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Made in de
Yellin' Yoof





Erlangen, Germany

Hi folks,

long time no army plan Here is another strange build that might already have been discussed in a 1500 pts way somewhere else. Reason I want to try this is that I am very much in love with the "techno-sorcery" aspect of the techpriests/mechanicum guys and this army would definitely fit in with that (even if it might be considered heretical by some).
Would be very glad to hear opinions on expected perfomance, weaknesses and strenghts of the following build (first of all: is it legal? I hope so, but I am notorious for getting the codexes wrong):


HQ:
Master of the Forge

Troops:
2x SM 6-man Tact Squad

Elite:
3x Dread

Heavy Support
3x Dread (2 with 2xtwinlinked autocannons, 1 with heavy flamer)



All in all should be very close to a thousand points.
Feedback appreciated!

Martin

PS: edit: is there a another way to get autocannons than the ForgeWorld way? Where do you get your autocannons from?

This message was edited 1 time. Last update was at 2010/03/14 16:18:53


I used to collect WarZone and Void minis but have sold them off after my first look at the Black Reach box.  
   
Made in gb
Towering Hierophant Bio-Titan



UK

ma_meister wrote:Troops:
2x SM 6-man Tact Squad
Use scouts. They will impact the game more, survive for longer and general give you tons more flexibility with mobility and versatility when compared to 6man naked tactical squads.

This message was edited 1 time. Last update was at 2010/03/14 16:43:59


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in de
Yellin' Yoof





Erlangen, Germany

Razerous wrote:Use scouts. They will impact the game more, survive for longer and general give you tons more flexibility with mobility and versatility when compared to 6man naked tactical squads.


Ah, that was one question I had. I could make them one squad one man stronger if it is scouts.
I have seen the contents of the Dread and Venerable Dread boxes and got the impression that there is no autocannon in there. Is an autocannon meant to be expensive (=ForgeWorld) or can you buy one from GW?

I used to collect WarZone and Void minis but have sold them off after my first look at the Black Reach box.  
   
Made in us
Sword-Wielding Bloodletter of Khorne




Salt Lake City, UT

For ACs on your dreads you could go the FW route, or you could buy a few of these:

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat60006a&prodId=prod20006a&rootCatGameStyle=

and just use the quad gun along with some plasticard or Green Stuff. I believe the FW Arms are fairly well priced from what I remember though.

   
Made in de
Yellin' Yoof





Erlangen, Germany

Wow, that is a great idea, thank you!

I will pick that up, I had already looked at the imperial weapons teams but that would not have worked as well

I used to collect WarZone and Void minis but have sold them off after my first look at the Black Reach box.  
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta



I used the bitz from the IG HW sets. You can buy the separate Autocannon bitz on ebay so you don't need a ton of $.

I like the fact that it looks more mechwarrior without the regular dread shoulder, so that's what I used. But its totally up to you. I made three and spent 15 dollars on the bits. I think it was from BlackDagger Games on ebay. I buy tons of bitz from them. Fast and reliable.

Post em up when you get em finished so we can see what you came up with.


Automatically Appended Next Post:
also I am pro scouts with this build too

This message was edited 1 time. Last update was at 2010/03/14 22:22:04


 
   
Made in us
Fresh-Faced New User





that would be a fun list but scouts would be a lot better
simply because they can infiltrate onto objectives
personally auto cannons have never done much for me not good
enough AP for elits and not enough shots for hoards but to all their own

1500 RG ftw  
   
Made in us
Nasty Nob on a Boar





Galveston County

I also recommend the Aegis set. They're cheaper, and give you pieces of terrain to boot.

The mount part actually fits in Razorback/Predator parts too, so if you don't need them others may take them.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in de
Yellin' Yoof





Erlangen, Germany

rdlb wrote:

Beautiful conversion! Will try something similar!

Regarding tactics:
I have not followed the new codices much. Two twin-linked autocannons used to be a very good choice for ranged combat for Space marines. Has this changed? Can someone enlarge a bit on "not enough AP and too few shots for hoards?"

What would be the weapon of choice for tanks I understand: a lascannon
For elites?
For hordes?

Cheers!

I used to collect WarZone and Void minis but have sold them off after my first look at the Black Reach box.  
   
Made in us
Speedy Swiftclaw Biker




Warrensburg

I third the use of snipers. Infiltrate them on objectives, give em snipers and just start shooting. They will most likely be overlooked very quickly because of the mass of AV12 running at them. I personally prefer autocannons. You can almost consistently expect 4 kills with them on troops a turn (being twinlinked and st7) and its not too much to expect a transport kill a turn (rhino AV11 takes a pounding from 4 shots of autocannons). Just my thoughts.

And ya, aegis set is the way to go to convert. Terrain and essentially 2 cannons for $20 is a steal. The dreads might look funny if they you mix autocannons for cost, but meh, gamer on a budget wont get faulted too harshly.
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

the TLAC is great for taking out things like rhinos. It would be nice to complement it with some melta to take care of AV13-14. I assume your 3 unmarked dreads are MM+CC-weapon? At 1k points many armies will lack the tools to deal effectively with all the AVs in this army. I know my stealer cultists (counts as tyranids) would suffer. Maybe just maybe you could swap one dread for some drop pods to the other ones. That could help with heavy tanks deployed at back-field.

About the troops. I agree with above posters, go with the rules for sniper+ML scouts (better than tacticals), but model them like adeptus mechanicus Skitarii. It will take a bit of modding, maybe even using some fantasy bits to get the robes right, but I think it will be well worth the effort.

And make sure to post a bunch of pictures of what you build.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

Also great for taking out MCs and Heavy Troops with an invulnerable/cover save, like Demon Princes, Thousand Sons, Tyranid Monsters, etc. The AP is not an issue, just need the high strength and high rate of fire.

ACs have both!!!

Thanks ma_meister!

This message was edited 1 time. Last update was at 2010/03/17 02:12:11


 
   
Made in us
Stalwart Space Marine




USA

Go to BitzBox for autocannons- or anything else for that matter.

My army is better than a bear- It's like a bear times two. 
   
Made in us
Nervous Accuser






um... my computer?

Maybe Im missing something here. When can you use Dreads as HS?

Sons of the Phoenix HUGE Project Coming Soon!

"In a period of darkness a blind man is the best guide. In a time of insanity look to the mad man to lead the way." 
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

SkeTcHy LaRRy wrote:Maybe Im missing something here. When can you use Dreads as HS?


If you have a Master of the Forge as a HQ choice.
   
Made in de
Yellin' Yoof





Erlangen, Germany

Wow, to all posters: Thanks a bunch, you have got me motivated, let the spending begin!

Mellon wrote:the TLAC is great for taking out things like rhinos. It would be nice to complement it with some melta to take care of AV13-14. I assume your 3 unmarked dreads are MM+CC-weapon? At 1k points many armies will lack the tools to deal effectively with all the AVs in this army. I know my stealer cultists (counts as tyranids) would suffer. Maybe just maybe you could swap one dread for some drop pods to the other ones. That could help with heavy tanks deployed at back-field.

About the troops. I agree with above posters, go with the rules for sniper+ML scouts (better than tacticals), but model them like adeptus mechanicus Skitarii. It will take a bit of modding, maybe even using some fantasy bits to get the robes right, but I think it will be well worth the effort.

And make sure to post a bunch of pictures of what you build.


I am quite at a loss of points to get the drop pod 35 extra points but will think it over. Skitarii is a great idea fluffwise! That would suit the bill in a perfect way!
The only question is if I am experienced enough to model them, but, alas, he who doth not tryeth ...



Another tact question:
My opponent will basically see the following: 6 hunks of dread, two hidden squads (in cover somewhere) and close to a dread my master of puppets, ahem, the master of the forge. Imagine orks with a large number of rockit launchers and koptas: when lucky they could take out three dreads in the first move when they play three (AOBR style). The infantry, also with rockets, might take out one or two more. I could be out of the game quickly. What do you think?



cheers, mates!


Automatically Appended Next Post:
Revised List:
Taking in all your input, I have made up a new list:

HQ:
Master of the Forge

Troops:
7x Scouts with Sniper Rifle
5x Scouts with Sniper Rifle + 1x Scout with missile launcher

Elite:
3x Dread: Close Combat/Storm Bolter + MM

Heavy Support:
2x Dread with 2y twinlinked autocannon
1x Dread with CC/Stormbolter and lascannon (for AV14)

Do you think this could be called competitive? Some friends bashed me because they tell the same old story about how fluff armies are boring enemies, get wiped in a few turns and so on.

cheers,
Martin

This message was edited 2 times. Last update was at 2010/03/17 19:21:22


I used to collect WarZone and Void minis but have sold them off after my first look at the Black Reach box.  
   
Made in us
Regular Dakkanaut




Don't bother with the dread with lascannon, and don't depend upon it for armour 14.. thats what the multimeltas are there for. lol. I really like the 2 TLAC dreads, and would probably just run 3 of each. What I'm worried about is that you are very low on troops. So maybe you could just drop the lascannon dread altogether, and making it 4 units of 5 scouts?
   
Made in de
Yellin' Yoof





Erlangen, Germany

That's possible:

Same HQ, 3 5man scout squads, four dread with CC/MM, two with twinlinked autocannons. This is what you get for < 1000 pts. Good idea!

I used to collect WarZone and Void minis but have sold them off after my first look at the Black Reach box.  
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

If you haven't made the scouts yet, it would be really cool looking if some of them had their rifles slung on the back and were carrying wrenches or something, or if you modeled welding masks on a few or something else to make them look like tech acolytes.

Obviously not necessary... but it would look cool with the Master and the Dreads

This message was edited 1 time. Last update was at 2010/03/17 20:20:28


 
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

I honestly think your army list is very good. AV12 makes a lot of 1000p armies pretty stressed.

You were worried about orks with rokkits. Let me make some math on averages. Count any twinlinked rokkit as 1.7 rokkits: 10 rokkits will average 3,3 hits. That equals 1,1 penetrating hits and 0,6 glancing. That should probably be enough to make one dread not work for a turn, maybe even take it out of action. But it's far from certain.

Any 1000p ork army can bring 10 rokkits, 20 rokkits can be fielded, but it would probably be a bit of a stretch. Rokkits have a 24" range. TLAC dreads can kill coptas, buggies and trukks at long range with very good likelyhood. I'd be more worried about large ork hordes and a hidden nob w powerklaws. Also S8 or even 9, but more attacks and better chance to hit.

Ask your negative friends to play against you with several of their of their take-all-comers-lists. I think you will do pretty well with this army, on average.
   
Made in us
Boom! Leman Russ Commander





United States

this is really cool, and exactly what i've been thinking of doing, is there a reason why other forms of dreds aren't being used?

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

It is primarily because most other forms of dreads are either too expensive to fit in a 1000p army, or they are not good enough for the points increase. It is also a question about redundancy and self defence. Tanks are on average more dangerous to dreads than infantry, so it is more important to be able to take down tanks, hence the many meltas and TLACs.

For a bigger army I'm sure some ironclads could be included, for example.
   
Made in de
Yellin' Yoof





Erlangen, Germany

Ladies and Gentlemen,

-- tadaa -- I am now the proud owner of six dreadnoughts! Let the madness begin. Maybe I should start a P&M blog

Martin

I used to collect WarZone and Void minis but have sold them off after my first look at the Black Reach box.  
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Indeed you should start a P&M blog. Leave a link here!
   
Made in us
Fluttering Firewyrm of Tzeentch





When building the models Magnetize the arms. This way if the army does not work as intended you can swap up weapon easier.
   
Made in au
Yellin' Yoof on a Scooter





Im sorry if this seems off topic but i need to point out that cc dreadnoughts when immobalised are useless, try for some pure dakka dreads to combat this 2nd, ork rokkits are not a good example as orks are generally advised not to bring them at 2000 pts and under. what your biggest worry will be is 30 ish orks with a nob and bp and pk, for 220 pts you will face all that, the nob having 5 str 9 power fist attacks on you will almost garantee a hit. and concider gazzy and 5 mobs of 30 boyz with pk's running at you. with this notion i am not telling you the army that could smash yours, but a general tactic from most spam armies, to combat this you may look at something like

2 x cc dreadnought w heavy flamer and auto cannon
1 x dreadnought missile launcher and auto cannon

"i Should invent sum kinda machine, that makes walkin fastaghhhh  
   
Made in de
Yellin' Yoof





Erlangen, Germany

Rajak wrote:When building the models Magnetize the arms. This way if the army does not work as intended you can swap up weapon easier.



Magnets are indeed already ordered



Automatically Appended Next Post:
cr3470r wrote:Im sorry if this seems off topic but i need to point out that cc dreadnoughts when immobalised are useless, try for some pure dakka dreads to combat this 2nd, ork rokkits are not a good example as orks are generally advised not to bring them at 2000 pts and under. what your biggest worry will be is 30 ish orks with a nob and bp and pk, for 220 pts you will face all that, the nob having 5 str 9 power fist attacks on you will almost garantee a hit. and concider gazzy and 5 mobs of 30 boyz with pk's running at you. with this notion i am not telling you the army that could smash yours, but a general tactic from most spam armies, to combat this you may look at something like

2 x cc dreadnought w heavy flamer and auto cannon
1 x dreadnought missile launcher and auto cannon


Hi, well I just must use 6 dreads and so I cannot be too expensive on their outfit, cheers nonetheless!

This message was edited 1 time. Last update was at 2010/03/20 09:18:52


I used to collect WarZone and Void minis but have sold them off after my first look at the Black Reach box.  
   
Made in au
Yellin' Yoof on a Scooter





i didn't think that assult cannons were more expencive than autocannons

"i Should invent sum kinda machine, that makes walkin fastaghhhh  
   
Made in de
Yellin' Yoof





Erlangen, Germany

I have started a p&m blog about this project,
http://www.dakkadakka.com/dakkaforum/posts/list/0/286649.page#1446659
Thanks everyone!

Martin

I used to collect WarZone and Void minis but have sold them off after my first look at the Black Reach box.  
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

Consider Heavy Flamers for the multi-melta dreads - you are seriously lacking in the gouts of burning death department.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

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