modeled how I need them to be.

So yeah - if I had an opponent demand that I WYSIWYG and put the deffrollas onto the table, I would have complied and abused them even worse. This game for instance - I would have presented a wall of deffrollas and when his terminators assaulted in I would have said "Oops...looks like you can't make it into B2B with my hull, you don't get your assault." Followed by other shenanigans. I played it this way for simplicity sake.

   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I completely agree with your assessment Dash (give your opponent difficult choice and give them the chance to make a mistake!).

I think a lot of players tend to get too 'excited' about engaging and immediately move forward. I completely understand wanting those TH/SS beats into CC ASAP, or moving up for additional 24" shots, but if you can get another set of 36" in before that then why not!

Looking forward to reading about battle number 3, I play an Ork player who uses a list similar to yours pretty regularly and these have given me a much better perspective on how to approach him.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Fighter Ace





Hm. About the deffrollas, could you play them like they do the drop pod 'wings?' When you use a drop pod, for all rules purposes, the wings aren't there. I can see having the Deffrolla down if you REALLY want it down, but just ignoring it. ie: models still have to hit your hull to assault buy they end up standing on the Deffrolla or something (pretend it's difficult terrain, lol). I do agree that modelling them *up* fixes the problems you described.

Started wargaming with heroscape. Who says kids can't be generals?

Tournament Results:
Space Marines 2-1-0

In Soviet Russia.... you go to Gulag.
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Pvt. Jet wrote:Hm. About the deffrollas, could you play them like they do the drop pod 'wings?' When you use a drop pod, for all rules purposes, the wings aren't there. I can see having the Deffrolla down if you REALLY want it down, but just ignoring it. ie: models still have to hit your hull to assault buy they end up standing on the Deffrolla or something (pretend it's difficult terrain, lol). I do agree that modelling them *up* fixes the problems you described.


Just too many rules issues either way. Less rules issues if you call it part of the hull, but that's just the lesser of two evils. Soon as I have the plastic ones, I'll be figuring out how to model them so that I don't have any issues at all.

*EDIT* Although for some reason, I keep wanting to use hair rollers for my deffrollas. =p

This message was edited 1 time. Last update was at 2010/05/17 17:48:06


   
Made in us
Charging Dragon Prince




Chicago, IL, U.S.A.

It's definitely a more sporting way of playing them. But for purposes of base to base with a hull, can't that same principle be applied to extraodinarily long lascannon sponsons on a predator ("ha ha you can't get to my hull my gun is so long and in the way"). We always just assumed whatever peripheral device sticks out... doors... boarding planks... etc, are just tokens for what the vehicle has on it, and the only thing that affects game play is the actual body of it, which are standardized sizes. Sticking that little spikey thing on the front of my rhino that used to be a dozer blade doesn't mean it can't get assaulted from the front, one assumes the guy just jumps up on top of it.

It keeps it much less ambiguous if basing, and hull shapes are standardized. I heard a guy putting that crazy wolfrider space puupy guy on a super-extra large base just so he could have that much more base to base contact. That's pretty lame.

It becomes wierd with skimmers too. My Wave Serpent is 2.5" up and your model is 1.5" underneath and yet still you can't fire under me at something on the other side, or just run underneath me, but yet can still hit me with your fist or klaw or whatever even though you cannot physically be in contact with the hull. Ech gets confusing which laws of physics and physical dimensions apply to what rule. I say keep the sizes absolutely standardized.

(be nice if there were some kind of rectangular 'vehicle bases' all of a precise size, like one for whirlwinds,vindis,preds,rhinos... a bigger size for various land raiders, wagons, tau and eldar floaters... a smaller one for buggies speeders vypers, etc... It would definitely destroy the ambiguity abuse, and on the plus side... everyone could decorate up their vehicle bases!

Any way, brutal report. I like how you managed to smash so many tanks in so few turns that's pretty impressive orkyness.

Retroactively applied infallability is its own reward. I wish I knew this years ago.

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Made in gb
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Dashofpepper wrote:He picks his two dreadnoughts to drop pod in. His first one mishaps back into reserve - while you can't scatter into an enemy unit and mishaps, you can choose to start in a mishap. >< He put a pod down right next to a battlewagon and hit on target; we had a brief discussion and a rules reference. He was unhappy but took it stoically. In a friendly game I forgive mistakes, give take-backs and everything else
I do not follow what you are saying here. How can an "on target" drop ship mishap? It has to be placed on the battlefield in a place where it can land. If it does not deviate it is still there?

Battle reports and random musings on my blog - http://lyracian.blogspot.com/ 
   
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Fixture of Dakka






San Jose, CA

Lyracian wrote:
Dashofpepper wrote:He picks his two dreadnoughts to drop pod in. His first one mishaps back into reserve - while you can't scatter into an enemy unit and mishaps, you can choose to start in a mishap. >< He put a pod down right next to a battlewagon and hit on target; we had a brief discussion and a rules reference. He was unhappy but took it stoically. In a friendly game I forgive mistakes, give take-backs and everything else
I do not follow what you are saying here. How can an "on target" drop ship mishap? It has to be placed on the battlefield in a place where it can land. If it does not deviate it is still there?
The original drop pod placement wasn't a valid landing spot - the pod would have landed closer than 1" to a battlewagon (or so I read it).

The rules for Deep Strike don't require you to place the initial model in a way that won't mishap; the check only occurs after you determine where the Deep Strikers actually land. And Inertial Guidance doesn't prevent all mishaps, it merely reduces scatter distance to prevent the drop pod from scattering someplace unsafe. As such, if you place your Drop Pod somewhere it's going to mishap, and it lands there, you still mishap.

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far away from Battle Creek, Michigan

It is rarely a good idea to drive towards four battlewagons, particularly with spearhead deployment. Unless you want to give the orks a T1 assault.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
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Fixture of Dakka





Feasting on the souls of unworthy opponents

What Janthkin said.

He placed his drop pod inside the 1" mark to a battlewagon and hit on target. The Inertial Guidance doesn't let you scatter off of or away from enemy units or impassible terrain, just prevents you from scattering into them. IE, doesn't stop players from making mistakes.

In this case though, I'm confident that my opponent won't ever make that mistake again, and I truly believe that if you walk away from a game having just learned something valuable....then it was a good game. My first round opponent was using Lelith wrong (she doesn't have the kind of combat drug dispenser you give an archon) and never knew. He learned something too.

   
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A pretty poor mistake from the player on his part with the Drop Pod, but at least he wont make the same mistake again.

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the Mothership...

so what are you bringing to the atlanta tourney in your sig? have the rollas arrived in time to be mounted for the weekend?
   
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Feasting on the souls of unworthy opponents

Unfortunately not. :(

the Deffrollas in question were part of my prize support for winning the first round of the Atlanta circuit back in February. If all goes well, then they have arrived and I will be picking them up in person on Saturday to prep for 'Ard Boyz round two.

As for what I'm bringing to Atlanta this weekend, I think I'm going to switch it back to DE. I couldn't bring DE to 'Ard Boyz simply because they don't scale up to 2500, and their event this weekend is 1750.

Did you know that you could put 26 dark lances in 1750? *laughings*

That's 9 glance/pens per turn, or probably 2 wrecked/exploded vehicles and an assortment of shaken/stunned/etc.


   
Made in gb
Hanging Out with Russ until Wolftime







Dash why do you lie?

You can put 30!

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The New Miss Macross!





the Mothership...

i think he's skipping the double lance retinue HQs for something that can assault.
   
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You're both wrong, I figure 33!

HQ
Raider-Lance
2 Bodyguard w/ Lances

Raider-Lance
2 Bodyguard w/ Lances

Elite
Raider-Lance

Raider-Lance

Raider-Lance

Troop
10 Warriors
2 Lances

10 Warriors
2 Lances

10 Warriors
2 Lances

10 Warriors
2 Lances

10 Warriors
2 Lances

10 Warriors
2 Lances

Heavy Support
Scourges
4 Lances

Scourges
4 Lances

Scourges
4 Lances
   
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Feasting on the souls of unworthy opponents

Inquisitor, I only play well-rounded, competitive lists. Scourges have no place there, leaving us with 26. =p

   
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Esteemed Veteran Space Marine





Of course, I just had the codex under the couch because a friend wanted a look see, and I never put it back, and I could have sworn with everything you could fit more than 26 in there.

I know scourges have no place in a competitive list, though I was just making an ass out of myself, trying to fit as many dark lances I could in the list.

Grats on the tournament anyway, scary to see that you had max points against some seemingly good opponents.
   
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Australia

@Guitardian- if you see anyone doing that with canis then just slap them really, really hard. Then kick them in the nads then step on their nose and then stab them in the eyes with his big wolf claws.

It actually says in the codex under his rule that players thinking of putting him on a super large base DONT EVEN THINK ABOUT IT

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England

Another fun report, Dash. Thanks for posting!

Disappointing to yet again see your opponent fielding that uniformly grey Space Marine chapter that's becoming more and more popular. Maybe related to that head-to-toe grey Dark Eldar army you faced in the previous round!

 
   
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Alberta

Great report and great pictures. Keep them coming from all the events you go to as they are always interesting to read.
   
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Feasting on the souls of unworthy opponents

Thanks!

I was in Atlanta this past weekend for their circuit event; just another series of battle reports coming down the pipe!

   
 
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