Switch Theme:

Bolter Beach Team Tourney Battle Report - Lorek and Thor w. Double Dark Eldar [pics]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Lethal Lhamean






Venice, Florida

Greetings,

Apologies right off the bat for some of the blurry pictures and the lack of images of some parts of the battle - I was a bit rushed on pictures and also at certain points in the game everyone was hurrying trying to get turns in and that made me miss some pictures as well.

Lorek and I decided to participate in the 2010 Bolter Beach Team Tournament in Sarasota Fl. Lorek wanted a chance to use DE again before the reboot, and I was tempted by the chance to play on the same side as him for once. So after the obligatory late night model work (Had to paint up three more Wyches and prep up a Raider I was actually waiting to model when the new sets came out) I then had to wake up early and do the 45 minute commute to Dark Side Comics and Games, which is my FLGS that was now serving as host for the event in their brand new location (let’s hope this plug gets me a nice discount)

The venue was pretty nice all around (though they had just moved in and consequently the AC was not yet working – anyone who has ever been to Florida in June should understand why this was dangerous). At least as I understand it they did have the AC working for the rest of the event.




Lorek had built us a great display board so we set up the DE, discovered that his fears of building the board “too big” were unfounded, and then had some time to chat with other players and scout out the competition.


Fear the Cerulean Storm and their stylish display board!

Pretty much every army there looked really great, and I wish I’d thought to take pictures of them. During my scouting run I got to see that there were a lot of Orks showing up (which was kind of cool to see) not too many Vanilla Marines (which was very cool to see…though maybe not on a strategic scale) and there were only about two lists I was worried about (a IG/Sisters build played solo by a very cool guy from Iceland whose name I’ve already managed to forget – and the second scary looking one was a Space Wolves/IG combo, which is pretty much the definition of what it is to beat up DE)

The Combined Forces of the Cerulean Storm

Kabal (played by me)

Archon – Shadowfield, Punisher, T.Helm, Hellmask, Drugs, grenades

5 Wyches – Succubus, Agoniser, both grenades, 2x Blasters and Crucible of Malediction
Raider

3x Gunboat – 5 men, S.Cannon, Blaster
Raider

3x Reaver Jetbikes – 2x Blaster

Ravager – 3 Dissie
Ravager – 3 Lance

Cult (played by Lore aka ‘I play Tau normally, I don’t want to shoot much – give me assault power!’

Wych Dracite – Shadowfield, Agoniser, Hellmask, Drugs, grenades

3x 5 Wyches – Succubus, Agoniser, both grenades, 2x Blasters
Raider

2x Raider – 5 men, Lance

Ravager – 3 Dissie


Game 1 – vs. Salamander SM (no Vulkan – just theme)/Daemons

Our opponents clearly were unimpressed by our calls of foul for breaking fluff. I forgot to keep ahold of the army lists (or maybe I did but am too lazy to go downstairs right now and dig through my cases) but here’s the rough call;

Salamanders

Librarian (Null Field)

3x Tac Squad - Missile Launcher, Flamer (combat squaded all of these)

Devestators – lots of missiles and I believe some las cannons.

Sternguard – I forget his mix, I remember he actually took some heavy weapons and no melta.

Daemons

Prince (Wings and Bolt and maybe other stuff)

Skulltaker w. Bloodcrusher escort

2x Plaguebearers

Nurglings

The game was played for control of two points (you needed a scoring unit from both armies to be by the point to claim it). It had a modified Dawn of War deployment (more stuff could start on the board. We won dice off (I think Lorek actually did the roll off for us each game and we always won, so good job of that for him) We took second.

The Marines dumped out a lot of missile launchers in sniper positions on buildings and flamer Marines guarding the lower levels. The Daemons deep struck in aggressively with Nurglings, the Prince, and Skulltaker and his Juggernauts – all aiming for our objective.




Somewhere a fluff oriented gamer is crying

I loved his Skulltaker


We brought everything in from reserve basically right in his face and began pouring firepower into the two forces.




This game went pretty smoothly and our only real problem was that it became really clearly apparent that Lorek and I should have done some test games with each other (we had tried but scheduling kept mocking us and preventing our attempts). There were a couple of times I forgot to move something I should of, and Lorek had one first turn goof where he didn’t disembark the Drachite and Wyches to dual assault Marines and Daemon Prince.

The RJBs performed a flanking maneuver supported by the Ravagers and tore nice meaty holes in the Sternguard and Devestator squads.



At the main battle line the Prince was gunned down by Gunboats, and the Bloodcrushers and Skulltaker absorbed a lot of mixed fire before being charged and torn apart by the Wych Dracite and her Wyches (Lorek seemed really happy getting to do this).




The Archon led her forces down into the sewer ditch where she arranged a multi charge of two Marine squads and the Nurglings and tore them all to pieces.






Lorek's assault into the Marine firebase

We suffered another miscommunication and basically managed to whiff contesting the opponent’s objective (Lorek thought it was in the wrong building, and I forgot to ask him to move flat out with one of his Raiders to contest it). That said we won on kill points, and table quarters and ended with more battle points and consequently got a nice mark in the win column.

Game 2 – vs. Sisters of Battle

Ugh, I did not wish to face this army. It was also a little odd since he was playing solo he’d apparently been allowed to follow some different FoC considerations. I’m personally in disagreement for this being allowed, as even playing solo you should have to follow the same FoC as everyone else, but it wasn’t worth raising a fuss over. Besides, he’s a very cool guy so I would have had to be seriously feeling it was unfair to want to get into it with him.

Cannoness

3x Sister squads (Flamers and Meltas – didn’t see that coming, did you?)

Seraphim Squad

3x Exorcists

4x Chimera – Heavy Bolters

Melta Vets in one of the Chimera

3x IG Troops w. Lascannon (these had a tank hunter effect due to the last game we had the same on one of our Sniper Squads)

1x Conscripts

1x Culexus Assassin

1x Inquisitor

Pitched Battle Deployment, we went first because I wanted to try to disable his initial hit on us. Battle was over four strategic points with variable relative value.


Our Deployment - we really used all the space available I feel

His army was a great example of dip used on something other then Tyranids.




We fired everything at his line – 6 Dissie blasts, all the lances. Total result? – One shaken Chimera and a few Guardsmen.

Dorf!

His return fire was, thankfully, not much more devastating. He knocked out a few Raiders and damaged both Dissie Ravagers so they couldn’t fire. He also obliterated the RJB squad. Luckily he did no real damage to the arc of Wyches shooting up the flank.

Turn 2 was much better for us as I used my Gunboats to kill the Cannoness (and earn a nice battle point bonus for it) and Wyches stormed in on his Exorcist position. Lorek disabled two Exorcists and tied up one of the Lascannon IG squads while I blew up the last Exorcist and did some damage to approaching Chimeras.


Crashing the party in the Exorcist parking lot




His Conscripts continued hoofing up the uncontested flank heading for one of the four objectives. His Chimera line rumbled slowly forward firing meltas and bolters at the Raider swarm. The Sisters started being forced out of their transports (slowly) and dropping flame all over exposed Wyches.

Again I will admit feeling some frustration with the teamwork between Lorek and myself. We should have been communicating more as once again we had some botched moves/shots (I know I forgot to move two Gunboats round one simply because they were on one side of the deployment area and I was on the other with Lorek inbetween so I ended up forgetting about them until the shooting phase – fail! We also ignored the Conscripts too much because we weren’t properly coordinating our efforts versus the Sisters and freeing up a unit to go harass them.




Conga Line of objective claiming



The match was going back and forth really dramatically each turn. At the end of our turns we were winning, at the end of his turns we were losing – so it was a really exciting game throughout.

The final decision centered around two points. First, a battle between the Seraphim, a Sisters Squad, and my Archon and one of Lorek’s Wych squads. Second was Lorek’s Wych Dracite which was basically contesting an objective with only herself and a Raider.

The Dracite was fired upon by the Assassin and a full Sister squad – none of which could pierce the shadow field. In the assault I think Lorek even killed the Culexus. At that point I think the Dracite did fall, but the Sisters had nothing left to deal with the Raider, win!

To try to soften up the assault for his Wyches Lorek decided to fire full power Dissies at a squad near his Wyches. I suggested low power (I’m a wimp who always fears scatter of blasts onto my Wyches) but Lorek wanted none of that jazz…he promptly scattered one of the blasts onto the Wyches and fried about half of them before the assault (causing me to have to send my Archon up versus the Troop Selection instead of trying to murder the Seraphim). The battle was gruesome but ended with us killing the Sisters so he couldn’t claim the objective.

In the end his Conscripts managed to restore morale (argh!) to claim one objective for him. Thankfully we had done so well on the secondary and tertiary objectives that we still ended up having more battle points then he did and eased out the win and a spot to be one of four armies in contention for first place.

Lunch – vs. Sandwiches and water/Sprite

I opened up more aggressively, but I think Lorek’s flanking move did better for him in pure consumption. Still, I stand by my decision of water and tomatoes on the sandwich as opposed to his plan of soda and jalapenos which I think would haunt him later.

Overall though, we ended with more battle points then the sandwiches.

Game 3 – vs. Space Wolf Long Fang spam and IG mech spam

…we…they…only two armies in the whole tourney I didn't want to have to play and...SON’UV’A!

Oh yeah, and it was basically a KillPoints mission, which is, of course, the toughest mission for DE. Huzzah!

IG Army List

I’ll admit I’m at a real loss here since almost everything was inside vehicles, but here goes;

Psyker Battle Squad

Executioner Leman Russ

4x Chimeras

Vendetta Gunship

Space Wolves Army List

Canis and some fellow Thunderwolf Riders

2x Long Fang Squads (missile and lascannon – one of these had tank hunters due to tourney rules)

2x Rhinos w. Grey Hunters

This is a really nasty match up because my general plan to deal with Space Wolves is to sit back and shoot them up, and my general plan versus IG mech spam is to bull rush in and get in their faces. As a result of this I was having mixed emotions of what to do and decided to go with the bull rush option. …Unfortunately I really didn’t communicate my logic to Lorek properly and he ended up planning a more conservative move. As a result our two armies were trying to play both aggressive and conservative at the same time which equates to fail.





Our main goal was to kill Long Fangs, as they were our biggest threat on the board. Lorek did some decent shooting that shook/stunned a Chimera and the Leman and then we unloaded pretty much everything else into the Long Fang squad with tankhunter. We inflicted two wounds…they made both saves…I started to cry a little inside (in a manly way).

Their shooting phase was, of course, quite destructive, and they dropped out some of Lorek’s Wyches and my Archon onto the board. They also did a number on some other Raiders. The one “good” aspect was his wolves took the bait of assaulting my RJBs and being drawn way away from his lines – this would later prove to not be so good because I am an idiot, I’ll explain that in a moment.



For our turn we moved around what we could. I was working on setting up a kill zone to try to deal with the accursed Long Fangs. Lorek asked me if he should be assaulting the Thunderwolves, to which I heartily said yes. That had been, after all, the reason to pull them out since they were worth uber KPs due to the modified KP rules.

The problem was is I was working around re mounting my Archon in a Raider and moving my now footslogging Wyches into a useful position. Lorek assaulted the Wolves, but did so with only a single Wych squad and no DE Lord, which is really not a good way to deal with Thunderwolves – I feel the blame for that is fully on me, as I should have made sure to tell him to use more Wyches and toss the Lord into the mix which should have probably allowed us to wipe them on the Wolves’ next turn. Instead we went in with a single Wych squad and the other Wych boats all swooped up towards the other Long Fang squad (not an inherently bad plan on Lorek’s part I will admit)

Shooting allowed me to kill the Vendetta (yay) and manage to kill…no Long Fangs (I will admit at this point I pretty much mentally accepted defeat)


Thor's badly explained tactical advice for the win!


The Wolves mauled the Wyches and then proceeded to multi assault two Raiders, a Raider squad, and my Wych squad – needless to say that didn’t go too well for us.




The rest of the game was Lorek and I assaulting the Thunderwolves with both of our HQs to see if the Archon and Draacite combo could kill them (the answer was maybe, but though we actually did quite well in the first round (I almost killed Canis in one go, he managed to walk away with one wound left) on the second one both of us whiffed a Shadowfield save and that was that).



At the end I think we had only a single lance squad left on the board, and everything else was dead.

The final result was the IG/Wolf army won first place (and well deserved too, that was a pretty darn nasty list)

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in ca
Dangerous Skeleton Champion



Canada

Looks like an awesome tournament. Good battle reports as well. Most of all, I really like the tables.
   
Made in us
Fixture of Dakka





San Jose, CA

The problem with playing in 2v2 tournies with 2 of the same armies is that things become confusing and you forget things. Hmmm...did I move this raider or fire that raider....no wait, that's his raider....no wait, that's mine....doh! From what I can tell from your photos, I can't really tell the 2 armies apart.

Too bad you faced probably the rock army to your scissors DE in the finale. Then again, an ork-ork-loota horde would probably be just as bad.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Lethal Lhamean






Venice, Florida

jy2 wrote:The problem with playing in 2v2 tournies with 2 of the same armies is that things become confusing and you forget things. Hmmm...did I move this raider or fire that raider....no wait, that's his raider....no wait, that's mine....doh! From what I can tell from your photos, I can't really tell the 2 armies apart.

Though the Raiders are in the same pattern each of them is notably different from any others and I think Lorek and I always clearly understood whose army was whose. The real issue (at least for me) was just noting whether or not I had moved everything I should have moved because since both of us were moving things at the same time there wasn't the usual order to it I use.

jy2 wrote:Too bad you faced probably the rock army to your scissors DE in the finale. Then again, an ork-ork-loota horde would probably be just as bad.

There was a confluence of a couple issues that made the final battle a difficult matchup for us.

Loota spam is annoying, but since dual Ork lists could only field 3 Lootas max under the FoC restrictions I would have found that list much preferable to fight then the IG/Wolf one. Ork Loota spam plus something else (like IG mech spam) could have been pretty rough, but really the nasty part was tank hunting Long Fangs able to split fire combined with two round of utter failure to hurt them which equaled basically 4 dead transports from that unit alone within 2 turns - much less what everything else was shooting.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Regular Dakkanaut





Joizey

Thor665 wrote:Lunch – vs. Sandwiches and water/Sprite

I opened up more aggressively, but I think Lorek’s flanking move did better for him in pure consumption. Still, I stand by my decision of water and tomatoes on the sandwich as opposed to his plan of soda and jalapenos which I think would haunt him later.

Overall though, we ended with more battle points then the sandwiches.


Best Battle Report ever.

   
Made in us
Longtime Dakkanaut





Florida

The last battle looked like Paul Murphy's IG

Comparing tournament records is another form of e-peen measuring.
 
   
Made in us
Fixture of Dakka






on board Terminus Est

Great job Thor. You ran your kabal very well as did Lorek. Last mission was a tough matchup but honestly you two seems to shred through a lot of furries & guard then finally running out of enough units to continue your furious assaults. I have to say very well played. Thanks for coming out. It was great to finally meet you.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Lethal Lhamean






Venice, Florida

thehod wrote:The last battle looked like Paul Murphy's IG

I do recall one of the two players being a Paul, so it's quite possible. Though I am terrible with names so we may need to wait to see if Lorek shows up to verify.

Black Blow Fly wrote:Great job Thor. You ran your kabal very well as did Lorek. Last mission was a tough matchup but honestly you two seems to shred through a lot of furries & guard then finally running out of enough units to continue your furious assaults. I have to say very well played. Thanks for coming out. It was great to finally meet you.

Thanks a lot. I wouldn't even mind trying against that list again, as I still think it's a possible win, the DE just need (as is usual) a few things to go their way. We always just felt slightly behind in the attrition war and that's not a good place to be.

I had a great time at the event, and as I recall you saying during the awards - even though there was no soft score everyone did play with excellent sportsmanship as I really can't say a single bad thing about anyone I played (though Lorek was constantly dropping F bombs and flipping tables, that guy really needs to mellow out ). Hopefully next time my schedule will allow me to take part in the regular tourney.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Fresh-Faced New User




Here is a copy of the 1000 pt list I played with Paul

Went something like:

Lord ( NOT CANIS BC HE IS THE WORST ) : PF , SS , Runic Armor , Bear, Thunder Wolf

Grey Hunters *5 w/ MG in Rhino

Grey Hunters *5 w/ MG in Rhino

Thunder Calv *3 1 w/ PF SS, 1 w/ BP SS, 1 w/ BP CC

Long Fangs *6 w/ 5 ML

Long Fangs *6 w/ 5 ML

---

Having the Long Fangs live the initial barrage was pretty key as from that point on we were able to win the attrition battle of shooting ML at the skimmers.

Perception is so funny in a game of 40k. We play them. They move bikes up. (To bait us). We assume said bikes are there to bait us. Decide that what they have in the skimmers that could charge that turn isn't gonna phase the TWC and WL and go for it [Fingers crossed of course.] I didn't think we moved them to out of position really. I thought they were good and was more concerned about putting pressure on the DE which really seemed to work out.

The quad charge was pretty cool as it saw most of the middle of the board cleared in 1 fell swoop.

Me (Mike Walsh to those who know me) and Paul Murphy both had a great time vs you guys. It is always refreshing to play games of 40k against new people and have them go COMPLETELY WITHOUT a single raised voice, argument, or misunderstanding.

Thanks for the game guys. We thought you played great. We just had a little bit of good luck and were fortunate to have the right tools we needed against double DE.

Hopefully we meet up again sometime down the road and play again as it really was a lot of fun.




Automatically Appended Next Post:
Quote of the day.

"If that's the way you want to play it!"

This message was edited 1 time. Last update was at 2010/06/07 04:34:58


 
   
Made in us
Lethal Lhamean






Venice, Florida

Spoons wrote:Perception is so funny in a game of 40k. We play them. They move bikes up. (To bait us). We assume said bikes are there to bait us. Decide that what they have in the skimmers that could charge that turn isn't gonna phase the TWC and WL and go for it [Fingers crossed of course.] I didn't think we moved them to out of position really.

'Position' insomuch as it got them in charge range of the Wyche squads and away from the Long Fangs (not that it ever seemed to matter). I do think that two Wych squads plus the Lords would have bloodied your nose more then you think - though I will also admit either way that is largely irrelevant unless we had killed those accursed Long Fangs who had definitely deployed their anti-blast template force field or something (didn't I actually manage to kill more of them with splinter cannon fire then with the Dissies?).

Spoons wrote:"If that's the way you want to play it!"

I still can't believe that.

Did you guys end up playing in the regular tournament? How'd you do?

This message was edited 2 times. Last update was at 2010/06/07 15:03:34


Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Was great playing you guys. Was an incredibly good spirited game.

Mike and I both played the rest of the weekend.

He went away with best general and I ended up 2nd best over all.
   
Made in us
Lethal Lhamean






Venice, Florida

You guys tore it up quite nicely then. I'll just have to plan to do better next year to defend the local honor.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

I think that final game against Paul and Mike was the most fun I've had getting curbstomped. It was a really fun day overall.

Our lack of communication was our biggest problem; I've never played in a real team game before, so I mucked that up right good. I'm also not super comfortable with assault units, and that did lead to some big goofs on my part. That said, I had a lot of fun playing, LEARNED a lot, and was just happy to be playing with Dark Eldar again (first time in about nine years).

I did feel really bad for our second round opponent, a guy from Iceland named Jökull. It was probably around 90 degrees in the store (effectively), and he asked us how we dealt with this heat. Poor guy.

I just wish my back had allowed me to go for the actual GT on Saturday and Sunday...

And a big thanks to Thor for doing the battle report! Nicely done sir.

This message was edited 1 time. Last update was at 2010/06/07 16:50:50


DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Fixture of Dakka






San Jose, CA

Lorek wrote:Our lack of communication was our biggest problem; I've never played in a real team game before, so I mucked that up right good. I'm also not super comfortable with assault units, and that did lead to some big goofs on my part. That said, I had a lot of fun playing, LEARNED a lot, and was just happy to be playing with Dark Eldar again (first time in about nine years).

I just wish my back had allowed me to go for the actual GT on Saturday and Sunday...

Second point first: Dr. Scholl's inserts. The gel type are pretty good (and cheap for what they do).

On the first point, I'm going to cut-and-paste advice from Yakface to DD2. It was written for the Adepticon Team Tourney, so some parts aren't completely applicable, but it's awfully good team-play advice.
Yakface wrote:1) When constructing your armies (which you've already done) don't ever look at individual armies separately, since you'll never be playing the armies by themselves. Instead, always look at them as six separate 2,000 point armies. Print out a listing of all six combinations and then think about tactics and where you're strong and weak with each FULL 2,000 point army.

2) You should pick a 'team captain' ahead of time and let that person be the 'tie-breaker' for any split team decisions...with the biggest team decision being the 4th round where you get pick which coalition of players you want to use. But even before that, if you have one player who has more experience with the army or playing in a team tournament, its never a bad idea to have that person be the 'captain' and let them come up with some basic gameplan of you want to try to approach certain enemy armies and then try to stick to that gameplan whenever possible.

A good example was last year, when we played Daemons, but Centurian99, by far had the most experience with the army (and I had never even played with them before and only played one game against them). Centurian99 has always been our 'captain' in general, but especially last year I even asked him to write down a list of basic strategies...how we should split up our Daemon cohorts, when we should go first or 2nd, what order we should deep strike which units against which enemy army types, etc, etc, etc.

Personally, this was amazing for me because anytime I would have a question about what I should do in a situation, if we had already discussed that situation ahead of time in our 'gameplan' then I knew to just fall back on that decision. So in the middle of a game, if one of my units could either get right in the face of the enemy army or sit back and hold an objective and both seemed like potentially the right choice, I'd always take a second and think about our gameplan and if that shed any light on the situation I'd go with the pre-game idea.

3) NEVER think of a coalition as MY army and MY PARTNER'S army. They are ONE 2,000 point army in the game and don't ever forget it for a second. If you rigidly stick to always moving and shooting your own units on 'your side' of the table why your partner plays with his army on 'his side' of the table you're probably going to lose.

Your units should always be integrated together in any way that gives you a tactical advantage. And if you find that it is easier to essentially 'give control' of one of your units over to your partner (because it is on his side of the table), then DO IT. If your psyker battle squad (for example) would best be utilized supporting your teammates Leman Russes, then that's where it should be on the table, even if that's over on 'his side' of the table.

4) You are a TEAM, not players playing together. That means you should always be asking your partner their opinion on where to move a unit if you're not entirely sure. And even if you think you are entirely sure, you might totally be missing something obvious and if you don't ask them before you move the unit suddenly a turn later your teammate will look over and say 'why the heck didn't you move over HERE?'

I know when I'm playing, I'm constantly asking my partner if they think what I'm planning to do with a unit is the best idea. And I'm constantly trying to tel them what I think my overall strategy is, so we can counter-point each other and make sure we're making the best decisions overall as a team.

5) Remember the mission objectives! Adepticon always has missions with several tiered objectives and it can be a struggle to remember all of them throughout the game, especially with the added hubbub of dealing with a teammate and the time pressures of a tournament. While you should have a basic pre-game gameplan of how you want to use each of your coalitions vs. different types of enemy armies, obviously in the midst of the game you need to keep an eye on the objectives if you want to do well overall. And if you do try to keep the objectives in mind, it is all too easy to pay attention to only the 'primary' objective and lose sight of capturing the secondary and tertiary objectives (or vice-versa).

So, as with any tournament game you should try to re-check the mission objectives as often as possible and *especially* about halfway through the game, so you have enough time to still change gears and go for the objectives. And by 'halfway' through the game, I mean TIME-wise for the round, because if you aren't going to finish all your turns due to time concerns then you need to factor that into your objective plans. But unlike 1-player tournaments, everytime you re-check the mission objectives to refresh yourself you should then quietly point them out to your partner again, as he may have forgotten them as well. It never hurts to whisper to him, "hey remember we need to hold as many hills as possible, so how about you start to move your units forward so we can get that hill in the last turn?"

6) On the topic of tiered mission objectives, don't ever get down mid-game if you realize you won't be able to accomplish the 'primary' objective. While it may be called the 'primary' objective and it is worth the most points, if you still manage to capture the secondary and tertiary objectives you'll find that your team overall is still doing fine in the tournament, especially if your teammates on the other table did well in their game.

This is especially true if you have a choice to make between essentially going for a crazy gamble for the primary objective that could result in you losing everything or 'playing it safe' and going for a sure thing of the secondary and tertiary objectives. That's the great thing about Adepticon missions...they reward players/teams that really focus on all aspects of the game. If you don't get flustered and let everything slip away you can almost always walk away with a good chunk of points from each game and at the end of the day those all add up.

7) Learn each others' playing styles. This one may take a while to get, you'd probably all have to play again next year with each other to really 'get it', but it can really help to learn how each player on your team tends to play 40K so you can understand the synergy of each team.

For example, on our team, Centurian99 always plays a very aggressive balls-out style that works for him. He takes big risks that usually work out for him. On the other hand, Blackmoor always favors a very measured approach, never taking a risk unless he absolutely has to. Whereas Janthkin and I are definitely in between the two. So when you're playing with a teammate, if you know their style is radically different from yours, you have to make sure (going back to point #4) that your coalition as a WHOLE is functioning with one gameplan.

If Centurian99 is playing with Blackmoor and Centurian99 is moving his units aggressively while Blackmoor is playing very conservatively with his units then their halves of the coalition have a really good chance of ending up not in a position to support each other and the game will be lost.

So by knowing each others' tendencies and using good communication, if Centurian99 thinks the best idea is to make a full-on assault and Blackmoor thinks the best approach is to sit back in cover then they need to discuss this, come to a conclusion and then move the entire coalition together under the agreed plan of attack.


Quis Custodiet Ipsos Custodes? 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

Janthkin wrote:Second point first: Dr. Scholl's inserts. The gel type are pretty good (and cheap for what they do).


This is actually due to a back injury I sustained in a car accident a year ago. I do have good shoes, but they don't help. It's all the bending over the table that kills me.

Man, I should really rephrase that last sentence..

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Fixture of Dakka






San Jose, CA

Lorek wrote:This is actually due to a back injury I sustained in a car accident a year ago. I do have good shoes, but they don't help. It's all the bending over the table that kills me.

Man, I should really rephrase that last sentence..
You can also try sitting down during your opponent's turns, but I find that difficult advice to follow - I have to SEE what's going on!

There have been a couple glorious tournaments with tables set at about 4' off the ground - no bending required. Too few and far between.

This message was edited 1 time. Last update was at 2010/06/07 16:59:11


Quis Custodiet Ipsos Custodes? 
   
Made in us
Lethal Lhamean






Venice, Florida

Actually, if you look at the pictures you will see Lorek (well, parts of Lorek) sitting in a chair. We were trying to make him be kind to his back, but I certainly understand his urge to always be standing up again (it's really the only way to see what's going on.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Fixture of Dakka






on board Terminus Est

Paul sat in a stuffed leather reclining chair all weekend... hte luxury of playing IG Mexh.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Longtime Dakkanaut





Florida

Oh I didnt know who was who when I saw the near end of your game vs them. I need a name tag for the next bolter beach.

Comparing tournament records is another form of e-peen measuring.
 
   
 
Forum Index » 40K Battle Reports
Go to: