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Made in nl
Regular Dakkanaut




I did not have the time i wanted, but managed to reserve an evening and sunday (about 8 to 10 hours total) to paint the model and make and send the pictures just-in-time the 31th...

In this case joining the contest was my first goal and a deadline ALWAYS helps to get something done.
So it is done and now i have the Covenant bust in my cabinet.
I like the result. I am happy.

Hope they like it too.

This message was edited 1 time. Last update was at 2015/06/02 11:37:58


 
   
Made in us
Longtime Dakkanaut






Can you fellow fans clarify something for me?

So the ship game is out ,(and if so where do I buy, givemeeee all the things!) and we are waiting on the ground version?

My mostly terrain and Sons of Orar blog:
http://www.dakkadakka.com/dakkaforum/posts/list/568699.page#6349942
 whalemusic360 wrote:
Alph, I expect like 90 sets of orange/blue from you.
 
   
Made in nl
Regular Dakkanaut




The HALO space game will be out in the summer (in about a month i think). I assume you can still pre-order it on the Spartan games website.

The ground game is foretold to get here in about half a year from now. First the 15mm scale game, later (no idea how muc later) a 28mm game.

Someone correct me if i'm wrong...
   
Made in gb
Regular Dakkanaut





The ship game isn't out until August (if what I've read so far is right), and the ground game isn't due until 2016. I've read no confirmation on a 28/30mm game yet.
   
Made in us
Swamp Troll




San Diego

Ok, the editing muddied up the waters a bit.. I tried looking but missed it. Is it confirmed that the ground combat game is 15mm or is it in fact 10mm?

   
Made in nl
Regular Dakkanaut




The first ground combat game, the miniatures are shown on the first page, seem 15mm.
So the first (trial) models are ready and this game is confirmed.
What whould HALO be without being able to play the shooter with miniatures (ground combat).

I usually like 28mm scale better because at that scale miniatures look better, but i like the 15mm models i see and tactically 15mm can be used for both larger battles and models (where 28mm becomes a problem) and still being big enough to play skirmish (where 10mm is too small).

Furthermore i am quite interested in what they decide today.
I hope my Covenant bust paintjob is worth some goodies... ;-)
   
Made in us
Tail Gunner





Issue#20 of Cool Mini or Not's General Gaming magazine 'Ravage' was released today and has a nice article on the Halo Fleet Game

Spoiler:


The article goes on for a few pages, and although it gives little in the way of really new info it dose elaborate a bit on the dice mechanics by bit saying that the game makes up of use Spartan's standard exploding dice mechanic (which I hate), but has a cap to the number of times a the dice may generate additional success depending on the situation (which doesn't make up for it's existence, but helps to somewhat alleviate the mechanics inclusion). It also covers the beginner box scenarios, and give some additional insight into the creative direction that Spartan is tackling the game from.

I recommend people give the article a read if they can download a copy,

Single issues are available from either Amazon or iTunes via the following links:
iTunes Link: http://cmon.co/1sgsOG1
Amazon Link: http://cmon.co/1yE2PVy

Edited for Clarity and Grammar.

This message was edited 3 times. Last update was at 2015/06/09 06:08:29


 
   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

Spartan Games is proud to announce Halo: Fleet Battles, a new fleet action tabletop miniatures game, developed in close cooperation with Microsoft Corporation and 343 Industries, will be
shipping worldwide from July 20th.

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Good to have a certain release date.

 
   
Made in us
Regular Dakkanaut




Chicagoland

Does anyone have or has seen a copy of the preview in the cmon? I think it would be great to have the company put up some more shots of the ships and ground combat game. I don't think it will happen till gen con
   
Made in au
Fighter Pilot





South Perth

I have not seen one, but agree that it is likely that there will be no major releases of shots pertaining to ground combat until Gencon, unless they do something on July 24th, which is when Covenant forces were first detected on reach.

Big thanks Collinsas for the info from Cool Mini or Not :-) updated the OP.

There have also been some articles floating about, I will try and find them and link them here

The contents of this document are protected by the Official Secrets Act of 2550

Halo: Fleet Battles - Fall of Reach - Campaign Mission 1 Battle Report [UNSC's Perspective]:
http://www.dakkadakka.com/dakkaforum/posts/list/0/659512.page#8041475

UNSC, ONI, Covenant and (shortly) Swords of Sanghelios models:
http://www.dakkadakka.com/dakkaforum/posts/list/60/584193.page 
   
Made in au
Fighter Pilot





South Perth

Found then cmon article, posted on its sister page (posted into spoiler): http://www.tabletopgamingnews.com/halo-fleet-battles-expands-the-halo-universe-from-console-to-tabletop/

Spoiler:
In 2001, Microsoft changed the landscape of console based shooters with the release of Halo: Combat Evolved for the original Xbox, introducing the world to Master Chief Petty Officer John-117 (or the Master Chief for short) and a rich, sci-fi universe. Over the years the franchise spawned many more releases ranging from sequels to books and comics to updated re-releases on new consoles. And on October 27, 2015, Microsoft and 343 Industries (the developers and caretakers of Halo) will release Halo 5: Guardians on the Xbox One. But soon, another all-new gameplay experience will be available thanks to Spartan Games — an appropriately named UK based tabletop game studio. In February 2015, Spartan announced its forthcoming tabletop miniature game, Halo: Fleet Battles.

HFBLogoBlue

From Digital to Physical

In 2014, Neil Fawcett — Creative Director of Spartan Games — was discussing possible licensing options for a new game. Previously, the studio created their own worlds in the form of Firestorm Armada, Firestorm Planetfall, Uncharted Seas, Dystopian Wars, and Dystopian Legions. When asked what his dream project would be, he didn’t need time to think it over. Neil simply said, “The cream of the crop would be to get Halo.” If you’re going to dream, you might as well go big, and that’s what he did.

The pitch was made to Microsoft and 343 Industries, and it didn’t take long for them to get back to Neil with exactly what he wanted to hear. They were interested. With that, Neil broke the news to an excited group of designers and sculptors: Spartan is bringing one of the biggest video game franchises from the digital space to the physical space like never before — the game will focus on the gigantic ships and battles that ensue between the humans of the United Nations Space Command (UNSC) and the alien Covenant forces.

Armed with a slew of Xbox 360s and Xbox Ones, the Spartan team got together in a secluded cottage and set about playing every Halo game. They were fans of the series and had played them before, but the team wanted to make sure that, even in a large-scale fleet game, what made the Halo series popular remained in Spartan’s game: a deep mythology brought to gamers through powerful storytelling and rich characters.

The team had to channel this into a tabletop system that would appeal to fans of the games who might be new to tabletop miniature gaming, and to veteran wargamers who may have no real attachment to the Halo name but are looking for a new miniatures game to try. Luckily, this was made easier through 343 Industries’ constant support, working side-by-side with Spartan to provide lore, encouragement, and quality art.

Explore the Unexplored

Spartan’s decision to focus on the ships of Halo is not without reason. Beyond cutscenes or minor gameplay sections, space combat is rarely focused on in the Halo video games. “Everyone knows the Master Chief, but there’s an entire military behind him. We wanted to put a little more flesh on the bone. And spaceships are cool,” said Neil. People who play the games know these ships from cutscenes, but now they can actually maneuver them and see how battles are fought in the Halo Universe.

The very reason Spartan chose to develop a fleet game is also one of the biggest challenges. Neil and his team have been entrusted with bringing to life something Microsoft and 343 Industries have yet to do, at least publicly. According to Neil, 343 Industries has been nothing short of supportive and excited with the whole process. “Microsoft and 343 Industries have opened their doors to a wonderfully rich tapestry of information.” A lot of this information has never reached the public, but it is there and accessible for Spartan’s team to use.

Microsoft and 343 Industries have entrusted Spartan not only with the duty of turning a mountain of art and unpublished background information into a compelling fleet battle system, but also of realizing ships such as the Covenant ORS-class Heavy Cruiser and UNSC Epoch-class Heavy Carrier that have, until now, only existed in the Halo Story Bible, dialogue exchanges, and concept paintings. Designed by Spartan’s talented model makers, the ships are then carefully reviewed by 343 Industries for accuracy and conformity with established canon before seeing physical form in Halo: Fleet Battles.

ORS-class Heavy Cruiser Marathon-class Heavy Cruiser
Assemble for War

Players construct Fleets by assembling “Elements,” which is the game’s terminology for Flight Stands of UNSC and Covenant ships. Each Element has a point value depending on what models are placed on the Flight Stands. Those ship models are highly-detailed, colored plastic — grey for the UNSC and purple for the Covenant. When the game launches, the staples of the UNSC Fleet will include the new Epoch-class Heavy Carrier, as well as Marathon-class Heavy Cruisers and the Paris-class Heavy Frigates. The Covenant will have the new ORS-class Heavy Cruisers, Battlecruisers, and Heavy Corvettes. Elements are then formed into Battle Groups and, in turn, these form a Fleet.

The massive ships in the game, such as Covenant Assault Carriers and the UNSC Infinity, are divided into multiple sections: aft, mid, and fore. Each section has its own arc of fire, weapons, shields, and more. The smaller ships come several to a Flight Stand, with the UNSC’s Heavy Frigates mounted three to a Stand, while the Covenant’s Heavy Corvettes come in pairs. Putting multiple ships on a base isn’t a new idea, but the formation strategy Spartan is implementing in Halo: Fleet Battles makes it unique and integral to strategic game play.

Each multi-ship Flight Stand allows players to customize their ship formations, such as when small ships are escorting larger vessels, which has real effects on the way Battle Groups function. These formations are not static; they can be changed during the game. Spartan decided to do this to avoid those cases were, for example, a player has three Battle Groups that have lost all but one ship on each base. Now, instead of running those lone ships around the map, avoiding being shot, a player can form a new, unified Battle Group. This feature also keeps opponents on their toes as players can change up their strategies mid-game.

Beyond the ship miniatures, various fighters and bombers from each side are represented by stacks of Wing Tokens on the playfield. These small one or two-manned craft act as the initial volley of attacks in most battles. They are built to die, so don’t get too attached to the Wings. The Wings go a long way towards recreating the hectic feel of battle as small craft buzz around the middle of the conflict as the giant ships volley weapons fire back and forth.


Not Just Empty Ships

Spartan knows fans love the cast of the Halo series. And they plan to keep respecting that love. Ships can’t fly themselves, so each player must choose a Fleet Commander, such as Vice Admiral Michael Stanforth for the UNSC or Supreme Commander Rho ‘Barutamee for the Covenant, while building their forces. Heroic Characters will also be available for players to add to their fleet, such as Cortana or Prophets, to aid their Commanders in battle.

Fleet Commanders are part of what Spartan is calling the Command and Control engine – a system designed to be easily picked up by the non-tabletop gamer and deep enough to keep a wargamer engaged and coming back once the shininess of a new product wears off. Commanders are represented by Data Sheets and highly detailed resin busts, but are not actually assigned to a particular ship. The Data Sheets have precut slots for custom Order Dice, with some of these slots having a color. At the start of a turn, players roll their dice and place them in the Sheet. The three icons on the dice allow players to issue orders like: Attack, Defend, and Command. When an Order is issued, that die is removed from the sheet and considered used. Once used, the die can’t be used again until the next turn, when all burned Order Dice are rolled again.

Attack and Defend are the dice players will burn when initiating an Attack or Defense Order. Bigger attacks may require you to burn more Attack icons (the same goes for Defense), so you might find yourself banking specific icons in the Data Sheet to be used later. A Commander must always be able to judge when to hold fire in hopes of gaining a better opportunity down the line.

Command icons serve a few different roles. Just having Command icons in waiting can net a Fleet a bonus to initiative in a round, but they can also be spent to issue Command Orders. Orders come in two forms: Standing Orders and Specialist Orders. A Standing Order is a non-unique action any Commander can use, such as “Brace For Impact,” “Improved Shooting,” and “Form Up,” to name just a few.

Specialist Orders are skills a particular Commander is known for. Some of these orders come with pros and cons that help build the personality of the Commander on the battlefield. For example, a Covenant Commander might be known for his aggressive boarding party tactics, so his special ability is to launch boarding parties from an extended range. Whether a Standing or Specialist Order is given, each one has a Command icon cost attached to it, so you’ll need to balance your Data Sheet with what you think will be the right amount of Attack, Defend, and Command icons.

Battles are not fought by one person alone, which is where the Heroic Characters come in, such as Cortana, Spartans, Prophets, and others. You can station these characters on ships throughout your fleet, which means they are vulnerable to death. Heroic Characters can potentially give Commanders an edge in the fight. The Heroic Characters sheets also has slots that are color coded, and if those slots match a Commander’s, the Commander can share those dice in the slots.

Neil describes this system as a matrix of effects. Some characters may get along with certain Commanders better than others, so friendships and rivalries can affect gameplay, which is another step towards giving characterization to the game. As an added bonus, the Fleet Commanders and Heroic Characters art is all being handled by the talented artists at 343 Industries.

UNSC Group-Web

The Spartan Touch

You can’t talk about dice and Spartan Games without discussing exploding dice, a hallmark of the company’s games. “It’s our thing. It’s what we do,” Neil remarked. For those unfamiliar with the idea of exploding dice, when a die is rolled, and the highest/best outcome comes up, you keep rerolling that die. This can result in continued successes that far outweigh what you should have been able to roll with just the given dice.

However, in Halo: Fleet Battles, a capping mechanic has been added to stop the rolls from getting out of control. This new mechanic comes in to play when determining effective ranges between ships. For example, a ship in effective range will get to go full out with all their fire power, but being further away may strip away the ability to have your dice explode into more successes. Doing this helps encourage players to maneuver ships more often. If you really need to take down that Covenant or UNSC ship, you’re going to have to risk getting up close and personal.

Keeping Story in Mind

Over the years, the Halo games, novels, comics, and live-action and animated videos have created a rich, story-driven world. At its core, you have the UNSC going up against the Covenant. Along the way, you meet the heroes of these battles and the story becomes more personal. Spartan knew maintaining this story driven world was important when developing Halo: Fleet Battles.

To do this, the team went beyond making detailed miniatures of ships. It looked to give a driving force to the conflict. The starter box, called Halo: Fleet Battles, The Fall of Reach, sets the stage of battle at the fortified world of Reach, a world colonized by humans. After the Covenant learned about the existence of Reach and a powerful artifact housed there, the choice was made to go after it. Thus the battle ensued, and that’s where the campaign structured gameplay of Halo: Fleet Battles’ starter comes in.

With the help and encouragement of 343 Industries, Spartan developed a Campaign Guide for the starter that offers a slew of introductory scenarios designed to walk players through the mechanics of the game. Scenarios give diehard Halo players a story to follow that they’re familiar with and a story structure similar to the console games. For example, a scenario may require the UNSC side to take down a Covenant ships’ shields, board the craft, capture the Prophet on board, and escape with the target. Or the player may run a scenario built for them to lose, but they must complete several side missions to meet their actual win condition before being destroyed by the Covenant. “There are times when it is about how well the UNSC lose. How bravely they lose,” remarks Neil.

However, scenario play isn’t required. Traditional tabletop gamers can play their way by bringing forces to the table to demonstrate their prowess without needing a story reason. But it’s Spartan’s hope that these scenarios will bring even those not interested in the story a little closer to the universe of Halo. And don’t worry, Reach is just the beginning. More scenarios and campaigns are set for release in the future.


Choosing Sides in the Coming Battle

When it comes time, will you attempt to take Reach as the Covenant or defend it with your life as the UNSC? Beyond the story hooks, there are differences between how the two perform on the field of battle. Take a look at Spartan’s design philosophy behind the gameplay of the warring factions. While developing the game, Spartan proposed the idea of a pack of hounds taking down a bear, and 343 Industries agreed. “The Covenant is the bear, and the UNSC is the pack of hounds. If the big bear hits the hound, it is dead meat. The hound pack has to hunt them knowing they’ll take pain and casualties, but also knowing they’ll open up the weak spot to go for the jugular,” explained Neil.

The philosophy comes out in gameplay form when you look at the number of ships on the field between the two forces and their designs. UNSC is loaded down with titanium armor, which is not as defensive as the Covenant’s energy shields. However, when you have enough UNSC ships knocking at a Covenant shield, they’ll eventually get through. And that’s when the UNSC’s missiles start to do their job. But that doesn’t mean the Covenant sits idly by. While the UNSC slowly chips away at the shields, the Covenant will strike back with highly destructive force.

Get Ready

Spartan Games aims to launch Halo: Fleet Battles in the Summer of 2015 with continued support after that. The two-player starter comes with 49 ships and will have everything players need to start playing the game, such as a detailed rule book, a Campaign Guide, tokens, dice, and more.

Once people have the game, Spartan and 343 Industries plan to offer continued support through structured tournaments, online scenarios, and additional campaign guides. Specially designed terrain is also in the works ranging from some for the cost conscious gamers to those looking for something a little more luxurious. In the next few months, come back for a review and more news about Halo: Fleet Battles and future Halo games from Spartan Games, 343 Industries, and Microsoft.

A version of this article appeared previously in issue #20 of our sister publication Ravage Magazine.


The contents of this document are protected by the Official Secrets Act of 2550

Halo: Fleet Battles - Fall of Reach - Campaign Mission 1 Battle Report [UNSC's Perspective]:
http://www.dakkadakka.com/dakkaforum/posts/list/0/659512.page#8041475

UNSC, ONI, Covenant and (shortly) Swords of Sanghelios models:
http://www.dakkadakka.com/dakkaforum/posts/list/60/584193.page 
   
Made in us
Tail Gunner





Covenant and UNSC Sprue photos from the Beasts of War, I may post other details later.

Edit: sorry if this counts as Threadcromancy, as there has not been any real news for this game in a few months.


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This message was edited 9 times. Last update was at 2015/07/20 07:01:29


 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Glorious!

 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Wow, those are good sized ships! Nice to see a good scale pic.

I also like the news that you can reform several weakened elements into one full strength one. Thats a really cool idea. I really hope to see/demo this at GenCon.

*Hey. Just noticed that in some of the pics, the different shaped formations of UNSC frigates have different names (looks like Trident is a "v" with two ships forward, and Arrowhead has one frigate leading an inverted "v") with different stats? Anyone else see this before?

This message was edited 1 time. Last update was at 2015/07/20 15:10:01




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
Regular Dakkanaut




I was informed early on that the shape and formation your ships where in did provide different benefits, I was told they could even reform mid-game into a different formation on the fly but that was awhile ago, would need someone whose read the rulebook or done a demo etc to confirm that.
   
Made in us
Swamp Troll




San Diego

Supposedly BoW had something more on the ground game. Would love to know what that is but I am way too broke to pay for news about miniatures..

   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Wow, those ship sprues are impressive!
   
Made in us
Legendary Master of the Chapter





SoCal

Those ships will be mine...

I'm really looking forward to this new Golden Age in plastic spaceship games.

   
Made in us
Longtime Dakkanaut




Maryland

Oh, wow.

I may actually have trouble deciding on whether or not I want to paint those minis. The colored plastic work pretty well as it is.

This message was edited 1 time. Last update was at 2015/07/20 19:18:28


   
Made in gb
Regular Dakkanaut




 MLaw wrote:
Supposedly BoW had something more on the ground game. Would love to know what that is but I am way too broke to pay for news about miniatures..


Its 15mm scale, will include all the vehicles you would expect, warthogs and so on, there was a bit more but that is th ebasics.

On the paid for show they also showed capital ships for the fleet game, they are roughly twice as large as the biggest ship in the box set, so about 12 - 13 inches long. Currently they are in Resin, but production ships could be in plastic if the box sells well enough. It is all about volume. If they sell really well, all ships will have to be in plastic just to meet demand, as they do not have the facility for large scale resin casting, its all done by hand and as such volume is limited.

I dont have pictures, they looked pretty nice though, especially a bioship that has plant growing domes on it.
   
Made in gb
Indescriminate Explicator





Northern Ireland

I'm not a massive video gamer so not really into the Halo Universive but the BoW weekender sold this to me. The sprues look amazing and very well engineered.
   
Made in us
Tail Gunner





This is a covenant hydroponics support ship, it seems like in game it will act as a marine assault ship:
[Thumb - image.jpg]

   
Made in us
Tail Gunner





Here is what appears to be a Heavy Marathon, the Valiant Class Super Heavy Cruiser, it has heavier MAC armaments than its predecessor:

Edi: sorry that these are two separate posts as I am using my phone to post these.
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This message was edited 1 time. Last update was at 2015/07/20 20:48:30


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks for posting them, Collinsas
   
Made in us
Longtime Dakkanaut






Ooh a heavy Marathon!

My mostly terrain and Sons of Orar blog:
http://www.dakkadakka.com/dakkaforum/posts/list/568699.page#6349942
 whalemusic360 wrote:
Alph, I expect like 90 sets of orange/blue from you.
 
   
Made in jp
Fixture of Dakka





Japan

Those ships! i needs to have them!

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
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Imageshack deleted all my Images Thank you! 
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

I am not so happy about the sprues. Especially where the sprue connects with the fiddly bits of the ships. It would have been no problem to connect the sprue to the ship where the parts are thicker.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in gb
Smokin' Skorcha Driver






 Duncan_Idaho wrote:
I am not so happy about the sprues. Especially where the sprue connects with the fiddly bits of the ships. It would have been no problem to connect the sprue to the ship where the parts are thicker.


My guess would be that there are intracicies to sprue making that we are not privy to and thats where the connectors HAD to go. Otherwise why, for a memorable example, would mantic have put the sprue connection for a Dreadball Zzor right in the middle of his face? I mean surely you would have to be some kindof madman to do that fo rno good reason?

Join us on the Phoenix Forum for Bolt Action Tournaments and Much More:
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Made in de
Trustworthy Shas'vre





Augsburg/Germany

Actually there is no real reason.

It might cost you a few cents more for the form, but still better than the bad PR from broken ships while cutting them from the sprue. The bigger ships actually have better placing of the connections.

At the moment I would chalk it up to inexperience with the process.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
 
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