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![[Post New]](/s/i/i.gif) 2010/03/18 05:56:14
Subject: Small changes to the SM codex
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Focused Dark Angels Land Raider Pilot
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Hi folks. I've been playing with the new Space Marines codex for a while now, and I've come up with a few minor changes that might make some of the under-utilised options a little more attractive for competitive play. I'll state right now that I think the SM codex is very good as it is, and I've really got no idea how "fluffy" the changes are, or if they're really needed, but I think they'd be fun to use.
1. Assault Marines can now take Meltaguns for 15 points each, under the same model constraints as Flamers/Plasma Pistols. In todays land of Mech this would turn Assault Marines into fantastic transport killers, where they could Melta the transports then assault the squishy contents. 15 points reflects that fact that Meltaguns are always 5 points more expensive than Flamers. I feel they are balanced because they have a high opportunity cost; they take up precious Fast Attacks slots usually dedicated to MM/HF Land Speeders or MM Attack Bikes, and are also slower and more susceptible to small arms fire. I could see them being used as cheap 'melta suicide squads', similar to the min/maxed IST squads that SM can already take.
2. Command Squads can now be taken as an individual HQ choice, and do not require a Captain to unlock them. Similar to a CCS or a Wolf Guard Battle Leader, this would give SM players a decent HQ choice to use in smaller games, where paying 100 points for a single model can be a real disadvantage. Fluff-wise, it also doesn't make sense that a Captain/Librarian/Chaplain would be leading every assault; making the Command Squad a HQ choice is a nice compromise to reflect this.
3. Vanguard Veterans now have a special rule that lets them re-roll the scatter dice when deep striking. We all know the problems this unit have, I feel this special rule would greatly encourage their use and would actually reflect Heroic Interventions high cost.
That's it, what do you all think?
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You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.
"There's nothing cooler than being proud of the things that you love" - Sean Plott
Gold League - Terran |
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![[Post New]](/s/i/i.gif) 2010/03/18 12:32:12
Subject: Small changes to the SM codex
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Rough Rider with Boomstick
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I think that Tactical Squads should be like this:
If the Squad numbers 5 or more, they can take an assault weapon. If they number 10, they can also take a heavy weapon.
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I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
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![[Post New]](/s/i/i.gif) 2010/03/18 13:44:41
Subject: Small changes to the SM codex
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Combat Jumping Ragik
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JSK-Fox wrote:I think that Tactical Squads should be like this:
If the Squad numbers 5 or more, they can take an assault weapon. If they number 10, they can also take a heavy weapon.
I would love that. It would make my list MUCH more deadly. (3 dual autocannon dreads, 3 Autocannon/H. Bolter preds, 6x 5 man tac squads in Las/ plas razorbacks, librarian on bike & fill in the rest with as many H bolter / typhoon missile speeders as I can)
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Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/03/18 23:16:45
Subject: Small changes to the SM codex
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Raging Ravener
Great Falls, MT
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Yah let's buff the uber transport army into an uber transport army that rapes other uber transport armies! YEAH! WOOOOT!
/sarcasm
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![[Post New]](/s/i/i.gif) 2010/03/18 23:30:49
Subject: Small changes to the SM codex
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Courageous Questing Knight
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I'll agree with you one the CS, but assault marines with multimeltas? thats what you have bike squads for  .
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/03/19 17:25:03
Subject: Small changes to the SM codex
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Focused Dark Angels Land Raider Pilot
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Agreed with the Tactical Squad idea. SW/ DA/ CSM get special weapons at 5 men, it seems reasonable that Space Marines should also get them.
Captain Solon wrote:I'll agree with you one the CS, but assault marines with multimeltas? thats what you have bike squads for  .
What's your reasoning behind this? They perform a similar role, but so do lot's of other units. MM Speeders perform a similar role as MM Attack Bikes, does that mean MM Attack Bikes should be removed from the codex? Thunderfire Cannons perform a similar role as a Whirlwind, does that mean Whirlwinds should be removed from the codex? Options are what makes a codex powerful.
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You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.
"There's nothing cooler than being proud of the things that you love" - Sean Plott
Gold League - Terran |
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