Alright! I'm a relatively new Eldar player (started in march, though I played fantasy almost a year ago), but I got
GW fever and started looking around for a new army to collect! As a result, I went with the orks.
Reasons?
- Horde army, something new for me.
- I already have 10 or 20 Ork Boyz from Fantasy I can use without much conversion (last year's xmas gift from a friend who wanted me to be able to build up my gobbo army in fantasy that I got from the Skull Pass set)
- Assault on Black Reach gets me 20 Ork Boyz, a Warboss, 3 Deffkoptas, and 5 Nobz, PLUS sellable marines.
- Effing HILARIOUS. Shokk Attack Gun? Weirdboyz? Stormboyz? Hilarious.
- Regular Toughness models!
- their ramshackle nature means that they might be easier to convert using scrap and stuff. A Trukk can probably be made after a trip to the dollar store for a toy truck that I can cut up.
the best reason though? I cite page 93 of the ork codex...
"Orks believe that a vehicle that has been painted red can outstrip a similar vehicle that isn't. Odd as it may seem, they are quite right."
As a result, I've been drawing up some lists.
::EDIT:: Okay, no one has responded,
lol, so let me try to reformat the list, hopefully garner some responses.
WAAAGH! TRUKKSNAKK:
Boss Trukksnakk - Mega armor, attack squig, cybork body
Big Mek Skwarg Gitfiksa - Burna, KMB,
KFF, Cybork body, 'eavy armor, 3x grot oilers
5x Meganobz - 1x Kombi shoota-skorcha, 4x kombi shoota-rokkit launchas
---Trukksnakk's 'urtin' Machine (trukk) - Reinforced ram, grot riggers, red paint job, armor plates
11x Nobz - 3x
PK, 8x Big Choppas, Waaagh! Banner, Painboy, Cybork Bodies, 'eavy armor, Bosspole
6x Lootas - Mek, Rokkit Launcha, Grot Oiler
6x Lootas - Mek, Big Shoota
30x1 Ork Boyz -
PK Nob, Bosspole, 3x Rokkit Launchas
30x1 'ard Boyz w/
PK Nob, Bosspole
Da Rolla Fort (battlewagon) - Deff rolla, red paint job, grot riggers, kannon, 2x Rokkit Launchas, 2x Big Shootas
Here's an explanation of each unit, done more thematically as they're supposed to be used...
30x1 Ork Boyz w/ Nob - 150 points
Upgrades:
3 Rokkit Launchas: 30 points, 3 models lose their sluggas
Nob w/ Power Klaw + Bosspole: 30 points
My basic Boyz here - all purpose. They're there to march upon the enemy and charge. That's it. I don't expect much from them other than to present a visually threatening blob. Fluff-wise, since they'll probably be my Fantasy Orcs, they'll be the first ork tribe that Trukksnakk pulled in - a primitive group of greenskins thirsty for blood.
30 Ork 'Ard Boyz w/ 'Ard Boy Nob - 240 points
Upgrades:
'eavy Armor: 120 points
Nob w/ Power Klaw + Bosspole: 30 points
My "veteran" boyz here - designed to either draw a lot of fire, or tear stuff UP. With the 4+ save, they should be more survivable. Esp. with the 5+ cover save if my mek is around.
5 Meganobz - 225 points
Upgrades:
Kombi shoota-skorcha 1x: 5 points
Kombi shoota-rokkit launcha 4x: 20 points
These guys are Trukksnakk's body guard... more info after Trukksnakk's profile...
WARBOSS TRUKKSNAKK: 125 points
Upgrades:
Mega armor: 40 points (2+ Save, TL Shoota, Power Klaw... all the meganobz are outfitted this way)
Attack Squiq: 15 points (+1A)
Cybork body: 10 points (5+ Invuln)
Trukksnakk's 'urtin' Machine (Trukk): 60 points
Reinforced Ram: 5 points (+2 to AV against Death or Glory)
Grot Riggers: 5 points (Undo immobilize result on 4+ roll)
Red Paint Job: 5 points (+1" movement)
Armor Plates: 10 points (Crew Stunned becomes Shaken)
That's right, Trukksnakk's got 'is own trukk ta be smashin' da 'uman wit. Idea? Trukksnakk and his crew zoom across the board to engage you in combat. My next Trukk-mounted unit will serve as his backup. As for Trukksnakk himself, I know he's a tad points heavy when included with the outfitted trukk with the meganobz, but I figure that's his style - he's been in enough trukk accidents (evident via his cybork body) that he's made sure to be well armored and protected in mega armor. And if 'e's an ork lookin' ta git some blood on 'is klaws (an' wot ork isn't?), well den a crew o' meganobz won't 'urt, ain't dat right boyz?
Big Mek Skwarg Gitfiksa - 150 points
Upgrades:
Burna: 20 points
Kustom Mega Blasta: 15 points
Kustom Force Field: 50 points
Cybork Body: 10 points
'eavy Armor: 5 points
3 Grot Oilers: 15 points
Skwarg has a penchant for all things cybork, and is in fact the reason for the cybork bodies of Trukksnakk, as well as Skwarg's own Nob crew. The crew's painboy, Guttnok, provided the medical background needed for the procedures (he liked cutting 'is orky buddies open, so Skwarg let 'im)
11x1 Nobz - 495 points
Upgrades:
3x Power Klaws: 75 points
8x Big Choppas: 40 points
Bosspole: 5 points
Waaagh! Banner: 15 points (+1 WS)
Painboy: 30 points
Cybork Bodies: 55 points
'aevy Armor: 55 points
The power klaws add some extra versatility when it comes to hitting harder stuff, whilst the Big Choppas make my Nobz S6, with a WS5 thanks to the banner.
Battlewagon - Skwarg's Rolla Fort - 225 points
Upgrades:
Deff Rolla: 20 points
Red Paint Job: 5 points
Grot Riggers: 5 points
Kannon: 10 points
2x Rokkit Launchas: 20 points
2x Big Shootas: 10 points
Skwarg's Rolla Fort was designed to carry Skwarg and his 11 nobz into the heat of combat while simultaneously providing the biggest threat possible. His Rolla Fort is decked out - with the deff rolla, regular kannon, rokkits, and big shootas, it packs a lot of fire power, and that doesn't even include it's cargo. AV14/12/10, the hope is I can roll this badboy right into your troops, pulling my trukks up beside it (staying under the Kustom Force Field's 4+ cover save), then unleash the madness.
Trukksnakk's Snipas - 6x2 lootas - 190 points
6x1 Lootas - 100
Mek - Free
Mek Rokkit Launcha - +5
Grot Oiler - +5
6x1 Lootas - 90
Mek - Free
Mek Big Shoota - Free
Wow. That worked out pretty damn well, I'd say. Honestly, I really like the look of that ork force. The one thing i would have liked was being able to plug my lootas into a trukk and fire them from it, but I checked and the unit still counts as having moved and thus can't fire heavy weapons. Regardless, I figure 2 units of 6, with d3 s7 shots every turn is pretty decent - 12 shots is already pretty brutal, but 36 would just be delicious. Obviously these guys would be peppering various units, taking out enemy rhinos or other light transports, etc. I originally had the killcannon and 'ard case on the battlewagon, but saved the 90 points to go from a single unit of 8 lootas to two units of 6. The idea behind this move was that the battlewagon, which will be a target regardless, won't get to fire that cannon in the first turn as it is since it's moving as far as it can forward. I can get an additional 4-12 s7 loota shots off in that turn.
So what do you guys think about that potential list?
Boss Trukksnakk w/ 5x Meganobz + Trukksnakk's 'urtin' Machine
30x1 Ork Boyz w/
PK Nob and Bosspole, 3 rokkit launchas
30x1 'ard Boyz w/
PK Nob and Bosspole
Skwarg Gitfiksa w/ 11x Nobz + Da Rolla Fort
6x2 Lootas
That gives me 1850 points, right (sorry, math ees hard)? That's 80 models, 107 wounds, 3 vehicles.
I'll note that I'd like a mix of competitiveness and fluff for my army, and even then, the desire for a competitive list comes more from the fluff than anything else (what ork warboss worth his salt runs an army that can't kill'em 'umans good?). I'm restricted by funds, really, esp. with building and painting an eldar army for an upcoming november tourney, but I've already got 2 Black Reach sets.
That gives me
2x Warbosses
40x Ork Boyz
19x Orc Warriors (to become boyz)
20x Nobz
6x Deffkoptas
Now, the deffkoptas didn't figure into this list initially, but I'm considering ways in which I might sneak them in there. Being totally unfamiliar with the orks other than having read their codex and made about 4 or 5 1850 lists in the past few days, I'm not sure what I'll need or should take. If I can replace the lootas with deffkoptas, sweet (and I can, too - a unit of 3 with rokkits, with room to give one a buzzsaw, and the two others bigbomms ) since I won't have to buy more lootas, and then I'll only need my vehicles, the meganobz, and the big mek (which is potentially convertible from my second warboss).
But the potential for the lootas as they sit back and hand out the potshots seems pretty good, especially since I imagine (imagine being the operative word here) that my opponent will be a little worried about Trukksnakk and Skwarg rolling on up to them with 60 boyz right behind'em. The koptas are nice though, for their rokkit potential, and the ability to scout ahead 6" or outflank could be clutch - I might be able to disarm some of those more heavily armored threats from the start (at least glancing AV14 on a 6, you know? And the twin-linked really helps)
So. What're yer thoughts? I'm not buying more orks until I solidify the list (since funds are tight) so the more help the better!