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![[Post New]](/s/i/i.gif) 2008/07/25 20:15:45
Subject: StormHammer Super-Heavy
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Dakka Veteran
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This is my Stormhammer I made when the Baneblade kit first came out.
I'm pretty sure I will put this on E-bay when completed
I painted it up as Ad-Mech so that any army can use it
I tried out my new airbrush to give it road dust
So far I added headlight effects but they still need more highlighting
And added binary script on the lasturrets
C/C please
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![[Post New]](/s/i/i.gif) 2008/07/25 20:52:18
Subject: StormHammer Super-Heavy
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[DCM]
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I like it, though it looks more Chaos/Traitor than Ad-Mech to me.
Maybe that's just the flip-flops talking though...
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This message was edited 1 time. Last update was at 2008/07/25 21:12:04
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![[Post New]](/s/i/i.gif) 2008/07/25 21:04:53
Subject: Re:StormHammer Super-Heavy
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Dusty Skeleton
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'Scuse me while I wipe the drool off my keyboard, that thing is a Guard Players wet dream. Good stuff man, boss fo'sho.
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"Sometimes.... dead is better..." |
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![[Post New]](/s/i/i.gif) 2008/07/25 22:46:18
Subject: StormHammer Super-Heavy
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Plastictrees
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Alpharius wrote:I like it, though it looks more Chaos/Traitor than Ad-Mech to me.
Maybe that's just the flip-flops talking though...
I was gonna say .... AWESOME flip flops!!!!
Tanks cool too.
Paintjob is nice as well. Overall, very convincing.
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![[Post New]](/s/i/i.gif) 2008/07/26 00:17:31
Subject: Re:StormHammer Super-Heavy
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Growlin' Guntrukk Driver with Killacannon
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Your freehand detailing on the panels (the gear pattern, ad mech symbol, etc) looks marvelous, as if the soldiers airbrushed it themselves. Smartly done!
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Waaagh-in-Progress
"...if I haven't drawn blood on a conversion, then I haven't tried hard enough." -Death By Monkeys
If Gork had wanted you to live, he would not have created me. |
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![[Post New]](/s/i/i.gif) 2008/07/26 07:43:10
Subject: StormHammer Super-Heavy
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The only thing I would have done would have been to reverse the two rear sponsons, so that they can fire behind the tank.
BYE
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![[Post New]](/s/i/i.gif) 2008/07/26 14:26:28
Subject: StormHammer Super-Heavy
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Dakka Veteran
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I was thinking to do that but decided not to
This tank always goes forward never back anyone behind him will be taken care of by the Russes
I wanted max foward firepower and the Top turret can always blow the hell out of any Troop formation behind it
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![[Post New]](/s/i/i.gif) 2008/07/26 20:28:18
Subject: Re:StormHammer Super-Heavy
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Dakka Veteran
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Some more work to it
Scorched Barrels and an Ad-Mech tank commander
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![[Post New]](/s/i/i.gif) 2008/07/27 05:55:47
Subject: StormHammer Super-Heavy
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Battlewagon Driver with Charged Engine
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how many points is that thing and what rules are you using for it
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This message was edited 1 time. Last update was at 2008/07/27 05:56:18
H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
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![[Post New]](/s/i/i.gif) 2008/08/23 21:19:10
Subject: Re:StormHammer Super-Heavy
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Dakka Veteran
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