Time and time again I've seen people lament the lack of
GW updates for their rules, yet this is not likely to change anytime soon.
So, why not take matters in our own hands and try to solve some of the more obvious problems in the various codices?
Of course, such rule changes are not going to be official but at least they can be used for friendly games, perhaps even a DakkaDakka Vassal
40k league - and if it really takes off, who knows?
I think we might need to have 1 thread per codex eventually, but perhaps we can start off with identifying what the problems of the various lists are, and use that as the framework of individual threads down the line. You will notice that a lot of the sections will be empty, that is because personally I'm only familiar with a few of the 'dexes, and as such I'll be relying on other peoples contribution to complete this list.
I'll try to include some of the common issues I've seen below - feel free to add to it/mention anything you feel is incorrect.
Black Templars -
Blood Angels -
Chaos Space Marines - One-dimensional?
Daemons - Lack reliable anti-tank.
Daemonhunters - Many outdated rules
- Overpriced transports/units
- Lack of transport upgrades for
GKs - Bring Ally Rules up to date with current
IG and
SM dexes.
- Some anti-tank issues.
Dark Angels -
Dark Eldar - One-dimensional list
- Some hopeless units (scourges, hellions.. probably others - I am not very familiar with the list)
Eldar - Mostly fine, but some units need adjustments (shining spears, swooping hawks, warp spiders come to mind, maybe banshees and Scorpions as well).
Imperial Guard - Mostly fine, but some trouble units (Ogryns, Nork, Roughriders, Sentinels, Ratlings, Enginseers probably others but I am not that familiar with
IG)
Necrons - Anti-tank lacking.
- VERY one-dimensional.
Orks (Ork thread:
http://www.dakkadakka.com/dakkaforum/posts/list/0/247477.page)
- Ranged Anti-Tank sorely lacking.
- Some units require adjustment (Major: Weirdboyz, Tankbustas, Flashgitz. Minor changes: Zzap Gunz, Deffkoptas, Burnaboyz, Warbikers?)
Space Marines - Mostly fine, but some units require adjustment (Vanguard, Thunderfire Cannon, Honourguard? Not terribly familiar with
SM)
Space Wolves - Maybe not worth the effort seeing as how they are getting a new codex within a few months.
Tau - Some underachieving units (Vespid Stingwings, Ethereals, krotox, stealth suits, firewarriors)
- Vehicle drones not meshing well with 5th ed
KP rules.
Tyranids - Ranged anti-tank more or less non-existant.
Witchhunters - A lot of problematic units on the non-
SoB side (Penitent Engines, Arco Flagellants, Repentia, Death Cult Assassins, Assassins in general) and at least one among the SoBs: The Seraphim (suffers from
LoS problems in 5E due to model being very tall).
- Need to clean up ally rules to work with the new
IG and
SM codices.
As you can see, the list is fairly frugal at this point - which is where I hope the rest of you will come in.
In this topic, it'd be great if we could mainly stick to identifying the issues each 'dex has, and then decide which one we want to cover. I think covering all codices in one thread might be a bit much, so I'm going to start off with an Ork topic in addition to this one, as I feel their issues have been reasonably well established in the above mentioned thread ("orks back to 3rd tier).
The Ork topic is located, here:
http://www.dakkadakka.com/dakkaforum/posts/list/0/247477.page