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![[Post New]](/s/i/i.gif) 2011/07/11 05:00:09
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Fresh-Faced Inquisitorial Acolyte
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Okay, here, is attempt 3. I took a LOT of advice from you guys on dakka, and it seems like this may be my best list yet.
Anyways, here we go. Still fighting a little tau, ork and Space Marine. All comers but i hope I have my ass covered.
HQ:
Grandmaster -Incinerator
=180
TROOPS:
7 Terminators -Incinerator -Hammers/Halberds/Swords -Psybolt
=300
10 Strike -2 Psycannons -1 Hammer (Justicar) -Psybolt
-Rhino
=290
ELITE:
10 Purifiers -2 Incinerators -2 Psycannons -2 hammers -Psybolt
-Rhino
=325
HEAVY:
Dreadnaught -2 TLACs with Psybolt
=135
Land raider Crusader (Grandmaster and terminators inside) -Multi-melta
=265
TOTAL=1500
I am confident in this list, but advice would be greatly appreciated.
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This message was edited 5 times. Last update was at 2011/07/11 20:31:01
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![[Post New]](/s/i/i.gif) 2011/07/11 18:41:47
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Fresh-Faced Inquisitorial Acolyte
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I personally think adding terminators would be the best option. Mainly to add more power and to fill up the Land Raider
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![[Post New]](/s/i/i.gif) 2011/07/11 19:49:29
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Unshakeable Grey Knight Land Raider Pilot
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My concerns with this list:
At 1500 pts, you only have 26 troops, a dread and three transports to fit yoru whole army into. Not a bad idea, but at 1500 pts, you'll be facing down a LOT of numbers, and a LOT of Melta and lascannons or ap2 weapons by comparison to your lot. If they take out a transport, it's not biggie, but if it explodes you're gonna lose so people.
My suggestion is to drop the land raider, drop the storm raven's. They just put you at such a point dissadvantage that in a small points game like 1500, you're putting yourself even further behind the 8ball.
Anything below 2000, IMO, you need numbers. Every unit you have the option to run from the GK codex is quality, no matter WHAT anyone says. But you have, I can't stress this enough, HAVE to have the numbers to deal with the inevitable losses that you will suffer in a normal game.
Rhinos, Razorbacks, these are AMAZING! Use them!
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The House Mandalore - an Imperial Knight Titan Blog

"You cannot dream yourself into a character; you must hammer and forge yourself one"
Henry David Thoreau
Current Armies -
Grey Knights - 8,000
Imperial Guard - 2,000
Plague Marines - 2,000 +
Minotaurs - 2,000 |
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![[Post New]](/s/i/i.gif) 2011/07/11 19:55:57
Subject: Re:1500 Point Grey Knight Army List - Hopefully Final Draft
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Guarded Grey Knight Terminator
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Cut Thawn, add more bodies. The best upgrade you can buy for one of your men is another guy to stand next to him. don't put psybolt ammo on Crusaders, it will bump the hurricane bolters out of defensive weapon status. In general, if you have more than a couple special weapons or less than 10 men in the squad, don't give them psybolt ammo either.
Razorbacks with psybolt ammo are very efficient.
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One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
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![[Post New]](/s/i/i.gif) 2011/07/11 20:34:52
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Fresh-Faced Inquisitorial Acolyte
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I just did a small update on the list. Got rid of Thawn, added 2 more termies.
I dont know how I exactly feel about the land raider. It seems bad@$$, strong, and I feel the need to house my termies in something to avoid some of my friends bull $hit tactics.
Thant and I think being on the receiving end of it would be terrifying
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![[Post New]](/s/i/i.gif) 2011/07/11 20:46:29
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Unshakeable Grey Knight Land Raider Pilot
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And it would be. I mean, a LR is a LR. 14 all around and just tunnels across the damn field. It's brutal.
Honestly though, If it were me, I'd run the land raider and NOT put the termies in it. It's a little underhanded, but if they don't ask, then don't tell. Keep them in reserve, start witht he LR in game, then Deepstrike the Termies into combat.
That's why I'm opposed to runnin LR's in general. They are Amazing, no question. But they are just targets. You put one on the field, and instantly it's going to be shot the hell up. It may survive it, it's WHAT THEY DO, but still, it's a fire magnet and once it's gone, POOF, one shot and you're 2++ points just went up in flames.
The other thing is, Termies are wonderful in melee, but they're biggest asset is the psycannons. YES are expensive, and YES, they don't fit every situation, but they can move and shoot with the heavy 4 profile thanks to the terminator armor. Put 2 in, that's 8 shots of rage while you're trekkin across the field, or after you drop in from deepstrike.
Thawn is only good with Karamazov IMO btw, so drop him cause he sucks up much needed points, so good job takin him out.
Also, look at it this way, by dropping the LR, you can run a minimum of 5 more termies. That's pretty much worth it right there.
Termies are best to keep on objectives or force them down the opponents throats. Deepstrike them where they don't want them, or deepstrike them in onto an objective when the games on the line.
That's all I have to say. Don't try to run the Raven's or Raiders. OR atleast try, then try lists without them and see the difference. I believe you'll prefer to go without them.
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The House Mandalore - an Imperial Knight Titan Blog

"You cannot dream yourself into a character; you must hammer and forge yourself one"
Henry David Thoreau
Current Armies -
Grey Knights - 8,000
Imperial Guard - 2,000
Plague Marines - 2,000 +
Minotaurs - 2,000 |
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![[Post New]](/s/i/i.gif) 2011/07/11 21:06:38
Subject: Re:1500 Point Grey Knight Army List - Hopefully Final Draft
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Fresh-Faced Inquisitorial Acolyte
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Woah woah woah. Hold up. Terminators can fire heavy weapons while moving? THAT WOULD HAVE BEEN NICE TO KNOW. Ugh, hate my friends..... Tellin me otherwise
Anyways, if I drop the LR, I could throw in a Purge squad with a tele homer and add/upgrade my termies
(Mainly afraid of deepstrike mishaps, so I feel the need to have some sort of tele homer or servo skull)
though I DO like my list as is, and LRs are bad @$$
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This message was edited 2 times. Last update was at 2011/07/11 21:18:21
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![[Post New]](/s/i/i.gif) 2011/07/11 21:27:08
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Unshakeable Grey Knight Land Raider Pilot
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First off, Servo Skulls TRUMP Homers. They affect templates, and prevent opponents deepstriking or infiltrating into the area. You can actually utilize them to limit your opponents deployment zone to half of what they would normally have if you use them right. and they're DIRT CHEAP and MULTIPLE HQ's and ELITES can run them. A+++ choice IMO. Also, the teleport homers are only great if you run a LOT of them and a LOT of deepstrike. Also, the deepstrike misshap table is only a minor problem. I have never had it happen to me, in either GK, SW, Nids. Don't worry about it. If it happens, you deal with it. You just have to play smart and try to place them smarter! Okay, just for the record, TERMIES CAN FIRE HEAVY WEAPONS REGARDLESS OF IF THEY WERE MOVING OR NOT. It's part of the whole "tactical dreadnought armor" aka terminator armor. That's what makes them oh so much sexier to run. If you want my honest suggestion, drop the purifiers. They are great in melee, but they are suppose to run heavier weapons since the upgrade is cheaper for them. Run 10 man SS's with DH, psybolt, and 2 x psycannons in a Rhino w/ HK. Why you may ask? a) Can fire 2 models from Rhino. So your 2 psycannons, and they benefit from it whether it moves or stands still. They DH because you may have to take care of higher toughness or armor, and put it on the justicar to benefit from the 2 attacks. Psybolt because you're other 8 models will need it as they are a shooting platform with close combat abilities. b) Total cost of the unit like that would equal 300 pts even. If you want to run purigation squad, only run a 5 man and put them in a HB Razoback w/ psybolt. Then, 2 flamers and 2 Psycannons are a good base. They benefit from the astral aim for the psycannons, and even the flamers in CC can be hillarious with it, as you just hide behind a rock and suddenly flame wraps around it into your opponents forces. But I'll just be blunt with you friend. In 1500 pts or less, every point counts. That means you have to look at the list objectively. See what is going to perform and what is a risk. Personally, the GM is amazing, but at 180 pts, you get termi saves, and 3 wounds plus their grand strategy plan, which is a luck of the die roll. For that 180, I'll take a librarian with the shrouding, might of titan, and 2 servo skulls for 170. Or, I'll take an Ordo Maellus Inquisitor w/ PA and 3 servo skulls for 42 points, and still have 138 points to put toward another squad. HELL, that's almost enough to get a 5 man purigation squad and a razorback. Take it from me, I know where you're coming from cause I was the same way with GK's at first. But this is the thing. You DON'T NEED to run an army of nothing but BA mega hardcore units and vehicles, because GK's are Hardcore AS IS. YOU GET TERMINATORS AS TROOPS DEFAULT. THAT IS HUGE!!! Please, I'm beggin you man, trust me on this. DON'T take the most expensive stuff, don't take the stuff that sounds great but isn't a guarantee that it will work out the way you want it to. And you can ALWAYS try your ideas out, in fact I URGE you to. Trial by fire is the only way to learn. And you have to lose horribly, unmercifully to grow as a wargammer and strategist. Shakespeare had it right when he said, "See first that the design is wise and just; that ascertained, pursue it resolutely."
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This message was edited 2 times. Last update was at 2011/07/11 21:31:19
The House Mandalore - an Imperial Knight Titan Blog

"You cannot dream yourself into a character; you must hammer and forge yourself one"
Henry David Thoreau
Current Armies -
Grey Knights - 8,000
Imperial Guard - 2,000
Plague Marines - 2,000 +
Minotaurs - 2,000 |
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![[Post New]](/s/i/i.gif) 2011/07/11 22:01:15
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Fresh-Faced Inquisitorial Acolyte
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Okay, I believe you. I will plan a new list tonight without the Land Raider, but as for the purifiers, I feel the urge to keep them. One of my friends plays ork, and cleansing flame ALONE will wipe the whole unit. I was always contemplating the choice of using an Inquisitor, but Str (number between 2 and 4) Tough (number between 2 and 4) is a deterrent for me. I could always, deamon hammer him to have double strength in combat. But anyways, I could sport him with Power Armour, hammer hand, a hammer in his hand for 78 points! That's 100 points less than my Grand master and almost as effective
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![[Post New]](/s/i/i.gif) 2011/07/11 22:14:02
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Unshakeable Grey Knight Land Raider Pilot
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I still HIGHLY suggest the servo skulls. And the beautiful thing about the inquisitors, as I see them, is that they serve to give the Gk's what they need.
A cheap HQ, that you can speck to do something really well, or just take them as is to free up a TON of points.
But that's just my opinion. I look forward to seeing the new list! Just remember, make EVERY point count, and don't make a try to beat everything army. Make an army that you can play effectively to your style. If you can do that, you can deal with all comers regardless.
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The House Mandalore - an Imperial Knight Titan Blog

"You cannot dream yourself into a character; you must hammer and forge yourself one"
Henry David Thoreau
Current Armies -
Grey Knights - 8,000
Imperial Guard - 2,000
Plague Marines - 2,000 +
Minotaurs - 2,000 |
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![[Post New]](/s/i/i.gif) 2011/07/12 00:37:04
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Fresh-Faced Inquisitorial Acolyte
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Last thing is that without the LR, I feel like I am lacking AT (unless I assault the damn things). I dont feel like Strength 7 from psycannons would do much (but then again, psyflemen could glance a LR, so they may be my only hope)
EDIT: Ps, I dont need a henchman squad if I have an Inquisitor, right? I could just let him group up with someone else, in lets say a razorback, yes?
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This message was edited 1 time. Last update was at 2011/07/12 00:42:38
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![[Post New]](/s/i/i.gif) 2011/07/12 00:48:13
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Unshakeable Grey Knight Land Raider Pilot
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Yeah, the henchman are an option unlocked by the Inquisitor, not a requirement. And that's the only other thing I was going to say. TL A/C Psyfleman dreads are WAAAAAY OVERUSED. I hated the idea of running them. But BELIEVE ME, there's a reason they are broken. You run a minimum of 2 of those in 1500, and right there you have your long range firebase. They can pop tanks easy as pie. Rhino's w/ FA and SA 11, you have a 50% chance of glancing. Other thing is, you can always just run standard LR dreads if you wanted to (Lascannon and ML) though the TL AC Psyfleman dreads pan out and just work better all around. Also, with more shots and the option to reroll missed hits, you stand a higher chance of popping not just tanks but squads too. And that's what they DH's are for as well. 2 Str 10 his (Str 4 base, w/ hammerhand then the DH is applied for a grand total of 10str) you can easily EASILY smack the piss out of some vehicels. EDIT: HOWEVER, if you are worried about anti tank, you could put a couple multimelta servitors in a Rhino with your Inquisitor for fairly cheap, and then you have 2 multimelta's with 24'' of tank killing power!
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This message was edited 1 time. Last update was at 2011/07/12 00:52:23
The House Mandalore - an Imperial Knight Titan Blog

"You cannot dream yourself into a character; you must hammer and forge yourself one"
Henry David Thoreau
Current Armies -
Grey Knights - 8,000
Imperial Guard - 2,000
Plague Marines - 2,000 +
Minotaurs - 2,000 |
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![[Post New]](/s/i/i.gif) 2011/07/12 01:06:37
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Fresh-Faced Inquisitorial Acolyte
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I personally dont know about servitors (had bad experiences with metal) but I may take warrior acolytes
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![[Post New]](/s/i/i.gif) 2011/07/12 01:10:37
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Unshakeable Grey Knight Land Raider Pilot
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Even if you just use IG and give them Multimelta's, or proxy something else. It's just an option. But the dreads and deepstriking termies will give you plenty of offensive capabilities against armor.
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The House Mandalore - an Imperial Knight Titan Blog

"You cannot dream yourself into a character; you must hammer and forge yourself one"
Henry David Thoreau
Current Armies -
Grey Knights - 8,000
Imperial Guard - 2,000
Plague Marines - 2,000 +
Minotaurs - 2,000 |
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![[Post New]](/s/i/i.gif) 2011/07/12 01:26:45
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Fresh-Faced Inquisitorial Acolyte
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I may just buy a squad of SMurfs and just modding them from there (Including Inquisitor). Does anyone how many meltas come in any of the boxes?
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![[Post New]](/s/i/i.gif) 2011/07/12 01:45:11
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Unshakeable Grey Knight Land Raider Pilot
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Lol no worries, if you need some standard melta's i got a ton. Also have a couple of the multimelta devestator packs.
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The House Mandalore - an Imperial Knight Titan Blog

"You cannot dream yourself into a character; you must hammer and forge yourself one"
Henry David Thoreau
Current Armies -
Grey Knights - 8,000
Imperial Guard - 2,000
Plague Marines - 2,000 +
Minotaurs - 2,000 |
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![[Post New]](/s/i/i.gif) 2011/07/12 02:59:09
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Regular Dakkanaut
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ShottyScotty wrote:Okay, here, is attempt 3. I took a LOT of advice from you guys on dakka, and it seems like this may be my best list yet.
Anyways, here we go. Still fighting a little tau, ork and Space Marine. All comers but i hope I have my ass covered.
HQ:
Grandmaster -Incinerator
=180
TROOPS:
7 Terminators -Incinerator -Hammers/Halberds/Swords -Psybolt
=300
10 Strike -2 Psycannons -1 Hammer (Justicar) -Psybolt
-Rhino
=290
ELITE:
10 Purifiers -2 Incinerators -2 Psycannons -2 hammers -Psybolt
-Rhino
=325
HEAVY:
Dreadnaught -2 TLACs with Psybolt
=135
Land raider Crusader (Grandmaster and terminators inside) -Multi-melta
=265
TOTAL=1500
I am confident in this list, but advice would be greatly appreciated.
Couple things I want to point out from my experience playing against Ork (meta game) and SM, don't know much on TAU though, sorry.
First, it seems that the strike squad and Dread are going to be your back line holding your objective and providing your heavy fire, the Terminator squad is going to be the frontal assault force. The Purifier squad is going to be the middle ground.
With your strike force Terminator squad, I would recommend this. First, consider a libby, I10 S6 is awesome! Then again, you need your Purifiers scoring, so this really only help if you only play annihilation. Next, I would drop the psybolt ammo from termies and the incinerator from the GM, and give them a banner. You'll get one round of shooting before you assault, riding along the rest of the way, and hopefully after that you'll pretty much stay in assault with little time to shoot. The Banner is used in every round of combat, twice a game turn, for extra PW attacks! This makes it so you really only need 1 Hammer, which allows you to take 3 Halberds and 3 Swords. Rad grenades would also be very helpful for the GM, but I'm not seeing the points to pull from at this point.
The Purifiers without halberds kinda worry me. Granted, against Ork it doesn't matter, but against the SM it does. The Cleansing flame won't do much, but striking first will really matter with power weapons. The Incinerators also only do so much against SM, but are killer to Orks..
This is where i'm not quite sure what I would do...
The Hammer in the Strike squad makes sense. You have nothing in your back line to hit hard up close, and if something big gets back there you want to have the power to take them down. However, if you dropped the hammer and dropped an incinerator from the purifiers, you could have 5 halberds, which means you'll rip other SM squads apart, or assault none PK nobs before they can attack. You could also drop the psybolt here along with incinerator, have 5 halberds, and 10 points left. Then drop the incinerator on the terminator squad and get the rad grenades...
Not sure though. Incinerators have their place, and only one left on the purifier squad you don't have many. But when the terminators assault, you're killing about 14 guys, enough for an entire SM squad and enough to keep the orks locked with only maybe taking a wound to your GM or loosing one termy, killing 13ish more from No Retreat leaving them with just enough to be locked and they can't shoot at you, and during their turn you finish them off so they can assault again or get into LR to get to the next unit (assuming they don't assault while you're still locked, but better then getting shot at then assaulted anyway).
So that's what I would look at doing. Banner instead of Psybolt/incin on termies, halberds instead of psybolt on purifiers, and rad instead of incin on GM. Then again, that's my play style, assaulting strike force, middle ground to do some fire then assault, and then a back unit to provide fire and score.
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This message was edited 1 time. Last update was at 2011/07/12 03:05:20
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![[Post New]](/s/i/i.gif) 2011/07/12 03:50:03
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Fresh-Faced Inquisitorial Acolyte
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Oh Markillius08, how would you make Servitors and such? Im trying to think of how to do it and make it not look lame.
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![[Post New]](/s/i/i.gif) 2011/07/12 19:58:38
Subject: 1500 Point Grey Knight Army List - Hopefully Final Draft
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Fresh-Faced Inquisitorial Acolyte
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