Hey folks!
A semi-local store had been advertising a Warhammer weekend; there were a bunch of
40k events going on. A tank race, a character battle, a Soul Grinder challenge and during the whole thing, a 1500 point tournament. The last
RTT I attended here was a bit sketchy on missions (full-game nightfight, 5 mandatory objectives in 1500 points set by the
TO as far apart as possible, 12x12 building sized objectives, etc). These missions take the cake. And the icing. If there's a pie, they get the pie too.
You can read the other battle reports for this event here:
Mission One
Mission Two
Mission One only had three players get massacres (see battle report #1), meaning that I would get paired against one of the other two that did. I faced one of them game two, and coming out of mission two, the other player was the only other guy with two massacres under his belt besides me. Two very messed up missions down, one to go.
So with that said:
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Mission Three: LET'S TALK
Deployment: Both teams place one of their
HQ choices in the center of the board 2" away from the enemy's
HQ. A troop choice is placed 12" behind your own
HQ. The rest of the armies are placed in reserve. Both teams do this (even Daemons). Daemons will roll regular reserves for the rest of their army, as defined in the main rulebook.
Objective: Both army's commanders had agreed to discuss a peaceful end to the battle. Too many casualties have been lost, the troops are hungry and tired (yes, even the marines), when one of the soldier's rifles "accidentally" fired. Now the battle continues, and someone has to pay. Put an end to this battle by finishing off the enemy.
Win Conditions:
Massacre if you have 8 more killpoints than your opponent.
Major Victory if you have 6 more killpoints than your opponent.
Minor Victory if you have 4 more killpoints than your opponent.
Draw if neither player has 4 or more kill points than their opponent.
The game lasts a fixed six turns.
Do the win conditions look familar to anyone? 'Ard Boyz last year had a requirement for getting 8+ killpoints over your opponent. Except there, there were 2,500 points. And people had 8+ killpoints. Lets see. My first round opponent had 10 killpoints, so I would have had to kill 8 of them and lose nothing (AV10 open-topped skimmers against drop podding zoeys, yeah right) or table him. My second round opponent had 11 killpoints....pretty much again a "table or lose."
And this player is playing
SoB with inquisitorial allies.
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My opponent is playing Sisters of Battle. He has a Cannoness (Artificer armor + other stuff), an Inquisitor (with Psycannon and retinue), two sister squads in rhinos, two fast attack sisters in rhinos, two exorcists and an immolator heavy support. That's 13 killpoints. *sigh* Oh, also some Inquisitorial troops. Not sure if I've included those in what I have.
Tactical Assessment of the Mission:
To top of the bad missions of the day, I have to drop Lelith (without a retinue) into the middle of the field by herself. My opponent was equally unhappy;
SoB are a synergistic army, and having to put them all in reserves means that he's going to come onto the field piecemeal. I don't like reserves either, but on the flip side, I've got 36" lances and he's only got two exorcists that can play the ranged game with me. Seems smart to play the ranged game.
I win the roll to go first, and put Lelith in the middle of the field. A squad of wyches in a raider (dedicated transports allowed) take the field behind her.
SoB puts out the Cannoness next to Lelith and a rhino with a squad of sisters behind her. The rest of our armies go in reserve.
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Dark Eldar Turn One
My wych raider moves up 12" and dumps wyches out next to Lelith, who attaches. They open up on the Cannoness with two blasters; the Cannoness spends a faith point to turn her 2+ armor into a 2+ invulnerable and makes both saves. My raider fires a lance at the rhino with the sisters in it and wrecks it. They get out and pass pinning. Lelith and the wyches assault the Cannoness, who spends a faith point to make her armor save an invul save again....and rolls

Denied!! Lelith's agonizer mushes the Cannoness and I consolidate behind the raider.
SoB Turn One
I just got done playing a slow-player. This was impossibly worse. With no reserves to come on yet, and a squad of sisters surrounding a wrecked rhino, my opponent actually takes more than 5 minutes deciding what to do with them. He examines the table, looks at my stuff....looks at his sisters....bottom of turn 1 and I'm already dropping gentle reminders, "You've only got one unit to do something with, lets make sure we get to play the rest of our army too..." He eventually moves his sisters behind his rhino as best as possible.
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Dark Eldar Turn Two
I roll for reserves. I get one wych squad, my warrior squad, and two ravagers. The wych raider moves on flat-out up the table since it has nothing to shoot at, and the ravagers move on slightly off-center of the wrecked rhino so that they can see something behind it. Lelith and squad embark onto their rhino and move 12" laterally on the board; I don't want to move up 12" and take the chance of getting blown up and then flamered when he comes on. My two ravagers open up on the sisters that they can see (they were packed in REAL tight) and between my two ravagers, I cause enough wounds to wipe the squad. He removed casualties / had models in such a way that he didn't take away models from the first ravager's wounds that would keep the 2nd from seeing.
SoB Turn Two
He rolls for reserves and gets the immolator, one squad of sisters (in a rhino), and an exorcist. I kid you not, it takes him 20 minutes to move three vehicles onto the table. I ask him to seriously hurry up and he says, "I like to be sure of what I'm doing." I like to be sure of what I'm doing too. I examine the battlefield closely, continuously and am always thinking of how I can react to what my opponent does. But it doesn't take me 20 minutes to put three vehicles on the table. He ends up putting both the immolator and the the rhino side by side partially behind cover 12" onto the board with the exorcist behind them. The immolator pops smoke, and the layout of terrain gives the rhino cover, with his positioning giving the exorcist cover too. The exorcist opens up on Lelith's raider and explodes it. I lose two wyches, and Lelith fails her shadowfield save and takes a wound. NUTS! I'm 12" or so away from the immolator, next turn could be troublesome.
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Dark Eldar Turn Three
I roll for reserves and the rest of my army moves onto the table 12". Lelith and friends
2d6 backwards and roll a two. Crap. They fleet 5" during shooting, but its going to be close with that immolator. The rest of my army opens up on his three vehicles, and he's got cover everywhere. In total I managed to shake his exorcist.
SoB Turn Three
SoB rolls for reserves and gets the rest of his army. Crap. 20 more minutes to sort out where it goes.....at this point I went to the
TO to....ask for advice. My opponent is playing ridiculously slow, and with an 8 killpoint separation, I have to table him to win, and at this speed we're not even going to make it through the game. I'm told that the guy isn't intentionally slow-playing me, but that he's an honest-to-goodness really slow player...and I need to deal with it. Back to my table I go - where my opponent is still sorting it out. He puts his exorcist in the same corner as his other exorcist....I'm not even at midfield right now, so any kind of alpha-strike haywire grenade nonsense is out of the question. He's got a rhino on the table in midfield that he hasn't placed for deployment yet and measures for his immolator, moves it up to Lelith...and I say, "If you take that path, you need to roll
DT" because he went through some area terrain. He moves his immolator back where it was and contemplates the board some more. Then he moves a rhino onto the table, moves his inquisitorial stormtroopers onto the table and his Inquisitor and retinue as well (behind the wrecked rhino). Then he goes back to his immolator to move it, and I tell him that he can't; once you start measuring and moving a unit, when you move on to another unit you're done with that one. An argument springs up, and I point out that his whole movement turn was illegal because he's supposed to deploy his reserves before making any movements anyway, but I was letting him do it because I'm not trying to interrupt his train of thought and slow the game down more - he's still deploying his army and we're already an hour down. I give a lot of "benefit of the doubt" but by now I'm feeling quite unforgiving. He finishes his moves, stays back in his corner and announces that he's going to play defensively. Nice.
His newly arrived exorcist opens up on a raider and wrecks it; wyches spill out.
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Dark Eldar Turn Four
I move everything up 12" - if he's going to play defensively, I need to go and get him. My whole army moves up past the midfield (or to it) point while Lelith retreats some more - too many flamers and I have no empty vehicles yet.
I open up with my remaining lances - no damage to either exorcist but I wreck the immolator and the rhino next to it. Sisters get out the back and hide. I've got one raider advancing towards his Inquisitor flat out and another moving towards his stormtroopers.
SoB Turn Four
His stormtroopers drop multiple meltas onto my flat out raider - I pass cover saves on the penetrates but a glance gets through - he stuns my raider; ha! They're out of charge range to me (if they could hurt me anyway) but they're inside 12" for me.
One exorcist opens up on a ravager and weapon destroys it; the other shoots at Lelith's squad (she's missing her Shadowfield now) and only hits once, but I get cover. His inquisitor drops his Psycannon onto Lelith as well, but I still get cover and no one dies. His other rhino moves up to midfield, disembarks guys who flame Lelith and wyches down.
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Dark Eldar Turn Five
Game Time! By now, we're running out of time, and we've got 10-15 people spectating at our table. =p My opponent's wife is there and he's only half paying attention because he's holding his baby and talking to his wife. *shrugs* I'm not waiting for him to pay attention, there are a dozen+ spectators that can verify my dice rolls to him, so I go to work.
My raiders all jump up 12" into his backfield and everyone gets out. I've got a Wych squad for his stormtroopers, another for his guys at midfield, one for his inquisitor, one for the exorcist in range, and a last one for his sisters hiding out behind the line of wrecks. Ah...and there was a rhino with sisters over by the stormtroopers too. They got out and rapid-fired the raider. One of my ravagers eats the whole squad - They evaporate in a plasma mist. My other two ravagers have nothing to shoot at troop wise (except for the Inquisitor and my own troops are too close) so I open up on his rhinos where his troops are in the back (sorry I'm getting confused here, I hadn't killed them all yet). I place the scatter so that if it hits on target it will hit the rhino and scatter onto several sisters behind it. Two ravagers open up and I kill a chunk of both and ruin the rhino. My wyches after the exorcist explode it with blasters. and are stuck in the open. I lance his other exorcist in side armor and shake it.
For assaults his stormtroopers die to wyches, his inquisitor loses a couple of retinue models and takes a wound - he chooses to automatically pass morale. Midfield my wyches assault into his stormtroopers and incredibly whiff - they lose combat but stay in.
SoB Turn Five
His remaining sisters in the back come out and open up on the wyches that killed his exorcist killing all but one, and the empty rhino midfield stormbolters something to no effect. His remaining exorcist retreats to the far corner - he's trying to keep it alive. In close combat the Inquisitor takes another wound but lives. My wyches in midfield make up for their charging failure and his troops fail pretty much all saves and lose combat and get swept.
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Dark Eldar Turn Six
My ravagers all open up on the empty rhino in the middle (STR7) and wreck it. My surviving wyches converge on his rear sisters and finish them off, and a lucky lance shot (side armor) explodes his exorcist. He's tabled.
I end the tournament in 1st place with 60/60 battlepoints. I won a
GW Fast Attack Bag which I had no use for. I gave it to my first round opponent (Tyranids) to use; I have two large
GW cases and a small one, plus a Battlefoam Pack 1520 and Battlefoam credit for a second one when I want it. He didn't want it either so he traded it to the guy who got second in exchange for some kind of planetary assault
GW 40k boardgame that has hex tiles in it; he said that he already had one, but never has enough tiles.
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There was a good turnout, but the atmosphere was troubling - NO ONE liked the scenarios; they were absolutely unfair, atrocious and horribly written. I'd like to think that I can adapt to any situation pretty well and that gave me an advantage here...but man.