Switch Theme:

Kingdom Death - News + Rumors Thread - WARNING - NSFW!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[DCM]
-






-

 JohnHwangDD wrote:
Gameplay seems to be OK from the reports and demos.


Im surprised to see you write that!

From what you've seen so far, what do you like - and what don't you like?

This message was edited 1 time. Last update was at 2015/08/24 18:42:55


   
Made in gb
Noise Marine Terminator with Sonic Blaster





Melbourne

Whilst I obviously can't comment on the gameplay (!), having got the other plastic so far released, I'm confident the models alone make it value (though off I acknowledge for many, if the game doesn't cut it, that's not a good deal).

Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 Alpharius wrote:
 JohnHwangDD wrote:
Gameplay seems to be OK from the reports and demos.


Im surprised to see you write that!

From what you've seen so far, what do you like - and what don't you like?


I like that it seems like it will be Mordheim-like, with the player's primary focus on the Campaign for managing the Settlement and Heroes (warband) between the fights.

I like that the showdown battles, etc. are relatively straightforward and uncomplicated. Players seem to mostly fight 1 Monster in the battle with a straightforward AI deck, so there's not a lot of mental effort on whomever plays the Monster, compared to having to DM an anti-party (current D&D) or a horde of monsters (Super Dungeon Explore). Seems somewhat streamlined, with the hit location die vs dealing with tables of some sort, I-go-U-go to maximize party options and strategizing.

I am concerned that the game is overly lethal, but maybe we're not supposed to carry a single character along like D&D?

I don't like the use of straight d10s compared to custom d6s (like the hit location die) or even regular d6s, but I get the point of being different. Custom d6s generally speed things along.

   
Made in us
Dakka Veteran




I think at some point I will have to house rule unlimited number of survivors in camp. If its as lethal as it sounds.
   
Made in pr
Fixture of Dakka






That limited number is what makes the settlements so lethal.

Combine it with the fact that yo8ur pretty much nakked in the dark..... with nothing but your stick/ stone shard.... THAT is what's going to make the appeal.

Im still excited about this game as much as I was when I first jumped in with both feet. I've got like 1 expansion left to get in on, and the games a wrap.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in gb
Leaping Dog Warrior





 JohnHwangDD wrote:
 Alpharius wrote:
 JohnHwangDD wrote:
Gameplay seems to be OK from the reports and demos.


Im surprised to see you write that!

From what you've seen so far, what do you like - and what don't you like?


I like that it seems like it will be Mordheim-like, with the player's primary focus on the Campaign for managing the Settlement and Heroes (warband) between the fights.

I like that the showdown battles, etc. are relatively straightforward and uncomplicated. Players seem to mostly fight 1 Monster in the battle with a straightforward AI deck, so there's not a lot of mental effort on whomever plays the Monster, compared to having to DM an anti-party (current D&D) or a horde of monsters (Super Dungeon Explore). Seems somewhat streamlined, with the hit location die vs dealing with tables of some sort, I-go-U-go to maximize party options and strategizing.

I am concerned that the game is overly lethal, but maybe we're not supposed to carry a single character along like D&D?

I don't like the use of straight d10s compared to custom d6s (like the hit location die) or even regular d6s, but I get the point of being different. Custom d6s generally speed things along.


You may not carry the same person/character over but when they die you will be able to bring back their equipment to hand out to the new character. The only thing you will lose is any experience/fighting Arts/Disorders that the previous character had.

No one player controls the monster, each turn a different player flips the AI deck and resolves the action(s). I'm concerned it might lead to gaming the system when players can choose which character they want the Monster to hit but I'm sure that will be covered once we have the game in our hands.

I'm a Demon's Souls fan so I enjoy the tough, tactical element of the game. YMMV


Tacticool always trumps tactics

Malifaux: All the Resurrectionists
 
   
Made in gb
Noise Marine Terminator with Sonic Blaster





Melbourne

 KoganStyle wrote:
No one player controls the monster, each turn a different player flips the AI deck and resolves the action(s). I'm concerned it might lead to gaming the system when players can choose which character they want the Monster to hit but I'm sure that will be covered once we have the game in our hands.


Well firstly, that seems completely realistic behaviour for a party to have a strategy to use the equipment they have most effectively, seems a feature not an issue to me.

Secondly, if it turns out to be something you don't like, I'm sure you can house rule in some restrictions on communication during encounters.

Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" 
   
Made in us
Major




In a van down by the river

 Baragash wrote:
 KoganStyle wrote:
No one player controls the monster, each turn a different player flips the AI deck and resolves the action(s). I'm concerned it might lead to gaming the system when players can choose which character they want the Monster to hit but I'm sure that will be covered once we have the game in our hands.


Well firstly, that seems completely realistic behaviour for a party to have a strategy to use the equipment they have most effectively, seems a feature not an issue to me.

Secondly, if it turns out to be something you don't like, I'm sure you can house rule in some restrictions on communication during encounters.


Based on the interviews and demos, if there are multiple valid targets you can assign dice values and roll. Not sure it's a rule so much as a speed thing for GenCon. Still, you could incorporate that as a formal rule if you had to, though I would say someone who was forcing you to use such a thing doesn't really understand what "cooperative" means.

As Baragash said I think the "gaming" of the system is what Adam intends as "strategy"; the monsters have predictable behaviors that can be exploited (i.e. - gamed) and gambling on what their likely behavior will be is how you succeed. For example in one interview Adam mentions that the White Lion has many AI cards that don't target knocked-down survivors and many attacks that knock them down. There are ways to use that to try and knock down your "damage dealers" while your "tank" survivor is left as the only one standing and thus the only valid target. There are however other cards that do a lot of damage to knocked-down survivors so that strategy isn't an "I win" button so much as a calculated risk.

From the sound of it, that's the core experience of the game; how do you gamble on these calculated risks knowing that in general the odds are against you? High speed weapons are the same deal; more chances to hit, more chances to spring a trap. You HAVE to take some of those gambles, because you can't just farm weak creatures and survive the end-boss, but gamble wrong often enough and you settlement will be wiped out before you get there.

It's almost like Rogue/FTL/etc. blended with Monster Hunter on a tabletop, which is as awesome-sounding of an experience as it was when I backed it lo these many months ago. Can't wait for my large-small box to ship with it's I think dozen or so models.
   
Made in gb
Leaping Dog Warrior





 Baragash wrote:
 KoganStyle wrote:
No one player controls the monster, each turn a different player flips the AI deck and resolves the action(s). I'm concerned it might lead to gaming the system when players can choose which character they want the Monster to hit but I'm sure that will be covered once we have the game in our hands.


Well firstly, that seems completely realistic behaviour for a party to have a strategy to use the equipment they have most effectively, seems a feature not an issue to me.

Secondly, if it turns out to be something you don't like, I'm sure you can house rule in some restrictions on communication during encounters.


The lion isn't equipment so how does your strategy comment apply? My 'issue' is that the survivors could intentionally pick the most healthy/tanky of multiple survivors to take the hit in order to increase their chances of all of them surviving.

This message was edited 1 time. Last update was at 2015/08/26 14:25:17


Tacticool always trumps tactics

Malifaux: All the Resurrectionists
 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 KoganStyle wrote:
 Baragash wrote:
 KoganStyle wrote:
No one player controls the monster, each turn a different player flips the AI deck and resolves the action(s). I'm concerned it might lead to gaming the system when players can choose which character they want the Monster to hit but I'm sure that will be covered once we have the game in our hands.


Well firstly, that seems completely realistic behaviour for a party to have a strategy to use the equipment they have most effectively, seems a feature not an issue to me.

Secondly, if it turns out to be something you don't like, I'm sure you can house rule in some restrictions on communication during encounters.


The lion isn't equipment so how does your strategy comment apply? My 'issue' is that the survivors could intentionally pick the most healthy/tanky of multiple survivors to take the hit in order to increase their chances of all of them surviving.

General priority for monsters is the person who last damaged them, so yes it is considered into gameplay you can choose who the monster will most likely attack.
On the other hand, if they whiff the other survivors who damaged the monster will be more likely to be attacked. Also they could target specific survivors with their attack completely ignoring the priority.
It's part of the design of the game the survivors choose everything when there are options- such as the Pheonix's teleport. He goes into general patterns- the survivors choose exactly where he goes, usually choosing an advantageous position for them. Or two survivors have equal priority they choose who gets attacked.
They need everthing they can get because the game is so lethal.

This message was edited 1 time. Last update was at 2015/08/26 15:36:23


Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Regular Dakkanaut



Parker, Colorado, USA

Shipping has progressed to what seems mid-sized orders. I just got my shipping notice for the small items. I ordered all the promos with rules and none of the pinups (ten figures and the T-shirt).

Like others my list is missing the free Twilight Knight and the free Snow the Savior on the email. Amusingly it still had the "Hello Bakcer" typo.
   
Made in us
Dakka Veteran




I thought they started jumping around and soon doing some international and then back to domestic. At the rate in which this is taking them I really doubt they will get the core box to people in October like they claim.
   
Made in gb
Decrepit Dakkanaut




UK

the core box is being shipped by a fulfilment company or fulfilment companies as there are at least a site in the US and a site in the EU... maybe one for Australasia I'm not certaoi n on that one (as there is no complexity for them to get wrong)

so it's only whether the boats are on time and whether customs sits on things that will hold that up

(but I'm pretty sure the Wave 1 stuff Adam and co are handling themselves is going to take at least till the end of September or later to finish)

This message was edited 1 time. Last update was at 2015/08/26 21:02:08


 
   
Made in us
Regular Dakkanaut



Philadelphia, PA

Got my shipping notification today - 13 single items + a t-shirt.
   
Made in us
Legendary Master of the Chapter





SoCal

Got my package. Am I officially the first backer to receive a mispack? There was no White Speaker in my package, even though she was listed in my email.

I'm just in town for two days between visiting relatives, so I may not have time for pictures. If I get a chance when the kid is asleep, I'll post them along with my thoughts.

   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

Got my notice today as well. "Only" 8 items plus the shirt, so we may be reaching the end of USA shipping if they made it from there to 13 in the same day.

This message was edited 1 time. Last update was at 2015/08/27 00:16:48


If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

ecurtz wrote:
Got my notice today as well. "Only" 8 items plus the shirt, so we may be reaching the end of USA shipping if they made it from there to 13 in the same day.


Yay. Means I should see mine soon.

 
   
Made in us
Dakka Veteran




Are Resin's not being shipped as part of Wave1? Looked at what I ordered and the only thing I added on that was not an expansion was the Resin Beyond the Wall. No notice or t-shirt for me yet, so I'm assuming the resins are going out with the main box or the expansions.
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

My white speaker was in there. That's the girl with the spear, right?

My sprue for the Messenger of Berserk was snapped in half unfortunately, but thankfully nothing was damaged.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Dakka Veteran




guy on the kickstarter forum had a model missing a head. I still have not received an email notice...
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Are there going to be any guides on how to build these guys?

Some of these figures are close to 20 pieces, some of them minuscule Malifaux levels of tiny!

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Dakka Veteran




Mississippi

 highlord tamburlaine wrote:
Are there going to be any guides on how to build these guys?

Some of these figures are close to 20 pieces, some of them minuscule Malifaux levels of tiny!


That's part of the difficulty level.
   
Made in gb
Noise Marine Terminator with Sonic Blaster





Melbourne

It's a feature, not an issue!

I've only assembled the pin-ups in my KD lifetime, but I found there were sufficient pictures on the webstore to identify everything, it even seemed like the understood which models were harder as those ones had multiple views - such as the Forsaker.

Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" 
   
Made in gb
Calculating Commissar






Reading, Berks

There are supposed to be build guides going up on the KD website at some point in the near future to help with all the fiddly bits

   
Made in us
Fresh-Faced New User




build.kingdomdeath.com

Not active yet...

I'm OK with being of the last to ship... especially if they decide to go international before tackling the most intense orders. I think there are only 2 pinups on my small rewards... it's all of the promos and extras I tacked on for others. I'll see if I can find the list.
   
Made in us
Dakka Veteran




The thing is I dont recall having nearly as much stuff as the other people and I still have no confirmation order. All I did was a survivor pledge and one of each expansion. I should not be getting much. Its now rolling into Sept and no notification of my wave 1 stuff =/ I hope they are bouncing around the orders
   
Made in us
Regular Dakkanaut



Parker, Colorado, USA

 highlord tamburlaine wrote:


Some of these figures are close to 20 pieces, some of them minuscule Malifaux levels of tiny!


That's because the part breakdown and molds were designed by the same company that does Malifaux (Wargames Factory)!

Wyrd has made WGF dial back a bit with recent releases, but the kits right before the V2 switch over got a bit out of hand. If you want to compare KDM models with the worst/best of Malifaux (depending on your perspective), google the trouble and woe that is "yan lo's beard".


   
Made in us
Legendary Master of the Chapter





SoCal

All I have are the kings men (my white speaker was Mantic'ed), but from what I can see the quality is top tier. The details are finer and more delicate than on most plastic miniatures, perhaps sculpted for a more subtle medium, but they are sharp and delightful. The only HIPS artifacts I can see are some slight blurring on the hair-finger-wings on the right shoulder and one of the greaves where there might have been a minuscule undercut on the original sculpt. The mold lines were noticibly larger than on Dreamforge minis, but still small and easily scraped off.

Here is evidence:
[Thumb - image.jpg]


   
Made in us
Legendary Master of the Chapter





SoCal

Another post, another pic.
[Thumb - image.jpg]


   
Made in us
Legendary Master of the Chapter





SoCal

Here is a scale shot with Sir Againstscale, a space marine, the kingsman, and a space marine who doesn't live in space.

Please note that the kingsman is not on a base.
[Thumb - image.jpg]


   
 
Forum Index » News & Rumors
Go to: