OK, this is a rough idea of what I'm planning. It's very basic at the moment so room to change and is based on models I currently have (in the building stage) and there's a few points left over for buying wargear etc. Comes to about 1350 at the moment.
The theme is an Adeptus Mechanicus expedition force, acompanied by a techmarine in training with his small bodyguard.
HQ - Command Platoon (5 men) + antitank squad
Troops - Infantry platoon - 5man Hq, 2 X 10man squads
- Space marine combat squad (l/c, vet sarg with pw/pf?) - will be joined by techmarine with signum - reroll l/c misses
Elites - 2X enginseers, 1 with 4servitors, other to acompany HQ
- 10 X hardend veterans (Frag + flamer)
- SM Techmarine with Servo Harness (I think this is under the right section but HQ has a slot left just in case)
Fast Attack - Hellhound
- Sentinal with LC
Heavy Support - leman Russ battle tank
- " demolisher
comments? I'm going for an army that's more fun to play with rather than a super winning army. I'd rather play and loose but have fun rather than have a supper killy army that wins everytime (got to that stage with marines and just got fed up of knowing that certain choices used in a certain way would beat my regular opponents.) The whole army (Apart from the tech priest models) will be converted in some way to show the theme, whether it's as part of the forces milotary presence or working choices, e.g. hardened vets being the main labour with loads of equipment, or demolisher built as an excavation vehicle rather than a tank with turret.
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