Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/11/05 14:43:34
Subject: Re:How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
Making a character a LoW is a terrible idea. It means that we cannot use it in many gaming groups and tournaments, and stops us from taking superheavies.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 14:52:46
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Longtime Dakkanaut
|
Except the people who ban them are being unreasonable and if they are banning the characters they are banning the superheavies anyway so it isn't a loss at all in those particular circles.
I don't suggest houserules and changes based on other people's houserules or opinions, I base them on warhammer 40k. Making him a lord of war is almost guaranteed to happen in the next book.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 14:54:04
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Killer Klaivex
The dark behind the eyes.
|
But why does Yarrick need to be a LoW at all?
Why can't he just be a solid HQ choice?
|
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 14:55:31
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Locked in the Tower of Amareo
|
IG needs vehicles to not suck.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 14:56:11
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Journeyman Inquisitor with Visions of the Warp
|
Lyth I don't think even GW is as strict about "systems" as you are. They might try something new or go in a completely different direction just because it's more attractive.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 16:38:04
Subject: How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
vipoid wrote:But why does Yarrick need to be a LoW at all?
Why can't he just be a solid HQ choice?
Same reason that Ghazkhull and Papa Smurf are LoW choices. Because they're warlords.
I haven't any fething clue how someone could think that its a good idea. Being a LoW does not grant you bonuses, and they can't be the Warlord...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 16:42:03
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Killer Klaivex
The dark behind the eyes.
|
Wait... Lords of War can't be your Warlord?
I wasn't actually aware of that. Any idea what page that rule is on?
|
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 16:43:21
Subject: How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
The bit where it says you have to use a HQ unit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 16:47:22
Subject: Re:How could they fix the Astra militarum with a new codex?
|
 |
Killer Klaivex
The dark behind the eyes.
|
Are you sure you're not thinking of 6th?
In 7th:
"When choosing your army, you must nominate one model to be your Warlord. Unless specified otherwise, this must be a character model. If you do not have any character models in your army, then select any other model in your army to be the Warlord. The model you choose as your Warlord also determines your Primary Detachment."
I know what you can have a sergeant (or equivalent) as your Warlord, and if your army has no characters your warlord can be literally anything.
It's possible that LoWs have a specific exception, but I'm not aware of such.
|
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 16:47:45
Subject: How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
Huh, page 124 specifies that it just needs to be a character. Probably was thinking of 6th. Coolio.
|
This message was edited 1 time. Last update was at 2015/11/05 16:48:09
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 16:48:22
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Killer Klaivex
The dark behind the eyes.
|
Still wouldn't want Yarrick as a LoW though.
|
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 16:49:25
Subject: How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
Yeah. It means I can't take him and a Beihnblehd.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:09:03
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Been Around the Block
|
Selym wrote:The problem is that at the current costs, a typical IG army takes two large briefcases to move to the FLGS.
5 ppm for infantry is about the right cost for cannon fodder, but our cannnon fodder is worth about 3 ppm.
My standby army-wide rule that fixes our infantry (minus killpower):
Human Ingenuity:
Humans are right bastards to remove once entrenched.
-All IG infantry gain a permanent +1 cover save, to a minimum of 6+, and a maximum of 2+.
No. Just no. Do you have any idea how much tougher that makes the IG? That's easily worth doubling their costs. And I have no idea what your taking about "fixing" their killpower.
Formosa wrote:would I be mad in suggesting for every 3 infantry platoons you get a 4th free, including its special and heavy weapons? or for every 2 you get the 3rd free, so for one troop slot you would pay for 4 infantry platoons, a command section and get 2 infantry platoons for free, obviously paying for the chimera if you want it?
Yes.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:11:03
Subject: How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
Not you again
You're that dude that thinks that the IG are broken.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:11:36
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Been Around the Block
|
Selym wrote:Not you again
You're that dude that thinks that the IG are broken.
Well they are.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:12:03
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Decrepit Dakkanaut
|
Yarrick is just a man with a Power Klaw. He's not comparable to a Knight Titan, unless he comes with a free Baneblade.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:13:15
Subject: How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
That'd be nice
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:13:57
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Been Around the Block
|
JohnHwangDD wrote:Yarrick is just a man with a Power Klaw. He's not comparable to a Knight Titan, unless he comes with a free Baneblade.
Why would an efficient character be allowed a Baneblade for free? They're undercosted as it is...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:14:20
Subject: How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
Thus ignoring all of statistics.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:24:36
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Hurr! Ogryn Bone 'Ead!
|
This is beyond hilarious. Almost as good as the guy who claims IG are fine as they are.
And baneblades are undercosted? I have a bridge to sell you.
|
This message was edited 1 time. Last update was at 2015/11/05 17:25:33
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:30:46
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Been Around the Block
|
Why would you want to sell me a bridge? Baneblades have enormous amounts of firepower, 3 more hullpoints than an Imperial Knight, Av 14/13/12, and can move 12" per turn.
What's weak about that?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:31:29
Subject: How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
Typically-Wardian wrote:Why would you want to sell me a bridge? Baneblades have enormous amounts of firepower, 3 more hullpoints than an Imperial Knight, Av 14/13/12, and can move 12" per turn.
What's weak about that?
I call troll.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:32:28
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Been Around the Block
|
Selym wrote:Typically-Wardian wrote:Why would you want to sell me a bridge? Baneblades have enormous amounts of firepower, 3 more hullpoints than an Imperial Knight, Av 14/13/12, and can move 12" per turn.
What's weak about that?
I call troll.
I call person who has no valid argument against Baneblades being undercosted.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:39:04
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Worthiest of Warlock Engineers
|
Typically-Wardian wrote: Selym wrote:Typically-Wardian wrote:Why would you want to sell me a bridge? Baneblades have enormous amounts of firepower, 3 more hullpoints than an Imperial Knight, Av 14/13/12, and can move 12" per turn.
What's weak about that?
I call troll.
I call person who has no valid argument against Baneblades being undercosted.
[MOD EDIT - RULE #1 - ALPHARIUS]
Go and look at the stats son, 500 points for a mediocre cannon, a demolisher cannon ( WTF are you doing that close in the first place?) twin heavy bolters and an autocannon.
|
This message was edited 1 time. Last update was at 2015/11/07 15:09:43
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:39:38
Subject: How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
*525 pts.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:41:10
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Been Around the Block
|
master of ordinance wrote:Typically-Wardian wrote: Selym wrote:Typically-Wardian wrote:Why would you want to sell me a bridge? Baneblades have enormous amounts of firepower, 3 more hullpoints than an Imperial Knight, Av 14/13/12, and can move 12" per turn.
What's weak about that?
I call troll.
I call person who has no valid argument against Baneblades being undercosted.
[MOD EDIT - RULE #1 - ALPHARIUS]
Go and look at the stats son, 500 points for a mediocre cannon, a demolisher cannon ( WTF are you doing that close in the first place?) twin heavy bolters and an autocannon. [MOD EDIT - RULE #1 - ALPHARIUS] Seriously. The damn thing is durable as all hell, and has a main gun with 72" range, Str 9 Ap 2 Apocalypse Blast.
You'll easily knock out almost anything under that template, and it covers a vast amount of space.
|
This message was edited 2 times. Last update was at 2015/11/07 15:10:41
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:42:15
Subject: How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
I play the arguably superior Hellhammer. With ignores cover on the main gun. Str 10, Ap 1. No saves, wounds on 2's, etc.
Still sucks.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:42:55
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Been Around the Block
|
Selym wrote:I play the arguably superior Hellhammer. With ignores cover on the main gun. Str 10, Ap 1. No saves, wounds on 2's, etc.
Still sucks. Lol wat.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:44:19
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Trustworthy Shas'vre
california
|
Typically-Wardian wrote: master of ordinance wrote:Typically-Wardian wrote: Selym wrote:Typically-Wardian wrote:Why would you want to sell me a bridge? Baneblades have enormous amounts of firepower, 3 more hullpoints than an Imperial Knight, Av 14/13/12, and can move 12" per turn.
What's weak about that?
I call troll.
I call person who has no valid argument against Baneblades being undercosted.
[MOD EDIT - RULE #1 - ALPHARIUS]
Go and look at the stats son, 500 points for a mediocre cannon, a demolisher cannon ( WTF are you doing that close in the first place?) twin heavy bolters and an autocannon. [MOD EDIT - RULE #1 - ALPHARIUS]Seriously. The damn thing is durable as all hell, and has a main gun with 72" range, Str 9 Ap 2 Apocalypse Blast.
You'll easily knock out almost anything under that template, and it covers a vast amount of space.
Never played IG.. Don't know much.. But I do know I took out a babe blade with 10 tank bustas and a battle wagon once.. So if it's so OP idk how it died to that..
|
This message was edited 1 time. Last update was at 2015/11/07 15:11:13
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/05 17:44:27
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Worthiest of Warlock Engineers
|
Typically-Wardian wrote: Selym wrote:The problem is that at the current costs, a typical IG army takes two large briefcases to move to the FLGS. 5 ppm for infantry is about the right cost for cannon fodder, but our cannnon fodder is worth about 3 ppm. My standby army-wide rule that fixes our infantry (minus killpower): Human Ingenuity: Humans are right bastards to remove once entrenched. -All IG infantry gain a permanent +1 cover save, to a minimum of 6+, and a maximum of 2+.
No. Just no. Do you have any idea how much tougher that makes the IG? That's easily worth doubling their costs. And I have no idea what your taking about "fixing" their killpower. Whats the matter? Scared that the Guard might actually get a save against your AP5 and better spam? That you might actually have to apply more than brute force to deal with us? A +1 to the cover save is nothing. It gives us a 6+ out of terrain and a slightly better save in it. And given that we are usually being hit and wounded on a 3+ or better there is no reason to deny us a little survivability. As for the kill power, YOU try equipping all of your guys with Lasguns and see what happens. Automatically Appended Next Post: Typically-Wardian wrote:[MOD EDIT - RULE #1 - ALPHARIUS] Seriously. The damn thing is durable as all hell, and has a main gun with 72" range, Str 9 Ap 2 Apocalypse Blast. You'll easily knock out almost anything under that template, and it covers a vast amount of space. Well that is odd.... Because I have been playing IG since 3rd edition dropped. In other words, whilst you where still sucking your mothers tit I was playing IG and winning. Durable? In the age of Hull Points, grav spam, massed AT and rapid fire medium strength weapons? You are out of your mind. And that blast is easy to avoid - just dont bunch up and use cover.
|
This message was edited 3 times. Last update was at 2015/11/07 15:11:43
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
|