Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2013/03/10 03:20:36
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #5 on p.7)
Eldercaveman wrote: Also I'm not sure you would have to be wholey within the deployment zone, the rule just says you need one model from a scoring or denial unit in the enemies deployment zone.
QFT! There is no requirement to be wholly within the deployment zone. Unless you all had a faq establishing that requirement.
I assume thats the case, or else someone got mugged
Eldercaveman wrote: Also I'm not sure you would have to be wholey within the deployment zone, the rule just says you need one model from a scoring or denial unit in the enemies deployment zone.
QFT! There is no requirement to be wholly within the deployment zone. Unless you all had a faq establishing that requirement.
I assume thats the case, or else someone got mugged
From the rulebook FAQ:
Q: To score a Victory Point for achieving the Linebreaker Secondary
Objective, you must have at least one model from one or more scoring
or denial units within the enemy’s deployment zone. Does such a
model have to be completely within the enemy’s deployment zone, or
do they still count if they are only partially within? (p122)
A: The base of the model in question must be wholly within
the enemy’s deployment zone.
Oops. We've been playing this wrong for some time now. Glad I know this now.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2013/03/10 03:40:18
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #5 on p.7)
Eldercaveman wrote: Also I'm not sure you would have to be wholey within the deployment zone, the rule just says you need one model from a scoring or denial unit in the enemies deployment zone.
QFT! There is no requirement to be wholly within the deployment zone. Unless you all had a faq establishing that requirement.
I assume thats the case, or else someone got mugged
From the rulebook FAQ:
Q: To score a Victory Point for achieving the Linebreaker Secondary
Objective, you must have at least one model from one or more scoring
or denial units within the enemy’s deployment zone. Does such a
model have to be completely within the enemy’s deployment zone, or
do they still count if they are only partially within? (p122)
A: The base of the model in question must be wholly within
the enemy’s deployment zone.
Oops. We've been playing this wrong for some time now. Glad I know this now.
At this point, I am 3-1-1. I thought I was pretty much out of the running for Best Tyranids. I believe there may be still 1 tyranid player who is either 5-0 or 4-0-1. Janthkin just lost his last game (I believe he lost to eventual runner-up Alan Bajramovic) but is still at 4-1 and ahead of me. There may be another bug player who is ahead of me so currently, I am probably 3rd or 4th place as the Best Tyranid player. Ok, I need to work extra hard and win my last 2 games in order to have a prayer of a chance to still nab Best Tyranid.
And then who should I find at my table? None other than Blackmoor and his dreaded Draigowing Grey Knights!
Game #6 vs Draigowing Grey Knights
Allan Hernandez, aka Blackmoor, is a very good and very successful tournament Grey Knight player. He's attended many of the largest tournaments here in the US, including Adepticon, Nova, Wargamescon and the Bay Area Open. Last year in 2012, he played in Comikaze GT and placed 2nd. He also played in the Bay Area Open, which had some of the best players in the West Coast attend, and he came in 3rd out of 92 players, behind Christian's Mechanized Imperial Guards (1st) and James' Coteaz Grey Knights (2nd).
Blackmoor also played in the Bay Area Open 2011, placing 3rd there as well. But perhaps the biggest accomplishment in his tournament career would be in the 2011 Nova Open. There he played against a very, very competitive crowd and would go on unbeaten until he played the eventual winner of Nova, Tony Kopach, on the final table for the Nova Championship. Blackmoor ended up 5th overall out of a field of 204 players at the Nova Open. One of his more notable wins in the tournament included a win over Stelek's MSU space wolves (who ended up 3rd overall).
Recently just last month, I went down to SoCal for a business trip. While there, I got a game in against Allan's grey knights:
In that game, he brought a much different GK army with a Grandmaster instead of Draigo and strikers + psyfleman dreads instead of interceptors. This time around, he's brought an almost completely different army. Coteaz and the Paladinstar remained the same, but he overhauled the rest of his army. His "newer" army isn't quite as shooty as his previous army. However, it is much, much faster with the inclusion of 2 interceptor squads. Part of the reason for the changes was due to his "test" game against my bugs. You're welcome, Allan. Glad to be of service.
So far in the tournament, Allan has the exact same record as me. He got a draw in his very first game even though he was about to table his 1st round opponent. All she had left on the board were just 2 small squads of chaos cultists while he had practically his entire army. All Allan had to do was move towards an objective (or something like that) for the win. However, "dice down" was called just before his turn and Allan's opponent would not let him continue. Thus the game ended in a draw despite the heavy beating his opponent was taking.
Allan would go on to win his next 3 games. However, in his last game (game #5), he would play against the eventual winner of the BAO, Elizabeth Foster. It was an extremely close game and she managed to eke out a 1-pt win against Allan. So now here we both are at 3-1-1. Actually, we are both going after the same thing - me for Best Tyranid and him for Best Grey Knight - but we are each standing in the other's way. So either one of us is going to be a step closer to his goal or one of us can start heading out early.
Mission:Bay Area Open Scenario #6 - Big Guns Never Tire (4pts) & The Relic (3pts)
The way the BAO scenarios work is this. There are always 2 book missions, one worth 4 points and the other worth 3 points. There are also the 3 bonus points - First Blood, Slay the Warlord and Linebreaker - for a possible total of 10 points. Whoever gets the most points wins. In scenario #6, The Relic is worth 3-points and Big Guns Never Tire worth 4-points.
Similar army, different tactics. The last time I played against Blackmoor, I went directly at his paladinstar. This time, however, I am going to try to avoid them. This time, his army is better suited to this Mission Scenario than in our last game. His interceptors can now try to contest my objectives when needed (whereas in our last game, he ran the slow strikers), and the Relic has always been a strength of Draigowing builds. My strategy is two-fold:
1) Try to stall his paladins. Tarpitting won't work that well as I found out in our last matchup so this time, I am going to employ screening. Screen out his paladinstar with my gribblies to slow him down. Fortunately for me, we aren't playing Victory Points.
2) Kill everything else but his deathstar. His deathstar is just too hard to kill so I'm just going to kill off all his supporting (and scoring) units. Let's see how many places can his deathstar be all at the same time.
I have 2 distinct advantages. First off I picked the side where the center impassable terrain isn't in my way in regards to the Relic. Thus, in order for my opponent to get to the Relic, he needs to move around the terrain whereas I just need to move in a straight line. This also gives me the advantage that whoever picks up the Relic will be shielded by the impassable, LOS-blocking terrain from his shooting. Secondly, for the very first time in this tournament, I am going first. Finally.
For Grand Strategy, Blackmoor gets 1 unit of scoring Interceptors.
Tyranid deployment. I leave my 2 Big Gun objectives close to my board edge. Thus, I leave my 2 units of gants in reserves so that they can come on in and claim those objectives.
Blackmoor's deployment. He combat squads his 2 units of interceptors but leaves his big paladinstar intact. He leaves his henchmen in reserves and will be deepstriking his soladin.
Overview of our deployment.
Despite trying to seize the initiative twice, my opponent fails and we begin.
Flyrants swoop after my army casts its psychic powers.
The rest of my army moves and then runs. Tervigon should be within easy reach of the Relic next turn.
My opponent makes a mistake by clumping his interceptors all so close to each other. Flyrants and biovores focus on the interceptors. My shooting is subpar as I only manage to kill off 1 combat squad and 1 member from another combat squad. At least I get First Blood, though I was actually expecting to kill more guys than that.
Grey Knights 1
Spoiler:
Coteaz casts Prescience on the paladins and Forewarning on the front interceptor unit (the 4++ Invuln power).
Grey knights advance and interceptors now spread out.
Blackmoor has an excellent turn of shooting, downing my Iron Armed flyrant (I believe he was at T8) who happened to be in cover as well!
Crap! I've just lost a very important unit - my flyrant with Iron Arm! I was not expecting that. Oh well, time to adjust my tactics.
Tyranids 2
Spoiler:
Both tervigons spawn gants to screen out. And both tervigons roll doubles! Just to be on the safe side, I move my gargoyles to act as a third screen as well. None of my reserves come in.
This would be a mistake on my part.
The Iron Armed tervigon goes and picks up the Relic.
I decide to continue swooping with my Warlord (who actually failed to cast FNP!).
My shooting is much, much better this turn. With only 1 flyrant and my biovores, I completely wipe out 1 combat squad and kill off 4 from another interceptor combat squad.
Front gant unit fire at and kill 1 interceptor.
A very good turn of shooting for me. However, I did not know it yet, but next turn, Blackmoor is going to make me pay.
Grey Knights 2
Spoiler:
He moves his lone interceptor away.
His soladin comes in and deepstrikes near my main force.
He surprises me be going after my gargoyles. His paladinstar fires psycannons, stormbolters, Holocaust and Draigo's heavy flamer. Holocaust and the flamer also hit a lot of my screening gribblies. His 3-man interceptor unit and soladin with Holocaust also fire at my gribblies as well.
When the dust settles, he has wiped out my gargoyles and 1 unit of gants. The front unit of gants is reduced to just 4 models left! Wow! In just 1 turn of shooting, he's reduced all my gribblies to just 4 models left and both of my tervigons cannot spawn anymore! Holy crap...we may just have a game again. Very well done, Blackmoor!
Tyranids 3
Spoiler:
1 unit of gants come in. They head towards one of my Big Gun objectives.
Here is another mistake that Blackmoor makes. He forgets to take into account the Doom.
Agghhhh!!! You would think that after my last game, I would remember about Coteaz's I've Been Expecting You. Fortunately for me, the Doom is just out of range so the paladins pop the mycetic spore instead.
As for my strategy, nothing has changed. My unit of 4 gants defy the paladins to the bitter end.
The rest of my army retreats.
As do the tervigons. Try taking out an Iron Armed tervigon with Endurance, cover and the Relic!
Flyrant swoops forwards and goes after the lone interceptor.
The Doom is a monster and Spirit Leeches both the soladin and the 3 interceptors (despite Forewarning on them). You can call him Mr McNasty!
My Warlord shoots down his lone interceptor with ease.
Mission accomplished. I have wiped out all of his support units (with the exception of the henchmen unit still in reserves).
Grey Knights 3
Spoiler:
I believe this turn, Coteaz fails to cast Prescience (he actually perils) but manages to cast Forewarning on the paladins.
His henchmen finally comes in.
Draigo splits off from the unit, who retreats back towards their Big Gun objectives.
His paladinstar try to shoot down my Warlord (with FNP). They only do 1W to him.
Draigo then assaults and kills the gants, consolidating 5-6" forwards.
Tyranids 4
Spoiler:
The rest of my army comes in and I swarm both of my objectives. I actually fail to cast Iron Arm so pass off the Relic to the non-Iron Armed tervigon (with FNP). This way, if he kills off the tervigon with the Relic, then next turn I can pick it up with my Iron Arm tervigon again.
Hive guards go to screen out Draigo and the tervigons continue to retreat.
My Warlord swoops 12" forwards and shoots down his 3-henchmen unit.
Grey Knights 4
Spoiler:
Paladins continue to retreat towards their objective. Draigo goes around the hive guards.
Paladins shoot at my Relic holder (the non-Iron Armed tervigon) and causes 3W to him.
Tyranids 5
Spoiler:
My flyrant continues to fly away from his paladinstar. So now I've got a swooping flyrant with FNP and behind the 4+ cover ruins. I cannot afford to lose him because if I do, I will give up both Warlord as well as Linebreaker.
The Doom continues to follow his paladins and to be an annoyance for him to ignore.
Hive guards continue to screen out Draigo from my tervigons and I move my zoanthropes forwards in an attempt to assault and tie up Draigo (remember, one of them has Iron Arm).
I swap the Relic between the tervigons again. This time, my tervigon successfully cast Iron Arm. I also cast Endurance on the Iron Armed tervigon as well as give him cover with my wounded tervigon.
He is not going to get the Relic.
Biovores maybe put 1 or 2W on the paladins.
Grey Knights 5
Spoiler:
Draigo decides to go after my zoanthropes.
Paladins make it to their objective.
Draigo assaults. I believe I took 1W earlier from Perils while casting Iron Arm.
I would fail both saves and lose my zoanthropes. Draigo then consolidates 6" but is just millimeters shy of contesting one of my Big Gun objectives.
We then roll to see if the game continues and it doesn't.
The only reason I'm up right now is because I was watchin the movie "Nikita" with the fam, awesome movie btw I'd advise anyone who hasn't seen it to check it out, but back on topic; I'd say this game is going to still be uphill for blackmoore. I am almost sure he gets first blood however seeing those interceptors can easily wipe out a squad of biovores or gaunts but, after that, I don't see them being much a factor especially if Jy2 manages to catch them with his flyrants.... JY2 will be hoping for enfeeble on his Flyrants/ Iron arm on his Tervigons (I believe that is the one which gives FNP) main reason I say that is that Iron arm wont be affective against all those psycannon re-rollable rending shots and they deffinitely have the potential to pick off a flyrant in a turn if it gets grounded and those flyrants are Jy2's greatest strength in this matchup.
Jy2's plan my guess is to: ignores the paladin star in the middle and finishes off the inerceptors while the gaunts and Tervigons tarpit the paladin star and then then the flyrants join in after they've dealth with all the Interceptors and the gargoyles handle the henchmen. After that, there's not much for blackmoore can do to counter all those ap2 attacks/ attacks in general. While gaunt shooting is not great it is most certainly respectable given there alot of them, add in some hive guard with str 8 insta killing shots if rolling a 1 and the doom just outside the combat, leech lifing the tied up paladins... aww as much as it pains me to say this the match up is just not in the GK favor even with the game being relic.
Black Moore's plan would be to: play to take out the flyrants but Jy2 probaby won't allow him the chance He'll have em all the way, i mean all du way in the back . If he can ground the flyers and shoot them down with his paladins he'll stand a fair chance of winning then given he doesn't get bogged down in combat with the Doom life leeching the "watch yo mouth", out of his paladins. His interceptors will probably be the deciding factor for him because he needs their shots to ground his tyrants so he can shoot them with the paladins.
Final Verdict: Jy2 takes this one. (No hard feelings JY2, just I'm a GK player)
@ Blackmoore: I'd advise a RP, 2x NDK, 2x SR, or some combination of the sort at the 1750 pt level so that way you can be able to support your pali star against either Nids Tervigons, Flyrants, or psychics. While it may seem that the list is being tailored to them it really isn't because the role is used in games against many other armies as well ( Ex's being: 2x NDK with HI will relieve some pressure off your paladins and give you some extra ap2 punch and flamers for hordes/ low armor save opponents. 2 SR fill out the role of anti-flyer, anti- psychics, anti- tank, and mobility. Finally RP fills out the role of Anti psychics, anti- MC, anti-wraith suprisingly because their I is low, Anti Horde-(Murderous Hurricane for difficult and dangerous terrain test) Adding one of these into your army somehow I believe would really help to complement your list as Flyers, psychics, are truly a great threat for you and will lead to some really really tough match ups- if left un-adressed. Hope you take the advice to Heart
2500pts 2000
2013/03/10 13:23:50
Subject: Re:1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #5 on p.7)
Gaming up later tonight....Game #6 vs Blackmoor's Draigowing!
I wonder how that will turn out?
Hi Allan,
Care to share your pre-game thoughts on how to tackle my bugs? I think the readers would be interested in the thought process of an experienced tournament player.
Thanks.
@Dezstiny
Wow...nice, long and detailed. Lots of information...that's good. And thanks!
First off, I actually watch "Nikita", the TV series. It's actually better than I thought and has managed to capture my attention so far.
You are right about my ignoring his paladinstar. The way to play against deathstar armies is this - ignore the deathstar and go after the supporting units. Well, in my first game against Blackmoor, I did the reverse. I went after his paladinstar mainly because Draigo wasn't there. I could kill his characters with Smash attacks and they weren't S10 against my MC's. However, now that he's brought back Draigo, I will revert back to my conservative play and ignore that 1000-pt unit. That unit is just too hard to kill in a direct confrontation....and if I do confront it directly, his interceptors have the mobility to zip around and hurt me (unlike in the 1st game where they were stuck in their deployment zones).
I'm afraid his paladinstar is going to be much harder to tarpit this time, especially with Draigo being S10 against my MC's. Even Iron Arm isn't going to hold out against them for very long. Speaking of Iron Arm, by the ways, that is still a very useful power which I would want. Rending psycannons will hurt. However, S5 stormbolters will hurt much more. Iron Arm protects me better against those as well as against his Force Weapons. Thus, IMO, Iron Arm is still the more important power when facing the grey knights. I don't get as lucky this game as I did in my last encounter against Ben's grey knights. I only get 1 Iron Arm on my flyrant (non-Warlord) and 1 on my tervigon, but I'll take it. That's still pretty good
Should be an interesting match-up. Not sure the silver bullies will handle a horde too well.
As for your game 4 nail biter it reminded me a lot of one of my games. It hasnt been posted yet but hopefully I can get them done by mid-week.
Oh, they can definitely handle hordes. Draigo has got his template weapon, the paladins holocaust and the unit 16 psycannon shots and S5-stormbolters. Then in assault, you're looking at base 3 Attacks each due to the banner.
I may not be able to tarpit them. However, I can try to slow them down with screening units. That's my strategy. Try to get the Relic and then screen out his paladins with gribblies or whatever I can use.
Hey....I like me some daisy dukes....but only on a chic.
Good thing my wife doesn't read my batreps.
Kingsley wrote: Brutal draw! I bet that just as you are kicking yourself for that final Tyrant move not getting Linebreaker, though, your opponent is kicking himself for casting Fortitude with that Rhino and giving you First Blood.
I'm looking forward to seeing the play-by-play on Game Six!
He did get off easy from my flyrants, however. I shot both flyrants into that rhino. That's 24 TL-S6 shots, of which 18 should hit and I should have gotten 6 glancs/pens to kill it. So maybe it was the dice gods compensating?
BTW, congrats on getting Best Space Marines player. Gooooo Game Kastle!
A photo of Kingsley's pre-BAO army from one of our earlier games (from last December before his army was done). Kingsley and SabrX were the only 2 to use broadsides in a bastion, and actually, SabrX got the idea from Kingsley. Both did very well, going 5-2 overall. Kingsley won Best Space Marines and SabrX almost won Best Tau by the tiniest of margins. And as for I....well, read on....
This message was edited 4 times. Last update was at 2013/03/10 13:43:18
ImotekhTheStormlord wrote: This game is not looking good for the GK. A deathstar that large Is viable for being completely ignored
Hi William,
It's good to finally play against you for the first time. You did very well in our game, and now you have bragging rights that you took down a GT winner in a tournament. Congrats and I'll see you soon.
Care to share your pre-game thoughts on how to tackle my bugs? I think the readers would be interested in the thought process of an experienced tournament player.
Thanks.
Here are my thoughts going into our game:
I can’t believe that Lyzz hit on 5 out of 6 deepstrikes (is she scattered she would mishap)
If only her one squad of screamers that misshaped rolled a 1-3 I would have killed them and won.
I can’t believe how many saves her last horror made to deny me first blood. If I get first blood I would have won.
I can’t believe she made so many saves on her screamers.
I can’t believe all of her flamer shots on Coteaz wounded.
I can’t believe that I lost!
Other than that I had no thoughts before our game.
And Draigo was scoring for my warlord trait.
@ Blackmoore: I'd advise a RP, 2x NDK, 2x SR, or some combination of the sort at the 1750 pt level so that way you can be able to support your pali star against either Nids Tervigons, Flyrants, or psychics. While it may seem that the list is being tailored to them it really isn't because the role is used in games against many other armies as well ( Ex's being: 2x NDK with HI will relieve some pressure off your paladins and give you some extra ap2 punch and flamers for hordes/ low armor save opponents. 2 SR fill out the role of anti-flyer, anti- psychics, anti- tank, and mobility. Finally RP fills out the role of Anti psychics, anti- MC, anti-wraith suprisingly because their I is low, Anti Horde-(Murderous Hurricane for difficult and dangerous terrain test) Adding one of these into your army somehow I believe would really help to complement your list as Flyers, psychics, are truly a great threat for you and will lead to some really really tough match ups- if left un-adressed. Hope you take the advice to Heart
Where are the points coming from? The interceptors worked great and I should have won (IMO) all of the games that I lost. I still believe that mobility is the key to 6th edition and very few units are faster than them. They took me all the way up to table #4 in round 5 and I lost a game that I should have won.
This message was edited 3 times. Last update was at 2013/03/10 22:03:19
2013/03/10 22:33:13
Subject: Re:1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #5 on p.7)
Where are the points coming from? The interceptors worked great and I should have won (IMO) all of the games that I lost. I still believe that mobility is the key to 6th edition and very few units are faster than them. They took me all the way up to table #4 in round 5 and I lost a game that I should have won.
Possibly if 2x Interceptors haven't become a must for you(I personally have a must take unit,Purifiers), then I'd suggest possibly dropping one unit to open up room for the 2x Knights with HI or RPwJPand a squad of greyhunters as another scoring unit to take place of the interceptor unit you lost. Obviously you can't get in 2x SR's but.. yea dropping one squad of interceptors would probably do the trick. I totally understand why you run two of them I run one personally to get first blood/ tie up units of obliterators, pop back transports etc. and running one squad usually works for me. At the end of the day if what your doing works for you then my all means go for it , I'm not trying to change how you play, I just wanted to point out some glaring weaknesses that could possibly be minimized a little.
Here are my thoughts going into our game:
I can’t believe that Lyzz hit on 5 out of 6 deepstrikes (is she scattered she would mishap)
If only her one squad of screamers that misshaped rolled a 1-3 I would have killed them and won.
I can’t believe how many saves her last horror made to deny me first blood. If I get first blood I would have won.
I can’t believe she made so many saves on her screamers.
I can’t believe all of her flamer shots on Coteaz wounded.
I can’t believe that I lost!
We all know the feeling, hope you could laugh it off and enjoy the rest of the tournament though.
2500pts 2000
2013/03/10 23:33:22
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #5 on p.7)
Hey jy2 quick question. Do you take notes during your game for your batreps? Or just document through the pictures with dice and stuff?
I've been wanting to start doing battle reports sort of like you sabrex and ailaros. But I keep forgetting what happened when even in the games I take pictures doh!
2013/03/11 00:15:11
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #5 on p.7)
Chancetragedy wrote: Hey jy2 quick question. Do you take notes during your game for your batreps? Or just document through the pictures with dice and stuff?
I've been wanting to start doing battle reports sort of like you sabrex and ailaros. But I keep forgetting what happened when even in the games I take pictures doh!
The only notes I took was to jot down my (and my opponent's) psychic powers and the Warlord traits. Otherwise, plenty of pictures will tell the story and help me to remember things.
You just need to get in a habit to take pictures and to remember taking pictures. That's the only hard part, especially in a tournament where time is limited and you become so engrossed in your games.
I can’t believe that Lyzz hit on 5 out of 6 deepstrikes (is she scattered she would mishap)
If only her one squad of screamers that misshaped rolled a 1-3 I would have killed them and won.
I can’t believe how many saves her last horror made to deny me first blood. If I get first blood I would have won.
I can’t believe she made so many saves on her screamers.
I can’t believe all of her flamer shots on Coteaz wounded.
I can’t believe that I lost!
Other than that I had no thoughts before our game.
And Draigo was scoring for my warlord trait.
I know how you feel, buddy. I'm still going over in my head how the heck I lost my first game. I can't believe that either!
This message was edited 1 time. Last update was at 2013/03/11 00:17:49
Chancetragedy wrote: Hey jy2 quick question. Do you take notes during your game for your batreps? Or just document through the pictures with dice and stuff?
I've been wanting to start doing battle reports sort of like you sabrex and ailaros. But I keep forgetting what happened when even in the games I take pictures doh!
Back when I wrote batreps like JY2 you can look at the pictures and they jog your memory.
There is a few things you have to do though...
#1. Remember to take pictures. This is hard at first, but after a while I remembered at the end of every turn to take a picture. Even then when I got into the habit, when a game got tight and I had to think a lot I forgot to take pictures.
#2. Have a big and bold turn counter. You need to see what turn it is and it will help you reconstruct the battle.
#3. Get a copy of your opponent's army list.
2013/03/11 01:00:36
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #5 on p.7)
Sorry, heading out for dinner. Will finish batrep tonight.
rigeld2 wrote: jy2 - when I saw your gribblies laid out like that I knew what the payback was going to be.
Templates are annoying. I can't see where the BGNT objectives are but this is going to be interesting.. (Just finished turn 2)
Objectives are far away. We are playing Hammer and Anvil and my objectives are about 6" from my deployment. My opponent has a long ways to travel unless his interceptors can somehow survive (he's only got 1 unit of 1 and 1 unit of 3 guys left).
This message was edited 2 times. Last update was at 2013/03/11 01:07:08
@blackmoor I just made a pretty significant turn counter for myself after I forgot what turn it was in my last tournament and almost lost because it. Its got a nice big neon green pointer and big black lettering, so Ill have that covered for the next time. I didn't even think to make sure that was in the picture so thanks for that idea, as that will be a great way to jog my memory later for descriptions and whatnot.
And tough break against lyzz, as an avid listener I enjoy your input on the podcast so it's a bummer to see stuff like that happen. Although to be fair you have to admit its kind of ironic and humorous to have that happen against what should be a HUGE advantage in shunt/Wquake.
@JY2 yah I started writing down warlord traits and psychic powers before every tournament game now after seeing you write that down as one of your pre-game citations. Also I love how you show kills and wounds with dice so I'm probably gonna rip that off haha.
2013/03/11 01:10:51
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #5 on p.7)
@JY2 yah I started writing down warlord traits and psychic powers before every tournament game now after seeing you write that down as one of your pre-game citations. Also I love how you show kills and wounds with dice so I'm probably gonna rip that off haha.
Yeah, it's both a visual aid for the reader and also to let me know what and how many died in which combat/shooting. Help yourself to using anything in my reports you find useful.
Chancetragedy wrote: Hey jy2 quick question. Do you take notes during your game for your batreps? Or just document through the pictures with dice and stuff?
I've been wanting to start doing battle reports sort of like you sabrex and ailaros. But I keep forgetting what happened when even in the games I take pictures doh!
Back when I wrote batreps like JY2 you can look at the pictures and they jog your memory.
There is a few things you have to do though...
#1. Remember to take pictures. This is hard at first, but after a while I remembered at the end of every turn to take a picture. Even then when I got into the habit, when a game got tight and I had to think a lot I forgot to take pictures.
#2. Have a big and bold turn counter. You need to see what turn it is and it will help you reconstruct the battle.
#3. Get a copy of your opponent's army list.
QFT!
I didnt take pictures of my GT and so I am doing the entire report from memory. It is hard to do and surprisingly I am keeping a good account of what happened but the small details suffer here or there for it.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
QFT!
I didnt take pictures of my GT and so I am doing the entire report from memory. It is hard to do and surprisingly I am keeping a good account of what happened but the small details suffer here or there for it.
For someone who has had to remember 6-7 games, that's quite some memory you've got! I wouldn't be able to do it. If I didn't take pictures, my reports would only be game summaries instead of battle reports.
This message was edited 2 times. Last update was at 2013/03/11 05:34:47
Remember that each wound is a instakill wound as Draigo is ST 10 against psykers...
You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
2013/03/11 06:29:03
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #6 on p.8)
Wow, well played Jy2. Stalling Draigo, hunting GK support units, and ignoring the Paladins helped the Nids achieve victory. It's nice having Iron Army monstrous creature holding onto Relic.
Nice try Blackmoor. It sucks to have model few millimeters away from contesting. Perhaps combating squad the Paladins would've helped. That way one unit can chase after the Relic and the other hold onto Big Guns objective.
Did Draigo go after the Zoeys for the consolidate move? Kind of risky but it paid off.
(Not that Draigo would die - rather that the zoeys would tie him up for a while)
The simple answer is yes.
He kept on screening and moving back the tervigon who had the relic with units so I came up with plan B. Move past the hive guard and get an additional assault move to the Zoanthropes and then when I hacked them down I would get a consolidation move. It is a good way to get extra movement out of a slow moving unit. If the game goes one more turn I should win the game. The primary is big guns never tire so I would have assaulted his biovores with Draigo and he would have contested that objective and would have gotten +1 VP for killing a heavy support choice and we would have ended up tied on objectives (1 each) giving me primary and him secondary.
I do not want to take anything away from JY2's win, but I was still thinking more about my last game than this game. I bunched up my units when he has biovores, and it did not help in turn #2 when I failed about 8 out of 10 saves from them. Also I did not cast Warp Quake which would slow down the Doom.
Still if was a great game. One of my favorite things to do in 40k is to try to figure out how I am going to win when I am way behind. I almost pulled it out, but not quite.
Automatically Appended Next Post:
SabrX wrote: Wow, well played Jy2. Stalling Draigo, hunting GK support units, and ignoring the Paladins helped the Nids achieve victory. It's nice having Iron Army monstrous creature holding onto Relic.
Nice try Blackmoor. It sucks to have model few millimeters away from contesting. Perhaps combating squad the Paladins would've helped. That way one unit can chase after the Relic and the other hold onto Big Guns objective.
Seems you two had an exciting match.
He played a great game. The problem was that whoever went first had a huge advantage with the relic. The person who went first would be on it turn #2. He could not take it away from me, and he could screen me from it when he picked it up.
JY2 knows his paladins and one of their big weakness is that you can screen them since they have to assault the unit that they shoot.
This message was edited 3 times. Last update was at 2013/03/11 07:36:04
2013/03/11 12:27:03
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #6 on p.8)
JY2 knows his paladins and one of their big weakness is that you can screen them since they have to assault the unit that they shoot.
True, but there is not much in the game that is able to stop their assault, and charging 2D6 and consolidating can be a huge movement bonus for them, I sometimes dont shoot with them, or do not shoot everything so I can tempt the charge for extra movement. It is however something close to Russian roulette then...
I do think however that you should have splitted them, taking 3 psycannons and Stave with Coteaz and taking Banner and 1 psycannon and 3 hammers with Draigo. He has no shooting to really hurt the paladins and it would give you options to shoot screening units. It would offer you a second Holocaust Template, which is quite good against the small grunts...
As always analysis is easier to make after the game than on beforehand...
This message was edited 2 times. Last update was at 2013/03/11 12:31:43
You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
2013/03/11 13:06:40
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #6 on p.8)
Did Draigo go after the Zoeys for the consolidate move? Kind of risky but it paid off.
(Not that Draigo would die - rather that the zoeys would tie him up for a while)
Yeah. He did that I believe after Allan realized that he wouldn't be able to get to my tervigon.
Valek wrote: Remember that each wound is a instakill wound as Draigo is ST 10 against psykers...
Yeah, we remembered. That was how he killed my non-Iron Armed zoan.
Eldercaveman wrote: He had iron arm up on one of the zoeys so that gave him EW
And my stupid zoan had to perils while casting Iron Arm.
SabrX wrote: Wow, well played Jy2. Stalling Draigo, hunting GK support units, and ignoring the Paladins helped the Nids achieve victory. It's nice having Iron Army monstrous creature holding onto Relic.
Nice try Blackmoor. It sucks to have model few millimeters away from contesting. Perhaps combating squad the Paladins would've helped. That way one unit can chase after the Relic and the other hold onto Big Guns objective.
Seems you two had an exciting match.
Yeah, tyranids are good at any type of objectives-based scenarios thanks to monstrous troops who can go all the way up to T9. Though I still wouldn' want to tangle with the pallistar and all their S10 hammers!
Even contesting wouldn't have made a difference. He needed to contest and to kill my biovores to have any chance for a win.
Combat squadding would definitely have been a viable option. However, he would lose out on Coteaz's Prescience giving only half the unit re-roll's instead of the entire unit.
QFT!
I didnt take pictures of my GT and so I am doing the entire report from memory. It is hard to do and surprisingly I am keeping a good account of what happened but the small details suffer here or there for it.
For someone who has had to remember 6-7 games, that's quite some memory you've got! I wouldn't be able to do it. If I didn't take pictures, my reports would only be game summaries instead of battle reports.
It wasn't by design. Lol. I merely fotgot my camera.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)