Mission: Annihilation
Deployment: Pitched Battle
Initiative: Tyranids, but I make him go 1st
Deployment:
There is a large area terrain in the middle of the board. On both its left and right are an impassable terrain that blocks
LOS. There are 4 other smaller patches of area terrain - 2 on my side and 2 on his.
He deploys both terminator squads up front on his deployment line with a terminator Sanguinary Priest in each. Between them also up front is his devastator squad (I believe he did this to maximize their field of fire - so that it's harder for me to use the impassable terrains to block his
LOS). Behind each termie squad were his assault marines (Sang. Priest was with his right assault squad but positioned between the 2 assault squads). Mephiston hid behind his left terminators.
I deploy my gaunts up front forming a wall. I put, from left to right, my tervigon w/out
FNP, Swarmlord and dakkarant in the center behind the gaunts and castle up the rest of my units around them. The
FNP tervigon hid behind my dakkarant and the dakkafex behind the Swarmlord. To the flanks are the hive guards and then the trygons on the outside of my castle. Thus, besides 1 tervigon and the trygons, all my
TMC's (Tyranid Monstrous Creatures) got cover.
I don't try to seize the initiative.
Blood Angels 1
Everyone moves forward. Left termies run 6" and right termies run 4". Assault squad and Mephiston stays behind them. Devastators fire at the Swarmlord, but thanks to cover, only inflicts 1 wound which I put on the Swarmlord himself.
Tyranids 1
Both Tervigons spawn 13 gaunts each. Not a bad start. I move everything forward except for the hive guards. I try to stay out of the charge range of his termies, though I miscalculate the left gaunts and move them just in his left terminators' threat range. Tervigon
FNP's the Swarmlord. In shooting, I unload everything into the terminators, killing 1 from each squad (it would've been more, but he made about 5
FNP saves).
Blood Angels: 0, Tyranids: 0
Blood Angels 2
He moves everything forwards again, with Mephiston flying towards my left Trygon. The devastators put 2W on my right Trygon. Left terminators assault my left gaunts, wipe them out and consolidates 1" away from the rest of my units. Mephiston fleets and just makes it into assault with my Trygon. Here he makes a crucial mistake. He tries to get off both Unleash Rage and the Sanguine Sword on
3d6 but fails with Unleash Rage. I then tell him that he can't use his force weapon as he had also used Wings of Sanguinius. Doesn't matter, he says, I'll still kill your trygon.
TYRANID'S PLAY OF THE GAME
He proceeds to roll badly with his hits and only does 2 wounds to my trygon. I, in turn, need 4's to hit (though with re-rolls) and 4's to wound. I then proceed to hit with all 6 attacks and then wound him 5 times. Regular trygon takes out super-trygon. Bye, bye Mephie-baby. WHO 'YO DADDY NOW!!!
Blood Angels: 1, Tyranids: 1
Tyranids 2
My tervigons both spawn 10 gaunts, though the right tervigon (w/
FNP) craps out. My guys move back slightly just enough for the gaunts to advance and form a wall again. The 2 trygons advance instead. In shooting I concentrate almost all my firepower into the terminators again, killing 2 from each squad (this time, he made 6
FNP saves). One of the cluster spines from my tervigons scatter backwards and hit my own gaunts, killing 1. My left trygon charges his left assault marines and kill 5. They fail to wound it but pass Morale.
Blood Angels: 1, Tyranids: 1
Blood Angels 3
The right assault squad moves towards the dakkafex but only puts 1W on it with 3 meltas and bolt pistols. The left terminators decide to charge forwards into the gaunts instead of backwards towards the trygon locked in
cc with the assault squad. They wipe out the screen of gaunts, losing 1 terminator in the process (another 1 made his
FNP). The right terminators multi-charge the trygon and right gaunts. They lose 2 but wipe out both the trygon and gaunts. Meanwhile, the left trygon locked in
cc with his assault squad takes 1W but wipes out the squad.
Blood Angels: 3, Tyranids: 2
Tyranids 3
My left tervigon spawns another 13 gaunts. The right, sterile tervigon
FNP's the dakkafex. They all move back slightly so that the gaunts can move forwards to form another wall between them and the terminators. I've been forgetting to use the Swarmlord's psychic powers and finally use them this turn. My Paroxysm fails and the Swarmlord perils on Psychic Scream on snake-eyes (1,1). It goes off and kills 1 assault marine.
My shooting kills another assault marine, 3 terminators from left squad (2 termies + Sang. Priest left) and none from right terminator squad (I believe he made 3-4
FNP saves). The trygon then makes it into assault with his 2nd assault marine squad. It kills 5 marines and the Sang. Priest without taking a wound and they fall back 11". It then consolidates forwards so that they wouldn't be able to regroup next turn.
Blood Angels: 3, Tyranids: 3
Blood Angels 4
The assault marines fall back another 13". The devastators put 1W on the trygon (2W left), and both terminators assault the 2 squads of gaunts in front of them. The left termies whiff badly and only kill 2 gaunts. Another 2 dies to No Retreat. The right termies are able to pull off a multi-charge on 2 squads of gaunts and wipes them both out, losing only 1 termie in the assault.
Blood Angels: 5, Tyranids: 3
Tyranids 4
My tervigon spawns 9 gaunts and doesn't roll doubles (it does, however, roll triple 3's). This turn, I plan to kill off his terminators in assault. Both hive guards move forwards and then run miserably (they both run only 1" each). They are going after his assault marines and devastators. I don't screen out with my gaunts this time and instead move my
TMC's forwards. The trygon moves and fleets towards his devastators.
BLOOD ANGELS' HALL OF SHAME
My dakkarant opens fire on his right terminators. With 12 shots hitting on 3's with re-rolls and then needing 2's to wound, it wounds them 9 times. They take their saves and roll:
Math quiz: what's the probability of that happening? But thanks to
FNP, only 3 termies and the Sanguinary Priest die.
The Swarmlord then paroxies the right terminators, reducing their
WS to 1, and both tyrants charge the 2 surviving terminators, wiping them out. They both consolidate forwards. The trygon tries to charge his devastators but is out of range. In the combat between the left termies and gaunts, the terminators kill another 4 gaunts and 3 more dies to No Retreat.
Blood Angels: 5, Tyranids: 5
Blood Angels 5
Not much left for the
BA to do. The assault marines automatically regroup and move towards the impassable terrain, keeping within melta range of the trygon, though they are out of infernus pistol range. The marines and devastators focus fire on the trygon and take it down. In assault, the terminators only take down 1 gaunt and surprisingly, my gaunts also take down 1 terminator for a tied combat.
Blood Angels: 6, Tyranids: 5
Tyranids 5
Everything moves forwards towards his devastators + assault marines. One tervigon moves towards the assault terminators in combat. The tervigon
FNP's the dakkarant. The units that don't shoot run. Swarmlord casts Prefered Enemy on the tervigon.
The dakkarant and left hive guards are just in range of his assault marines and fire. They wipe out the 3 assault marines. The tervigon charges the terminators in assault with the gaunts. There's only 1 terminator and the Sang. Priest left, and they only manage to kill 1 gaunt. In return, the gaunts and tervigon wipe them out.
Blood Angels: 6, Tyranids: 8
We roll to see if the game continues and it does.
Blood Angels 6
Should the devastators stay or should they run? I'm not sure if he's been keeping track of kill points (I wasn't), but I thought that it might have been smarter to run away and try to keep his devastators alive. I also thought either he might have been ahead in
KP's or it's a tie so far. Anyways he decides to stay and shoot. He fires at my dakkarant but only puts 2W on them (1 on tyrant and 1 on guard).
Blood Angels: 6, Tyranids: 8
Tyranids 6
I advance everything and let his devastators have it with my dakkarant and 2 squads of hive guards. I wipe them out and he is tabled.
Blood Angels: 6, Tyranids: 9
Victory to Hive Fleet Pandora!!!