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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Hey folks!

A semi-local store had been advertising a Warhammer weekend; there were a bunch of 40k events going on. A tank race, a character battle, a Soul Grinder challenge and during the whole thing, a 1500 point tournament. The last RTT I attended here was a bit sketchy on missions (full-game nightfight, 5 mandatory objectives in 1500 points set by the TO as far apart as possible, 12x12 building sized objectives, etc). These missions take the cake. And the icing. If there's a pie, they get the pie too.

You can read the other battle reports for this event here:

Mission One
Mission Two

Mission One only had three players get massacres (see battle report #1), meaning that I would get paired against one of the other two that did. I faced one of them game two, and coming out of mission two, the other player was the only other guy with two massacres under his belt besides me. Two very messed up missions down, one to go.


So with that said:
-----------------------------------------------------
Mission Three: LET'S TALK

Deployment: Both teams place one of their HQ choices in the center of the board 2" away from the enemy's HQ. A troop choice is placed 12" behind your own HQ. The rest of the armies are placed in reserve. Both teams do this (even Daemons). Daemons will roll regular reserves for the rest of their army, as defined in the main rulebook.

Objective: Both army's commanders had agreed to discuss a peaceful end to the battle. Too many casualties have been lost, the troops are hungry and tired (yes, even the marines), when one of the soldier's rifles "accidentally" fired. Now the battle continues, and someone has to pay. Put an end to this battle by finishing off the enemy.

Win Conditions:
Massacre if you have 8 more killpoints than your opponent.
Major Victory if you have 6 more killpoints than your opponent.
Minor Victory if you have 4 more killpoints than your opponent.
Draw if neither player has 4 or more kill points than their opponent.
The game lasts a fixed six turns.

Do the win conditions look familar to anyone? 'Ard Boyz last year had a requirement for getting 8+ killpoints over your opponent. Except there, there were 2,500 points. And people had 8+ killpoints. Lets see. My first round opponent had 10 killpoints, so I would have had to kill 8 of them and lose nothing (AV10 open-topped skimmers against drop podding zoeys, yeah right) or table him. My second round opponent had 11 killpoints....pretty much again a "table or lose."

And this player is playing SoB with inquisitorial allies.
--------------------------------------------------
My opponent is playing Sisters of Battle. He has a Cannoness (Artificer armor + other stuff), an Inquisitor (with Psycannon and retinue), two sister squads in rhinos, two fast attack sisters in rhinos, two exorcists and an immolator heavy support. That's 13 killpoints. *sigh* Oh, also some Inquisitorial troops. Not sure if I've included those in what I have.

Tactical Assessment of the Mission:
To top of the bad missions of the day, I have to drop Lelith (without a retinue) into the middle of the field by herself. My opponent was equally unhappy; SoB are a synergistic army, and having to put them all in reserves means that he's going to come onto the field piecemeal. I don't like reserves either, but on the flip side, I've got 36" lances and he's only got two exorcists that can play the ranged game with me. Seems smart to play the ranged game.

I win the roll to go first, and put Lelith in the middle of the field. A squad of wyches in a raider (dedicated transports allowed) take the field behind her. SoB puts out the Cannoness next to Lelith and a rhino with a squad of sisters behind her. The rest of our armies go in reserve.
-----------------------------------------------------
Dark Eldar Turn One
My wych raider moves up 12" and dumps wyches out next to Lelith, who attaches. They open up on the Cannoness with two blasters; the Cannoness spends a faith point to turn her 2+ armor into a 2+ invulnerable and makes both saves. My raider fires a lance at the rhino with the sisters in it and wrecks it. They get out and pass pinning. Lelith and the wyches assault the Cannoness, who spends a faith point to make her armor save an invul save again....and rolls Denied!! Lelith's agonizer mushes the Cannoness and I consolidate behind the raider.

SoB Turn One
I just got done playing a slow-player. This was impossibly worse. With no reserves to come on yet, and a squad of sisters surrounding a wrecked rhino, my opponent actually takes more than 5 minutes deciding what to do with them. He examines the table, looks at my stuff....looks at his sisters....bottom of turn 1 and I'm already dropping gentle reminders, "You've only got one unit to do something with, lets make sure we get to play the rest of our army too..." He eventually moves his sisters behind his rhino as best as possible.
-----------------------------------------------------
Dark Eldar Turn Two
I roll for reserves. I get one wych squad, my warrior squad, and two ravagers. The wych raider moves on flat-out up the table since it has nothing to shoot at, and the ravagers move on slightly off-center of the wrecked rhino so that they can see something behind it. Lelith and squad embark onto their rhino and move 12" laterally on the board; I don't want to move up 12" and take the chance of getting blown up and then flamered when he comes on. My two ravagers open up on the sisters that they can see (they were packed in REAL tight) and between my two ravagers, I cause enough wounds to wipe the squad. He removed casualties / had models in such a way that he didn't take away models from the first ravager's wounds that would keep the 2nd from seeing.

SoB Turn Two
He rolls for reserves and gets the immolator, one squad of sisters (in a rhino), and an exorcist. I kid you not, it takes him 20 minutes to move three vehicles onto the table. I ask him to seriously hurry up and he says, "I like to be sure of what I'm doing." I like to be sure of what I'm doing too. I examine the battlefield closely, continuously and am always thinking of how I can react to what my opponent does. But it doesn't take me 20 minutes to put three vehicles on the table. He ends up putting both the immolator and the the rhino side by side partially behind cover 12" onto the board with the exorcist behind them. The immolator pops smoke, and the layout of terrain gives the rhino cover, with his positioning giving the exorcist cover too. The exorcist opens up on Lelith's raider and explodes it. I lose two wyches, and Lelith fails her shadowfield save and takes a wound. NUTS! I'm 12" or so away from the immolator, next turn could be troublesome.
-----------------------------------------------------
Dark Eldar Turn Three
I roll for reserves and the rest of my army moves onto the table 12". Lelith and friends 2d6 backwards and roll a two. Crap. They fleet 5" during shooting, but its going to be close with that immolator. The rest of my army opens up on his three vehicles, and he's got cover everywhere. In total I managed to shake his exorcist.

SoB Turn Three
SoB rolls for reserves and gets the rest of his army. Crap. 20 more minutes to sort out where it goes.....at this point I went to the TO to....ask for advice. My opponent is playing ridiculously slow, and with an 8 killpoint separation, I have to table him to win, and at this speed we're not even going to make it through the game. I'm told that the guy isn't intentionally slow-playing me, but that he's an honest-to-goodness really slow player...and I need to deal with it. Back to my table I go - where my opponent is still sorting it out. He puts his exorcist in the same corner as his other exorcist....I'm not even at midfield right now, so any kind of alpha-strike haywire grenade nonsense is out of the question. He's got a rhino on the table in midfield that he hasn't placed for deployment yet and measures for his immolator, moves it up to Lelith...and I say, "If you take that path, you need to roll DT" because he went through some area terrain. He moves his immolator back where it was and contemplates the board some more. Then he moves a rhino onto the table, moves his inquisitorial stormtroopers onto the table and his Inquisitor and retinue as well (behind the wrecked rhino). Then he goes back to his immolator to move it, and I tell him that he can't; once you start measuring and moving a unit, when you move on to another unit you're done with that one. An argument springs up, and I point out that his whole movement turn was illegal because he's supposed to deploy his reserves before making any movements anyway, but I was letting him do it because I'm not trying to interrupt his train of thought and slow the game down more - he's still deploying his army and we're already an hour down. I give a lot of "benefit of the doubt" but by now I'm feeling quite unforgiving. He finishes his moves, stays back in his corner and announces that he's going to play defensively. Nice.

His newly arrived exorcist opens up on a raider and wrecks it; wyches spill out.
-----------------------------------------------------------
Dark Eldar Turn Four
I move everything up 12" - if he's going to play defensively, I need to go and get him. My whole army moves up past the midfield (or to it) point while Lelith retreats some more - too many flamers and I have no empty vehicles yet.

I open up with my remaining lances - no damage to either exorcist but I wreck the immolator and the rhino next to it. Sisters get out the back and hide. I've got one raider advancing towards his Inquisitor flat out and another moving towards his stormtroopers.

SoB Turn Four
His stormtroopers drop multiple meltas onto my flat out raider - I pass cover saves on the penetrates but a glance gets through - he stuns my raider; ha! They're out of charge range to me (if they could hurt me anyway) but they're inside 12" for me.

One exorcist opens up on a ravager and weapon destroys it; the other shoots at Lelith's squad (she's missing her Shadowfield now) and only hits once, but I get cover. His inquisitor drops his Psycannon onto Lelith as well, but I still get cover and no one dies. His other rhino moves up to midfield, disembarks guys who flame Lelith and wyches down.
-----------------------------------------------------------
Dark Eldar Turn Five
Game Time! By now, we're running out of time, and we've got 10-15 people spectating at our table. =p My opponent's wife is there and he's only half paying attention because he's holding his baby and talking to his wife. *shrugs* I'm not waiting for him to pay attention, there are a dozen+ spectators that can verify my dice rolls to him, so I go to work.

My raiders all jump up 12" into his backfield and everyone gets out. I've got a Wych squad for his stormtroopers, another for his guys at midfield, one for his inquisitor, one for the exorcist in range, and a last one for his sisters hiding out behind the line of wrecks. Ah...and there was a rhino with sisters over by the stormtroopers too. They got out and rapid-fired the raider. One of my ravagers eats the whole squad - They evaporate in a plasma mist. My other two ravagers have nothing to shoot at troop wise (except for the Inquisitor and my own troops are too close) so I open up on his rhinos where his troops are in the back (sorry I'm getting confused here, I hadn't killed them all yet). I place the scatter so that if it hits on target it will hit the rhino and scatter onto several sisters behind it. Two ravagers open up and I kill a chunk of both and ruin the rhino. My wyches after the exorcist explode it with blasters. and are stuck in the open. I lance his other exorcist in side armor and shake it.

For assaults his stormtroopers die to wyches, his inquisitor loses a couple of retinue models and takes a wound - he chooses to automatically pass morale. Midfield my wyches assault into his stormtroopers and incredibly whiff - they lose combat but stay in.

SoB Turn Five
His remaining sisters in the back come out and open up on the wyches that killed his exorcist killing all but one, and the empty rhino midfield stormbolters something to no effect. His remaining exorcist retreats to the far corner - he's trying to keep it alive. In close combat the Inquisitor takes another wound but lives. My wyches in midfield make up for their charging failure and his troops fail pretty much all saves and lose combat and get swept.
-------------------------------------------------------------------
Dark Eldar Turn Six
My ravagers all open up on the empty rhino in the middle (STR7) and wreck it. My surviving wyches converge on his rear sisters and finish them off, and a lucky lance shot (side armor) explodes his exorcist. He's tabled.


I end the tournament in 1st place with 60/60 battlepoints. I won a GW Fast Attack Bag which I had no use for. I gave it to my first round opponent (Tyranids) to use; I have two large GW cases and a small one, plus a Battlefoam Pack 1520 and Battlefoam credit for a second one when I want it. He didn't want it either so he traded it to the guy who got second in exchange for some kind of planetary assault GW 40k boardgame that has hex tiles in it; he said that he already had one, but never has enough tiles.
-------------------------------------------------------------------

There was a good turnout, but the atmosphere was troubling - NO ONE liked the scenarios; they were absolutely unfair, atrocious and horribly written. I'd like to think that I can adapt to any situation pretty well and that gave me an advantage here...but man.

This message was edited 1 time. Last update was at 2010/06/07 00:26:20


   
Made in us
Longtime Dakkanaut




Nope I was wrong, this was the 3rd edition mission I was thinking about. If I recall correctly, this deployment is similar to a 3rd edition rogue trader/gt mission. I've played this setup numerous times with the HQ and one unit in the middle of the table alone. The old Chaos DP's used to love this mission as they would jump up with wings and a dreadaxe to deny all saves (even invulnerable) and slaughter the enemy HQ in one fight. The craziest one I played in was a 3k tourney where I had a 16 man unit of flying chosen, all str 5 with furious charge and powerweapons who charged the Nightbringer in the center of the board.
   
Made in us
Guardsman with Flashlight




FOB Kalsu, Iraq

You are a truly fearsome enemy Dash. Still being a relatively new player (less than a year with the game) I have learned a lot reading your battle reports. And whenever I am working on a new list I can't help but think to myself, how quickly would DashofPepper be able to table this army?? Seriously though your reports have helped me get a good idea for the versatility I need to incorporate to do well if I ever want to play in a tournament. Keep the batt reps coming man, they are good reads.

Da Sergeant Major asked me waht my job was an' I said it was to, uh, do what I was told. He said I was a genius and gave me another medal. I likes da Imperial Guard!
2500 pts Worth of Hard Hittin Mother EFers
 
   
Made in ca
Wicked Canoptek Wraith




Vancouver, BC

Good job on adapting to those slowed scenarios. My Necrons would've loved this last scenario because the Deceiver can roflpwn the enemy HQ and I only have 8 Kill Points in my whole army.

http://gamers-gone-wild.blogspot.com/

riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other


lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Sweet tapdancing Christ. TOs: playtest your damn scenarios before inflicting them on people! If you can't do that, USE THE STANDARD MISSIONS.

 
   
Made in us
Dakka Veteran




Dayton, Ohio

Unfortunately the boneheads that need some remedial lessons in running an event are the same guys that don't bother to check forums, or rulebooks, or vet players.

If more of us valued food and cheer and 40K over hoarded gold, it would be a merrier world. 
   
Made in ca
Furious Fire Dragon






No offense here Dash, but either you draw the worst players, or maybe the problems lies within you. Ive read most of your batreps and in almost all of them you complain about something, whether its "slow play" many rules arguments, and etc. Just because someone isnt rushing through the game isnt really need to go and whine to the TO about it, come on now.

Based purely on your batreps you seem like a very difficult and somewhat unfun person to play against, maybe its the way you continually complain in virtually every batrep, or its the way you write them, either way, I think one needs to look in the mirror.

This isnt meant to be a stab at you, I just think you need to maybe be more careful with how you word these batreps, unless your okay with how your batreps are coming across.

On a lighter note, congrats on another win in what could be the most slowed scenario ever created, this scenario severly nerfs many armies (lol my T3 farseer is sitting alone midfield outside his tank......sweet, yea no one thought this through)

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

MorbidlyObeseMonkey wrote:Good job on adapting to those slowed scenarios. My Necrons would've loved this last scenario because the Deceiver can roflpwn the enemy HQ and I only have 8 Kill Points in my whole army.


Well....if your necrons had managed to table your first two opponents in order to get me on round three...I see it going kinda like this:

1. My transport zooms up 12" and Lelith gets in.
2. ????
3. Profit!

*laughing* Seriously though, if you're packing the Deceiver in 1500 points (with no foreknowledge of the scenarios) you've got balls of marble.

   
Made in us
Esteemed Veteran Space Marine





Mafty wrote:No offense here Dash, but either you draw the worst players, or maybe the problems lies within you. Ive read most of your batreps and in almost all of them you complain about something, whether its "slow play" many rules arguments, and etc. Just because someone isnt rushing through the game isnt really need to go and whine to the TO about it, come on now.

Based purely on your batreps you seem like a very difficult and somewhat unfun person to play against, maybe its the way you continually complain in virtually every batrep, or its the way you write them, either way, I think one needs to look in the mirror.

This isnt meant to be a stab at you, I just think you need to maybe be more careful with how you word these batreps, unless your okay with how your batreps are coming across.

On a lighter note, congrats on another win in what could be the most slowed scenario ever created, this scenario severly nerfs many armies (lol my T3 farseer is sitting alone midfield outside his tank......sweet, yea no one thought this through)


Dash is my favorite vassal player, (tied with OWMorde though ). He is a cool guy.

The scenarios, were so, I thought my scenarios were bad!
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Mafty wrote:No offense here Dash, but either you draw the worst players, or maybe the problems lies within you. Ive read most of your batreps and in almost all of them you complain about something, whether its "slow play" many rules arguments, and etc. Just because someone isnt rushing through the game isnt really need to go and whine to the TO about it, come on now.

Based purely on your batreps you seem like a very difficult and somewhat unfun person to play against, maybe its the way you continually complain in virtually every batrep, or its the way you write them, either way, I think one needs to look in the mirror.

This isnt meant to be a stab at you, I just think you need to maybe be more careful with how you word these batreps, unless your okay with how your batreps are coming across.

On a lighter note, congrats on another win in what could be the most slowed scenario ever created, this scenario severly nerfs many armies (lol my T3 farseer is sitting alone midfield outside his tank......sweet, yea no one thought this through)


Mafty:

These bat reps are written very carefully. I am TRYING to convey the impression that this RTT was not very fun to play in. The scenarios were not fun. My round two and three opponents were not fun. Not unbearably so. My first round opponent was fine - but he was a friend of mine anyway and I expected us to have fun with him.


I *am* a difficult person to play against. No lie. I am tactically competent. I run balanced but hard armies (not tweaked tier1 FOTM junk either) that I know very well, and I am unforgiving if you err on the table. I will exploit every weakness in your army and every mistake you make.

I am *not* an unfun person to play against. In my 40k career, I've had one *bad* game. A close runner-up, and I've had my fair share of games I didn't enjoy, but only one truly bad game. When my opponents show up in my batreps to comment, they typically have good things to say, I'm a cheerful and preferably drunk gamer (making me even more cheerful) and because of sportsmanship tutoring from Hulksmash....I have great sportsmanship. I let my opponents decide how many people are under templates. I let my opponents decide if they get cover. Or if I get cover. I'm quite nice. Until there's a reason not to be, and then I buckle down and switch modes.

In fact there's a 6 page thread over in Dakka Discussion titled Who are the three Dakkaites You'd like to play? and like half the people who have posted there have listed me as one of their three. I play 40k on Vassal and most of my contacts are Dakka-ites, who looked me up because they want to play me and maybe learn a thing or two. Or see if I'm really as good as I say I am.

Hopefully you're just reading into them too much. The only thing I complain about from tournament to tournament (and in every game in which I play DE) is my terrible rolling to shoot. I have NEVER, EVER EVER EVER rolled at least statistically average for hits and results with my lances. Ever. Its an ongoing joke - maybe even an inside joke for the regulars who play me or watch me play. Having 13 dark lances score a single hit should be a a memorable memory. Having every result over two turns of shooting be shaken or stunned only against a daemon player who ignores both is a fun laugh. But it happens to me pretty much all the time, which is why I play an assault based army - I can't shoot for crap. Sorry if you're not privvy to the joke; its not angry complaining; its light-hearted.

This weekend at the tournament when people were like, "Dang, how many dark lances do you have?" And I was like, "Seven." And they were like, "I hope I don't run into you" and I was like "You haven't seen how I roll to shoot, ha ha..."

Meh. I can't please everyone.


   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

It is a little interesting how many problems Dash seems to have with opponents, but I think when you play a lot, and travel a lot, esp when winning, the locals can often get a little chippy. There's also no really polite way to say this, but in general I've found that small town gamers can be a bit more unpleasant or parochial than people from larger cities. I mean, I went to a 20 man tournament in Flint a few months back with mech IG in a store where all the IG players were new to the bandwagon. Three massacres later, I'm the winner, and while nobody was unpleasant... I didn't exactly feel welcome.

One thing I've noticed is that every hard core SoB player I've ever seen at a tournament was maddeningly slow in play. I know it's a fairly complex army, but it's eerie that they're always super slow.

This message was edited 1 time. Last update was at 2010/06/07 06:39:02


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Polonius wrote:It is a little interesting how many problems Dash seems to have with opponents...


What's interesting? I actually rarely have problems with opponents. ><

Out of all the tournaments I've been to this year (see signature), I've had four that were not smooth sailing.

1. Making a legal measurement to glean information that may possibly be illegal. Opponent and I are friends, and while it made for a lively discussion on Dakka, he's still my buddy.
2. Played against a BT player earlier this year in a tournament and he caught me by surprise with his Chaplain and moving away from me with righteous zeal. YMDC thread later and I e-mailed him an apology.
3. Game #2 and #3 in this tournament. While my opponents did some sketchy things, they caved when I stood my ground / got out rulebook / asked to see codex.

That's 4/40 games. 10%. So one in ten games I run into something. Those tournament games make up 22% of the games I've played this year (not counting boss battles, free for alls, 2v2s, Apoc, etc). I've had about another 5 games that were not smooth sailing out of that.

In total, 5% of my games are not smooth sailing. People just naturally focus on the negatives in life.

   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

@Polonius

I can't agree with the small town format because I've never been a part of a non-1,000,000+ within 20ish miles tournament but I can say that having played in Texas, Arizona, California, Oregon and Washington that I've never really had a problem at larger events. But I could see how they would be a bit more unpleasant to a non-local winning their tournaments.

and SoB players are all slow(sweeping generalization!!!). I've never seen one or played one that got past turn 4-5 in 2.5 hours. Ever.....

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I just got a PM from a friend that Stelek showed up last night on Vassal and made an idiot out of himself talking trash about me and "spreading rumors" before getting kicked out.

Now that's a batrep that I would compose Vassal reports of!

   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

Dashofpepper wrote:
Polonius wrote:It is a little interesting how many problems Dash seems to have with opponents...


What's interesting? I actually rarely have problems with opponents. ><

In total, 5% of my games are not smooth sailing. People just naturally focus on the negatives in life.


that's why I said you play a lot. I guess i could have been clearer, but I included a possible explanation in the same sentence as the clause you quoted above. Multiple reasons, actually. Talk about focusing on the negative...

   
Made in us
Cultist of Nurgle with Open Sores





Hampton, Virginia

I was kinda upset when I realized it was to late for me to enter this tourney (Thought it was next weekend) but then looking at these scenarios I doubt my daemons would stand much of a chance the game rules were outright ridiculous.

Win/Loss/Draw Since Joining Dakka

17/9/7 - Salamanders
23/6/1 - Chaos Daemons
0/1/0 Dark Angels

 
   
Made in ca
Furious Fire Dragon






Dashofpepper wrote:I just got a PM from a friend that Stelek showed up last night on Vassal and made an idiot out of himself talking trash about me and "spreading rumors" before getting kicked out.

Now that's a batrep that I would compose Vassal reports of!


probably a stelek clone....I doubt stelek actually goes on vassal, since I think hes mentioned a few times how he thinks its a useless tool, but the talking trash part is spot on

   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Many SoB players are slow and part of it is the nature of the army. You need to keep stopping your opponents on their turn to use your SotM for saves, plus you tend to have to deal with a lot of template weapons (counting wounds grabbing handfuls of dice, et cetera).

That said, there are ways to speed up playing an SoB army and I think far to many SoB players do not adequately communicate with their opponents.

For example, I count Faith in front of them and mark it off, I think ahead and caution my opponent in his movement phase when I know I am going to need to roll SotM and most importantly have the codex memorized and a Faith list for them so they can follow along. Most of the time by turn 3 they are quite comfortable pausing for a moment so I can chuck some dice for AoF and do so w/o prompting!

Daemons Blog - The Mandulian Chapel 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

I played all infantry guard for years, I understand the difference between playing an army that takes a while to play, and playing slowly.

   
Made in ca
Furious Fire Dragon






Polonius wrote:I played all infantry guard for years, I understand the difference between playing an army that takes a while to play, and playing slowly.



Sometimes the game just takes longer, like if you get into multiple assaults on turn 2 that last all game it takes a long time to get turns going. I played in a large local tourny not long ago and 3 out of 4 games went to turn 7, and the other one only went to turn 4, all with the same time limit. Now the game that went to turn 4 didnt feel like it was slow play, or taking longer, but sometimes the game just takes longer, and if you keep eyeballing the clock it doesnt help

   
Made in ca
Wicked Canoptek Wraith




Vancouver, BC

Mafty wrote:
Dashofpepper wrote:I just got a PM from a friend that Stelek showed up last night on Vassal and made an idiot out of himself talking trash about me and "spreading rumors" before getting kicked out.

Now that's a batrep that I would compose Vassal reports of!


probably a stelek clone....I doubt stelek actually goes on vassal, since I think hes mentioned a few times how he thinks its a useless tool, but the talking trash part is spot on

Yeah it's very unlikely that it was actually Stelek.

http://gamers-gone-wild.blogspot.com/

riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other


lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb
 
   
Made in us
Badass "Sister Sin"






Camas, WA

calypso2ts wrote:Many SoB players are slow and part of it is the nature of the army. You need to keep stopping your opponents on their turn to use your SotM for saves, plus you tend to have to deal with a lot of template weapons (counting wounds grabbing handfuls of dice, et cetera).

That said, there are ways to speed up playing an SoB army and I think far to many SoB players do not adequately communicate with their opponents.



SOB is not a slow army. I finished all my games at 'AB with 2500 pts of Sisters with attached guard. I outnumbered all my opponents and got things done.

I think some people are just slow players. It all comes down to practice with your army. I spent about a month before just playing timed 2500 games so I would not slow play people.

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Syracuse, NY

For a polished player they are not slow, but more so than for a Marine player SoB play slowly. If each time you want to use an AoF you need to look it up or stop for 30-45 seconds to do some math in your head, or are just really anal retentive with all the templates you can slow the game down a lot.

An example of someone who is not slow with SoB, does not refute they are a slower army to play. There are others that are slow too, but SoB are unique in they can really slow down games without moving a thing on the table! Plus the codex is old enough that many opponents require you to remind them what you are doing a lot.

As you pointed out though, they do not HAVE to be slow, I have played 1850 games in under an hour and a half before with fast opponents.

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Fixture of Dakka





Feasting on the souls of unworthy opponents

Quick update:

A friend of mine just called the store to reserve a table for us later in the week at this store; I'll be in town for training two two days staying at a hotel and we were going to get a game in. He got told that I'm not allowed to game in the store anymore - someone e-mailed the TO a link to this battle report and told him that I was sniping at the store.

Lol.

*shrugs* Called it how I saw it. Messed up scenarios.

   
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Badass "Sister Sin"






Camas, WA

calypso2ts wrote:For a polished player they are not slow, but more so than for a Marine player SoB play slowly. If each time you want to use an AoF you need to look it up or stop for 30-45 seconds to do some math in your head, or are just really anal retentive with all the templates you can slow the game down a lot.

As you pointed out though, they do not HAVE to be slow, I have played 1850 games in under an hour and a half before with fast opponents.


Not trying to derail here, but the examples you give can be said for any army. Any army that has to look up their rules every turn is going to be slow, whether it is AoF or Str/AP for a Bolter.

I will agree that opponents who aren't familiar can slow things down, but Sisters are no more complex than any other army. If you know your army, you will play at a normal pace, if you don't you will slow play whether you are Vanilla Marines or SoB.

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Syracuse, NY

That is amazing that you got banned from the store, I don't think you said anything particularly virulent, just observations and on top of that I cannot even recall if you mentioned the name of it.

I thought the owner did not go on Dakka! Ah well, you probably do not want to play there anyway if that is the kind of environment it is.

I would disagree a bit on SM vs WH, but I understand your point.

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Grisly Ghost Ark Driver





NC

Dashofpepper wrote:Quick update:

A friend of mine just called the store to reserve a table for us later in the week at this store; I'll be in town for training two two days staying at a hotel and we were going to get a game in. He got told that I'm not allowed to game in the store anymore - someone e-mailed the TO a link to this battle report and told him that I was sniping at the store.

Lol.

*shrugs* Called it how I saw it. Messed up scenarios.


Hearing things like that really make me want to stop gaming there.

Falcon Punch!


 
   
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Ork Boy Hangin' off a Trukk





Bad Lands of West KY

My ork army is pretty much based on reading Dash's write ups, so thanks for that, man.

I'd play ya....I mean, I'm slow, but not nearly as slow as the SOB you described. I've found gluing nickels under my bases on the orks did slow me down to about 15 minutes a player turn, doh!

If you are ever out in the midwest, let me know, we'll have to get a game in.

About complaining to the TO...our local TO is a guy that is no longer allowed to play because he cheats...:(

10000pts 8000pts
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Feasting on the souls of unworthy opponents

narceron wrote:My ork army is pretty much based on reading Dash's write ups, so thanks for that, man.



Well hey; my 'Ard Boyz semi-final reports will be going up over the next few days. First have to drive back to NC in the morning. ><

   
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Sneaky Lictor





Slow players are the worst. I missed a tabling at a recent event due to a slow player. Guy took 5 minutes to resolve a charge from 5 sanguinary guard into a squad of 10 termagaunts, and 20 minutes on a turn where all he had was that sanguard squad and 4 attack bikes on the table. They are one of the worst kind of opponents.

Also, there is a store that I play at quite frequently which features fairly wonky missions on a regular basis. That conscript mission from round one, we had a mission like that with 6 of those guys, only they were invulnerable. But I guess I expect that going up there when I play, so its no big deal.

This message was edited 1 time. Last update was at 2010/06/13 06:40:36



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