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Made in us
Longtime Dakkanaut




Los Angeles

Shamelessly pinched from Bootie at The Warhammer Forum, who appears to have obtained them from Milney at druchii.net.



"7th Edition Dark Elves

Army Specific:

Eternal Hatred: Dark Elves hate everyone. Against High Elves this hatred continues in subsequent rounds of combat.

Khainite: Non-Khainite characters are unable to join Khainite units. Khainite characters are free to join non-Khainite units however. (Replaces Sect enmity)

Repeater Crossbows: 24" range, 2x multiple shots, Strength 3, Armour Piercing

Repeater Handbows: 8” range, 2x Multiple shots, Strength 3. May always stand and shoot, no modifiers for long range or moving. Can take 2 for 4x multiple shots.

Magic:

Dark Elf Sorceresses are able to use Dark Magic or Lores of Shadow , Death , Fire and Metal .

Dark Elf Sorceresses no longer gain +1 to cast .

Dark Elf Sorceresses can use unlimited number of power dice to cast a spell.

Dark Magic:

*FREE SPELL* 4+ to cast, generates D3+1 Power Dice that can only be used by caster. Any dice unused cause Strength 4 hit on the caster.

1 – Chillwind 5+ D6 Strength 4 hits. Any casualties prevent shooting.
2- Doombolt 6+ D6 Strength 5 hits.
3 – Word of Pain 8+ Same as current
4 – Blade wind 8+ 3D6 WS4 S3 (?) attacks on unit within range (12”?).
5 – Soul Stealer 10+ 12” range, Each model takes Strength 2 hit, No Armour Saves. Wounds go to caster (no more than double).
6 – Black Horror 11+ Large template, Strength test or take a wound.

Lords:

• Malekith
• Morathi
• Crone Hellebron (If taken, Witch Elves count as Core)
• Dreadlord
• High Sorceress

Heroes:

• Malus
• Shadowblade
• Sorceress
• “Master”
• Hag Queen

Character Mounts:

Manticore: Still a mount option. Each turn has to pass a Ld test or becomes frenzied. If rider is killed it automatically suffers the “Raaargh” result – no test needed.

Dark Pegasus: Sorceresses can now be mounted on Dark Pegasus.

Cauldron of Blood: 110pts mount for Hag Queen. No mention of being immobile, so can move. All Khainite units within 12” are stubborn. Each turn 1 unit within 24" can gain an ability from the list below:
• +1 Attack
• 5+ Ward Save
• Killing Blow
This cannot be stopped/dispelled and lasts until the start of the next DE players turn.

Core:

Dark Elf Warriors: 6pts basic, Shields (1pt), can have magic banner (25pts).
Dark Elf Crossbowmen: 10pts basic, Shields (1pt).
Corsairs: 10pts, can exchange 1 hand weapon for handbow for free, 2nd handbow costs 3pts, no shield option. Fleeing enemies roll 3D6 and use lowest.
Dark Riders: 17pts basic, Repeater crossbows (5pts), Shields (1pt – no fast cavalry). Herald has BS5 and A2!
Harpies: Don’t count towards minimum core. 5-10. Don’t cause panic in friendly units, but can use generals leadership.

Assassin: Neither Core, nor Hero. 90pts, always hidden in unit (pretty much any DE infantry). Has poisoned attacks, 75pts allowed from Gifts of Khaine, Additional Hand Weapon 6pts, Repeater handbow 9pts. 1 per unit.

Special:

Witch Elves: 10pts, WS4, I6. 2 hand weapons, frenzied, poisoned attacks.
Shades: 16pts, WS and BS5, can be upgraded to have 2 hand weapons or a great weapon. Can also take light armour.
Executioners: 12pts, S4, Great Weapons, Killing Blow.
Cold One Knights: 27pts, 1A, Stupidity.
Cold one Chariot: 100pts, T5 3+ Armour Save, Ld 9.
Black Guard: 13pts, Stubborn, ItP, Ld 9.

Special characters bought as Unit Champions.

Black Guard character has Crimson Death, and makes his unit unbreakable.
Executioner character makes his unit cause Fear.

Rare:

Reaper Bolt Thrower: 100pts, 2-for-1, no longer suffers -1 for multiple shots.
Hydra: 175pts, 5 wounds, Regeneration. Breath weapon has strength equal to number of wounds left.

Gifts of Khaine (main changes):

Shurikens: 3x Multiple Shots, Strength +1, 8”.
Rune of Khaine: +D3 attacks.
Venom Sword now Gift of Khaine (1 per army!)
Cloak containing Steed of Shadows bound spell. Power Level 3 (1 per army!).

Black Lotus: Re-roll 1’s to wound.
Dark Venom: All wounds caused in challenges (if enemy killed) are doubled for combat resolution.

Magic Items (changes to current items):

Deathmask now enchanted.
Seal of Ghrond now enchanted.
Crimson Death now cheaper (25pts).
Lifetaker now 30” range, Strength 4, 3x multiple shots, hits on 2+ (no re-roll to wound).
Armour of Darkness now 1+ (without shield).
Armour of Eternal Servitude: 35pts, Heavy Armour, Regen.
Ring of Hotek: 12” range.
Black Amulet: 70pts, 4+ Ward (against all attacks). Rebound in close combat.
Banner of Nagarythe: Cheaper, 125pts.
Dread Banner: Cheaper, 40pts.


Lots of new items!

There you go. I didn't go into detail over character stats as well remembering all the individual bits would have been a headache! I just tried to cover all the major rumour issues and took down those details. Things that aren't covered in detail you can assume remain the same (like Hydras still have 4+ Scaly Skin aswell as thier new Regen save, Crossbowmen still have Light Armour etc.).

If there's anything you want clarified just ask. I didn't cover the new items as there are *alot*. Suffice to say, the rumoured "Sacrificial Dagger" is in there. 25pts it allows a Sorceresses to remove one model to roll an extra dice to cast a spell after the original dice are rolled (but before dispel attempts).

If you want specifics on new items just ask but as I said there were alot and I was mainly focussing on the army list. "



I will now attempt to trudge through the rest of the thread and see what else I can find.

EDIT: Multiple sources in the same thread identify the Cauldron as giving WE within 24" stubborn in addition to the choice of effects.

From Dr. Who in the same thread and also lifted from druchii.net:

"Right I've cobbled together what I could remember from the Magic Item list (which I have to say I was very impressed with overall).

Some items I can't remember the name, the cost or perhaps the precise description. However I'll list the items in the order they appeared so in each section you can assume that even if I've omitted the price cost the top of each section is the most expensive and the bottom the least.

This list is neither complete nor probably entirely accurate (I may have muddled some item descriptions and have almost certainly ommited alot). So take this with a pinch of salt and don't run off making lists

Common Items:

Sword of Striking , Sword of Battle , Sword of Might :15pts
Biting Blade: 5pts
Staff of Sorcery: 35pts
Power Stone: 20pts

Enchanted Items:

Deathmask (50pts)
Same as in 6th Edition but moved from Talisman to Enchanted

Hydra's Teeth
Gives the bearer 5 teeth. Any number of these can be thrown, each one causing D3 WS2 S3 attacks on the target unit.

Black Dragon Egg (30pts)
One use only. Eaten at the start of either player's turn. Gives the user Toughness 6 and a Breath Weapon attack until the end of the turn.

Potion of Strength
One use only. Gives the bearer +3 strength until the end of the turn

Seal of Ghrond (25pts)
Same as in 6th Edition by moved from Talisman to Enchanted

I also remember another "One Use Only" item which made the bearer and his unit ItP until the end of the turn aswell. But for the life of me I can't remember the cost or it's name. I think it fell in between the Hydra Teeth and the Black Dragon Egg in terms of price.

Weapons:

Executioner's Axe
Same as in 6th Edition, still struggling to see the use of it.

Blade of Ruin (50pts)
Same as in 6th Edition

Chillblade (50pts)
Back from 6th Edition, and much improved. Each hit makes the target take a toughness test or take a wound with no armour save. If a model takes any wounds they cannot attack that turn.

Web of Shadows (50pts)
Same as in 6th Edition but with a points increase from 25pts to 50pts

Hydra Blade (35pts)
Same as in 6th Edition, but with a points decrease from 50pts to 35pts

Caledor's Bane
+3 strength on the charge (NB. It is not stated as a Lance, so can be used on foot - possibly will be errata'd). Ignores Scaly skin saves

Lifetaker (30pts)
30" range, Strength 4, 3x multiple shots. Always hits on a 2+

<<Dagger>>
Magic Dagger which can be combined with normal hand weapons for an additional attack. Grants the bearer the ASF rule.

Crimson Death (25pts)
Same as in 6th Edition, just with a points decrease from 35pts to 25pts

Below the Crimson death were two or three other cheap items who's exact nature eludes me. One was a 25pts Lance with Killing blow, and I recall another Lance (whose exact effect escapes me ). I think one may have been a magic great weapon.

Armour:

Armour of Living Death (60pts)
Almost exactly the same as in 6th Edition, but with a points decrease. Added effect that at the start of the battle you roll a dice - on a 1 he is subject to stupidity for the game.

Armour of Eternal Servitude (35pts)
Heavy Armour, Regeneration

Shield of Ghrond
It's back! Same as int 6th Edition

Armour of Darkness (25pts)
Gives the beaer a 1+ armour save, that cannot be improved. No Shield component

Blood Armour
Same as in 6th Edition

Arcane:

<<Bound PoD Staff>> (55pts)
Contains the "free" Dark Elf spell, PoD. Power Level 4.

<<Familiar>>
At the beginning of the Magic Phase you can mark a point within 6" of the Sorceress and more than 1" away from the enemy. The Sorceress can use this point for the purpose of determining LoS and Range for casting spells.

Darkstar Cloak
Same as in 6th Edition

Sacrificial Dagger (25pts)
After rolling the dice to cast a spell, the Sorceress may remove one model from the unit they are with to roll an extra dice before dispel attemtps, may be used once per spell cast. Causes panic test if unit loses more than 25%

Tome of Furion
Same as in 6th Edition

Talisman:

Black Amulet (70pts)
Gives the bearer a 4+ Ward Save. In Close Combat any succesful ward saves reflect the attack doing 1 wound with no saves.

<<Reverse Ward Save>> (35pts)
Gives the wearer a ward save. When wounded roll a dice - if the dice roll is under the strength of the attack the wound is negated. A 6 always fails.

Ring of Hotek (20pts)
Same effect as in 6th Edition, but with a range of 12"

Null Shard (15pts) Gives the bearer Magic Resistance 1. Multiple Null Shards can be bought and the effect stacks."

This message was edited 4 times. Last update was at 2008/06/15 22:40:46


"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in us
Longtime Dakkanaut




Los Angeles

This from Knifeparty in the same thread:

"-Apparently DE are very special character dependant.
- Malus also takes away COK's stupidity if you put him in the unit.
- The new Corsair Character Lokir makes his unit able to ambush/raid i believe.
- And this one i've also heard. Apparently Malekith has a special item where if a mage casts a spell against him. The mage automatically 1 st 6 hit per power dice used against him. That is just filthy.
- They also have a ton of dirty magic weapons im told, like a whole page full."

This message was edited 1 time. Last update was at 2008/06/15 22:34:35


"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in us
Longtime Dakkanaut




Los Angeles

This from Woodland Animal in the same thread:

"A couple of incorrect assertions.

I'm 99% sure Bladewind is still strength 4, so 3d6 Str4 WS4 attacks on any visible unit within 18 inches, of which any character or champion can have 1 allocated (was 2 in playtesting, and was grim). Interesting that they're close combat attacks, so bye bye war machine crew (no randomising). Will cause wizards within units big problems. It's just a horrible magic deck- 2 very good magic missiles, three other very effective damage spells, Word of Pain which is always useful, and a handy extra source of power dice if needed. Dark Elves are still a really fragile army, so having 2 spells (Chillwind and Word of Pain) that can shut down enemy shooting is just fantastic.

Rxbs are 10 points each, 11 with shields.

Alas, the ASF banner is 35 points so not available for Executioners. Still, good for a Ld9 Stubborn ITP Black Guard unit with 2 WS5 Str 4 attacks each.

Cold One Knights are grim on a stick (also only £12 for a box of 5 absolutely lovely models which ain't too bad). 5 of them with a musician are 143 points, and generate five Ws5 Str6 attacks re-rolling misses on the charge, plus five Ws3 Str4 re-rolling attacks from the Cold Ones. That's not a bad trade-off for having to take stupidity tests (there's a magic banner similar to the High Elf Gem of Courage to make sure you can get that one vital charge if you want to spend a few more points). Alternatively, try taking the 25 point Frenzy banner on a throw-away unit and watch them go.

Only Corsair champions can have two repeater hand-bows, everyone else can have one bow for 10 points a model.

Hydras do indeed have a potential str 5 flaming breath weapon. They also have 7 attacks at strength 5 with hatred

There are a couple of 'interesting' magic items, but I'm sure people will find out some of the sicker combinations for themselves. The Sacrificial Dagger is much gentler than it was in playtesting, and won't annoy people half as much as the Focus Familiar.

Anyway, I'm off to paint Shades.

Lots of Shades. "

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Whilst I bemoan the loss of the Cult of Pleasure, I am quite willing to beg Khaine's forgiveness with this book.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Combat Jumping Rasyat






10 pts for handbows on Corsairs? That dog ain't gonna hunt, monsignor.

Still looking forward to fielding something other than Warriors, Dark Riders and RBTs.

*edit
Still learning to read.

This message was edited 2 times. Last update was at 2008/06/16 06:10:34


 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Awesome sneak peak, thanx.


I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in us
Imperial Agent Provocateur




Missouri, USA

avantgarde wrote:10 pts for handbows on Corsairs? That dog ain't gonna hunt, monsignor.

Still looking forward to fielding something other than Warriors, Dark Riders and RBTs.


I presume he meant the corsairs cost 10 pts when armed with handbows. Regarding mounts; I can still stick my lord on a dragon correct?
   
Made in us
Longtime Dakkanaut






Me am happy Dark Riders is still core! Am too happy that Harpies can use general's Ld! Also liking familiar- now sorceress can be in middle of big bunker-unit and still have LoS! And Shades are become like Mengil's, great-weapon carrying scouts to make Thorek all sad!

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

I think I just wet myself looking this over. Though, I'm likely going to have to convert a new Lord, as my current on is modeled with the Draich of Dark Power in mind, and it is likely lost.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
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[MOD]
Otiose in a Niche






Hyderabad, India

Any chance of plastic witch elfs?

 
   
Made in us
Rough Rider with Boomstick





Philadelphia

Definitely no plastic witch elves, the pics of the models in the book were of the old metal ones.

But seriously, in person the cold one knights are some of the best models i have seen in a while and the supreme sorceres on a cold one alone has me ready to put my pre order in for a DE Fantasy Army.

Sweet Stuff!

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

Its good o see the DEs have gotten a working over that whilst maintaining a similarity to HEs ensures that they will play very differently.

Give me dragon princes over COKs any day though....

2025: Games Played:8/Models Bought:162/Sold:169/Painted:129
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Made in us
Lieutenant General





Florence, KY

Haven't seen a link to these pics here on Dakka

http://deadtau.blogspot.com/

About halfway down the page. I think some people might change their opinions on the Hydra. So far the pics we've seen online just don't do it any justice.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Looks good. I like that they've taken the Dark Elves and kept them much the same, but cranked the power up to 7th edition levels. The 35 point 5+ armor & regen item jumped out to me immediately (50 points for regen alone for chaos mortals / skaven / etc), but as noted they've got a pretty ill magic item pool to pull from in general. In fact, seems to continue the trend of not having much of anything in the way of crappy options ...

Also glad that some of the wishlist stuff we had heard before didn't make it. +1 to cast in addition to other magic changes, multiple fire modes for xbows, executioners with no killing blow but ASF or whatever, etc.

- Salvage

KOW BATREPS: BLOODFIRE
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