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![[Post New]](/s/i/i.gif) 2012/04/15 03:12:31
Subject: Gutsplitta's Ork WIP Blog - Big Mek KFF (6/10 Burnas on deck)
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Roarin' Runtherd
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I've been lurking around for a while now. I've been really impressed by what I see. I thought it was time to contribute my first post. I started playing 40K in the late 1990's, but took a bit of time off from the game mid-2005 or so. I recently started back into it and feel my Orks need a bit of an upgrade. So, I'm working on a new Big Mek with Kustom Force Field ( KFF).
Here's a picture of my current one:
Now the photos of his replacement at completion of the build but not painted. A few of the parts are re-used, so have some colour on them, but this will all get a new base coat. For the cybork body I'm using a meganob with some added mechanicals, wires and exhaust. As you can see, his Mek's Tools are custom, as is the fuel can for his burna.
His neck is entirely Green Stuff. I wanted to get the effect of him straining forward, on the look out for new scrap to loot. I was also hoping to get a bit more size out of the basic mega-nob model, while trying not to make his neck look too long.
Enjoy!
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This message was edited 7 times. Last update was at 2012/06/10 20:14:24
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![[Post New]](/s/i/i.gif) 2012/04/15 03:18:35
Subject: Ork Big Mek KFF - WIP
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Hellacious Havoc
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Awesome! Nice use of cables and what I assume is guitar string.
All in all suitably Orky.
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DC:80S+G+MB+IPw40k99#+D+A++/cWDR++T(M)DM+ |
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![[Post New]](/s/i/i.gif) 2012/04/17 12:17:13
Subject: Re:Ork Big Mek KFF - WIP
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Roarin' Runtherd
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Thanks Sydewynder. Yes, it's guitar string. It's my first use of it. It gives the right look, but I found it more tricky to work with than I thought it would be. It likes to straighten out so getting the bend to look like it is, hanging the way I wanted, was more challenging than I expected.
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![[Post New]](/s/i/i.gif) 2012/04/18 00:02:09
Subject: Ork Big Mek KFF - WIP
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Growlin' Guntrukk Driver with Killacannon
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I like It man, all the stuff You put to create the Mekky part makes It awesome.
Looking forward for more conversions.
Subbed.
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![[Post New]](/s/i/i.gif) 2012/04/18 00:16:05
Subject: Ork Big Mek KFF - WIP
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Roarin' Runtherd
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Thanks SlevaggioSaky! Took a look at your Krazy Pak thread too. Very nice stuff. Subbed as well.
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![[Post New]](/s/i/i.gif) 2012/04/18 07:47:31
Subject: Ork Big Mek KFF - WIP
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Ragin' Ork Dreadnought
Ingelheim am Rhein, Germany
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That's a really cool scratchbuilt model, mate! Subd!
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![[Post New]](/s/i/i.gif) 2012/04/18 18:28:08
Subject: Re:Ork Big Mek KFF - WIP
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Roarin' Runtherd
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So, I haven't had as much time to work on this as I'd like (Do we ever?  ) and now I will be traveling for about 10 days, so no progress to come for a while. I thought I'd post what I have anyway.
I haven't decided if I want to keep the darker green look for his hide or lighten it up a bit. Suggestions?
Guts.
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![[Post New]](/s/i/i.gif) 2012/04/18 19:51:32
Subject: Ork Big Mek KFF - WIP
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Ragin' Ork Dreadnought
Ingelheim am Rhein, Germany
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Try to highlight the skin with thin, bright-grey-green stripes. Looks very nice that way!
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![[Post New]](/s/i/i.gif) 2012/04/19 03:34:09
Subject: Re:Ork Big Mek KFF - WIP
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Yellin' Yoof
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He does look good with the dark coat but I think he may need another layer to add more depth. I do love the KFF and Choppa though great job!
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![[Post New]](/s/i/i.gif) 2012/04/21 00:39:02
Subject: Ork Big Mek KFF - WIP
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Roarin' Runtherd
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Thanks for the tips and compliments. When I get back from travel, I'll add another shade for depth.
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![[Post New]](/s/i/i.gif) 2012/05/05 16:46:21
Subject: Re:Ork Big Mek KFF - WIP
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Roarin' Runtherd
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Finally back from travel and able to spend some time on this fig. Spent more time on his hide and basic blocking.
Also my first experimentation with a gem technique on his cybork eye.
His hide turned out lighter than I was originally planning. Generally, I like the way the thin line style (vs. trying more blending) turned out, but it didn't seem to work as well on his hands. I may go back to them later.
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![[Post New]](/s/i/i.gif) 2012/05/05 20:49:36
Subject: Ork Big Mek KFF - WIP
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Ragin' Ork Dreadnought
Ingelheim am Rhein, Germany
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Looking good, the skin turned out very nicely!
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![[Post New]](/s/i/i.gif) 2012/05/05 21:29:37
Subject: Re:Ork Big Mek KFF - WIP
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Flashy Flashgitz
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That is an excellent model.Great work, great idea. Love the mekboy.
What's the top looking like?
I took a quick gander at your other work - very impressive! I hate to say this since I am a Badmoonz player and have been forever, but it is really refreshing to see an Ork army that is NOT yellow. Nicely done. I especially like that warboss.
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This message was edited 1 time. Last update was at 2012/05/05 21:32:07
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![[Post New]](/s/i/i.gif) 2012/05/06 11:51:48
Subject: Re:Ork Big Mek KFF - WIP
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Roarin' Runtherd
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@MrMerlin - Thanks! Your comments are encouraging.
@Gorgrimm - Thanks as well! The top hasn't progressed much, but I should be able to post a pic soon. I'm trying to get a lava like effect between the plates on the ball, but using Greens instead of Red/Orange. Kind of like a green ball of energy being contained by metalic plates. Unfortunately, I may not have enough space between the plates for the effect I want. That's OK. If it doesn't turn out, I can simply pull the ball off the top and make another one.
Thanks for the comments on my other work. Funny you mention not being yellow... I've got some ideas brewing in my head to do an Ork army with a construction worker kind of theme. Although they would obviously be the wrecking crew  They would all be in yellow and orange warning jackets with yellow vehicles made to look like an Orks take on bull dozers, dump trucks, etc. Yest another yellow Ork army. Still, I've got a bunch of stuff to finish on this army first so I won't be starting that for a while.
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![[Post New]](/s/i/i.gif) 2012/05/06 16:52:52
Subject: Re:Ork Big Mek KFF - WIP
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Flashy Flashgitz
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Lol, wreckin' crew. Yeha I can't complain, I have a huge Bad moons army I'm re-doing, so yellow. Back in the day everything was Goffs, now it seems like we do a large number of bad moons. refreshing and well striking to see the blue. Keep it up.
That ball sounds like it'll come out pretty sweet. Can't wait to see it.
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![[Post New]](/s/i/i.gif) 2012/05/06 17:01:47
Subject: Ork Big Mek KFF - WIP
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Nasty Nob
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Really liking the combonation of parts your using on this build, really nice, also really really impressive skin.
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![[Post New]](/s/i/i.gif) 2012/05/07 02:07:41
Subject: Re:Ork Big Mek KFF - WIP
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Roarin' Runtherd
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Thanks for all the comments. Much appreciated. Hope to post some pics of the Energy ball soon.
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![[Post New]](/s/i/i.gif) 2012/05/10 05:30:58
Subject: Re:Ork Big Mek KFF - WIP
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Roarin' Runtherd
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Small update. Mostly worked on the KFF Energy Ball.
Enjoy!
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![[Post New]](/s/i/i.gif) 2012/05/10 21:50:35
Subject: Ork Big Mek KFF - WIP
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Growlin' Guntrukk Driver with Killacannon
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This mek is coming out great, well done man!
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![[Post New]](/s/i/i.gif) 2012/05/10 22:14:29
Subject: Re:Ork Big Mek KFF - WIP
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Roarin' Runtherd
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Thanks Selvaggio! I appreciate the comments. Just wish I had more time available to make progress. Oh well, one piece at a time I guess.
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![[Post New]](/s/i/i.gif) 2012/05/11 05:31:08
Subject: Ork Big Mek KFF - WIP
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Warning From Magnus? Not Listening!
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Really like the skin tone.
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Notice: If you notice this notice you will notice that this notice is not worth noticing
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![[Post New]](/s/i/i.gif) 2012/05/12 01:04:48
Subject: Ork Big Mek KFF - WIP
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Roarin' Runtherd
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Thanks Norn King. I've been experimenting a bit so the comments are certainly welcome.
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![[Post New]](/s/i/i.gif) 2012/05/18 03:55:34
Subject: Re:Ork Big Mek KFF - WIP - Detailing Progress
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Roarin' Runtherd
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![[Post New]](/s/i/i.gif) 2012/05/18 13:11:32
Subject: Ork Big Mek KFF - WIP
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Growlin' Guntrukk Driver with Killacannon
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Me Like! Bright Mek at the moment, are You planning for some battle and weather damage?
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![[Post New]](/s/i/i.gif) 2012/05/18 13:17:34
Subject: Ork Big Mek KFF - WIP
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Longtime Dakkanaut
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He looks very nice! Are you gona do any glow effect on da power ball?
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All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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![[Post New]](/s/i/i.gif) 2012/05/19 01:59:46
Subject: Ork Big Mek KFF - WIP
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Roarin' Runtherd
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@Selvaggio - Thanks! Yeah, he is a bit too clean right now. There is a weathering wash on him already, but the lighting in the photo is too bright to notice. I will be adding some scrapes and chips to add more weathering and then another wash. A bit more detailing before that stage though.
@tipios - Thanks! Not sure about a glowing ball yet, I've never done any glow work or OSL. I'm also not sure if it will work too well on the ball itself. My preference is if it could be a reflection off something. Maybe I could do some off the support and the bosspole.
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This message was edited 1 time. Last update was at 2012/05/19 02:01:04
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![[Post New]](/s/i/i.gif) 2012/05/19 09:14:41
Subject: Ork Big Mek KFF - WIP
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Longtime Dakkanaut
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Off the support pole sounds good, but if you are unsure leave it as it is. He looks great anyway.
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All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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![[Post New]](/s/i/i.gif) 2012/05/22 02:38:27
Subject: Re:Ork Big Mek KFF - WIP
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Roarin' Runtherd
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Spent some time detailing, including battle damage and weathering. Here's the latest pic:
There are some more pictures in my gallery if you care to have a look at the full rotation views. Here's the link:
http://www.dakkadakka.com/gallery/images-57228-25339_Ork%20Big%20Mek%20Wip.html
Also, I'm at the stage where I need to settle on some Deathskulz blue tattoo work. Here are a couple of ideas as photo mock ups. Let me know which one you prefer, face or neck ... or if you think I should maybe do both. If you have other ideas, let me know that too.
It should be pretty obvious, I'm also playing around with lighting in the photos. It is challenging to ge the balance between enough light, but not having glaring bright spots. I tried diffusing the light more in these shots and that seems to have helped.
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![[Post New]](/s/i/i.gif) 2012/05/22 13:09:31
Subject: Gutsplitta's Ork WIP Blog - Big Mek KFF (detailing, weathering and damage)
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Growlin' Guntrukk Driver with Killacannon
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I'm loving It!
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![[Post New]](/s/i/i.gif) 2012/05/22 13:34:21
Subject: Gutsplitta's Ork WIP Blog - Big Mek KFF (detailing, weathering and damage)
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Roarin' Runtherd
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Thanks Selvaggio. Any thoughts on the tattoo placement? Face, neck or both?
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