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Made in us
Nasty Nob






Joplin, Missouri

Ok won't name this individual, but I had to listen to him blab on during both of my games this weekend (he was at another table). I generally ignore people, but he has a special way of getting on my nerves. These are the key points that my opponent and I picked up on:

1. Space Wolves are not an assault army.
***What are they then?

2. Loyalist marine Rhinos are worthless
***Hmm I tend to disagree (plus I run at least 3)

3. The Tyranid Codex was not official in GW tournaments till March 1st
***WTF?

4. Gone to Ground is a completely worthless rule and the current Wound Allotment rules slows the game down to the point that we should go back to 4th Edition's style.

5. You can Combat Squad a unit of Marines after they leave a Rhino and there is little proof that units disembarking from Drop Pods shouldn't be able to deploy from the edges of the doors.

After listening to this for over 2 hours my head was about to explode, but I knew that he couldn't be right, RIGHT?

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in se
Fighter Ace





Sweden

Some of my answers (probably not right at all):

1. They are drunken wolfherders, that is: Worthless.

2. Sure, but put them next to the CSM variant and anything will look better.

3. He is a slow.

4. Yeah, sure, but then I want to bring back the 3rd Edition Land Raider. ^^

5. A prime example of "I don't care".

Next time tell him to pipe down and hat he is ruining your concentration. I bet you more will agree on that than on his strange ideas.

I won't bother. 
   
Made in us
Fixture of Dakka






San Jose, CA

1. Space Wolves do shooty extremely well. You can build them either way, but I'd hesitate to label them as an "assault" army, as that ignores the pain of maxed Long Fangs and Razorbacks.

2. If you're not using them, my Daemons and Tyranids would like to borrow your rhinos for the weekend.....

3. Once upon a time, when GW actually had official tournaments, they sometimes included a "new codex can't be used unless it's been out for 60 days before the tournament" clause. I believe the intent was to reduce the surprise value. Moot now, as there are no official GW tournaments.

4. Go to ground is an interesting tactical choice at times. Complex unit wound allocation DOES slow down the game, and leads to absurd situations where firing MORE shots can kill FEWER models, as the owner stacks wounds in one particular wound "bucket."

Quis Custodiet Ipsos Custodes? 
   
Made in ca
Decrepit Dakkanaut





Space Wolves are very much an assault army, since they can get away with Long Fangs and Razorbacks making up the long-ranged firepower. Remember that the thing about assault-armies is that they can invest in firepower because they're already good at assaults.

The thing about Rhinos makes no sense. Rhinos are Rhinos. It's not like you can fit an entire squad in a Razorback, and at least they're cheap.

Gone to Ground is a great rule: it means that non-pinning weapons can be used to suppress units, and introduces a great choice to players: Go to Ground and benefit from an improved cover save, or don't Go to Ground and don't benefit.

But this dude sounds like he needs to buy a rulebook, or perhaps a Codex: Space Marines so he can familiarize himself with how Combat Squads works.
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

This should help you in the future.
1. Space Wolves are not an assault army.
***Originally they were designed as vortex grenade and assault cannon delivery vehicles. Now shut up and play the game.

2. Loyalist marine Rhinos are worthless
***Shut up and play the game.

3. The Tyranid Codex was not official in GW tournaments till March 1st
***Proof or you're just excess methane. now shut up and play the game.

4. Gone to Ground is a completely worthless rule and the current Wound Allotment rules slows the game down to the point that we should go back to 4th Edition's style.
***yep.

5. You can Combat Squad a unit of Marines after they leave a Rhino and there is little proof that units disembarking from Drop Pods shouldn't be able to deploy from the edges of the doors.
***show me the rules pretty boy. Until then shut up and play the game.

After listening to this for over 2 hours my head was about to explode, but I knew that he couldn't be right, RIGHT?

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
Made in us
Combat Jumping Rasyat






He sounds like one of those smug douches who thinks their word is law. Getting into an arguement with him will probably make you angrier. You should troll him.

Like rant back at him, ramp it up until you're making absolutely ridiculous claims like IG are an assault army. Once he starts arguing, shout him down with bad examples like Ogryns and Rough Riders until he walks away.

This message was edited 1 time. Last update was at 2010/03/08 18:57:32


 
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

1. Space Wolves are not an assault army.
***Well...they can be a very shooty army, but they're definitely one of the most assaulty chapters next to Blood Angels.

2. Loyalist marine Rhinos are worthless
***At 35 points? Seriously? Those things are a bargain, and they get your marines close up without losing half the squad. Ok, so they can't take heavy weapons or be daemonically possessed, whoop de doo.

3. The Tyranid Codex was not official in GW tournaments till March 1st
***Wait, what?

4. Gone to Ground is a completely worthless rule and the current Wound Allotment rules slows the game down to the point that we should go back to 4th Edition's style.
***Can't really comment on 4th Edition's style of wound allotment, never played it, although I hate having to cut through 29 boyz to get the Nob to die, despite him being in the front of the line (Apparently all my shots are just curving around him to hit his peons). I have seen GTG used effectively, and it is a decent save if you just need a unit in cover to last until the next turn.

5. You can Combat Squad a unit of Marines after they leave a Rhino and there is little proof that units disembarking from Drop Pods shouldn't be able to deploy from the edges of the doors.
***Err...what? Like Frazz said, rules or I ignore you.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in us
Regular Dakkanaut






Ya this guy sounds like a quite annoying deuce so space wolves can really do both things depending on the list but are more on the assualty side of things.

Rhinos are awesome and can be even more awesome depending on the army they are in Space marines eh daemon hunters pretty cool, Sisters of battle Oh hell yes!

and its not like you were playing in an officially GW tournament so next time you should show up with an Imperial armor chaos renegades army and watch his head explode.

go to ground in my opinion its good to hold objectives especially thoughs god damn ig vets 2+ cover save GAAHHH!!
god damn stealth god damn camo cloaks screw you gun srg harker.

and I guess you could do this but why is he bringing this up if "loyalist rhinos are worthless."

This message was edited 1 time. Last update was at 2010/03/09 04:27:38


 
   
Made in ca
Regular Dakkanaut




The guy sounds like a tool.

At least you don't have the guy at my local store. He says the most slowed things anyone could ever think of.

He asks some person he just met "Do you think my parents should sell their house..." and proceeds to go into some story about how his family has a really nice house but the mortgage is too high so they can't vacation. That was just an example of the stuff he says.

I was happy when yesterday he was finally shown that Necrons actually have to move, shoot and there is a likely chance he'll take losses. Then he started complaining about how Necrons can't beat anyone because they are an 'old codex'.

This message was edited 1 time. Last update was at 2010/03/09 07:20:27


 
   
Made in gb
Battlefield Professional





England

Janthkin wrote:3. Once upon a time, when GW actually had official tournaments, they sometimes included a "new codex can't be used unless it's been out for 60 days before the tournament" clause. I believe the intent was to reduce the surprise value. Moot now, as there are no official GW tournaments.


Yes there are, and there still is a similar clause, too. See attached. This is from a 40k doubles tournament I was at in GW HQ in January.

EDIT: Type-o.
 Filename gw1022_dt_pack-40k.pdf [Disk] Download
 Description
 File size 1041 Kbytes

This message was edited 1 time. Last update was at 2010/03/09 10:49:08


 
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

kaptaink wrote:I was happy when yesterday he was finally shown that Necrons actually have to move, shoot and there is a likely chance he'll take losses. Then he started complaining about how Necrons can't beat anyone because they are an 'old codex'.


He should talk to my friend who (tries) to play Necrons. He whines if he takes two casualties and fails one WBB roll next turn. He gloats if he wins, he gets mad if he loses. It gets really annoying...

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in us
Fixture of Dakka






San Jose, CA

Tantras wrote:
Janthkin wrote:3. Once upon a time, when GW actually had official tournaments, they sometimes included a "new codex can't be used unless it's been out for 60 days before the tournament" clause. I believe the intent was to reduce the surprise value. Moot now, as there are no official GW tournaments.


Yes there are, and there still is a similar clause, too. See attached. This is from a 40k doubles tournament I was at in GW HQ in January.

EDIT: Type-o.

Sorry - should have specified GW US. We're pretty much out of GW official tournaments over here.

Quis Custodiet Ipsos Custodes? 
   
Made in gb
Battlefield Professional





England

Janthkin, in fairness you probably have a better deal than we do. Sure we get some great events at the place it all started, but there's only two per year (for 40k at least) and the non-official UK tournament scene doesn't seem nearly as developed as the US one. I've read some superb tournament/campaign reports here on Dakka, majoritively from the US.

 
   
Made in us
Fixture of Dakka






San Jose, CA

Oh, I'm not complaining! Adepticon is better by far than any of the GW-run GTs I attended, including Vegas (although Vegas was good fun).

I was just trying to figure out where the "Tyranid codex isn't valid at tournaments" statement might have come from.

This message was edited 1 time. Last update was at 2010/03/09 20:36:04


Quis Custodiet Ipsos Custodes? 
   
Made in us
Sadistic Inquisitorial Excruciator





Well, the new Wolf dex is at its most dangerous when using Long Fangs and Rune Priests to deprive you of transports and slow you down, with GH doing bolter drive-bys and using Counter Change and the Totem to WTFpwn anyone who dares assault them. They have plenty of assault builds as well, though.

And wound allocation IS a pain in the ass. No idea how things worked in 4th, I quit when 3rd came out.

Everything else out of his mouth deserves a jab in the throat.
   
Made in us
Nasty Nob






Joplin, Missouri

http://www.dakkadakka.com/dakkaforum/posts/list/248868.page

The individual in question is "Red" from this thread.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in ca
Fixture of Dakka




barlio wrote:Ok won't name this individual, but I had to listen to him blab on during both of my games this weekend (he was at another table). I generally ignore people, but he has a special way of getting on my nerves. These are the key points that my opponent and I picked up on:


3. The Tyranid Codex was not official in GW tournaments till March 1st
***WTF?

After listening to this for over 2 hours my head was about to explode, but I knew that he couldn't be right, RIGHT?


Well he is wrong, that would be March 14th since it was released in Mid January.

But as someone said, it's a moot point not since GW dosn't have any Official Tournies now.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Grisly Ghost Ark Driver






I do my share of complaining but only in small amounts, mainly the chaos codex blandness and Necrons being shelved. Maybe I should increase it if I ever run into a person like this so he has actual things to complain/argue about...
   
 
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