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2016/02/06 16:02:19
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Thimn wrote: Can you confirm that iron priests are now 75pts?
Yes they are.
BONUS (ONE REAL GOOD FORMATION)
The Ironwolves formation:
1 Wolf Lord or Battle leader.
0-1 Wolf Guard or Termintors
2-3 Blood Claws
2-4 Grey Hunters Land Speeders
1-2 Long Fangs
0-1 Wolf Scouts
0-2 Lone Wolfs
Restrictions: The formation have to include enough dedicated transport to embark all non-vehicle model.
Special Rules:
Units of of this detachment may disembark from transport moving up to 12"
Vehicles may move additional 6" when moving flat out.-
Vehicles of this formation may get all upgrades they want for free (weapons and wargear)
So would landspeeders count as vehicles? Does this mean you can pick the base speeder and add a multimelta and assault cannon for free? (and keep the base price of 50 pts) If so this does give us a bit of much needed firepower.
Yes. As it is worded yes.
2016/02/06 16:02:49
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
No Apendix in the samples but rules for Krom like mentioned before in this thread.
Based on how the introduction is worded and the British Library registration in the legal section at the back, it looks like there will be a printed book later as well.
Automatically Appended Next Post: Already posted I guess - Long Fangs
Spoiler:
This message was edited 5 times. Last update was at 2016/02/06 16:09:12
2016/02/06 16:08:40
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Thimn wrote: Can you confirm that iron priests are now 75pts?
Yes they are.
BONUS (ONE REAL GOOD FORMATION)
The Ironwolves formation:
1 Wolf Lord or Battle leader.
0-1 Wolf Guard or Termintors
2-3 Blood Claws
2-4 Grey Hunters Land Speeders
1-2 Long Fangs
0-1 Wolf Scouts
0-2 Lone Wolfs
Restrictions: The formation have to include enough dedicated transport to embark all non-vehicle model.
Special Rules:
Units of of this detachment may disembark from transport moving up to 12"
Vehicles may move additional 6" when moving flat out.-
Vehicles of this formation may get all upgrades they want for free (weapons and wargear)
So would landspeeders count as vehicles? Does this mean you can pick the base speeder and add a multimelta and assault cannon for free? (and keep the base price of 50 pts) If so this does give us a bit of much needed firepower.
Iron Priests are 75 points, but get a stat boost, and an extra wound
I believe that would be how it works, it says all Iron wolves vehicles.
Englishfury- so if I wanted to take a lone wolf, I would have to purchase a drop pod from the FA slot to embark him (since he doesnt have a dedicated option)- what about things like blood claw bikers- I assume you couldnt take them as BCs as you cant put bikes in any transport options?
here is what it says as far as i can tell.
You must include enough Dedicated Transports with sufficient Transport Capacity to Carry all Non-Vehicle models from this formation.
so I would say no, since they have no Dedicated Transport option.
And can Iron Priests still take a thunderwolf mount?
No new Relics for Wolves.
They can mount a TW for 50 points.
Another Legendary Greatpack:
- THE FIREHOWLERS
1 Wolf Lord or Battale Leader
1 Wolf Guard
2-4 Skyclaws or Swiftclaws
2-4 Grey Hunters, Landspeeders
0-1 Long Fangs
0-1 Scouts
0-2 Lone Wolves
Restrictions: Wolf Lord, Battle Leader and Wolf Guard have to purchase a jump pack or a bike.
Special rules:
Reroll failed charge distances
If an enemiy unit wants to overwatch has to pass L test. Fear when charging
If roll to charge is 10 or more, the unit get Furious charge
2016/02/06 16:13:04
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
THE DRAKESLAYERS
1 Krom or Battle Leader
1-2 Wolf Guard, Terminators
2-3 Blood Claws
2-4 Grey Hunters, Land Speeders
1-2 Long Fangs
0-1 Scouts
0-2 Lone Wolfes
Restrictions: None
Special Rules:
Monster hunter, Stubborn
Characters in this formation have preferred enemy (Characters). If one unit charges successfully, rest of the formation reroll charge distances this turn.
If the formation includes Krom, formation units get Furious charge
2016/02/06 16:19:40
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Slow the video down to 0.25 and you can pause and see 8 out of 10 of the formations.
Khorne 1 Herald
8 units of either Bloodletters, Bloodcrushers or Fleshhounds
All units gain +1 attack while within 6" of one another.
All units benefit from the Heralds loci if they are within 12" of him.
Another formation:
3 Skull Cannons, squadron, may fire as one with an Apocolyptic Blast with AP3 and still Ignores cover, ouch.
Tzeentch Herald
9 units of either Pink Horrors, Flamers or Exalted Flamers.
+1 Strength to all Warpflame attacks.
All units within 12" of the Herald benefit from his Loci.
Another formation:
1 Herald
9 units of either Screamers of Tzeentch or Burning Chariots
Chariots can do Slash attacks, inflicting D6str 5 ap 4 hits on a unit they move over. Screamers get +1 hit.
All units within 12" of the Herald gain his Loci.
Nurgle 1 Herald
7 units of either Plaguebearers or Nurglings.
Enemies may not fire overwatch at units from this formation.
All units gain the Heralds Loci while within 12".
Another formation:
1 Herald
7 units of either Plague Drones or Beasts
All units gain Hammer of Wrath with poison 4+
1 unit within 12" of the herald may take a leadership test if they pass they can reroll failed charges and gain +3 attacks. If failed they must attempt to charge the nearest enemy.
Slaanesh
1 Herald
6 units of either Fiends of Slaanesh or Daemonettes.
Any enemy units in combat suffer -1 WS and -1I
All units within 12" of the herald benefit from its loci.
Another formation:
1 Herald
6 units from either Seekers, Hellflayer, Seeker Calvacade.
All units move 6" when running or moving flat out.
Not to steal your thunder Luchiban but thought this might save you some typing.
This message was edited 1 time. Last update was at 2016/02/06 16:27:41
2016/02/06 16:26:50
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Luchiban can you tell us what Slaanesh gets by way of relics and new powers?
Ok, let's switch to daemons then:
Nurgle Powers:
Primaris: Same as Daemon Codex
1. Malediction.24". Target unit cannot run, Sweeping advances or Overwatch. WC 1
2. Same as 1-2 of Daemon Codex
3. Same as 3-4 of Daemon Codex
4. Same as 5-6 of Daemon Codex
5. Focussed witch fire. 12" AP2, Assault 1, Ignore cover, Instand Death.Instead of Rolling to wound, target must pass a "remaining wound test". If failed, suffers a wound. WC2
6. Blessing. 24". WC1-3. Add +1T for every WC to target unit.
2016/02/06 16:29:39
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Soulstealer (20 points): AP3, Combat, When killing an enemy model, bearer recovers a wound.
Silver shard (30 points): AP3, Combat, +2 attacks
Lazy Claw (10 points): When attacking in CC, roll one attack separetly. It gets +2S, AP2, Rending, Specialist
Forbidden Gem (15 points): When fighting in a challenge, enemy rolls 3D6 - L. Enemy suffers a penalty to WS and I equal to the result. Mínimum 1.
Agony whip (15 points): AP5, Combat, Reroll to wound. If enemy suffers an unsaved wound, does not attack this turn.
Mark of excess (15 points): 1 A at the end of the game after killing a monster or Character for the rest of the game.
Powers:
Primaris: Same as daemon codex
1. Same as 1-2 of daemon codex
2. Same as 3-4 of daemon codex
3. Blessing, 24", Unit suffers D6 S3 AP- hits but get: Furious charge, Rage and Zealot
4. WC1. Malediction. 18", Unit must pass a L test if they want to do anything.
5. Witch fire. 24", S4, AP4, Assault 1 5" blast, Any unit cover by the template suffer must pass L test or suffer D6 S4, AP4 hits.
6. Same as 5-6 daemon codex.
2016/02/06 16:49:43
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Man... at a glance, Wulfen are a fun, and viable unit, and addition to the Wolves, but who would've guessed Demons would end up getting the better over-all content from these releases.
Outside of the Murderpack formation, and maybe the Blackmane Greatpack... SWs seem to have fared pretty poorly.
Also, having the inferior Dread stat-lines despite having cooler Dread models makes me a sad panda. :-(
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2016/02/06 16:56:36
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
How to get the artefacts ? (I have not seen that heroes can spend X points to wear them )
And the last.
How to get the benefits of daemon decurion? (how many units/formations are necessary)
Models that are able to purchase Rewards, can purchase an (and only one) Artifact as well for the point cost.
Daemon Decurión is:
Basic 1+
Command:0-4
Aux: 1+
Basic: Murderhorde, Warpflame host, Tallyband, Flayertroupe
Command: 1 Daemon Lord (Great Daemons or DP), Infernal Tetrad
Aux: The rest of the formations
2016/02/06 17:08:54
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Incidentally, does this mean the old Champions of Fenris, Company of the Great Wolf detachment is dead? I rather loved it, and still think its our default.
I was thinking of running it, and the new Murderpack formation together.
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2016/02/06 17:15:37
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
As for what I'm reading on those formations... these are Apocalypse-only formations, or unbound formations. Compared to the formations I've been seeing in other codicies that can be used in regular games, I'm inclined to say that, if nothing else, Games Workshop keeps finding in the worst possible places to implement the gods' respective numbers.
2016/02/06 17:18:21
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Units within 12 inches of a Land Raider gets POTMS, one vehicle within 6 inches of an Iron Priests chooses one of the following: Monster Hunter, Precision Shots, Tank Hunter, Preferred enemy
WYRDSTORM RUNEPRIESTS
2-5 Runepriests
Harness Warp Charges with 3+ when using Tempestas discipline.
Every turn choose a Rune Priest of the formation. That one gets the following power:
– Livinstorm (WC3)
24″, S7, AP– Assault 2D6, Shock (For every 6 you get +2 hits). Add +1D6 attacks to the power for every Runepriest in the formation beyond the 1st.
THE BLACKMANES
Ragnar Blackmane or Wolf Guard Battle Leader
1 unit of Wolf guard, Terminators or Thunderwolves
3-5 units of Blood Claws, Skyclaws or Swiftclaws
0-1 Lukas
4-6 Grey Hunters, Land Speeders
1-2 Long Fangs
1 Wolf scouts
0-2 Lone Wolves
Units disembarking from a Drop Pod get Fearless and FnP6+ that turn.
If Ragnar is on the battlefield, all “Claw” units reroll to hit in combat
All unit that normally can purchase a Drop Pod, can get it for free. Have to pay the upgrades. All Drop Pods of this formation enter the battlefield in turn 1.
Wulfen murderpack:
2-5 units of Wulfen
Add +1 to the curse of the wulfen roll for every unit on the battlefield.
There is a 7+ result.
– Hunt: Affected units can move twice this turn. (THAT ONE IS GOOD)
– Kill: Affected units get +1A
The Wulfen units that get an additional attack for every 6 to hit in combat – (is that an additional hit or an additional attack?) 1 additional A for every 6 to hit. (does that proc off of secondary hits?) – Yes, as long as you roll 6’s to hit…
Ancients of the Fang
1 Iron Priest
2-? Dreadnoughts (not sure if it includes Contemptors)
All Dreads within 6 inches of Iron Priest gets IWND
Counts as a squadron, 3 or more Dreads re-roll hits in close combat
and another rule I can't read
HERALDS OF THE GREAT WOLF
Wolf, Iron and Rune Priest
Counts as a single unit, they lose IC.
The unit gains a benefit as long as the corresponding model is alive:
Wolf Priest - IWND Rune Priest - enemies who shoot at the unit get BS -1
Iron Priest - ignore the first failed saving throw each phase
And another rule I can't read
WOLFKIN
2-5 Fenrisian Wolves
Monster Hunter, Outflank
All Wolves may be merged into a single alpha pack. All Wolves gain +1A in CC if there are 20 or more in the alpha pack
If Wolfkin is within 12 inches of left or right table edge any outflanking SW unit may deploy there (not sure if you roll for reserves or not)
More coming
This message was edited 1 time. Last update was at 2016/02/06 17:18:39