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Made in us
Raging Ravener




Great Falls, MT

Tell me what you think. might play this in my first tournament if the Tomb Spyders arrive before the 27th. Also I need to throughly play test and at least prime/base coat the army.(only a few warriros are even primed)

1992 pts

Destroyer lord/warscythe/lightning field 165pts
Lord w/orb and gaze of flame 155 pts
6x immortals 168 pts(no money to buy more :( )
10x necron warriors 180 pts
10x necron warriors 180 pts
10x necron warriors 180 pts
3x necron destroyers 150 pts
3x necron destroyers 150 pts
7x scarab swarms 84 pts
2x tomb spiders 110 pts
1x monolith 235 pts
1x monolith 235 pts

+
(In the pic I forgot to add the Destroyer lord/scarabs, but they are basically on one of the sides depending on enemy set up)


Lord w/ immortals stands with a unit of warriors on either side and behind him, giving all of them res orb effect, unit of destoryers w/ tomb spider on either side screening and ensuring all units can repair. Monoliths range around rear of the force, providing rear protection/ marine-eating-pie-plates and pivoting/moving away to suck up units caught in CC. Destroyer lord turbo boosts with scarabs turn 1 as single unit(all around 2+ cover save good versus anything but IG, which can wipe the whole squad with 1/2 LRBTs), on turn 2 it proceeds to rape stand alone units/vehicles, while scarabs tie up ranged or particularly annoying units.

Possible Changes: Possibly remove two scarabs bases(putting them down to 5) and use the extra points to give the remaining 5 disruption fields to glance vehicles(20 hits, glances on 6's).

Like I said, tell me what you think.


Automatically Appended Next Post:
I was also thinking maybe replace the Destroyer lords Lightning field with nightmare shroud. It would be very helpful for keeping unwelcome units at bay. Sure, many units have high ld and won't be TOO bothered by it, but it may be just enough. Also, it'd be great to knock a few IG off the board haha.

This message was edited 4 times. Last update was at 2010/03/19 04:55:23


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Tower of Power






Cannock

Looks alright to me, I'm not a fan massively of monoliths so I'd swap them for heavy destroyers and more normal destroyers.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Raging Ravener




Great Falls, MT

Personally for me Heavy Destroyers are waste of points. The reason I choose more monoliths over more normal destroyers is because without pie plates the Necrons won't do very well at all against horde armies. Not to mention being able to pull my units(with two monoliths I can pull two units) out of CCor allowing them to roll, or both, is invaluable.

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Tower of Power






Cannock

Why are H-D's a waste of points for? Sure they're expensive but they're mobile lascannons and better at tank hunting.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

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Made in us
Raging Ravener




Great Falls, MT

Because the entire army accomplishes essentially what they do. They all have the ability to destroy vehicles(double immobile), or completely mangle them. The Heavy Destroyers will attract fire, have a good chance to miss entirely, and as I said, are doing what the rest of the army can do: feth up vehicles. I can roll 3 dice and hope one hits and then hope it rolls a further 4+. Or I can roll 9-40 dice and be almost guaranteed to score a few 6's on the roll to wound.

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Tower of Power






Cannock

How can the entire army accomplish tank hunting? Most of the ranged weapons you have can only glance due to the gauss rule; which probably won't bust a tank. H-D's high strength weapon is what does the damage. The entire army does not accomplish this.

Doesn't a monolith attract fire and miss entirely?

Hoping to glance on the roll of a 6 hardly upsets vehicles.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in us
Raging Ravener




Great Falls, MT

What I meant was, the entire army has the ability to drop tanks. Not as effectively as HDs, but well enough that I feel comfortable replacing HDs with monoliths. The main threat to my army, imo, will be Hordes. 3 normal destroyers or 10 warriors can succeed where a HD can as well, and also succeed where a heavy destroyer CAN'T. My monoliths are the same way, they will lay low in the back(so to speak), but can still effectively pwn vehicles and hordes.

HDs are a waste in my eyes because, as I said, I feel their job is accomplished by other units. Though maybe not as effectively. And the points I spend on them is better spent elsewhere.

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Tower of Power






Cannock

I totally agree on the points values; they're just affective tank hunters, even if way over costed.

Wouldn't you feel that 5 destroyers per unit could deal with hordes ok? That's 15 shots if I remember right.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in us
Longtime Dakkanaut






Scyzantine Empire

I agree with Mercer that some Heavy Destroyers would be helpful given the lack of AP2 that necrons suffer as a whole.

I run a 2-lith, 2 warriors list that's heavy on immortals and destroyers. After I placed 4th in a large local tourney, heads turned in amazement that necrons could be as competitive as I played them.

My only concern turned out to be very founded - not enough low-ap attacks to effectively take on terminators or oblits, both of which managed to kill at least one of my 'liths.

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Raging Ravener




Great Falls, MT

I still am not convinced HDs will be worth it in my army because

1. After play testing both, dropping a lith or two, or the spyders, just isn't gonna work

2. That's 50 bucks I'd have to spend for Heavy destroyers(I've been proxying for play testing because I converted all my heavys to normal destroyers)

In the end if I make any of the changes I didn't mention, it will likely be for more / less destroyers/ immortals

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Made in us
Loyal Necron Lychguard






I gotta agree that heavy destroyers are just not worth their cost. Since their squad size is so small and they have so few shots, they get targeted right from the get go and they take up a lot of points out of your army list if you want 2 squads. High strength or not, you'll still have a decent chance of mangling vehicles with any other gauss equipped (see also, anything that shoots in the necron army) unit. Sure you only glance on a six but every other squad gets many many more chances to hit a vehicle per round and your odds of making that vehicle combat ineffective is high. Even if for just one round.
Also, the monolith is probably slightly better at vehicle hunting with it's template weapon mainly because as long as it doesn't deviate too far, the center of the template will be over the vehicle which means AP1 hit and you have to roll the same 5+ to do anything to the strongest tanks. Not to mention the other benefits of the monolith.
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

Iggy, I'm all about the cheap when it comes to Necrons, trust me. I wrote the book on it. Then, I followed up with a sequel. I'm working on a making it a complete series for Pariahs and making wraiths and tomb spyders out of destroyers as well. You can do necrons on a budget, if you're willing to put in the time.

For my Heavy D's, I use a stock destroyer, built normally with one exception: leave the spiky bit off the end of the gun. Trim the post off that holds it on and shave it flush. Then, drill a hole to fit a 1/8 x 1/8 magnet on the end and glue a magnet into the end of the spiky bit. You'll need an extra gun arm (available as a bits purchase through online retailers or ebay) that you trim the crystal "box" from. Drill holes for magnets on both sides of it, matching the polarity for the gun arm and the spiky bit. You'll be able to field the model as either a destroyer or a heavy as you need it - at the cost of a destroyer, an extra gun arm, and 4 magnets. Very versatile and looks good. If you want to take the easy way out, simply use two gun arms on a destroyer - again using magnets to field it as either model.

Necrons as a whole are pretty great against vehicles, glancing on 6's. The lith's flux arcs are pretty choice when you roll good - I took out a landraider and a predator in one round of lucky rolls - and the particle whip is excelent for hard targets. I like taking two monoliths for this reason, and the versatility of whipping with one and porting with the other every round. Heavy destroyers have a different role for my army than anti-vehicle, though, as I use them to hunt MC's, termies, crisis suits and the like.

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Raging Ravener




Great Falls, MT

Thanks for the guides. Personally I'd rather shell out the money than convert them myself. besides, i just bought 2000ish points of necrons for 40 bucks froma dude at my FLGS so i actually dont need to actually BUY the HDs now lol

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Made in us
Sword-Bearing Inquisitorial Crusader






I noticed your sig says you only have 6 models painted. How is this possible with a Necron army? They're the easiest models to paint in the game.

Step 1 - Prime
Step 2 - Drybrush Boltgun Metal
Step 3 - Dunk in Ink, or Paint the dark recesses with ink
Step 4 - Dry Brush with Chainmail
Step 5 - Highlight with Mithril Silver
Step 6 - Paint details
Step 7 - Repeat on 3 Squads of Necrons

Easy enough to not burn yourself out on painting but a complicated enough paint job to make a nice looking table top army. Don't do what I did and have some kind of idealistic view on what your army will look like, almost always you will just spend time painting, get frustrated and then give up. I also procrastinated a lot...

This message was edited 1 time. Last update was at 2010/03/19 02:22:05


My Sisters Tactica http://www.dakkadakka.com/dakkaforum/posts/list/409339.page
Please read My Tactica if you're new to Sisters or thinking of starting them. For the Emperor!

3800 pts
3750 pts
1500 pts
700 pts
700 pts
 
   
Made in us
Screamin' Stormboy




Zooming Around on a Deffkopta

2000 pts worth of necrons is alot of models. Not everyone has the free time to paint them all, I only just got started on painting my small necron force

"How can we hope to match the speed of lightning? The fury of storms? The power of steel? The answer is simple. We cannot. I advise against this war." - Black Vangaurd Librarian; shortly after a brutal engagment with the Deff Riders 
   
Made in us
Sword-Bearing Inquisitorial Crusader






2000 pts worth of Necrons is only comparable to small elite armies like Space Wolves, and are much easier to paint. Comparing 2000 points of Necrons to something like 2000 points of IG, is a biggg difference. Necron armies usually only have an army count of around 40-60ish models including 2-3 monoliths. So, considering an IG player has to paint around 40-60ish models just to satisfy their troop choices in most cases, painting Necrons doesn't seem to be very time consuming considering the amount of effort needed to paint other armies.

My Sisters Tactica http://www.dakkadakka.com/dakkaforum/posts/list/409339.page
Please read My Tactica if you're new to Sisters or thinking of starting them. For the Emperor!

3800 pts
3750 pts
1500 pts
700 pts
700 pts
 
   
Made in us
Raging Ravener




Great Falls, MT

I just never get around to it when I am able. I can only prime before school, when my mom is not home and the smell will be gone by the time she IS home. Speaking of Imperial Guard, I have 1000 points of PCS, PIS, and HWs sitting in my closet, unprimed/painted except for the 5 models of one of the PCS haha.

Also, the 6 painted models are warriors, all painted a different scheme. I haven't been able to decide how I want them to look(the generic silver/ rusted silver is dull imo).

The very first models I bought were a box of 12 warriors and a battle force. The warriors still aren't fully assembled :( (most of them are headless and don't have the barrel caps to their gauss Flayers). Also I own 3 monoliths and only just finished the second one(I purchased the first two weeks ago, in virtually unusable condition until I melted it back into shape) and the replace GW sent arrived last week and only got finished tonight. I still need to buy bits for the first one(it was missing a lot).

I kinda jump around and procastinate when it comes to assembling/painting the models, so here i'm left with 6 assembled/painted warriors, and a vast sea of sprue pieces and bits and little guys waiting to be brought to life.


Now. On the topic of my army, I am considering replacing or just plain removing the Destroyer Lords Lightning Field wargear. It seems to me if I'm being assaulted by something, my lord is pretty much toast, unless it's IG. And then I'm probably toast but manage to cook a few IG witht he lightning field.


Automatically Appended Next Post:
I just added a picture of how my deployment would usually look. It can vary depending on the enemy, of course, but that's the basic set up.

This message was edited 1 time. Last update was at 2010/03/19 04:56:21


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Made in us
Raging Ravener




Great Falls, MT

Anyone have anymore suggestions? I feel I have a good solid force, but I play tomorrow/Sunday, And I am hoping to kick some arse and take some names in some friendly games without getting within 1 model of phase out for once.

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Loyal Necron Lychguard






Personally, I've found the warscythe and lightning field to be less than effective in most situations. If you're using him strictly for anti-vehicle purposes then it might be ok but otherwise with him boosting ahead he'll probably get charged or shot a lot. I'd drop the field and give him the 4+ invul save and res orb, drop a scarab or two if you have to. Especially since you plan on breaking him off from the scarabs and undoubtedly the scarabs will hit by templates or crushed by str6+ weapons, depending who you're up against.

Other than that I'd stick with what you got. Your destroyers WILL be a target though so keep them out of range if possible.
   
Made in us
Raging Ravener




Great Falls, MT

Kevin949 wrote:Personally, I've found the warscythe and lightning field to be less than effective in most situations. If you're using him strictly for anti-vehicle purposes then it might be ok but otherwise with him boosting ahead he'll probably get charged or shot a lot. I'd drop the field and give him the 4+ invul save and res orb, drop a scarab or two if you have to. Especially since you plan on breaking him off from the scarabs and undoubtedly the scarabs will hit by templates or crushed by str6+ weapons, depending who you're up against.

Other than that I'd stick with what you got. Your destroyers WILL be a target though so keep them out of range if possible.


Thanks. Yeah I don't think the lightning field will be on the list. I originally took it because I felt it would do well if he was assaulted. I had my doubts so I play tested and it didnt do much.

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Made in au
Tough-as-Nails Ork Boy




Some Tau World

First i woud like to say you are a brave man to play nercons in 5ed. The new rules hit the nercon codex with a nerf bat so hard. Other then that necrons can still play tournaments and win.

I would play 30 scarabs bases without any disruption fields. The rest of the army can glance vehicles. what you need is all the fearless wound guys you can get.

You must take 1 Lord w/ Resurrection Orb, Warscythe and Veil of Darkness. The 2nd Lord just needs the Resurrection Orb and Warscythe. Warscythes are the only melee weapons you can have, so take 2. The 2 lords with Warscythes and the Tomb Spiders can kill Terminators, even storm shield Terminators hate Warscythes. Your still dead if you figth a Deathwing army.

2 monoliths are great, if your using a Veil of darkness as well. 2 units of warriors moving 24" in a turn and 1 anywhere on the table

This message was edited 1 time. Last update was at 2010/03/21 18:57:55


all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
Loyal Necron Lychguard






yorkskargrimironklaw wrote:First i woud like to say you are a brave man to play nercons in 5ed. The new rules hit the nercon codex with a nerf bat so hard. Other then that necrons can still play tournaments and win.

I would play 30 scarabs bases without any disruption fields. The rest of the army can glance vehicles. what you need is all the fearless wound guys you can get.

You must take 1 Lord w/ Resurrection Orb, Warscythe and Veil of Darkness. The 2nd Lord just needs the Resurrection Orb and Warscythe. Warscythes are the only melee weapons you can have, so take 2. The 2 lords with Warscythes and the Tomb Spiders can kill Terminators, even storm shield Terminators hate Warscythes. Your still dead if you figth a Deathwing army.

2 monoliths are great, if your using a Veil of darkness as well. 2 units of warriors moving 24" in a turn and 1 anywhere on the table

You can't take the orb, veil AND warscythe. You're limited to 100 points of gear and the orb and veil are 100 points on their own, scythe is 10 for the upgrade.
   
Made in us
Implacable Black Templar Initiate






Kevin949 wrote:
You can't take the orb, veil AND warscythe. You're limited to 100 points of gear and the orb and veil are 100 points on their own, scythe is 10 for the upgrade.


Correct me if I'm wrong, but I seem to remember that you actually can take a a warscythe and 100 more points (I think if it's the wording on the codex, something like "Can take a warscythe for an additional 10 points. In addition, the necron lord my select 100 points from the armory").

I use a army program for building lists and it allows it too. I'm no fool programs like this get stuff wrong but it does allow it.

Rejoice in furious challenge, and avenging strife, whose works with woe embitter human life!  
   
Made in us
Loyal Necron Lychguard






TakamineG wrote:
Kevin949 wrote:
You can't take the orb, veil AND warscythe. You're limited to 100 points of gear and the orb and veil are 100 points on their own, scythe is 10 for the upgrade.


Correct me if I'm wrong, but I seem to remember that you actually can take a a warscythe and 100 more points (I think if it's the wording on the codex, something like "Can take a warscythe for an additional 10 points. In addition, the necron lord my select 100 points from the armory").

I use a army program for building lists and it allows it too. I'm no fool programs like this get stuff wrong but it does allow it.


I'll have to look later on then unless someone beats me to the codex before then. Good question though.
   
Made in gb
Death-Dealing Devastator





Very North Wales, UK

Codex says "Only Necron lords may select items from the wargear list below [...] and they are limited to 100 points." The scythe is listed in a different section and I interpret it as not being part of the 100 points for wargear as it is not in the war gear list
   
Made in us
Loyal Necron Lychguard






Infneon wrote:Codex says "Only Necron lords may select items from the wargear list below [...] and they are limited to 100 points." The scythe is listed in a different section and I interpret it as not being part of the 100 points for wargear as it is not in the war gear list


Well crap, I guess I've been doin it wrong. Haha.
   
Made in us
Fell Caller - Child of Bragg







IggyEssEmManlyMan wrote:Tell me what you think. might play this in my first tournament if the Tomb Spyders arrive before the 27th. Also I need to throughly play test and at least prime/base coat the army.(only a few warriros are even primed)

1992 pts

Destroyer lord/warscythe/lightning field 165pts
Lord w/orb and gaze of flame 155 pts
6x immortals 168 pts(no money to buy more :( )
10x necron warriors 180 pts
10x necron warriors 180 pts
10x necron warriors 180 pts
3x necron destroyers 150 pts
3x necron destroyers 150 pts
7x scarab swarms 84 pts
2x tomb spiders 110 pts
1x monolith 235 pts
1x monolith 235 pts

+
(In the pic I forgot to add the Destroyer lord/scarabs, but they are basically on one of the sides depending on enemy set up)


Lord w/ immortals stands with a unit of warriors on either side and behind him, giving all of them res orb effect, unit of destoryers w/ tomb spider on either side screening and ensuring all units can repair. Monoliths range around rear of the force, providing rear protection/ marine-eating-pie-plates and pivoting/moving away to suck up units caught in CC. Destroyer lord turbo boosts with scarabs turn 1 as single unit(all around 2+ cover save good versus anything but IG, which can wipe the whole squad with 1/2 LRBTs), on turn 2 it proceeds to rape stand alone units/vehicles, while scarabs tie up ranged or particularly annoying units.

Possible Changes: Possibly remove two scarabs bases(putting them down to 5) and use the extra points to give the remaining 5 disruption fields to glance vehicles(20 hits, glances on 6's).

Like I said, tell me what you think.


Automatically Appended Next Post:
I was also thinking maybe replace the Destroyer lords Lightning field with nightmare shroud. It would be very helpful for keeping unwelcome units at bay. Sure, many units have high ld and won't be TOO bothered by it, but it may be just enough. Also, it'd be great to knock a few IG off the board haha.


Lots, lots, lots of problems. This is like the third thread of yours I've responded to, and I have the same complaints. Too many warriors, not enough of the good units, and judging from the picture, pretty terrible placement.

I'll stick to placement issues alone this time:

Tomb Spyders on the flanks are pretty bad. They should be at the core of your force, linking disparate squads via Artificer to guarantee WBB rolls. You really don't even need two in a force like this, and to be honest I don't like them in general right now except as luring away fire from my good units.

3 Destroyers each, so far apart that you're almost guaranteed to not get WBB rolls with them. Enjoy losing those 300 points on the first turn. If anything, place them further back so they at least get cover. If you're really smart you'll spend some of those Warrior points on getting 2 full squads of 5, because they're the best unit in the 'dex for actually killing things.

6 Immortals is a waste of points. Go at least 8, preferably 10, or don't bother at all. Spend those points on upgrading one of your lords to a Deceiver. (Or better yet, take more immortals!)

Scarabs should have disruption fields. They're perfect for taking out walkers whose DCCWs you destroyed, or transports you immobilized with a glance from something else. They're also decent at slowing down melee units or even contesting objectives at the last minute.

Warriors should go BEHIND monoliths, not in front of them. They're more vulnerable, have the same range, but close to zero firepower. And the 'liths aren't even obscured behind them! Better to grant your ineffective warriors a cover save than to waste time firing their puny weapons, thanks to the threat of Phaseout. Then again, if you're up against an opponent with not a whole lot of AP3 blasts , or something with low armor, you might be better off keeping the Monoliths in reserve to deep strike and actually let your warriors maintain a fire line. Against stuff like IG I put a bunch in cover behind one monolith and Deep Strike with the other as I make a suicide charge against Demolisher squadrons with my Lords/Scarabs.

Buy a Phase Shifter for your Destroyer lord instead of the field. Makes him last a lot longer against good melee opponents, and high-power shooting.


Over 350 points of painted Trolls and Cyriss 
   
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Dakka Veteran




This is what is likely to happen.

Turn 2: Your Warrior units and the Immortals all get multicharged. They lose, break, and get run down. There is no Turn 3.

Necrons take Warriors because they don't have a choice. The first thing you should do after your 20 Warriors is field 15 Destroyers. Then Monoliths and Immortals. Perhaps a Deceiver. Then options open up.

Maybe Heavy Ds, because nothing else except Whips will actually kill vehicles unless you get side/rear shots with the Destoyers. 2 Heavy Ds is probably the most efficient way in the book to kill Rhinos.

Maybe Scarabs, because they are pretty good and arguably the most threatening of the Necron melee choices.

Maybe more Immortals and Monoliths, because they are good.

Then you hide your Warriors behind the Monoliths, with the Deceiver guarding them because they do nothing and attract melee units like nothing else.

Phalanx deployment died when 5th hit, and that's what this army is.

This message was edited 2 times. Last update was at 2010/03/25 05:54:08


 
   
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Fell Caller - Child of Bragg







2 Heavy Ds is probably the most efficient way in the book to kill Rhinos.


Not really. You have the same chance of killing a rhino with 3 Destroyers as you do 2 Heavies. And Heavies are pretty crappy for taking down infantry.

Relying on Destroyers for low-AV vehicles ans side shots, Scythe lords for vehicles with low rear armor, and Monoliths for everything else is the smartest way to take out vehicles. All of these options outclass heavy destroyers in point efficiency.

Over 350 points of painted Trolls and Cyriss 
   
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Dakka Veteran




3 Ds = 150, 1 pen 1 glance v AV11, 1 glance v AV 12
2 HDs = 130, .88 pen .22 glance v AV11, .66 pen .22 glance v AV 12

Dead even per pen on a per point basis against a Rhino, and glances don't kill vehicles except in mass numbers. My mistake.

Except that you should already have 15 Destroyers (or 10 and 10 scarab swarms) for killing MEQs and have remaining points to put somewhere. Heavy Ds do far better against AV 12 and higher, perform well against Nobs and TMCs, and instant kills T4.

Exactly how you are going to get a lone Lord reliably and safely into melee combat with that Leman Russ squadron sitting in backfield? You can cover a lot of ground with a turbo boost, but Lords are not combat monsters. It will take a while to chew through even a basic line squad if they charge you.

Monoliths have the best weapon for cracking armor, but it is inaccurate. I wouldn't want to depend heavily on 2d6-4 and a scatter die. Your effective accuracy on rhino, chimera, and russ hulls is somewhere between 50-55% I believe.

This message was edited 1 time. Last update was at 2010/03/26 00:04:40


 
   
 
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