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Made in us
Decrepit Dakkanaut






Madison, WI

Had a fun game with a great opponent last Friday as part of a local 40k league. In the league, you know what races your opponent has available, but you don't know what they're going to bring. You agree on a point value & show up with your army & hope for a good match-up. My opponent for the day was someone I previously had not met and Dakka lurker Seer Bartooki. Bart (not his real name) turned out to be a fantastic guy who kept his humor in spite of some very trying circumstances. I would not have conducted myself as well as he did were our positions reversed... so he has my thanks and respect.

I apologize for the pics, not up to my usual standard. Used my phone camera, which is better than my old phone camera but still very limited and there are some of my normal shots that are just missing... hopefully there's enough here to keep it interesting. I also want to apologize for the look of the two black battlewagons. If they look like someone had to hack-saw off perma-glued turrets... well, that's pretty much what happened. I HATE plastic glue. I have plans for re-building the tops of those this summer & getting them painted up properly.


Game Details

Scenario: Capture and Control
Deployment: Spearhead
Table: City with roads (light grey)
Order: Eldar with the roll-off and elect to go first.


Order of Battle

I'd decided on fielding my ork army as I'm a bit burnt out on playing my marines. At the encouragement of my eldest, I was planning on playing a green tide list, and indeed had concocted a decent 137 figure list. However... at the last minute I chickened out and fell back on something with fewer models so it would be much easier to maneuver and handle. I had some points left over and rather than beefing up the squads I decided to throw Zoggy into the list. There is nothing more fun in all of 40k than turning your opponent's fancy-pants IC into a squig. Plus he gives the possibility of relocating the grots (through 'Ere we go!) if needed. I was very worried when I saw Bart's psychic heavy list... but luckily for me he didn't take the war gear which penalized me for psychic tests... so I get a break before we even put our figures on the table. I'll take it.


Big Mek Ironmaw's Battlewagon Rush

HQ: Big Mek - KFF, PK, Eavy Armor, BP (in Nobwagon)
HQ: Old Zogwort - poisoned weapon, warphead psycher, Zoggy's curse (in Grotwagon)
EL: 3 meganobs, mixed weapons, PKs in battlewagon - rolla, eavy armor, boarding plank
TP: 15 boys, Nob w/ PK & BP in battlewagon - rolla, eavy armor, boarding plank
TP: 15 boys, Nob w/ PK & BP in battlewagon - rolla, eavy armor, boarding plank
TP: 11 grots + herder in battlewagon - zap gun, 2 RL, aard case, armor plates
HV: 3 wagons as detailed above
1250 pts


Farseer Bartooki's Light Recon Force

Farseer Bartooki: Doom + Fortune, Singing Spear
Farseer: Guide + Fortune
12 Guardian Defenders: Warlock with Embolden, Scatter Lasers
12 Guardian Defenders: Warlock with Embolden, Scatter Lasers
5 Eldar Rangers
5 Fire Dragons in Wave Serpent w/ TL-EML
7 Harlequins: Shadowseer Upgrade 5 Harlequin's Kisses
5 Warp Spiders
War Walker: EML + Scatter Laser
War Walker: EML + Scatter Laser
1250 pts (I'm assuming)


Background

It had been a long, hot trek across the wastes for Big Mek Ironmaw and his charges. Worst of all it had been fruitless, as the cache' of Imperial weapons and technology promised by the 'Uumie prisoner had not panned out. Ironmaw was vexed to say the least... and on the long, bumpy ride across the arid wastes was thinking up the most painful punishments and modifications to perform on the lying guardsman. The ruined city ahead would provide ample inspiration of a devious nature for Ironmaw's revenge. In the midst of his revalrie, the intercom blared... "Pointy ears ahead!" Ironmaw's face visibly brightened... perhaps the day was not lost after all. While the nature of 'dar tek was more useful to warp'eads than a Mek like himself... the 'dar were just so much fun to squish. (when the little buggers could be caught!)


Deployment

We mutually agreed that the light grey areas were roads (the standard for this board at the FLGS) and that while vehicles could crash through ruins equal to or less than the height of the vehicle (dangerous terrain of course) they could not crash through anything higher. I like limits on what vehicles can smash through... makes the game much more realistic and decreases the already overbalanced power of the vehicle in 5th. Bart picked a corner with good ruin cover and clear road access, which put me in a corner with the main road fouled up by a pile of debris. He deployed his Eldar in ranks, reasonably far forward considering my primary attack. I deployed my wagons as far forward as the scenario would allow, trusting in the KFF (middle wagon) and the pile of debris to keep me obstructed and safe from harm. The gunwagon/grotwagon wth Zoggy was safely bringing up the rear. Our objectives are indicated by the blue arrows (mine isn't placed as the battlewagons are on top of it).



Turn 1

The Eldar army doesn't move very much but takes advantage of their superior long-range fire power to try and slow the ork advance. Unfortunately, the AV-14 of the ork battlewagons and obscuring protection of Irongob's KFF keep the orks from harm. Eldar psychers reach into the ether and unopposed, augment key elements of the Eldar army.

(no pic, sorry... the WW on the left moves into the ruins & the guardians & harlies move up a bit)

While Irongob is an accomplished ork Mek and leader... no one would ever call him a tactical genious. However... he knows the basics. Engines revving... eldar fire bouncing harmlessly off the mighty ork constructs... he cries "waaaaagh!" (little "w"... not the big "W") and the battlewagons roll, plowing through the pile of debris as if it wasn't there. Zoggy directs his grotwagon off to the left, still within the protection of Ironmaw's KFF, but with luck... completely out of sight of the Eldar long range weaponry.




Turn 2

Farseer Bartooki watched the massive ork machines advance on his light recon force. The reading of his cast stones was muddled... uncertain. He'd have to rely on his own wits and experience and trust in the expertise of his warriors. They would have one chance to stop the green-skins before they were overwhelmed but it was risky, and even if his gambit succeeded he'd likely be condemning the Fire Dragons to their doom. The sudden appearance of the Harlequin Troupe foreshadowed this battle, "The Dance" as they called it was about to commence.

The Eldar Warp Spiders do not arrive yet. In spite of this, elements of the Eldar army move boldly forward. With a whine of anti-grav the Wave Serpent shoots across the ork battle line and deposits it's payload in perfect position to unload fusion beams into an ork battlewagon, while the mystic Harlequins charge right into the teeth of 3 oncoming deathrollas! Nimbly dancing about, looking for a weak spot in the piece-meal constructions with which to land a telling blow. The concentrations of fire on the left vehicle shakes it to the point where the gunners are tossed about like flotsam on the water... yet the vehicle itself is completely unharmed. None of the other ork vehicles get so much as a scratch.

The Eldar Move up:


Shooting and Assaults:


Cheeky Harlequins!


Ironmaw sees his chance and screams "Waaaaagh!!". The battle cry, amplified by the battlewagons loudspeakers echos across the battlefield and a chorus us Waaaaaghs is returned by the ork horde.

The battlewagons pile forward, deffrollaing the Harlequins, killing 3 and putting them to flight. Orks pile out of the left-most wagon and multi-charge the guardians in front of them and the War Walker on the left. Ironmaw's wagon also blasts forward and unloads it's mega-nobs who charge through a ruin into the other War Walker. The last wagon (on the right) unloads it's boyz who multi-charge the Fire Dragons and the Wave Serpent... then spins and deffrolla's the Harlequins again, killing 1 more!







The results, as you may imagine... are devastating to the Eldar war effort.



What Farseer Bartooki has feared the most has come to pass. The orks en'masse have engaged his troops in assault and a whole-sale reaping of Eldar souls has begun. Even the mighty Fire Dragons and elusive Harlequins fall before the ravenous beasts as wheat before the scythe!


Turn 3

"By Khaines' firey balls..." muttered Bartooki. Perhaps there was still a chance. Should the Warp Spiders arrive they might be able to eliminate one of the ork mobs and threaten the ork rear, forcing the orks to reallocate their forward assets to the rear, and buying Bartooki's surviving forces valuable time to regroup.

Alas it was not to be. The eldar forces in the rear focus their fire on the ork mega nobs, wounding 2 but killing none. The Wave Serpent's EML kills an ork in the mob surrounding it, while in assult the surviving War Walker trades a shaken result for a dead ork, yielding a push.

(sorry, no pic)

The orks continue to press their advantage. In the center the meganobs crunch through the ruins, flame the Rangers and then multicharge the Rangers and Guardians who were just deffrolla'd by the two battlewagons... with predictable results. Ironmaw gets a front-row seat to the proceedings from the comfort and safety of his Battlewagon.



On the left flank, the ork Nob finishes off the War Walker with his PK, and the boys meander over to claim the Eldar objective.



On the right, seeing that the Wave Serpent is little threat and fearing that a PK kill could result in an explosion that wipes out the mob, the orks on the right flank fall back to secure their own objective (never know when those pesky Warp Spiders will actually show up). The battlewagon in the ruins executes a masterful 3-point turn to line up on the rear armor of the Wave Serpent *beeep* *beeep* *beeep* while Zoggy and the grot-kin back up to lay claim to the ork objective.




Turn 4

The Eldar Warp Spiders arrive. One turn too late... but the "spunky Spiders" are determined to make whatever dent they can in the ork forces. They are hoping for shots into the rear of the battlewagon but fate does not smile on the Eldar today and they deviate forward so that the only shots they have are into the side armor. What would have been penetrating hits become glances, leaving Zoggy's ride shaken & stunned, but otherwise unharmed. The Spiders jump forward after shooting in the hopes of avoiding the oncoming boys.



In the Eldar rear, the meganobs eliminate the last of the guardians the Farseer Bartooki's spirit slips into the emerald stone on his corpses chest. Safe from the grasp of Slanesh, at least for the time being.



Mission complete... the meganobs ramble back into their wagon and the two vehicles move to allow the ork mob to move in & claim the Eldar objective. In the ork rear, the boys swarm toward the Warp Spiders while Zoggy, in a moment of irrational exuberance... piles out of the wagon to "git sum guud zappin' in!". Unfortunately, Zoggy only succeeded in zapping himself and then lost yet another wound in the ensuing hand-to-hand combat. The orks did manage to kill 3 of the eldar, and win the combat, though the Eldar do not break.




Turn 5

Undaunted, the last two remaining Eldar Warp Spiders concentrate their attacks on Zogwart... and wound him. Does fate have anything for the valiant Eldar this day??



Yes, yes it does.


The ork mob goes on to kill the last two Eldar warriors and Zoggy's memory (squishy and insane as it is) is avenged.


Results

Eldar: 0 objectives
Orks: 2 objectives

Ork victory!


I hope you enjoyed the report. I look forward to playing Seer Bartooki again, hopefully with armies that are a little better matched. He was a great opponent. I don't think I made too many mistakes this game, which is a rarity. I did roll completely out of my mid for most of the game however... which helped speed the Eldar downfall considerably.

This message was edited 7 times. Last update was at 2012/06/15 00:44:14


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in ca
Roarin' Runtherd





Canada

Nice report Gits. It's great to hear you had such a good opponent to play against. Congrats on the outcome! Hopefully my new list will do as well.

   
Made in us
Hoary Long Fang with Lascannon





Green Bay, WI

Nice batrep, Gits. I really like the narrative elements; they really add character to the game. "By Khaine's fiery balls!" Too funny.

Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!

Yellowbeard's Project Log 
   
Made in us
Liche Priest Hierophant






So, did the Zzap gun or Rokkits make any difference?

And what about Zogwart? What'd he do all game- didn't see anything about the psychic powers' effects- were you just failing all your Ld rolls? Ld 7 or8 would make it harder for them to be certain, I guess.


GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Swamp Troll






Zzap gun is always fail for me on Battle Wagons

Successful Trades 84 (Dakka Swap Shop)


 
   
Made in us
Flower Picking Eldar Youth




Wisconsin, USA

Lurker here.

Trying times and funny situations are what makes this game for me. When I scaled my typical 1850 List down to 1250 I had to either cut my anti-tank or cut my strength 6. Unfortunately, I was up against a whole lot of AV 14 and the Anti-tank I did have felt like slacking off. Only killing 7 Orks was very humbling when getting tabled.

I had the privilege of playing against a great opponent and would do it any time. Maybe next match I will even stay on the board til the end of the game.

On a side note, the tank shocked Harlequins took 5 turns to flee 20" off the board edge, killing two boys in the process.

Slowest. Harlequins. Ever.

This message was edited 1 time. Last update was at 2012/06/13 05:43:34


 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Anvildude wrote:So, did the Zzap gun or Rokkits make any difference?

And what about Zogwart? What'd he do all game- didn't see anything about the psychic powers' effects- were you just failing all your Ld rolls? Ld 7 or8 would make it harder for them to be certain, I guess.

I think the Zap Gun got a result on the Wave Serpent... it and the rokkits fired at it a couple of times, but given that we were fully engaged in assault by turn two... there wasn't a lot of shooting to be had. Zoggy also took a pot-shot at the tank once. I did roll his psychic's a few times and made most of them, but half the time the result was a shooting attack with no target so I just shot it off into space.

Seer Bartooki wrote:Lurker here.

Trying times and funny situations are what makes this game for me. When I scaled my typical 1850 List down to 1250 I had to either cut my anti-tank or cut my strength 6. Unfortunately, I was up against a whole lot of AV 14 and the Anti-tank I did have felt like slacking off. Only killing 7 Orks was very humbling when getting tabled.

I had the privilege of playing against a great opponent and would do it any time. Maybe next match I will even stay on the board til the end of the game.

On a side note, the tank shocked Harlequins took 5 turns to flee 20" off the board edge, killing two boys in the process.

Slowest. Harlequins. Ever.

Aaargh! I forgot to put the "failequins" into the battle report when I intended to!! Rats... I was even going to write them into the story. They were indeed, the slowest Harlequins ever... averaging a 4 on 2d6 for five, yes FIVE rolls! That did allow them to pop a cap on a couple of boys though...

We'll have a re-match and you'll get another crack at me, no worries mate. OH, and congratulations on your first Dakka post!

This message was edited 2 times. Last update was at 2012/06/13 11:53:18


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in ca
Roarin' Runtherd





Canada

@Seer - Definitely welcome to the board! I'm fairly new here as well, but find the community very encouraging. I'm sure you will as well. Congrats on your first post.

   
Made in us
Fireknife Shas'el





Reedsburg, WI

Bah! Gits going mech makes me so sick, I want to travel to Korea.

In fact, given that I already purchased the tickets, I think I will do just that!

By the way, have you checked out the new "User Statistics" on your profile page?

This message was edited 1 time. Last update was at 2012/06/13 19:28:18


Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in us
Decrepit Dakkanaut






Madison, WI

What possible issue could you have with my fielding a mech ork army? Your nids faced my battlewagon force before and you didn't have any problems dealing with it.



Automatically Appended Next Post:

OK, I looked at my profile. Your point is?

This message was edited 1 time. Last update was at 2012/06/13 19:58:11


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

I think you are confusing me with your son. My Space Wolves faced your 1250 point Battle Wagon list...you know...the one with only ONE battle wagon in it "

My point is...I going to South Korea "

And they added a whole bunch of statsitics for posting areas and topic posting areas. Kinda neat.

This message was edited 1 time. Last update was at 2012/06/13 20:42:49


Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in us
Decrepit Dakkanaut






Madison, WI

No.. remember that game the boys and I played at your place? (that we didn't get to finish) You had a stealer mob that just ate one of my wagons and killed everything inside (by default). You were so fast I either couldn't' time my run-down move correctly, or the paltry d6 S10 hits didn't do enough to you to matter.

I've promised Bart a re-match against my mighty gretchin! Have a few things to paint up first... but it should give him a chance to get some sweet revenge.

I'm actually looking forward to re-building and painting those two battle wagons. I actually am half-decent at running the BW list (not too many things to keep track of at any one time so I make fewer mistakes) but they look SO bad right now after the "invasive" surgery to remove the turrets.




So... if anyone's still reading this...

How do you like the little damage result numbers on the vehicle blasts? I've never tried that before but it seemed to make things clearer... especially for me since I make the pictures first, then use them to remind me what went on when I'm writing the narrative.

This message was edited 2 times. Last update was at 2012/06/13 21:03:34


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Gitsplitta wrote:No.. remember that game the boys and I played at your place? (that we didn't get to finish) You had a stealer mob that just ate one of my wagons and killed everything inside (by default). You were so fast I either couldn't' time my run-down move correctly, or the paltry d6 S10 hits didn't do enough to you to matter.


Oh, the 2 Battle Wagon list . If I remember correctly, those battle wagons waved off several turns of Hive Guard shooting. It took two squads of stealers to blow up just one of those tanks. You ended up deploying the disembarked squad on the bridge who were about to assault 5 or so remaining stealers. The other genestealer squad was tank shocked by your remaining battle wagon and they were about to get assaulted by the previously disembarked occupants. Thankfully we ran out of time as it was not looking very good for the nids.

Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Yes well... I've learned my lesson. Never less than 4 Battlewagons from now on... at least until they get nerfed by 6th!

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Flower Picking Eldar Youth




Wisconsin, USA

I just need to field some more fire dragons and I will be fine. Otherwise, infiltrating pathfinders will put your BW's on blocks before your Initiative 3 self even knows.
   
Made in us
Decrepit Dakkanaut






Madison, WI

I wasn't aware that pathfinders had anti-armor capability.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Hoary Long Fang with Lascannon





Green Bay, WI

Sniper rifles have rending, I think....

This message was edited 1 time. Last update was at 2012/06/14 12:23:50


Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!

Yellowbeard's Project Log 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Yes, but no strength stat... Which defaults to a 3 I think when it comes to armor penetration.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Hoary Long Fang with Lascannon





Green Bay, WI

Right, but when it rends (which admittedly is only 1 in 6), it ignores armor, right?

This message was edited 1 time. Last update was at 2012/06/14 14:13:54


Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!

Yellowbeard's Project Log 
   
Made in us
Decrepit Dakkanaut






Madison, WI

No, rending gives you and extra d3 armor penetration (so a d6 / 2). So max AP value would be 12 (3 + 6 +3). So assuming you're getting side armor shots at best... it's a glance. Now glances can certainly mess up a Battlewagon... but you'd need to max out three consecutive rolls to do it. (3 to hit, 6 to rend, then a 5 or 6 to glance, then another 5 or 6 on the damage chart to get an immobilized or wrecked result).

I think that's right... been a while since I ran my eldar rangers.

This message was edited 3 times. Last update was at 2012/06/14 14:32:34


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Gitsplitta wrote:Yes, but no strength stat... Which defaults to a 3 I think when it comes to armor penetration.


Well, if that is the case, rending adds an additional d3 if a 6 is rolled. So you have Str 3 + 1d6 + potenial 1d3 for a max possible strength of 12. I assume by infitrating he would be lining up glancing shots on your side armour of AV12. Also pathfinders have a special rule that grants them AP1 on a "to hit" roll of a 5+. Nevertheless, orc's get auto 4+ cover saves from the Big Mech and thus a pathfinder has to roll 5 dice (hit, rend, pen, cover, damage) in sequence to get a favorable result...uggh, I hate 5th!

End result, is that a pathfinder's longrifle has only a 0.62% chance per shot to immobolize a BW and a 0.31% chance per shot to wreck one. So not likely going to be putting anything on blocks .

This message was edited 2 times. Last update was at 2012/06/14 14:52:43


Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in us
Hoary Long Fang with Lascannon





Green Bay, WI

Ok, I misunderstood the rule. Thanks for the clarification, Gits & wyomingfox.

Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!

Yellowbeard's Project Log 
   
Made in gb
Decrepit Dakkanaut






Mostly, on my phone.

Great batrep mucker: you always set the standard on such things. I learn more about how other armies work from these than any rulesy type chats.

Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."

Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven.  
   
Made in us
Decrepit Dakkanaut






Madison, WI

So many typos... I just can't seem to find them all in one edit. *sigh* Glad you like it though! It was a fun game.

A well-wisher just pointed out that I just passed 10k posts. Yay for me...

I need a life....

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
 
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