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Made in us
Mindless Spore Mine



North America

So, as stated elsewhere, I have managed to receive my Militarum Tempestus Codex, before its supposed to release. As such, I have decided, with some friendly encouragement from the forums, to put forth my humble opinion on the new codex. Along with details enough to help others get a feel of what is inside.

Firstly an outline and disclaimer. I shall break down the book based on its sections as outlined by the Table of Contents, along with details about just how much of the book each section comprises. Those who want to know the rules, skip to Section 5. I also am stating here and now, that as an artist by trade, I respect my colleagues work, and therefore will provide only vague info on the actual fluff, as well as not provide any pictures. (If this leads to some claiming that I am lying, then that is your opinion, no skin off my back.) If you want further info on such, get the book and support their work. Also, I've left most tactica type opinions to myself, as I’m a casual player, not a competitive one.

Section One: The introduction: The same as every other Codex out there, complete with the “How A Codex Works” section, etc. no surprises here. Just one page, as always. (officially page 3)

Section Two: An introductory fluff about how the Tempestus are chosen and trained, the tests they go through, and what happens if they fail. With information on both Scions and Commissars. A total of 9 pages, full of new fluffy goodness. Only portions of this have been seen elsewhere, and mostly just in the first page. Most excellent.

Section 3: A section dedicated to individual specific Regiments, complete with what I shall call a pin-up page. (A single page dedicated to a short description of the regiment, and an 8 inch tall picture representing their specific color scheme.) As well as individual fluff stories for each of the more famous Regiments. 32 pages of fluff, all new, although as some of the later pages in the pin-ups sections demonstrate, they could have fit 4 regiments to a page for their image section. Several of the ones that are awarded a single page I must feel are doing so simply to take up valuable pages and make the book look bigger, as they don't all get an in depth fluff story.

Section 4: Pages 48-57 are split between the standard Time-line of This Codex pages, as well as the showcase of painted models. A final bit of fluff, and some nice shiny new models to look at, what's not to like?

Section 5: here we get to the meat and potatoes of the book.
A Codex Specific Special Rule “Voice of Command” which makes those with it a 'Junior Officer' who can issue a single order at the start of your Shooting Phase. (Note: cannot be used in close combat, while in a vehicle or building even dedicated transport, falling back, or gone to ground. As before cans till run or shoot after issuing an order.) Also, one can only select other units from the Militarum tempestus codex. (Doesn't even allow orders to Astra militarum without a FAQ) They are still a Leadership test, however double 1's no longer confer an extra Order... instead they cause all further orders in that turn to automatically succeed. (Would be better if there were more officers running around this Codex) Whereas double 6's still prevent any further Orders this turn.

The Orders are as Follows :(Note the lack of First Line Fire! Second Line Fire!)
Directed Firestorm Sanctioned: the unit must shoot, but all fired weapons (no restrictions) are twinlinked for this shooting attack.
Autonomous Fire Sanctioned: The unit must make a shooting attack, all models in the unit gain Preferred Enemy for this attack.
Close Assault Doctrine Sanctioned: The Unit has the Crusader Special Rule for the rest of the turn.
Advance On Target: The unit gains Fleet for the rest of the turn
Suppression Doctrine Sanctioned: the unit must make a shooting attack, all hotshot lasguns and hot shot laspistols can only fire a single shot, but gain the Sniper and Pinning special rules. Also the unit cannot charge in the following Assault Phase.
Elimination Protocol Sanctioned: The unit must fire at a vehicle or Monstrous Creature. All shots fired at said target gain Rending.

The Warlord Traits:
1: Dauntless Commander: The Warlord gains Fearless
2: Grenadier: When throwing frag or Krak grenades, the Warlord has the twinlinked special rule, and when using krak grenades or melta bombs in combat, the warlord gains the Tank Hunter special rule.
3: Intrepid Leader: The Warlord and all units from the Codex: Militarum Tempestus within 12” of the Warlord gain the Stubborn Special Rule.
4: Grav-chute Commandos: All friendly units chosen from Codex:Militarum Tempestus re-roll failed Reserve Rolls if arriving from deep-strike. Also, all units in the same platoon as the Warlord only scatter D6” instead of 2D6
5: Drill Chief: When firing hot-shot lasguns or hot-shot laspistols, units within 12” of the Warlord can fire an additional 6”, provided they did not move in the preceding movement phase.
6: inspired Commander: The Warlord had +1 Leadership to his Profile (up to a max of 10... which means hopefully you aren't using a Lord Commissar as your Warlord)

Section 6: A short two page bit on how to read the following unit lists, as well as how Formations work. Included is a description of what the Icons in the top left corner of each unit page means, as there is no longer the friendly text of “HQ” or “Troops” listed as separate sections.
The icons are as follows: A skull for HQ. A Triangle for Troops. A Lightning Bolt for Fast Attack. Three skulls with connecting lines for Formations. (Note: an observant onlooker will note the lack of a symbol for Elites or Heavy Support. I have not failed to mention them, the Tempestus don't receive any of either.)

Section 7: in depth information for the units. As there is a lot here, I will summarize and pull out a couple notable points.
HQ Commissars are HQs now, as well as independent characters. They can still be upgraded to Lord Commissars, for the only LD 10 unit in the army. A notable change is how Summary Execution works now. When the unit the Commissar is part of fails a Fear, Morale or Pinning Test, you roll a D6. On a 3+ the owning player chooses which model gets executed. On a 1-2 the opponent player chooses which (excluding the Commissar.) After which the chosen model is removed as a casualty and the unit is treated as having successfully passed the test.

Tempestus Command Squad are the second HQ option. Essentially a Platoon Command Squad with access to the Hot-Shot stuff isntead. Also, the Tempestor Prime is the ONLY MODEL IN THE BOOK with access to the “Voice of Command” special rule... So without him, no Orders. Talk about a big target. On top of that, any friendly unit within 18” of the Tempestor Prime may use his LD 9 for any Fear, morale or Pinning tests. (this is mentioned as the special rule Clarion-Vox net. But does require a vox caster in the squad, although having one provides a re-roll on Order LD tests.) In short, he becomes a lynch-pin, and I'll probably be running two of these guys when I am running this army.

Troops: Scions are the only troops choice, and info on them can be found just about anywhere nowadays.

Fast Attack: Both the Taurox Prime and Valkyrie Assault Carrier.
The Valk has not changed much, 25 points more expensive base, but lascannon upgrade is only 10 points, as is the multiple rocket pods upgrade. The heavy bolters are the same. Can also still be taken in squadrons of 3.
The Prime is as noted elsewhere on the internet. It has two fire points on each of its sides. And the upgrades are as follows. Battle cannon can be replaced with a Twinlinked Gatling cannon or 10 points, or a missile launcher for 20. The twinlinked hotshot volley gun can be replaced by a twinlinked autocannon for free.

Formations: There's a ground attack and an Air-attack. Each require a Commissar, Tempestus Command Squad, 3 Scion squads, and four of their specific transport. (Valks for Air, Taurox for land). They both require the Commissar to be joined to one of the units at game start, and for the respective units to embarked on the transports at game start. (So for the air attack the entire formations tarts off the table. And for the ground they must either all start on the table or off the table. No splitting.) If rolling for reserves for the formation, one roll is made for the entire formation, and can be re-rolled. (Whether successful or failed.. Allowing one to have more choice when they arrive.) Bringing the entire formation onto the table at once. Now for the distinctions.
Air Attack: Air Cav special rule makes any units disembarking by grav chute able to re-roll scatter dice. Secure the Area special rule, when a unit disembarks, whether normally or by grav chute, the Valkyrie that was disembarked from gains the Split Fire and Twinlinked special rules for that turn on all its weapons.
Ground Attack: Surgical Deployment. When a unit disembarks from a Taurox, all its weapons gain Pinning and twinlinked until end of turn.

Section 8: the Wargear
All of this can be found elsewhere, as most of it is standard, except for some of the vehicle upgrades, which I shall list here.

Augur Array: When attempting to Deepstrike a unit within 6” of this vehicle, it does not scatter.
Fire Barrels: The first time an enemy attempts to charge this vehicle, that unit suffers D6 S4 AP5 Hits, allocated randomly.
Recovery Gear: If the vehicle is Immobilized, then every subsequent turn it rolls a D6 at the end of the movement phase. On a 6 is it no longer Immobilized, however it does no regain a Hull Point.
Relic Plating: a vehicle with this upgrade has the Adamantium Will Special Rule.

In closing, one will note the lack of any Special Characters, or actual Relics. This is not an oversight on my part, they are also not to be found in the Codex: Militarum Tempestus.

Ultimately, some things I'd have liked to see more of, (like more officers) however, over-all, I'm looking forward to playing this army as-is and see how it goes.

This message was edited 1 time. Last update was at 2014/04/04 02:42:42


 
   
Made in us
Bounding Assault Marine






so, in otherwords, it's a 1/3 of a proper Imperial Guard update?

you automatically lose points for using the trite gamer-isms: balanced, meta, Mat Ward, etc. 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Was there any update to the hotshot lasgun or is it still S3 18" RF?

Also, no Vendetta?

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Thanks for sharing! What does the ally chart look like?

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Vaktathi wrote:
Was there any update to the hotshot lasgun or is it still S3 18" RF?

Also, no Vendetta?

Vendetta options are part of the Valkyrie profile.
   
Made in us
Executing Exarch





McKenzie, TN

Can the Augur Array be taken on a valk?

Is the profile for the rocket pods the same?

There are actually some really powerful options in this. The ability to make your hot shot lasguns sniper weapons and putting rending on plasma against vehicles or the volley gun against MC. There are some pretty cool stuff.
   
Made in us
Mindless Spore Mine



North America

The hot-shot lasgun is still the same it was before, 18" S3 RF. Although with luck, the warlord trait can extend the reach some.

The vendetta is a no-show in this book. (Not even as upgrade options. Only get to swap the multi-laser out for a single lascannon)

Now that i double checked, the valk has no access to the "tempestus vehicle equipment" table. So all the new vehicle equipment I mentioned is taurox only. Speaking of which, forgot to mention Tempestus gets no access to standard taurox, only the prime.

And both the hellstrike missiles, and multi-rocket pods are the same profile as before.


And EDIT for the ally chart as follows:

Come The Apocalypse: chaos daemons, csm, necrons, orks, and nids
desperate allies: dark eldar, tau
allies of convenience: eldar
Battle Brothers "all armies of the imperium"

This message was edited 2 times. Last update was at 2014/04/04 03:49:02


 
   
Made in nz
Heroic Senior Officer




New Zealand

Well this answers all me questions. Thanks for the effort man.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

shenshinoman wrote:
The hot-shot lasgun is still the same it was before, 18" S3 RF. Although with luck, the warlord trait can extend the reach some.
I can't " " this hard enough


The vendetta is a no-show in this book. (Not even as upgrade options. Only get to swap the multi-laser out for a single lascannon)
Not unexpected I guess, but unfortunate.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Wraith






No Vendetta for Stormtroopers? Shame.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






Eh, until we get another person or two to confirm this is all rumor. Especially with a user who literally signed up today.

4500
 
   
Made in nz
Heroic Senior Officer




New Zealand

 troa wrote:
Eh, until we get another person or two to confirm this is all rumor. Especially with a user who literally signed up today.


The orders to me are believable enough for me to believe this guy.
   
Made in us
Pyromaniac Hellhound Pilot





That looks pretty in depth for someone to pull out of nowhere, dontcha think? I don't see any reason to grab the torches and pitchforks.

Hmmm...assuming the costs carry over, the points drop in Commissars makes up for the points hike in Valkyries for my list. No changes so far!


there's going to be changes
   
Made in ca
Gargantuan Gargant






Like the Warlord traits and the orders, surprised on the lack of "relics", though I guess it's because they haven't released the Astra Militarum codex first.

In particular the summary execution change sounds great for the future concerning command squads now that you have a pretty good chance of not offing your company commander or someone like Creed the one time you fail your morale test.
   
Made in us
Pyromaniac Hellhound Pilot





Ooh, yeah, I forgot about that! That does look nice, and it never made sense to me that the Sarge was always the one executed (and thus, presumably, the one who panicked). I guess the idea is "he's not leading the squad right, move over, I wanna drive", but it seems like a better idea to have the Commissar shoot the guy who was presumably freaking out, dropping his gun, and turning tail. Then again...he's already giving the squad a better leadership, might be advantageous to shoot the sergeant so you don't lose a lasgun...something to think on!

Still wouldn't want to keep him with an officer squad, since there's a 1/3 chance of your opponent getting to choose, but he did just get better at leading regular infantry.
   
Made in au
Flashy Flashgitz




Canberra, Down Under

shenshinoman wrote:


- Directed Firestorm Sanctioned: the unit must shoot, but all fired weapons (no restrictions) are twinlinked for this shooting attack.



Thanks for all the info! that's a ripper of a job mate. I'm sure everyone here is very thankful.

This order in particular is interesting... something I wish that was in the standard Guard orders!

Is it possible to take the Commander and 4 Special Weapons in the HQ squad? I'm wondering because that might be a fun little thing to have allies to an IG army. They could really bring the (very specific) hurt where it's needed.




Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!

WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner

- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all.  
   
Made in fr
Storm Trooper with Maglight





France, region of Paris

I found these reference sheets from Militarum Tempestus codex on 4chan/tg :
(de-yellowed a bit / resize / rehost)







So : Vendetta is out (see IG rumors for it)
Hellguns confirmed to retain their current profile.
Commissars unchanged from V5 IG profile.
Hellstrike missiles still crappy.

So, the unattractive Taurox prime put aside, nothing exiting. I will probably stick with the regular Astra militarum codex, unless I feel the need of more scoring MSU.

longtime Astra Militarum neckbeard  
   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

Well happy to see my stormtroopers becoming troops but I still can’t wrap my head around how they can justify this being sold at full codex price. Codex: Inquisition had more to it and was only half the value.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in nz
Major




Middle Earth

Seem like they could have done so much more with a storm trooper army, especially if they expect people to pay full price.

Needs more fire support options, needs more varied line up. I suppose if you wanted to recreate black hawk down in 40k this might be the list to do it with.

We're watching you... scum. 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Thanks OP for the review, does not seem bad from a fluff perspective but way over priced for what you get rules wise and padded out with pictures you can get off the net.

Kind of what we all expected.
   
Made in gb
Nasty Nob






What's the command radius for orders? Still 6"?

Do vox casters still not allow orders to be issued at longer range?

   
Made in us
Mindless Spore Mine



North America

So, to answer more questions,

yes the command squad can all take special weapons except for the usual special weapons restrictions to the Tempestor Prime (in short, choose your fancy pistol)

Command radius is up to 12" now, (huzzah) however all vox-casters do is let one re-roll the LD test still. (Which a single set of double 1's and you auto-succeed at any further orders you get.)

This message was edited 1 time. Last update was at 2014/04/04 13:58:24


 
   
Made in gb
Gavin Thorpe




At the risk of shouting down someone trying to help, we've seen the new Orders cards and not only do none of the above exist on that list, but FRFSRF! most definitely does.

I'm going to call it and say this is a hoax unless proven otherwise.

This message was edited 1 time. Last update was at 2014/04/04 14:10:42


WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in gb
Nasty Nob






The Militarum Tempestus orders are unique to them and totally different to the ones that the Astra Militarum get. That was in White Dwarf.

   
Made in us
Mindless Spore Mine



North America

Mozzamanx wrote:
At the risk of shouting down someone trying to help, we've seen the new Orders cards and not only do none of the above exist on that list, but FRFSRF! most definitely does.

I'm going to call it and say this is a hoax unless proven otherwise.
Spoiler:





I'll point out those are Order cards shown for the Astra Militarum, not Militarum Tempestus. However, you are welcome to call my post a hoax, time will show the truth. (EDIT spoiler'ed the picture to save space on the thread

This message was edited 2 times. Last update was at 2014/04/04 14:15:11


 
   
Made in gb
Gavin Thorpe




Oh right. Hadn't noticed that one.
Well I'm not going to Edit my way out of this one so suffice it to say that if this is legit, you have my apologies as well as my thanks for the details.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in us
Mindless Spore Mine



North America

Mozzamanx wrote:
Oh right. Hadn't noticed that one.
Well I'm not going to Edit my way out of this one so suffice it to say that if this is legit, you have my apologies as well as my thanks for the details.


not a problem, I don't blame anyone for distrusting any of this. I'm usually the skeptic that doubts when someone 'receives XYZ early'. For once, that person just happened to be me. (I know it doesn't help this was my first thread. Been lurking for a few months now, but as I only started playing last year, never felt I had anything to really contribute and just used all you guys' knowledge and experience as a learning tool. so a big thanks to all of you for that. This was just my way of trying to give back to the community.)
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

So is this a supplement, or is it stand alone? Do you need to reference codex: AM?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Mindless Spore Mine



North America

 CthuluIsSpy wrote:
So is this a supplement, or is it stand alone? Do you need to reference codex: AM?


it's a stand-alone. There are no references to anything except the BRB.Everything else has the necessary details in the Codex at least. (Even including exactly how Formations affect the FOC. or, more specifically, how they don't.)
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Two questions for you:

1. Is the Militarum Tempestus like the Imperial Guard/Astra Militarum in that it is drawn from a variety of worlds with varying equipment, or is it all standardized (like the old fluff for the Stormtroopers)?

2. Is there any indication as to how Militarum Tempestus interacts with Forgeworld stuff? Do they have access to any of the other IG equipment (particularly Avenger Strike Fighters, of which I own three, and am now in need for an IG army to field them with)?

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
 
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