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Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 Manchu wrote:


T-1000 will be in metal.


Liquid metal?

It would be an awesome troll if they just sold a vial of mercury.

 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Only 30-odd minis for $100 ($70 come X-mas?) seems a bit spendy, but then this is a licensed property, not a CMoN "100 minis for $100" KS...

For the same $100, I think I'd be more likely to roll the dice with the Conan KS. OTOH, I think that $100 on Terminator is probably better than throwing $100 at Dream Pod 9 for Heavy Gear Blitz.

   
Made in us
[MOD]
Solahma






RVA

Seems like roughly 20 GBP of the cost is the rulebook.

   
Made in ca
Missionary On A Mission





GTA











4x4 or smaller up -scale to 6X4
Play mat-no hexes, squares. Two sided other side is a underground resistance bunker.
2D terrain on top of mat
Template- movement and shooting no ruler
Different colour for factions
Endos metalic plastic
Resistance green

Kyle Reese resin character
HQ geared more towards command benefits instead of beatsticks
Infiltrators/ T-1000 mechanics included
20 century weapons hard to kill T-800 cannot destroy, knockdown slightly damage. You can finish them off while down. Rule called Hastla Vista Baby

Wargamer set:
16 resistance soldiers and Reese
10 endos and 5 crawlers
Dice 2 of each for a total of 12 dice
1 Fate die
2-3 + punch boards templates and 2D flat terrain
Prison camp templates-laser fence (budget permitting)
3x2 playmat cheap one in box. Hope to sell a nice one separately.
Soft full colour rulebook
16 page starter guide
70 quid approx. (not final)
Cheaper version lacks rule book and Reese for 55 Quid (not final)

Mechanics could possibly include:
Reprograming machines
Human collaborators working against resistance

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Manchu wrote:
Seems like roughly 20 GBP of the cost is the rulebook.


The plastic terrain might be a good chunk of cost if it includes a bunch. I really love the Warlord ruined farmhouses for Bolt Action.

70GBP puts it right at the $112 that is the D-Day Firefight (20 US, 10 Germans, Sd Kfz 251/1, plastic terrain, rulebook, order dice, normal dice, pin markers, scenarios)


Automatically Appended Next Post:
Ah, terrain is card-based. Disappoint.

This message was edited 1 time. Last update was at 2015/01/28 21:26:00


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Sounds very promising, I don't suppose anyone got any screen grabs?
+EDIT+ Brilliant, many thanks MrFlutterPie

Quite amusing with the metal T1000, can be a validly unpainted mini!

 JohnHwangDD wrote:
Only 30-odd minis for $100 ($70 come X-mas?) seems a bit spendy, but then this is a licensed property, not a CMoN "100 minis for $100" KS...

For the same $100, I think I'd be more likely to roll the dice with the Conan KS. OTOH, I think that $100 on Terminator is probably better than throwing $100 at Dream Pod 9 for Heavy Gear Blitz.


Although Conan has an 'October' pencilled in at the moment which, lets be honest, you probably shouldn't hold your breath with (also considering the massive number of stretch goals that game is hitting).

This one will be BLAM (or maybe.. dumdum dum dumdum - Brad Field theme tune ) and here in complete form come May/June.

This message was edited 1 time. Last update was at 2015/01/28 21:29:15


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

ahh tiny screenshots, endos look like endos from that pic, do you have a higher res sceenshot?

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
[MOD]
Solahma






RVA

Also disappointed about the terrain thing.

What is a crawler?

Also -- using other side's stuff is not just a possibility. Mr. Cavatore said up to 1/4 of your Resistance force may be from the Terminator list.

   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

The crawler is the terminator with no legs.

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Manchu wrote:
Also disappointed about the terrain thing.

What is a crawler?

Also -- using other side's stuff is not just a possibility. Mr. Cavatore said up to 1/4 of your Resistance force may be from the Terminator list.


A damaged endoskeleton (The Terminator end scene - grasping for Sarah Connor, Terminator 2 Future War scene - the one grasping for it's rifle)

Rules mention that bullet weaponry can't kill a Terminator, I'm guessing it could turn it into a crawler

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
[MOD]
Solahma






RVA

That's hilarious.

   
Made in us
Gargantuan Gargant





New Bedford, MA USA

I'm not thrilled about $100 for 30'ish miniatures, but I can see myself picking it up for 20% off if the movie is any good.

Then stocking up on them Black Friday...

   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

AND THE VIDEO IS ONLINE

https://www.youtube.com/watch?v=ons6rqEtxKY


Automatically Appended Next Post:
 adamsouza wrote:
I'm not thrilled about $100 for 30'ish miniatures, but I can see myself picking it up for 20% off if the movie is any good.

Then stocking up on them Black Friday...


I'm sure it will be available at 20% off online at least, somewhere.

Even if the movie sucks, even if the game sucks - this fulfills a 20-year desire of mine to have real 28mm endoskeletons and Last Army figs!

This message was edited 1 time. Last update was at 2015/01/28 21:37:49


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Longtime Dakkanaut




Louisiana

 JohnHwangDD wrote:
OTOH, I think that $100 on Terminator is probably better than throwing $100 at Dream Pod 9 for Heavy Gear Blitz.


That's a low bar...

Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"

AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."

AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 judgedoug wrote:


I'm sure it will be available at 20% off online at least, somewhere.

Even if the movie sucks, even if the game sucks - this fulfills a 20-year desire of mine to have real 28mm endoskeletons and Last Army figs!


Absolutely! Even the mention of a T-800 mini (the crawler!), or Kyle Reese, the T1000, makes this game an essential purchase for me.

Mega, mega excited about this game. AvP, Conan, now Terminator! It's like three Christmases come at once

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 judgedoug wrote:

Even if the movie sucks, even if the game sucks - this fulfills a 20-year desire of mine to have real 28mm endoskeletons and Last Army figs!


I'm there with you.

The Cheaper Rulebook free version of the box set would probably sell well to poor fools like us, stocking up on miniatures.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 Pacific wrote:
 JohnHwangDD wrote:
Only 30-odd minis for $100 ($70 come X-mas?) seems a bit spendy, but then this is a licensed property, not a CMoN "100 minis for $100" KS...

For the same $100, I think I'd be more likely to roll the dice with the Conan KS. OTOH, I think that $100 on Terminator is probably better than throwing $100 at Dream Pod 9 for Heavy Gear Blitz.


Although Conan has an 'October' pencilled in at the moment which, lets be honest, you probably shouldn't hold your breath with (also considering the massive number of stretch goals that game is hitting).

This one will be BLAM (or maybe.. dumdum dum dumdum - Brad Field theme tune ) and here in complete form come May/June.


Oh, no doubt Conan will be run longer to final completion due to all of the extra stuff. I do hope they plan on 2 waves so that the initial game makes Holiday 2015, but no way I'm holding my breath on any large KS.

I do like that this one will hit retail for sure. I'm less thrilled with the notion of polyhedral dice. Had the game engine been built around the Fate die, or some variation thereof, that would have been better.


Automatically Appended Next Post:
 Pacific wrote:
Mega, mega excited about this game. AvP, Conan, now Terminator! It's like three Christmases come at once


AvP? So everything's straightend out there? Things are all "approved" and good to go? Nice. I can't wait to see these at retail.

This message was edited 1 time. Last update was at 2015/01/28 23:06:18


   
Made in us
[MOD]
Solahma






RVA

I am extremely interested in the Fate Die mechanic and the resulting pace of play.

As for the polyhedrals, I was non-plussed about them at first but very recently a buddy watching me open a boxed game noted the first thing I went for was the dice. I know I am a tactile person when it comes to gaming but that observation made me realize how much I frigging love dice. When I see "card-based mechanic" in a miniatures game description (most recently with Deus Vult, another Cavatore game), my interest level plummets. So I am cautiously optimistic about using dice step mechanics to reflect differences usually captured by stat line mechanics.

"Cautiously optimistic" very much sums up my attitude toward everything about this game now that I have seen today's video.

   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

I would love to see a still of the 'FATE' that Sarah Connor scratches on the table with a knife in T2, and see if it matches the above.

I definitely need to get out more

 JohnHwangDD wrote:


Automatically Appended Next Post:
 Pacific wrote:
Mega, mega excited about this game. AvP, Conan, now Terminator! It's like three Christmases come at once


AvP? So everything's straightend out there? Things are all "approved" and good to go? Nice. I can't wait to see these at retail.


Hmm no, not quite in the good to go category yet unfortunately! I'm quietly optimistic about it, there are still some shenanigans going on between Fox and Prodos, but hopefully that should be sorted out so the release arrives some time March/April (which is when Beasts of War were commenting that it might arrive).


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in us
[MOD]
Solahma






RVA

The huge amount of excitement I initially experienced about the AvP game quickly tapered down when it became clear how far Prodos's ambitions outstripped its apparent capacity. I didn't even pledge for that one. I still look in on the thread from time to time but my enthusiasm will probably hibernate until the miniatures are actually released. With this Terminator project, there is no KS-induced expectation of transparency throughout the process. If River Horse cannot meet the deadlines it has publicly set then River Horse suffers rather than a bunch of people who already laid their cash on the table. This in turn will generate a lot less ill will. It will be very inetersting to see how the games do comparatively, especially if they release around the same time. I for one would like for creators and consumers to both take a much more critical look about whether KS is a good model.

This message was edited 1 time. Last update was at 2015/01/28 23:32:41


   
Made in us
Legendary Master of the Chapter





SoCal

 adamsouza wrote:
 judgedoug wrote:

Even if the movie sucks, even if the game sucks - this fulfills a 20-year desire of mine to have real 28mm endoskeletons and Last Army figs!


I'm there with you.

The Cheaper Rulebook free version of the box set would probably sell well to poor fools like us, stocking up on miniatures.



Didn't they say they would also be selling separate boxes of minis?

   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

I'll bet this gets released before any retail release of AvP.


Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in us
Fixture of Dakka






 CptJake wrote:
I'll bet this gets released before any retail release of AvP.



Probably before backer fulfillment...

"The Omnissiah is my Moderati" 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 Manchu wrote:
I am extremely interested in the Fate Die mechanic and the resulting pace of play.

As for the polyhedrals, I was non-plussed about them at first but very recently a buddy watching me open a boxed game noted the first thing I went for was the dice. I know I am a tactile person when it comes to gaming but that observation made me realize how much I frigging love dice. When I see "card-based mechanic" in a miniatures game description (most recently with Deus Vult, another Cavatore game), my interest level plummets. So I am cautiously optimistic about using dice step mechanics to reflect differences usually captured by stat line mechanics.

"Cautiously optimistic" very much sums up my attitude toward everything about this game now that I have seen today's video.


Same. The Fate Die is great. It's inherently elegant and friendly.

To me, polyhedrals raise a big question in balancing. Why a d4 vs a d6? Why not an unbalanced d3 (Fate die) vs a d4? What warrants the big step from a d12 to a d20? When do you roll Fate (avg. 1.167) vs simply taking "1"? And then there is this expectation that you need to use *ALL* of the polyhedrals. Sometimes I wonder if polyhedrals are being used to add a veneer of complexity where it isn't needed.

Definitely a "wait and see" for me.

   
Made in us
[MOD]
Solahma






RVA

The dice step mechanic entails some interesting points. Although your chances of rolling X or higher obviously increases along with the number of sides on the die you are rolling, the marginal increase in likelihood decreases per dice step (not counting the d12 to d20 step). So a d6 to d8 step has more impact than a d8 to d10 step. The impact of any step increases, however, as the number you are trying to roll or roll higher than goes up. So it is more important to get a dice step when you are trying to roll higher numbers.

This message was edited 1 time. Last update was at 2015/01/29 01:17:29


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Agreed. Tho that implies the core of the game should focus on the "regular" steps of d4-d6-d8-d10-d12, leaving the "outlier" d20 and d3F reserved for special actions. In this case, the core game is designed as a "d8" game with +2/-2 steps up/down and the avg. 1.167 Fate die is kind of a sideshow to spice up regular alternating activiation. That seems kind of timid.

   
Made in us
[MOD]
Solahma






RVA

The weird thing is:
NoggintheNog wrote:
The various dice are because the game is intended to be streamlined, so there are no modifiers. Instead, your untrained human survivor would roll a D4 for their actions, militia a D8, and trained soldiers a D12, with machines always using a D20. This is how skill level is reflected in the mechanics.
If a unit's die type is static, then the cool things about dice steps kind of go out the window.

If that's true, the focus seems to be on showing that some feats are flat out impossible for humans/lesser trained humans. And that is not so exciting.

   
Made in us
Infiltrating Prowler





Portland, OR

From the way I understood it, there are no real calculations just your target number. That means there are no modifiers to figure out. If you shoot and human, we'll say as example the hit for a Plasma Rifle is 6 or more.

Untrained human survivor shooting, rolls a D6 looking for a 6 for a hit. Militia with some higher training is a better shot, still looking for a 6 to hit but rolls a D8. The trained soldier rolls a D10, still looking for a 6. The hero may roll a D12, also looking for a 6 or more. (numbers are made up to be used as an example).

Roll fate dice to determine if you activate 1, 2 units or get fate and don't activate. Not sure if when activate if you get one action which consists of move and shoot, of if you get 1-2 actions which can be either move or shoot. When you shoot, it's pretty much that simple. Roll which dice correspond to whatever skill level your troop is.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 Manchu wrote:
The weird thing is:
NoggintheNog wrote:
The various dice are because the game is intended to be streamlined, so there are no modifiers. Instead, your untrained human survivor would roll a D4 for their actions, militia a D8, and trained soldiers a D12, with machines always using a D20. This is how skill level is reflected in the mechanics.
If a unit's die type is static, then the cool things about dice steps kind of go out the window.

If that's true, the focus seems to be on showing that some feats are flat out impossible for humans/lesser trained humans. And that is not so exciting.


If it's static, unstepped die size for an opposed test, then one can calculate the odds:

Human beats Machine
- d4 = 8%
- d6 = 13%
- d8 = 18%
- d10 = 23%
- d12 = 28%

This could be simplified as
- humans need to roll "Fate", but
- Heroes re-roll failure, or
- untrained humans re-roll successes.

Machine beats Human
- d4 = 88%
- d6 = 83%
- d8 = 78%
- d10 = 83%
- d12 = 68%

This could also be simplified as:
- machines need to avoid "Fate".
- re-roll success against Heroes, or
- re-roll failures against untrained humans.

Sure, it's Thorpian 6s to the extreme, but it's numerically similar and emphasizes "Fate" aspect very heavily.


And the 1s and 2s? Use those for Human vs Human, variable damage/wounds, whatever.


Automatically Appended Next Post:
 Dark Severance wrote:
Roll fate dice to determine if you activate 1, 2 units or get fate and don't activate. Not sure if when activate if you get one action which consists of move and shoot, of if you get 1-2 actions which can be either move or shoot. When you shoot, it's pretty much that simple. Roll which dice correspond to whatever skill level your troop is.


Presumably, you would roll Fate die to see how many actions you get...

This message was edited 1 time. Last update was at 2015/01/29 02:03:02


   
Made in us
Infiltrating Prowler





Portland, OR

 JohnHwangDD wrote:
If it's static, unstepped die size for an opposed test, then one can calculate the odds

Presumably, you would roll Fate die to see how many actions you get...
I wasn't able to watch the whole thing as I was at work. I only saw him mention that the dice represented skills, there were no modifiers and there was a basic target number.

Did he state they were going to be used in opposed rolls (resistance survivor rolls a D6 vs a terminator rolls a D20 to determine success) or are they simply rolling to succeed at hitting?

I thought Fate dice were only used to determine activation (initiative), if you activated 1 or 2 units or got fate and didn't activate at all. Heroes had the option to change that fate by activating, heroes having different powers like some being able to activate others around them but it sounded like that came at a cost. I'm guessing you can only use it once per game, so you have to determine if that is when you want to use your power. I didn't see him mention (in the little I saw) that Fate was rolled to determine how many actions you get. If it is only activation, I like the mechanic. If it is a combination of rolling to activate and then roll to see how many actions then I definitely will not like that mechanic.

Also anyone know if there was a mention of a action/reaction mechanic? Or is it simply activate and if I have initiative and shoot, my opponent doesn't have a response?

This message was edited 1 time. Last update was at 2015/01/29 02:13:20


 
   
 
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