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![[Post New]](/s/i/i.gif) 2010/03/09 11:48:44
Subject: Quick fixing necrons
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Regular Dakkanaut
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So I have about $900 worth of Necrons collecting dust because I like the fluff and idea of the army but it has not faired well from 5th edition. Not only are they not so good now, but the rules are just confusing. Yeah I have seen the FAQ and get how it's supposed to go, but it's all really a big cluster that everyone kind of just shrugs their shoulders at. So while I'm waiting for hell to freeze over and a new Dex comes out I want to make a quick and dirty way to play Necrons fairly in 5th ed. I do enjoy them but i don't want anything that's too good or too bad, just something good and fair, and most of all, easily understood. So here is my quick fix proposal
Phasout is removed from the rules.
All none swarm and monsterous creatures in the codex gain feel no pain.
The req orb allows feel no pain rolls when you wouldn't normally get them. (ie pwer wpn, AP1 or 2)
The tombspider aura counts as a rez orb and if you're in range of both then you get a +1 to your FNP roll.
Gauss weapons count as rending.
The monolith can pull any Non swarm non monsterous creature thru it, but it just moves them it does not grant any re-rolls or anything.
That's pretty much it. It gives them a bump in spots and they take a hit in others. Yeah overall it helps them out but compared to newer books I think it is still very fair and it would use USR instead of weird custom stuff that everyone hates.
What are your thought?
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I only trade in US thanks. |
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![[Post New]](/s/i/i.gif) 2010/03/09 12:13:10
Subject: Quick fixing necrons
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Loyal Necron Lychguard
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Is We'll Be Back also removed?
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![[Post New]](/s/i/i.gif) 2010/03/09 12:15:10
Subject: Quick fixing necrons
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Courageous Questing Knight
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if you didn't use such bad language (WTF does Pwer mean?) I'd agree with you.
Phaseout I can't help
Why?
Why?
OP.
No. they're fine being able to glance on a 6. that's freaking awesome.
No.
Why FNP? WBB is much better then FNP. it means everyone gets a (generally) 3+/4+ that's waaay to good at T4 for basic troops.
Necrons = Awesome Space marines, with a primitive 'dex.
Necrons should be updated.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/03/09 14:28:20
Subject: Quick fixing necrons
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Combat Jumping Ragik
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Gauss as rending, no. That's over powered. Being able to glance any vehicle on a 6 is good, not great like in 4th ed but you can still prevent Leman Russes from firing if just one shot glances. Let's look: (18 models assumed for easy math) 18 unit necron squad = 18 shots 18 shots = 12 hits 12 hits = 2 6's So you're getting at least 1 glance per 9 necrons (statistically) which means that at the least the vehicle can't shoot (Aside PoMS and monolith) that is a great defense mechanism against armored lists.
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This message was edited 1 time. Last update was at 2010/03/09 14:34:55
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/03/09 15:19:18
Subject: Quick fixing necrons
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Hungry Little Ripper
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I don't know if this would be fair or not but giving all necrons relentless or something akin to Tau battlesuit so they can shoot at 24" more often. I haven't played against/as necrons so I'm unsure how the rapid fire range aspect affects them.
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![[Post New]](/s/i/i.gif) 2010/03/09 23:43:14
Subject: Quick fixing necrons
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Hanging Out with Russ until Wolftime
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Shas'O Dorian wrote:Gauss as rending, no. That's over powered. Being able to glance any vehicle on a 6 is good, not great like in 4th ed but you can still prevent Leman Russes from firing if just one shot glances. Let's look: (18 models assumed for easy math)
18 unit necron squad = 18 shots
18 shots = 12 hits
12 hits = 2 6's
So you're getting at least 1 glance per 9 necrons (statistically) which means that at the least the vehicle can't shoot (Aside PoMS and monolith) that is a great defense mechanism against armored lists.
Hows this then:
Rending, but they count as AP - if they score a Glance or Pen because of the Extra D3?
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/03/10 00:54:51
Subject: Quick fixing necrons
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Bloodthirsty Bloodletter
Anchorage
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Nah, don't need rending on Gauss, keep it as is. Just give everyone tank hunter. Repairs the nerf that was done to necrons with the unified vehicle damage table and -2 to glancing. With tank hunter they'll have an effective -1 instead of -2, so will be effective against vehicles again. And that way you're fixing it with a USR. And then you don't need exceptions for when your shooting at anything thats not a vehicle, your not getting any extra AP, no chances to bypass terminators 2+ armor, etc.
I do agree phase out should be gotten rid of, or, if not, then the army should be made stubborn.
WBB and stubborn works fine. If not stubborn then FNP so that they can survive combat a bit better. Most of the damage that phases out a necron is the sweeping advance, if you didn't get swept away, a lot of downed crons would stand back up, particularly if you had a monolith handy.
Keep monolith as is. While I wouldn't mind adding the ability to pull pariahs through it, keeping as is is fine (the OPs suggestion doesn't restrict them from going through the monolith). But keeping the reroll is a big survival bit for the crons. Until a new codex comes out, they need the help.
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![[Post New]](/s/i/i.gif) 2010/03/10 00:56:36
Subject: Quick fixing necrons
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Hanging Out with Russ until Wolftime
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dancingcricket wrote:Nah, don't need rending on Gauss, keep it as is. Just give everyone tank hunter. Repairs the nerf that was done to necrons with the unified vehicle damage table and -2 to glancing. With tank hunter they'll have an effective -1 instead of -2, so will be effective against vehicles again.
Errm, Tank hunters doesn't do what you think it does. I'd have a re-read of the Rules if I were you.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/03/10 01:31:07
Subject: Quick fixing necrons
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Bloodthirsty Bloodletter
Anchorage
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Don't have them handy, thought it gave +1 to the roll on the chart.
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![[Post New]](/s/i/i.gif) 2010/03/10 01:32:10
Subject: Quick fixing necrons
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Hanging Out with Russ until Wolftime
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dancingcricket wrote:Don't have them handy, thought it gave +1 to the roll on the chart.
And like I said, it doesn't do what you think it does
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/03/10 02:21:54
Subject: Quick fixing necrons
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Battlewagon Driver with Charged Engine
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Gwar! wrote:dancingcricket wrote:Don't have them handy, thought it gave +1 to the roll on the chart.
And like I said, it doesn't do what you think it does 
The bonus is to penetrate, not to the damage chart roll.
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![[Post New]](/s/i/i.gif) 2010/03/10 03:43:50
Subject: Quick fixing necrons
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Painlord Titan Princeps of Slaanesh
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WBB is decent, but here's what FNP does for you:
Combat resolution.
FNP takes effect immediately, and any successful saves don't count as a casualty for combat. Necron's current problem is that they can be charged by orks, lose combat by 7, and lose the remaining 13 warriors to a sweeping advance. FNP helps to mitigate that.
Necrons used to be fearless. I think that fits their fluff better, though the idea that they could make a tactical withdrawal if their programming called for it in a given situation is a good one. Perhaps they'll get something unique - Fearlessness, with an option to automatically fall back in situations that would cause a morale check.
Stubborn could also be a quick fix. Stubborn Ld 10 would be hard to crack in one go.
And honstly I think these changes would go a LONG way to fixing the necron problems. Some unit fixes here and there like points costs, Pariah stats and point cost, and unit variety would be good.
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2010/03/12 13:40:14
Subject: Quick fixing necrons
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Daemonic Dreadnought
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At the risk of annoyign SM players....wouldn't ATSKNF make sense for necrons as well? They auto- regroupand can choose to fall back.
Fearless doesn't seem to rign wuite true for necrons. they are not bloodthirsty savages, they are cold and heartless. ideally i woudl think stubborn woudl work but that is a bit too tough and also not very necron as it woudl make them stay in CC - not their strong suit
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![[Post New]](/s/i/i.gif) 2010/03/16 08:07:54
Subject: Quick fixing necrons
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Painlord Titan Princeps of Slaanesh
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So would ATSKNF, but they'd take fearless wounds when they were caught, which would happen all the time.
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2010/03/16 21:22:06
Subject: Quick fixing necrons
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Raging Ravener
Great Falls, MT
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Captain Solon wrote:if you didn't use such bad language (WTF does Pwer mean?) I'd agree with you.
Phaseout I can't help
Why?
Why?
OP.
No. they're fine being able to glance on a 6. that's freaking awesome.
No.
Why FNP? WBB is much better then FNP. it means everyone gets a (generally) 3+/4+ that's waaay to good at T4 for basic troops.
Necrons = Awesome Space marines, with a primitive 'dex.
Necrons should be updated.
+1 to all this
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