Icehawk18 wrote:
Ork boyz are a staple of any ork army and many dakkaites post short replies stating, "More boyz." quite often. (which I might add is unhelpful usually)
I find the advice of 'moar boyz' is said often because it's usually true. It's only unhelpful if they dont elaborate why.
IMO, I think any Ork list should have a large core of Boyz (shootas or sluggas, your choice, depending on the type of list you run), to back up any elements of the list's theme, cause every Ork list should be thematic (it's more fun that way, and helps emphasise a particular strength of the ork army). If you're taking mechanised orks, you're needing 12 orks per trukk, or 20 per battlewagon, and with the amount of stuff you can cram into an Ork list, that's still gonna be quite alot of orks. Kanwalls/Dreadbash lists need a sizeable horde to provide anti-infantry roles, as well as holding objectives since the clanky walkers cant do that. If you want a shooty list, Ork Shootas + Lootas provides a threatening wall of dakka. Green tide, well, is kinda obvious. You need to max out ork mobs and get real good at moving alot of models real fast. That being said, it's usually always best to have your ork mobs maxed out in whatever capacity they're in (so 12 in trukks, 20 in battlewagons, 30 if footslogging), with the mandatory Nob with poweklaw and bosspole.
Lootas are good, especially if, once again, you max out the mob size to the full 15. I see alot of people take them, but I dont think they work in every list as Icehawk's said, despite how good they are.
Stormboys I like, cause they're flavourful, but most will say they're not worth it cause a single Stormboy costs twice as much as a normal Ork, and it's only benefit is moving much faster.
Imo, I think that's a good enough trade-off, and depending on your list, it can work. In mechanised, they work cause they can keep up with the Ork motorpool, while in a footslogging horde, they provide valuable counter-assault/fast flank opportunities, using the ork horde as a screening wall before they jump out and ahead and bully weaker units so the main boys can get stuck in.