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Made in us
Longtime Dakkanaut






How's this at 1750:

Bikerklawboss
coversavemekk (and remember, he gives a 4+ to vehicles)

3X30 shootas with dodads
25 shootas with dodads

deffkopta
deffkopta
3 deffkoptas, buzzsaw

3X3 kans.

That's 122 orks, who can all hide behind a wall of 4+ save kans with a little creative modelling. And it's got 25 rokkit shots, more than half at BS3 or better.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

I like it a lot.

Have you considered grotzookas on some of those kans? I'm kind of intrigued by them for 5th.

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Made in us
Krazed Killa Kan






South NJ/Philly

Kanz with Rokkits are moderately expensive, especially, IMO, if they want to be running the whole time to see combat.

And with that many models around, you probably want to run 2 KFF Meks; this way you can split between two "frontages" in some cases where you may not want to run them all behind the kanz.
   
Made in us
Stabbin' Skarboy






San Francisco Bay Area, CA

mauleed wrote:That's 122 orks, who can all hide behind a wall of 4+ save kans with a little creative modelling.

First of all, very awesome. That is very similar to the army I am currently making. Except I am not going to have as many kans...

I am very interested to see how you model your kanz. I am currently scratch building some right now, and I am thinking of a way to maximize providing cover and LOS of the models, while trying to keep it sort of tiny so it doesn't get fethed on LOS from the enemy...

I am a damaged individual screaming random obscenities into the internet, sorry if I upset you.

"Dig what you dig. Don't take any fool's madness, just dig what you dig."
-Corey Taylor (Not Saying you're a fool )

"You guys are nuttier n fruitbats who just sucked a three week old pineapple." -Frazzled 
   
Made in us
Slippery Ultramarine Scout Biker





I gotta say, I think the lone biker boss will be eaten in shooting before he can earn his points back with his PK.

looks pretty 'Ard though.
   
Made in us
Dakka Veteran





Southwestern USA

Lose the biker, combine the kotpers into a squad of 5, and take a mek!

Then you can do a marvelous thing called taking a def dread as troops!

maybe thats just me, because its my list on the dot!

A recovering plastic addict. Now hooked on resin.

Visit my trade tread, eager to slim down the hobby closet.  
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

He's already got a mek, the one with the forcefield.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

Looks like a dangerous list. Especially in the hands of an experienced general. It does look a bit unwieldly with only the Boss and the Coptas offering some mobility, but strength in numbers may compensate for that weakness.

On a seperate note: Good that you're back, Ive missed your posts (at least I didnt see many/any of them in the last months).

Cilithan

Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
Made in fi
Twisted Trueborn with Blaster






Twoshoesvans wrote:Then you can do a marvelous thing called taking a def dread as troops!

Expect that there's no point of having Deff Dread as Troops.
1) They are tooooooooo expensive (money and points)
2) They can't score
Killa Kans are waaay much better.

On topic, a very nice list which I think I couldn't beat anyday!
All these Ork lists make me wanna buy Killa Kans...

Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 
   
Made in us
Regular Dakkanaut



CT

nyyman wrote:
Twoshoesvans wrote:Then you can do a marvelous thing called taking a def dread as troops!

Expect that there's no point of having Deff Dread as Troops.
1) They are tooooooooo expensive (money and points)
2) They can't score
Killa Kans are waaay much better.

On topic, a very nice list which I think I couldn't beat anyday!
All these Ork lists make me wanna buy Killa Kans...


Dread troop choice is good if you take 3x 3 kan squads thus maxing out heavies, want more walkers and have available troop slots. You'll still have another 5 scoring units (four if you do the two mek dread stomp), which should be plenty. Who wants to paint 180 orks anyway. Their cost versus utility is debatable, but I like dreads with a kan wall. You can run them behind kans and/or have a KFF and they will probably survive to cause havok in CC (especially if you model them up with 2 skorchas to burn stuff up before the assault). They draw fire away from your scoring units most of the time since they look so scary.

This message was edited 3 times. Last update was at 2009/09/30 21:42:24


 
   
Made in us
Stalwart Space Marine




West Chester, OH

If I played this list I would take 9 Land Speeders with HF x 2 and just go around the kanz and melt all the boyz. Then take a bike Captain, or Kor'Sarro Khan, and mount all my units on bikes and give them meltas. At 1750 points I can have this list.

HQ - Bike captain - 135

Troops - Bike squad - x8, Melta x2, MM - 275

Troops - Bike squad - x8, Melta x2. MM - 275

Troops - Bike squad - x8, Melta x2 - 225

Troops - Bike squad - x8, Melta x2 - 225

Troops - Bike squad - x8, Melta x2 - 225


Fast attack - LS x 3, HF x2 - 130

Fast attack - LS x 3, HF x2 - 130

Fast attack - LS x 3, HF x2 - 130

This List = 1750, drop the trikes if you want Kor'Sarro Khan. It would make short work of this list I think. Have fun buying, painting and modeling 40 bikes though. ^.^

This message was edited 3 times. Last update was at 2009/09/30 22:15:07


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Ravenguard - 35-12-7
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Made in us
Regular Dakkanaut



CT

that would be a good counter to this list, but he does have 9 kans to space out. That should protect alot of area and then he has 115 boyz with shootas and rokkits(some of which will be protected by the KFF). If he spaces them well I don't think the 18 flamers will take care of him before the ork shooting and counter charge. Though the kans will probably all be dead on impact if the orks can't shoot at the bikes squads before they get into melta range.

I think a second KFF mek to cover more area would help as well as a cheap 30 unit grot squad to cover the back and provide a spead bump. I hope the boyz have pk bosspole nobz.

This message was edited 4 times. Last update was at 2009/09/30 23:04:15


 
   
Made in us
Stalwart Space Marine




West Chester, OH

phillosmaster wrote:that would be a good counter to this list, but he does have 9 kans to space out. That should protect alot of area and then he has 115 boyz with shootas and rokkits(some of which will be protected by the KFF). If he spaces them well I don't think the 18 flamers will take care of him before the ork shooting and counter charge.

I think a second KFF mek to cover more area would help as well as a cheap 30 unit grot squad to cover the back and provide a spead bump. I hope the boyz have pk bosspole nobz.
The Melta/MM are for the Kanz. I play Orkz too and have fielded a 9 Kan 2 KFF list trust me when I say the 4+ save is not enough to stop that many Melta's from doing damage. If you space the shots out correctly you're looking at 2-5 dead Kanz a turn maybe even TL bolter kills if you can get the bikes behind the kanz and some good rolls.

Edited in light of your edit but you get the sense of how the counter would work.

This message was edited 1 time. Last update was at 2009/09/30 23:18:09


DQ:80+S--G--M----B---I--Pw40kD--A---WD-R--DM++
Ravenguard - 35-12-7
Elysian Drop Troops - 7-1-2 
   
Made in us
Regular Dakkanaut



CT

hopefully there are still boyz protecting the kan's rear. If you manage to target a kan's rear armor with a bolter he's all done. That means his sea of green has been grilled up already. Its a hard match up for the orks. That is for certain.

This message was edited 1 time. Last update was at 2009/09/30 23:23:10


 
   
Made in us
Stabbin' Skarboy






San Francisco Bay Area, CA

Is there any way we could get a formation diagram with all of these good ideas, please?
Thanks in advance

I am a damaged individual screaming random obscenities into the internet, sorry if I upset you.

"Dig what you dig. Don't take any fool's madness, just dig what you dig."
-Corey Taylor (Not Saying you're a fool )

"You guys are nuttier n fruitbats who just sucked a three week old pineapple." -Frazzled 
   
Made in us
Devestating Grey Knight Dreadknight






LegendJRG wrote:If I played this list I would take 9 Land Speeders with HF x 2 and just go around the kanz and melt all the boyz. Then take a bike Captain, or Kor'Sarro Khan, and mount all my units on bikes and give them meltas. At 1750 points I can have this list.

HQ - Bike captain - 135

Troops - Bike squad - x8, Melta x2, MM - 275

Troops - Bike squad - x8, Melta x2. MM - 275

Troops - Bike squad - x8, Melta x2 - 225

Troops - Bike squad - x8, Melta x2 - 225

Troops - Bike squad - x8, Melta x2 - 225


Fast attack - LS x 3, HF x2 - 130

Fast attack - LS x 3, HF x2 - 130

Fast attack - LS x 3, HF x2 - 130

This List = 1750, drop the trikes if you want Kor'Sarro Khan. It would make short work of this list I think. Have fun buying, painting and modeling 40 bikes though. ^.^


It's fairly easy to build a foil to any single list. The ork list is pretty good against all comers or in a tourney situation.

I'm not familiar with all bike marine list so I can't say whether or not it's as good against all comers or not.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in fi
Twisted Trueborn with Blaster






phillosmaster wrote:Dread troop choice is good if you take 3x 3 kan squads thus maxing out heavies, want more walkers and have available troop slots. You'll still have another 5 scoring units (four if you do the two mek dread stomp), which should be plenty. Who wants to paint 180 orks anyway. Their cost versus utility is debatable, but I like dreads with a kan wall. You can run them behind kans and/or have a KFF and they will probably survive to cause havok in CC (especially if you model them up with 2 skorchas to burn stuff up before the assault). They draw fire away from your scoring units most of the time since they look so scary.

You got a good point there. They do wreak havoc in CC, yes, and you can cover them good.
I don't say that they suck. With two scorhas I like them, and yes, they are good if you want more walkers even after 9 Killa Kans.
But you can't change my opinion. I don't like them other thatn with two scorchas.
The End

Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 
   
Made in us
Agile Revenant Titan




Florida

I don't think Mauleed is back. If you look at the original post, it was from June 2008. Tblock 1984 only recently replied to this old thread.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

Right you are Sarigar. I missed that. Too bad.

Cilithan

Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
 
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