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2015/01/28 21:15:55
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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[MOD]
Otiose in a Niche
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Liquid metal?
It would be an awesome troll if they just sold a vial of mercury.
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2015/01/28 21:17:01
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Decrepit Dakkanaut
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Only 30-odd minis for $100 ($70 come X-mas?) seems a bit spendy, but then this is a licensed property, not a CMoN "100 minis for $100" KS...
For the same $100, I think I'd be more likely to roll the dice with the Conan KS. OTOH, I think that $100 on Terminator is probably better than throwing $100 at Dream Pod 9 for Heavy Gear Blitz.
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2015/01/28 21:18:04
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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[MOD]
Solahma
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Seems like roughly 20 GBP of the cost is the rulebook.
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2015/01/28 21:23:28
Subject: Re:Terminator Genisys Miniature Game - Coming Summer 2015
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Missionary On A Mission
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4x4 or smaller up -scale to 6X4
Play mat-no hexes, squares. Two sided other side is a underground resistance bunker.
2D terrain on top of mat
Template- movement and shooting no ruler
Different colour for factions
Endos metalic plastic
Resistance green
Kyle Reese resin character
HQ geared more towards command benefits instead of beatsticks
Infiltrators/ T-1000 mechanics included
20 century weapons hard to kill T-800 cannot destroy, knockdown slightly damage. You can finish them off while down. Rule called Hastla Vista Baby
Wargamer set:
16 resistance soldiers and Reese
10 endos and 5 crawlers
Dice 2 of each for a total of 12 dice
1 Fate die
2-3 + punch boards templates and 2D flat terrain
Prison camp templates-laser fence (budget permitting)
3x2 playmat cheap one in box. Hope to sell a nice one separately.
Soft full colour rulebook
16 page starter guide
70 quid approx. (not final)
Cheaper version lacks rule book and Reese for 55 Quid (not final)
Mechanics could possibly include:
Reprograming machines
Human collaborators working against resistance
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Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
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2015/01/28 21:24:02
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Haughty Harad Serpent Rider
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Manchu wrote:Seems like roughly 20 GBP of the cost is the rulebook.
The plastic terrain might be a good chunk of cost if it includes a bunch. I really love the Warlord ruined farmhouses for Bolt Action.
70GBP puts it right at the $112 that is the D-Day Firefight (20 US, 10 Germans, Sd Kfz 251/1, plastic terrain, rulebook, order dice, normal dice, pin markers, scenarios) Automatically Appended Next Post: Ah, terrain is card-based. Disappoint.
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This message was edited 1 time. Last update was at 2015/01/28 21:26:00
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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2015/01/28 21:28:28
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Sounds very promising, I don't suppose anyone got any screen grabs?
+EDIT+ Brilliant, many thanks MrFlutterPie
Quite amusing with the metal T1000, can be a validly unpainted mini!
JohnHwangDD wrote:Only 30-odd minis for $100 ($70 come X-mas?) seems a bit spendy, but then this is a licensed property, not a CMoN "100 minis for $100" KS...
For the same $100, I think I'd be more likely to roll the dice with the Conan KS. OTOH, I think that $100 on Terminator is probably better than throwing $100 at Dream Pod 9 for Heavy Gear Blitz.
Although Conan has an 'October' pencilled in at the moment which, lets be honest, you probably shouldn't hold your breath with (also considering the massive number of stretch goals that game is hitting).
This one will be BLAM (or maybe.. dumdum dum dumdum - Brad Field theme tune ) and here in complete form come May/June.
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This message was edited 1 time. Last update was at 2015/01/28 21:29:15
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2015/01/28 21:29:46
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Haughty Harad Serpent Rider
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ahh tiny screenshots, endos look like endos from that pic, do you have a higher res sceenshot?
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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2015/01/28 21:30:46
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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[MOD]
Solahma
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Also disappointed about the terrain thing.
What is a crawler?
Also -- using other side's stuff is not just a possibility. Mr. Cavatore said up to 1/4 of your Resistance force may be from the Terminator list.
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2015/01/28 21:32:25
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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The crawler is the terminator with no legs.
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Every time a terrorist dies a Paratrooper gets his wings. |
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2015/01/28 21:32:52
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Haughty Harad Serpent Rider
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Manchu wrote:Also disappointed about the terrain thing.
What is a crawler?
Also -- using other side's stuff is not just a possibility. Mr. Cavatore said up to 1/4 of your Resistance force may be from the Terminator list.
A damaged endoskeleton (The Terminator end scene - grasping for Sarah Connor, Terminator 2 Future War scene - the one grasping for it's rifle)
Rules mention that bullet weaponry can't kill a Terminator, I'm guessing it could turn it into a crawler
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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2015/01/28 21:35:53
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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[MOD]
Solahma
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That's hilarious.
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2015/01/28 21:36:00
Subject: Re:Terminator Genisys Miniature Game - Coming Summer 2015
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Gargantuan Gargant
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I'm not thrilled about $100 for 30'ish miniatures, but I can see myself picking it up for 20% off if the movie is any good.
Then stocking up on them Black Friday...
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2015/01/28 21:36:17
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Haughty Harad Serpent Rider
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AND THE VIDEO IS ONLINE
https://www.youtube.com/watch?v=ons6rqEtxKY Automatically Appended Next Post: adamsouza wrote:I'm not thrilled about $100 for 30'ish miniatures, but I can see myself picking it up for 20% off if the movie is any good.
Then stocking up on them Black Friday...
I'm sure it will be available at 20% off online at least, somewhere.
Even if the movie sucks, even if the game sucks - this fulfills a 20-year desire of mine to have real 28mm endoskeletons and Last Army figs!
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This message was edited 1 time. Last update was at 2015/01/28 21:37:49
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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2015/01/28 21:39:48
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Longtime Dakkanaut
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JohnHwangDD wrote: OTOH, I think that $100 on Terminator is probably better than throwing $100 at Dream Pod 9 for Heavy Gear Blitz.
That's a low bar...
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Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"
AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."
AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
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2015/01/28 21:43:16
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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judgedoug wrote:
I'm sure it will be available at 20% off online at least, somewhere.
Even if the movie sucks, even if the game sucks - this fulfills a 20-year desire of mine to have real 28mm endoskeletons and Last Army figs!
Absolutely! Even the mention of a T-800 mini (the crawler!), or Kyle Reese, the T1000, makes this game an essential purchase for me.
Mega, mega excited about this game. AvP, Conan, now Terminator! It's like three Christmases come at once
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2015/01/28 21:45:16
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Gargantuan Gargant
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judgedoug wrote:
Even if the movie sucks, even if the game sucks - this fulfills a 20-year desire of mine to have real 28mm endoskeletons and Last Army figs!
I'm there with you.
The Cheaper Rulebook free version of the box set would probably sell well to poor fools like us, stocking up on miniatures.
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2015/01/28 23:01:58
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Decrepit Dakkanaut
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Pacific wrote: JohnHwangDD wrote:Only 30-odd minis for $100 ($70 come X-mas?) seems a bit spendy, but then this is a licensed property, not a CMoN "100 minis for $100" KS...
For the same $100, I think I'd be more likely to roll the dice with the Conan KS. OTOH, I think that $100 on Terminator is probably better than throwing $100 at Dream Pod 9 for Heavy Gear Blitz.
Although Conan has an 'October' pencilled in at the moment which, lets be honest, you probably shouldn't hold your breath with (also considering the massive number of stretch goals that game is hitting).
This one will be BLAM (or maybe.. dumdum dum dumdum - Brad Field theme tune ) and here in complete form come May/June.
Oh, no doubt Conan will be run longer to final completion due to all of the extra stuff. I do hope they plan on 2 waves so that the initial game makes Holiday 2015, but no way I'm holding my breath on any large KS.
I do like that this one will hit retail for sure. I'm less thrilled with the notion of polyhedral dice. Had the game engine been built around the Fate die, or some variation thereof, that would have been better. Automatically Appended Next Post: Pacific wrote:Mega, mega excited about this game. AvP, Conan, now Terminator! It's like three Christmases come at once
AvP? So everything's straightend out there? Things are all "approved" and good to go? Nice. I can't wait to see these at retail.
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This message was edited 1 time. Last update was at 2015/01/28 23:06:18
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2015/01/28 23:08:11
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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[MOD]
Solahma
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I am extremely interested in the Fate Die mechanic and the resulting pace of play.
As for the polyhedrals, I was non-plussed about them at first but very recently a buddy watching me open a boxed game noted the first thing I went for was the dice. I know I am a tactile person when it comes to gaming but that observation made me realize how much I frigging love dice. When I see "card-based mechanic" in a miniatures game description (most recently with Deus Vult, another Cavatore game), my interest level plummets. So I am cautiously optimistic about using dice step mechanics to reflect differences usually captured by stat line mechanics.
"Cautiously optimistic" very much sums up my attitude toward everything about this game now that I have seen today's video.
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2015/01/28 23:17:56
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I would love to see a still of the 'FATE' that Sarah Connor scratches on the table with a knife in T2, and see if it matches the above.
I definitely need to get out more
Hmm no, not quite in the good to go category yet unfortunately! I'm quietly optimistic about it, there are still some shenanigans going on between Fox and Prodos, but hopefully that should be sorted out so the release arrives some time March/April (which is when Beasts of War were commenting that it might arrive).
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2015/01/28 23:32:22
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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[MOD]
Solahma
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The huge amount of excitement I initially experienced about the AvP game quickly tapered down when it became clear how far Prodos's ambitions outstripped its apparent capacity. I didn't even pledge for that one. I still look in on the thread from time to time but my enthusiasm will probably hibernate until the miniatures are actually released. With this Terminator project, there is no KS-induced expectation of transparency throughout the process. If River Horse cannot meet the deadlines it has publicly set then River Horse suffers rather than a bunch of people who already laid their cash on the table. This in turn will generate a lot less ill will. It will be very inetersting to see how the games do comparatively, especially if they release around the same time. I for one would like for creators and consumers to both take a much more critical look about whether KS is a good model.
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This message was edited 1 time. Last update was at 2015/01/28 23:32:41
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2015/01/28 23:37:32
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Legendary Master of the Chapter
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adamsouza wrote: judgedoug wrote:
Even if the movie sucks, even if the game sucks - this fulfills a 20-year desire of mine to have real 28mm endoskeletons and Last Army figs!
I'm there with you.
The Cheaper Rulebook free version of the box set would probably sell well to poor fools like us, stocking up on miniatures.
Didn't they say they would also be selling separate boxes of minis?
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2015/01/28 23:37:49
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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I'll bet this gets released before any retail release of AvP.
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Every time a terrorist dies a Paratrooper gets his wings. |
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2015/01/29 00:05:16
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Fixture of Dakka
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CptJake wrote:I'll bet this gets released before any retail release of AvP.
Probably before backer fulfillment...
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"The Omnissiah is my Moderati" |
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2015/01/29 00:08:17
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Decrepit Dakkanaut
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Manchu wrote:I am extremely interested in the Fate Die mechanic and the resulting pace of play.
As for the polyhedrals, I was non-plussed about them at first but very recently a buddy watching me open a boxed game noted the first thing I went for was the dice. I know I am a tactile person when it comes to gaming but that observation made me realize how much I frigging love dice. When I see "card-based mechanic" in a miniatures game description (most recently with Deus Vult, another Cavatore game), my interest level plummets. So I am cautiously optimistic about using dice step mechanics to reflect differences usually captured by stat line mechanics.
"Cautiously optimistic" very much sums up my attitude toward everything about this game now that I have seen today's video.
Same. The Fate Die is great. It's inherently elegant and friendly.
To me, polyhedrals raise a big question in balancing. Why a d4 vs a d6? Why not an unbalanced d3 (Fate die) vs a d4? What warrants the big step from a d12 to a d20? When do you roll Fate (avg. 1.167) vs simply taking "1"? And then there is this expectation that you need to use *ALL* of the polyhedrals. Sometimes I wonder if polyhedrals are being used to add a veneer of complexity where it isn't needed.
Definitely a "wait and see" for me.
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2015/01/29 01:16:55
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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[MOD]
Solahma
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The dice step mechanic entails some interesting points. Although your chances of rolling X or higher obviously increases along with the number of sides on the die you are rolling, the marginal increase in likelihood decreases per dice step (not counting the d12 to d20 step). So a d6 to d8 step has more impact than a d8 to d10 step. The impact of any step increases, however, as the number you are trying to roll or roll higher than goes up. So it is more important to get a dice step when you are trying to roll higher numbers.
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This message was edited 1 time. Last update was at 2015/01/29 01:17:29
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2015/01/29 01:25:37
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Decrepit Dakkanaut
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Agreed. Tho that implies the core of the game should focus on the "regular" steps of d4-d6-d8-d10-d12, leaving the "outlier" d20 and d3F reserved for special actions. In this case, the core game is designed as a "d8" game with +2/-2 steps up/down and the avg. 1.167 Fate die is kind of a sideshow to spice up regular alternating activiation. That seems kind of timid.
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2015/01/29 01:32:20
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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[MOD]
Solahma
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The weird thing is: NoggintheNog wrote:The various dice are because the game is intended to be streamlined, so there are no modifiers. Instead, your untrained human survivor would roll a D4 for their actions, militia a D8, and trained soldiers a D12, with machines always using a D20. This is how skill level is reflected in the mechanics.
If a unit's die type is static, then the cool things about dice steps kind of go out the window.
If that's true, the focus seems to be on showing that some feats are flat out impossible for humans/lesser trained humans. And that is not so exciting.
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2015/01/29 01:45:42
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Infiltrating Prowler
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From the way I understood it, there are no real calculations just your target number. That means there are no modifiers to figure out. If you shoot and human, we'll say as example the hit for a Plasma Rifle is 6 or more.
Untrained human survivor shooting, rolls a D6 looking for a 6 for a hit. Militia with some higher training is a better shot, still looking for a 6 to hit but rolls a D8. The trained soldier rolls a D10, still looking for a 6. The hero may roll a D12, also looking for a 6 or more. (numbers are made up to be used as an example).
Roll fate dice to determine if you activate 1, 2 units or get fate and don't activate. Not sure if when activate if you get one action which consists of move and shoot, of if you get 1-2 actions which can be either move or shoot. When you shoot, it's pretty much that simple. Roll which dice correspond to whatever skill level your troop is.
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2015/01/29 02:02:22
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Decrepit Dakkanaut
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Manchu wrote:The weird thing is: NoggintheNog wrote:The various dice are because the game is intended to be streamlined, so there are no modifiers. Instead, your untrained human survivor would roll a D4 for their actions, militia a D8, and trained soldiers a D12, with machines always using a D20. This is how skill level is reflected in the mechanics.
If a unit's die type is static, then the cool things about dice steps kind of go out the window.
If that's true, the focus seems to be on showing that some feats are flat out impossible for humans/lesser trained humans. And that is not so exciting.
If it's static, unstepped die size for an opposed test, then one can calculate the odds:
Human beats Machine
- d4 = 8%
- d6 = 13%
- d8 = 18%
- d10 = 23%
- d12 = 28%
This could be simplified as
- humans need to roll "Fate", but
- Heroes re-roll failure, or
- untrained humans re-roll successes.
Machine beats Human
- d4 = 88%
- d6 = 83%
- d8 = 78%
- d10 = 83%
- d12 = 68%
This could also be simplified as:
- machines need to avoid "Fate".
- re-roll success against Heroes, or
- re-roll failures against untrained humans.
Sure, it's Thorpian 6s to the extreme, but it's numerically similar and emphasizes "Fate" aspect very heavily.
And the 1s and 2s? Use those for Human vs Human, variable damage/wounds, whatever. Automatically Appended Next Post: Dark Severance wrote:Roll fate dice to determine if you activate 1, 2 units or get fate and don't activate. Not sure if when activate if you get one action which consists of move and shoot, of if you get 1-2 actions which can be either move or shoot. When you shoot, it's pretty much that simple. Roll which dice correspond to whatever skill level your troop is.
Presumably, you would roll Fate die to see how many actions you get...
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This message was edited 1 time. Last update was at 2015/01/29 02:03:02
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2015/01/29 02:11:23
Subject: Terminator Genisys Miniature Game - Coming Summer 2015
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Infiltrating Prowler
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JohnHwangDD wrote:If it's static, unstepped die size for an opposed test, then one can calculate the odds
Presumably, you would roll Fate die to see how many actions you get...
I wasn't able to watch the whole thing as I was at work. I only saw him mention that the dice represented skills, there were no modifiers and there was a basic target number.
Did he state they were going to be used in opposed rolls (resistance survivor rolls a D6 vs a terminator rolls a D20 to determine success) or are they simply rolling to succeed at hitting?
I thought Fate dice were only used to determine activation (initiative), if you activated 1 or 2 units or got fate and didn't activate at all. Heroes had the option to change that fate by activating, heroes having different powers like some being able to activate others around them but it sounded like that came at a cost. I'm guessing you can only use it once per game, so you have to determine if that is when you want to use your power. I didn't see him mention (in the little I saw) that Fate was rolled to determine how many actions you get. If it is only activation, I like the mechanic. If it is a combination of rolling to activate and then roll to see how many actions then I definitely will not like that mechanic.
Also anyone know if there was a mention of a action/reaction mechanic? Or is it simply activate and if I have initiative and shoot, my opponent doesn't have a response?
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This message was edited 1 time. Last update was at 2015/01/29 02:13:20
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