Hey folks!
This weekend I drove 8 hours down to Florida to play in the semi-final round of 'Ard Boyz. While there were closer venues, I'm moving to Jacksonville FL for my job, and thought I would check it out!
The semi-finals were held at SunCoast Comics in Jacksonville; I showed up Friday night to practice and ended up helping set up Friday night and Saturday morning instead and getting to meet some cool folks. I'm not used to weather in FL, and while the store had air conditioning to fend off the 102 degree weather, with the air constantly on, it probably didn't get below 90 degrees inside with all the people and the doors constantly opening and closing as people moved around. By the time I left, I had salt-stains on my shirt from sweat drying and resoaking my shirt!
I finally got the official
GW Deffrollas and replaced my PVC pipe deffrollas with them. I kept them in the upright position all three games; there are debates about the deffrolla's positioning, counting as hull, shooting from it, being impassable terrain....so I just keep it raised. No requirements about where it is, only that it is represented and paid for in points and it solves all potential rules arguments.
You can find my other battle reports for 'Ard Boyz semi-finals here:
Mission One
Mission Two
The scenarios for 'Ard Boyz can be found here:
'Ard Boyz Missions.
My army for 'Ard Boyz:
The Pink Waaaugh!
HQ1: Ghazghkull Thraka
HQ2: Big Mek +
KFF + Powerklaw
Troop1: 9x Diversified Nobs with Cybork Bodies; Dedicated Battlewagon+Deffrolla+Boarding Plank+Big Shoota+Grabbin' Klaw+Grot Riggers
-Painboy
-Bosspole
-Waaaugh! Banner + Ammo Runt
-Powerklaw
-Powerklaw + Kombi-Rokkit
-Powerklaw + Kombi-Rokkit + Ammo Runt
-Big Choppa
Big Choppa + Kombi Rokkit + Ammo Runt
Troop2: 11x Boyz + Nob/Powerklaw in trukk + Boarding Plank + Reinforced Ram
Troop3: 19 Boyz + Nob/Powerklaw
Troop4: 19 Boyz + Nob/Powerklaw
Troop5: 19 Gretchin + Runtherder
Elite1: 15x Burnas
Elite2: 5x Lootas
Elite3: 5x Lootas
Fast Attack1: 2x Deffkoptas, both with twin-linked rokkits and buzzsaws
Fast Attack2: 1x Deffkopta + twin-linked rokkit + buzzsaw
Fast Attack3: 3x Warbuggies with twin-linked rokkits
Heavy1: Battlewagon with Deffrolla, Boarding Plank, Big Shoota, Grabbin' Klaw, Armor Plates, Grot Riggers
Heavy2: Battlewagon with Deffrolla, Boarding Plank, Big Shoota, Grabbin' Klaw, Armor Plates, Grot Riggers
Heavy3: Battlewagon with Deffrolla, Boarding Plank, Big Shoota, Grabbin' Klaw, Armor Plates, Grot Riggers
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Curtis Hotaling's Imperial Guard
I'll post this the best that I can - Curtis only brought one copy of his list, and it was hand-written. >< I'm not worried about point values or anything because even if it *wasn't* right, nothing would have changed.
HQ:
CCS +
OotF + 4 Meltas in Chimera
HQ: Inquisitor Lord + Psychic Hood, Retinue of 3 warriors with plasma & 2 mystics
Elite1: Inquisitor +Emperor's Talos (I presume this is tarot?) + retinue of 3 warriors with plasma & 2x mystics
Elite2: Psyker Battle squad +4 extra psykers in Chimera
Elite3: Psyker Battle squad + 4 extra psykers in Chimera
Troop1:
-
PCS + 4 Flamers
-Infantry squad + Flamer
-Infantry squad + Flamer
-Infantry squad + Flamer
-Infantry squad + Flamer
Troop2: Vet squad with 3 meltas in Chimera
Troop3: Vet squad with 3 meltas in Chimera
Troop4: Vet squad with 3 plasma in Chimera
Fast Attack1: Vendetta with Heavy Bolters
Fast Attack2: Vendetta with Heavy Bolters
Fast Attack3: Vendetta with Heavy Bolters
Heavy1: Leman Russ with 3 heavy Bolters
Heavy2: Leman Russ with 3 Heavy Bolters
Heavy3: 2x Hydra Flak Cannons
We roll for the emperor's tarot and we don't tie, so he gets +1 to his roll off. We roll off and we both roll a 3, but he gets +1 and wins....he elects to make me deploy and go first.
Pre-Game Tactical Assessment:
I have a healthy respect for mech
IG. I don't fear them, but there's enough stuff in any good mech
IG list that I have a very healthy respect for them. In fact, most of my practice games for any event are against the best Mech
IG players that I can find, since its pretty much the most powerful codex out. The only army I *fear* is Dark Eldar (and even then, only certain brands of
DE), but at the top of my list of armies that I respect is mechanized
IG.
When I play against Mech
IG....if I can go first, I'm generally ok. We start 24" away, I get to cross 12" of that before getting shot at, and then I cross my fingers and hug my
KFF. If I don't go first....I'm still typically ok. I might lose a battlewagon, but I've got those flanking wagons of boyz to handle that - tackling my
KFF or Ghazghkull's wagon means shooting at AV14 or me getting 3+ cover.
DoW....if I can go first, I'm STILL getting 12" of movement in, and the whole cycle is typically the same, just delayed a turn. Going second definitely sucks though in a normal game.
With this particular deployment, where you have two board edges to come out of
DoW from....things get sticky. Going first means that my opponent can pick anywhere on those two board edges to come in from. And since he's playing Mech
IG....well, he's going to come out as far away from me as possible. If I come out from the middle of the table, he's going to come out top left or top right or bottom left/right depending on the roll (or likely all three) to get flanking / possible rear armor shots on my wagons as I move to address one of those threats. If I come out on the short edge by his deployment zone, he's going to deploy on his own short edge and make me cross 72" to him. I originally looking forward to this scenario because if I won and got to go second, I could potentially come out closer to my opponent than usually possible. In hindsight....I don't think it would work that way anyhow.
And worse...this is a killpoint game, so there's no reason for the
IG to ever come close to me. No objectives to grab, just outer board edges to hug and hide from me.
In short: I'm in trouble. This is probably the worst possible deployment against the worst matchup in the worst win conditions that I could possibly encounter.
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Here's a picture of Curtis. He may have worn that Captain shirt just for me and if he did, he's my hero! I do love the Captain. I was completely absorbed in the game though and didn't even notice it.
I choose to deploy nothing, Curtis deploys nothing and the game starts. I
D6 and end up with the left board edge along with my back board edge. I move my battlewagons on 12" on the short edge with the trukk behind them:
One of my deffkoptas turbos ahead.
You can't see the other board edge, but I turbo-boosted my two deffkopta unit up to the 24" mark along the table edge and moved my buggies flat out up the edge as well trying to block off access to him getting to move on there.
My Lootas move on the back board edge and both thankfully get very nice run rolls and I spread them out in cover.
IG Turn One:
He brings a vendetta with something in it over my warbuggies and they disembark with flamers pointed at my Lootas.
His other vendetta moves flat out onto the table:
Slightly blurry, but he brings out both hydra flak cannons, the other vendetta, his leman russ tanks, and a couple chimeras in the far corner away from me.
Those lightning paint jobs are awesome! The straws don't quite fit in to an otherwise fantastic paint job though.
He also brings his
CCS onto his long table edge directly behind my battlewagons. I left him room on the board edge there...drats. One of the chimeras in his corner is a
PBS; the rest of his chimeras stay in reserve. I realize belatedly that as I move up the field, my unified AV14 is pointless because he can come on from behind me and shoot my rear armor all day long.
The squad in the chimera next to the deffkoptas opens up on my deffkoptas and a melta shot kills one; the other takes a wound; he had a turret heavy flamer shoot me that ignores cover so the turbo-boosting didn't help so much.
The guys in the back flame my Lootas, who die.
His battlecannons reach out across the field to my other Lootas and kill 2/5 of my other Lootas. The chimera behind my battlewagons whiffs and does nothing, but his hydra flak cannons ignore cover and kill my lone deffkopta. Other than that, his multi-lasers on chimeras take down 2/3 of my rokkit buggies and his
PBS drops a leadership reducing attack on my lone deffkopta which turns and flees. My Lootas stay.
Ork Turn Two:
My deffkopta fails leadership and falls back some more.
I can't ignore the threat behind my battlewagons, but if I turn around with the whole formation I'm giving rear armor....so I split my battlewagons. Two stay put and two turn around and ram into the chimera trying to keep cover behind the other two battlewagons while the boyz get out of the trukk to assault survivors of his
CCS. The chimera explodes and my orks will pile in and assault his company commander and friends.
My 3 remaining Lootas open up the Vendetta in range that moved flat out (the other one is definitely out of range) and I get 2 shots each for a total of 6 shots - I get a lucky one and wreck it. My remaining buggy and fleeing deffkopta fail to hurt the Vendetta next to them.
My assault in the back corner - consolidating back to the trukk to get in next turn.
IG Turn Two:
Curtis rolls for reserves and EVERYTHING (6-7 units) comes out from reserves. He starts piling them up in his corner. He realized that it was pointless to feed me two killpoints in the back corner.
His infantry blob comes on in the corner I used to be blocking off.
He shifts around a bit.
His battlecannons go for a narrow alley through my battlewagons to hit my disembarked boyz and kill several. His hydras do bad things to my last depleted Loota unit taking them down to just one model which fails leadership and leaves the game. He moved both vendettas flat out this turn to get into flanking positions instead of firing at me, so I actually survive this turn!
Ork Turn Three: I move my battlewagons back into formation - I don't move forward because it would leave something behind and break my
KFF unity. I have no shooting to do. My gretchin come out from reserve and huddle in the chimera crater in the corner behind the battlewagons.
The pictures actually end here because the rest was absolutely murderous and happened so quickly.
IG Turn Three: The Vendettas are in good position, and I couldn't get that last battlewagon back into line with 12". The
KFF wagon gets exploded. Ghazghkull's wagon gets exploded. The boyz wagon on the end gets immobilized. I'm left with a single wagon and a trukk. Battlecannons focus on the nobs (in a damnably tight footprint) and my
KFF and several nobs vaporize. Everything else is out of range and his turn ends.
Current score: I've lost two battlewagons, two units of deffkoptas, a unit of warbuggies, two units of Lootas and an
HQ (7 killpoints) in exchange for killing a vendetta, a chimera, and a
CCS (3 killpoints). I have no more anti-tank, no ranged weaponry, and am going to have to foot-slog 40-48" down the long table edge without cover to even get to any of his stuff.
In fact, we're about to start turn four in a fixed 6 game mission. If I move 6" every turn, and get a 6" run every turn with every unit and none of my units die....I can only cover 36" of ground. That means he could back up a few inches, and not shoot at me the rest of the game and I STILL couldn't get to him. Since he's relatively unscathed, the not shooting at me part obviously isn't going to happen, and there's scant cover to even make the attempt.
Short of him charging his tanks at me in a suicidal wave, there is no possibility of me killing a single model of his on the table. I shake his hand with a rueful smile and congratulate him on winning a 2,500 point army.
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Post-Game Assessment:
I'm not sure that there is anything I could have done to make this happen differently. This was a terrible mission for me to be going first in, doubly so with the deployment rules. If we replayed this game infinite number of times with the
IG going first and me trying different movement and deployment strategies....I'm pretty sure I'd lose every game.

The combination of things were just too much. I probably should have deployed in the middle of the table and just let him have side shots on my wagons - I didn't anticipate him coming in behind me; cost me two turns of mobility.
With that said; I don't mind losing. I've said this countless times, but I value losing so much more than winning, that's my opportunity to learn and grow. Besides, I haven't written a batrep where I lost a game in a long time and I was probably getting boring.
Now with that said...a note on conceding: I've taken flak elsewhere on the internet and even here on Dakka with "OMG! Dash ragequit semifinals!" and other less inflammatory stuff, but the theme is the same - a lot of disapproval for conceding a game. Here's my take on conceding: If the game is clearly over with a clear winner and a clear loser and absolutely NOTHING is going to influence that....then why not stop? I can recognize when I'm beaten, and I got so thoroughly beaten here that I didn't feel bad in the slightest about conceding before turn6. There was nothing that my army could have done after turn3 to do anything except get tabled. No guns, physical impossibility of reaching the enemy....I was quite comfortable calling the game.
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Venue: I posted on their website, but this was a fantastic event. Guys, picture this: The store owner,
TO and staff order pizza for everyone for lunch. You go up front and pay $5 to get 3 slices. They circle the tables asking if people need anything to drink. The venue was simply amazing. On top of that....I had three great games. My opponents and I were laid back, we had fun, and Curtis definitely earned his reward. I don't know if any of you guys read Dakka (Suncoast or otherwise) but the entire experience was great. There were a couple of awkward moments here and there personally when people who say bad things about me on the internet met me for the first time face to face....but I was polite and friendly.

And as always, meeting other internet people (the vast majority who don't fit into that first category) is always fun - putting a face to an avatar or a screen-name is lots of fun. I look forward to moving to Jacksonville and gaming with some of those guys. Old issues were put to rest and some animosity was explained; like most things, it centered around one guy screaming loudly (in this case, about him losing to my cheating self who ganged up on him with other people in a FFA boss fight).
I'm starting to shift into "wanting to run events" mode in
40k instead of just attending and playing mode, and seeing such a well-run event with such friendly folks really emphasized that.
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Drama: Interestingly...I never really have drama in games. Its always on the internet. I signed up to Dakka two years ago to engage with other ork players and trying growing the ork player base as a competitive group and got massively shot down by many people as a local fish who didn't know what I was talking about, and my advice was trash...and that when I got into a bigger pond, I'd see how it was.
So....this year I've been out in the big pond, mostly kicking ass and taking names. To offset all the forum trolls screaming that my advice is terrible, I've kept track of my gaming records in my signature. I can give a new ork player here on Dakka advice, and when a screaming turd chimes in that I'm stupid, I can point to my signature and note that it seems to work. And I've been greeted by a lot of accusations of making up records, and faking it, or having a huge ego for posting it, or compensating for being a loser for needing to brag about how good I am.....*sigh* The whole point in the first place was to help people filter through bad advice to my GOOD advice, and offering battle reports and a record to prove that my advice is worth taking.
And Battle Reports. *shudder* The kicking and screaming from hateful little anonymous (or sometimes not anonymous) internet trolls has completely taken the joy out of doing this. The internet is full of retards, I'm not sure why I'd think Dakka wouldn't have its share of them. The ratio of rubbish/useful has been getting really bad, and even has its own dedicated threads in the
DCM forums about what to do about it - its getting out of control.
The fact remains; I get along with people in person, we have fun games, I make a new friend. Unfortunately, they are oftentimes surprised to find that I'm a nice guy and fun to play with....because of what they've heard about me. Usually tied into some drama. My first batrep for semi-finals got invaded by some internet trolls who wanted to scream at everyone what a dirty jerk I was for things not even related. The moral of the story is that there's a complicated equation that balances effort and reward....and its skewed the wrong way. If there's only 1 jerkoff for 10 nice people....that one person screams louder than the other 10, and the drama they create is what is memorable about the occasion. I applaud those who write battle reports, make the effort to try helping to improve the community, but my willingness to do so has bottomed out.
What Dakka needs is more intense moderation and filtering of garbage; perhaps redoubling of staffing or something to help ease workload because its obscene.
So....for all intents and purposes, I'm retiring from public life for a while. I'll be playing
40k, but not writing about it, making batreps, posting on Dakka much, or having an internet presence anywhere really - there's simply not much gained for doing so and the cost is more than I'm willing to pay. If I were all-powerful, I would cleanse genepool of some filth, but I'm not, and also not willing to tolerate the filth. Bad guys win?
There's one battle report left in me for a game I'm not sure I'll even be playing.....if Stelek and I get paired up at the Nova Open either in the tournament or at the Friday Night Celebrity Death Match, it will get a battle report. Other than that, goodnight, good luck, and its time for me to chill and step out of the limelight.