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Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

So, models can't disembark from a vehicle that moved flat out.
If a transport is destroyed after moving flat out, can models disembark?
With the Explodes! result, models are just placed where the vehicle used to be. They don't have to disembark, so no issues here.
However, if your vehicle only is Wrecked, your models must disembark. Any that can't disembark are destroyed. Would this mean that if a vehicle moves flat out and is wrecked, the whole squad is lost, but if it is exploded, some can survive?

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Angered Reaver Arena Champion






Yes they can still disembark on a wrecked result same as exploded.

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Gimlet-Eyed Inquisitorial Acolyte



Around Montreal

Hmm... If it's wrecked they -must- disembark... if they -cannot- dismbark, they're dead... But if it moved flat out they -may not- disembark.

The way I see it (and there definitely is two ways to see this here, but this is mine), -may not- means you can't make the choice of doing it, while -must- means that they do it, no matter what you may want. -Cannot- would be like, if there was no room for them to disembark legally.

Of course the other possibiliy is a straight "Yes, they die" and it's also pretty valid, I think. o_O

This message was edited 1 time. Last update was at 2009/07/22 01:54:00


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Made in ca
Angered Reaver Arena Champion






edited: I misquoted, refer below for actual rules

This message was edited 2 times. Last update was at 2009/07/22 02:11:27


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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

You cannot voluntarily disembark; being forced out of a vehicle is a different matter.

   
Made in ca
Trigger-Happy Baal Predator Pilot




Toronto (GTA), Ontario

Well it's not the same turn you moved flat out. If you say yes they're destroyed then you must also rule that if you move flat out the embarked unit may not disembark the WHOLE game.

Dracos wrote:Codex does not override rulebook. Specific rules (generally those found in codex tend to be more specific) override general rules in case of conflict.
 
   
Made in ca
Angered Reaver Arena Champion






Actually the rules are not iron-clad on this one.
Fast transports p.70 "Passangers may not embark onto or disembark from a fast vehicle if it has moved (or is going to move) flat out in that Movement phase."

The term "that movement phase" is what leaves some room for interpretation here. Obviously this rule was written to disallow voluntary disembarking after moving flat out, but the phrasing is a bit more restricting depending on how you define "that movement phase". RAI is clear to me, but RAW hinges on what the phrase means to you.



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[MOD]
Making Stuff






Under the couch

ph34r wrote:So, models can't disembark from a vehicle that moved flat out.


The rule actually says that models 'may not' disembark, rather than 'can not'...

'May not' refers to a voluntary choice to perform an action.
'Can not' refers to actual ability to perform an action.

So the unit can not choose to embark or disembark... but the ability to do so is there if they are forced to do so.


Of course, in everyday usage the difference between 'may' and 'can' tends to be a little blurry, so you'll find plenty of people who disagree with my interpretation.

 
   
Made in ca
Angered Reaver Arena Champion






insaniak you are absolutely correct. That is what I was missing, I was reading may not as can not, which as you pointed out DOES denote a different meaning.

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