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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

You can find my Round 1 Battle Report here: http://www.dakkadakka.com/dakkaforum/posts/list/281869.page

Headed into Round 2 with a 22 point victory under my belt against my first round opponent, I was expecting to see a tough fight on my hands. I wasn't to be disappointed.

My army:


Ghazghkull
KFF Mek

17 Boyz+Nob(Wagon with KFF)
12 boyz in trukk
12 boyz in trukk
10 gretchin/runtherder

15 burnas (Wagon with Ghaz)
15 Lootas
15 Lootas

1 Deffkopta, Rokkits and Buzzsaw
1 Deffkopta, Rokkits and Buzzsaw



My opponent Tim Hudak was running Salamanders!

Vulkan He'stan
Librarian, Terminator Armor, Storm Shield, Melta Bombs

Tac squad, flamer, multi-melta / rhino
Tac squad, flamer, multi-melta / rhino

5 Assault Terminators TH/SS
5 Assault Terminators TH/SS

Land Raider Redeemer, Extra Armor and multi-melta
Land Raider Redeemer, Extra Armor and Multi-melta

2x Multi-melta attack bikes
--------------------------------------
Mission: Football! An objective starts in the middle of the table. Any infantry unit can capture it. Control it at the end of the game and win. Deployment: Pitched battle.

We placed the objective in the middle of the table. We rolled for sides and my opponent won! He deployed his forces - this was my first tournament taking pictures, and I forgot to take them at times; I ended up stealing the initiative, and this is a picture of my turn1 moves, but here's his deployment:



I deployed opposite him in the middle. Having not played Salamanders before, some glaring mistakes will make themselves obvious - for starters, I thought those were lascannons on the sides of the land raiders, not heavy flamers!! I also wasn't thinking about land raider payload. I turbo-boosted my deffkoptas up next to his rhinos, then stole the initiative. Gretchin in reserve for later, and turn 1 starts:

Ork Turn1: I'm not sure whether I should stay put and let him come to me, or move 12" forward into obvious range of every multi-melta in his list....I make the worst possible choice and move 6". Although this wouldn't dawn on me until my opponent's turn 1.


I start shooting - The deffkopta on the right wrecks its transport.


Side-shot of me moving up the table:


The deffkopta on the left whiffs, and my Lootas open up on his multi-melta bikes, killing them both. My right deffkopta assaults into his marines; they don't have a power fist, and if I don't assault them, I'm going to get a melta in the face his turn - I assault them, kill one or two, but they stay locked in with me.


On the other side, my deffkopta assaults the rhino and stuns/weapon destroys it. Booo!!!!

Salamanders Turn1: Tim must have been gleefully smiling in his head for my rookie mistakes, because I just did to him what I pray opponents will do to me every game - give up the charge. He zooms his land raiders forward 12" and dumps out his assault terminators from one of his land raiders. The other hands on standby - that objective marker is the football; I've basically lost the game at this point by letting his land raiders get to the football uncontested.


The marines from his stunned rhino empty out and move 6" to get in behind his land raider, while Vulkan comes around to greet my Deffkopta.


His thunderhammers dual-assault my land raiders, and only need 4+ to hit - he explodes them both!


Meanwhile, his tactical squad on the left ran in behind a land raider, and the squad on the right managed to kill the deffkopta assaulting them; I think he PotMS his multi-meltas at trukks, but I made my KFF saves.

Ork Turn2: The game is already grim; he's got a wall of assault terminators in front of me, another unit still in a land raider, and both his infantry squads closing in on the football. I have one trukk break to the left 18" trying to close in on his marines (I'm hoping to kill them and get rid of a ball carrier). The other trukk moves 12" up the right to be in position to answer whatever happens next. Lootas whiff on both sides (firing at Vulkan on the left, and the marines on the right). My big unit of boys that got disembarked from the battlewagon roll up to the empty land raider to beat on the hull while Ghazghkull and the burnas pile into the assault marines. Despite Ghazghkull having a 2+ invulnerable save, he takes two wounds from the thunderhammers, but I wipe out his assault terminators in exchange, with help from burnas, who suffer a few losses. I roll horribly for my consolidate.



Salamander Turn2: It is during this turn, that I'm informed that the Land Raider Redeemer carries twin-linked heavy flamers (or not twin-linked, don't remember). I do remember mass death. The big squad of boys that charged his land raider get incinerated. I guess I kind of lined up nice for him.



He rolled the other land raider up to the first one to block me off from the football, then hit me with several flamers. He also popped both of my remaining trukks with multi-meltas, ending my mobility. His troops moved in tight behind his land raiders, preventing the Lootas from shooting at anything, and his remaining assault terminator squad piled out and assaulted Ghazghkull and the burnas. In the ensuing combat, Ghazghkull died, but they and the burnas dealt exactly enough wounds to wipe the assault terminators too. Somewhere in there, the librarian piled out of his land raider as well. He had failed leadership for null zone, which is why Ghazzy lived this far.

Orks Turn3: I'm on foot now - my left squad of boys moves 6" to get closer to...anything. It was either assault the rhino that moved 12" or go after Vulkan, seemed like an easy choice.



My other squad boils forward trying to get closer to the football; I realize I'm going to get burned down and have lost, but am trying to be a good sport here. =p The gretchin came out of reserves, and I was moving them up towards the football as well. Farking ork boys on the left roll for assault and fail to make it to Vulkan.




Salamander Turn3: He moves his land raiders tight together, puts a squad onto the football behind them, and incinerates everything in front of him.


Vulkan has his fun with the unit of boys that were assaulting him - the smell of burnt fungus is permeating the air.



Ork turn4: I have gretchin and my two loota squads left (and the big mek who attached to a gretchin squad) - my gretchin assault his marines in a last ditch effort to salvage the game:


They fail.

At this point, my opponent has two turns left to move into my deployment zone, pour redeemer flamer fire into my Lootas, and finish tabling me. I shook my Tim's hand and congratulated him on a great game.

----------------------------------------
After Action Notes:

1. I actually enjoyed losing. No one "likes" to lose, but I felt validated for having done so. I went to this GT to escape my local pond and find people better than the local fish that I continually dominate - this might sound strange, but it felt good to meet someone that could table me. I don't know if it influenced my mood or not, but I had started drinking at the start of the round (just after lunch) and was working hard on a fifth of Captain Morgan.

2. I take pride in the knowledge that I learn from my mistakes. I wish I could have a rematch - I would have rolled out aggressively on turn1 to get to the football, and now that I know those are FLAMERS and not lascannons...I have a healthy respect for being disembarked around redeemer land raiders.

3. I've had some...personal problems with people in the southeast. I've been asked not to join a 40k campaign in a new store locally (that I've never even been to before) because the owner said that he heard I was too competitive. I don't game at another local store because the core group of them (The Lords of War in NC) are *real* jerks. Another bad experience in Florida at one of my first ever tourneys.....just has been giving me a bad taste about the hobby. Needless to say, I was paranoid about going to my first ever event. If nothing else, this game and this tournament put my mind at ease. I know the rules pretty well; Tim told me that he thought I had an advantage because I've only ever played 5th edition - so I don't have prejudices or get various editions mixed up. At this tournament, I didn't HAVE to be a rules lawyer because everyone else knew the rules. The entire tournament, I had a single argument (can a monolith flux arc a battlewagon, destroy it, then flux arc the unit inside that comes out in the same shot?) Pretty obvious to me; my opponent disagreed - but we got it settled in a friendly manner, and I had not a single argument, complaint, or anything the entire tournament.

I think that was more valuable to me than anything else - I met a group of gamers who were similarly competitive (who else would pay $60 to spend 18 hours hunched over tables gaming?)

I really enjoyed it; I was genuinely surprised at how many people knew me despite never having met me (Hey, are you Dashofpepper from dakka?) (Hey, are you the pink ork guy? I love your posts) - that kind of stuff. I should probably have saved all this rambling for the end of my battle reports, but I thought it fit in well here.

Stay tuned for the battle reports for the other three games, and my climb into the top tables!



This message was edited 3 times. Last update was at 2010/03/03 22:20:31


   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

btw, Redeemer Flamestorm cannons are NOT twin-linked (edit YES, even with Vulkan), not that it maters, S6 flamethrowers are nasty.

Sounds like you had fun (and I think a lot of your 'reputation' comes more from this board than your actual games )

This message was edited 2 times. Last update was at 2010/03/01 23:37:34


Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Great report! Really fun reading, and it's gratifying to see you getting in touch with the wider competitive world, and how much fun it is.

Yeah, Redeemers are mean. Extra transport capacity, and tote S6 Ap3 flamers on both sides. And all flamers and meltas in the army are twin-linked as long as Vulkan's alive. Bad, bad mojo.

Edit: Ah, does Vulkan specify Flamers and Heavy Flamers in his rules, and thus NOT the Redeemer's Flamestorm cannons? That makes sense.

This message was edited 1 time. Last update was at 2010/03/01 23:44:11


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
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Maelstrom's Edge! 
   
Made in us
Tail-spinning Tomb Blade Pilot




Did you do Ard Boyz Round 1 last summer in a game shop near Raleigh. If you did, I was the Necron guy who finished third. If your not, then I cant believe there are two people with that pink ork paint scheme. May god have mercy on our souls.

This message was edited 2 times. Last update was at 2010/03/02 03:50:22


 
   
Made in us
Sinewy Scourge





Bothell, WA

Wow, I'm surprised at a number of moves the Vulkan player made. With 30 Lootas and two deffkoptas I would have started everything behind the two redemmers (as you had no way of cracking them) He pretty much gave you free shots at rhinos & attack bikes that he didn't need to.

Would have been intersted to see how this battle played out if you had deffrollas to get at the land raiders on your battlewagon.

Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list.
 
   
Made in us
Been Around the Block






Very good reports, shame i didn't get to play you there, I was the other vulkan list, any way glad you had fun and got to meet new people.


2300 pts
6000 pts deff skullz  
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

asugradinwa wrote:Wow, I'm surprised at a number of moves the Vulkan player made. With 30 Lootas and two deffkoptas I would have started everything behind the two redemmers (as you had no way of cracking them) He pretty much gave you free shots at rhinos & attack bikes that he didn't need to.

Would have been intersted to see how this battle played out if you had deffrollas to get at the land raiders on your battlewagon.


He won the roll for first turn, and his transports would have been well protected had I not stolen the initiative. Besides, the purpose was to get to the football first and nab it - putting his transports in the rear would have disadvantaged him in grabbing the football if the game went that way.

I think he did just fine.

------------------------------
Norbu, that was me in Knightdale. I haven't gamed there since then; Gordon and I (who took first and second) went there specifically to deny any of the local jerks from getting a ticket to 'ard Boyz. Call it unfair, or mean, but I already had my ticket to semi-finals from winning a much larger venue the day before, but the core crowd there (Jack/Aaron/Rob/Scott/Mark) are extremely rude, and there's even been threat of violence when I've verbally defended myself in the face of attacks; cheaters hate being called out, hate is worse when they get stomped anyways...and other bullcrap. I'd love to go there and fulfill their fantasies, but I'm married now and she actually reigns me in from giving what is deserved.
-----------------------------

Off to write my battle-report for game three.

   
Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

Ouch, you said you've never fought Vulkan before? Well now you know, there very good up close. Pretty good game though.

Deathskulls

Logan Grimnar's Great Company






 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Looks good again Dash. Keep da reports deffrollin' in. XD

   
Made in us
Fixture of Dakka






on board Terminus Est

Put the local grudges behind you and don't look back. It is like why the Fonz said he doesn't have mirrors on his Harley... He just like to look forward and let the good times roll!

Well ya never played Vulkan before so it was a learning experience as you noted. Good on ya.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Commoragh-bound Peer




Gainesville, FL

Like Green said, you hadn't had experience versus Vulkan, but hey, you just keep on trukkin'. Another fine read! Off for the next report!



3000
3000 
   
Made in us
Stabbin' Skarboy







Regardless of any play errors, that list was going to be very difficult to beat, especially with this mission.

Ork's without deffrollas really can't deal with land raiders. THSS are very difficult as well.


   
Made in us
Growlin' Guntrukk Driver with Killacannon






Dashofpepper wrote:
His thunderhammers dual-assault my land raiders, and only need 4+ to hit - he explodes them both!

The big squad of boys that charged his battlewagon get incinerated. I guess I kind of lined up nice for him.

I think you need to get some sleep Dash
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Thanks, I fixed that.

   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

That same guy held me to 7 victory points during the first round.

I got some measure of vengeance on round 2 however. I fought a buddy of his with the exact same list...destroying him utterly for a max 22 victory point win.

Made me feel better. I hate Vulkan!

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in us
Been Around the Block






Yea That was me you crushed .... Really under estimated the power of sisters in close combat was fun though and I learned alot that game I want a rematch next time haha


2300 pts
6000 pts deff skullz  
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Ugh...Land Raiders are the knightmare of Orky armies. 500+ points of hard to smash through armor makes orks kry.

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

WarOne wrote:Ugh...Land Raiders are the knightmare of Orky armies. 500+ points of hard to smash through armor makes orks kry.


Traditionally, I've not had trouble with land raiders.

1. I have boarding planks so that I can assault land raiders without disembarking.
2. I have grabbin' klaws on my battlewagons so that I can attempt to one-turn immobilize the land raiders so that my next boarding plank assaults auto-hit.
3. I have Ghazghkull Thraka with his STR10 seven attacks to handle land raiders too.

I will soon have deffrollas up there too...so when I see a land raider it goes like this:

D6 STR10 hits, followed by a boarding plank assault, followed by a grabbin' klaw immobilize in case the first 5-13 attacks didn't do the trick. Ghazghkull's wagon can make 13 STR10 attacks against a land raider if I roll a 6 with the deffrolla.

I did immobilize a monolith game 3 with a grabbin' klaw and force him to teleport through his monolith in an unfavorable position. But land raiders don't really scare me - they never have. I think I've learned a healthy respect for redeemer land raiders, and Vulkan's Salamanders...but now I'm wary, not scared.

If I could play this game again, I'm not sure whether I would roll 12" up the field into range of all the meltas and trust my KFF and 12" movement against the TH/SS to save me, or sit still turn1 and make him come to me and make sure that I get the charge.

   
 
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