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Made in us
Legendary Master of the Chapter





Chicago, Illinois

The 7 Grand Companies
Spoiler:
In total within the Chapter there are 7 Grand Companies each one varrying in size and amount of Knight Hosts within it. Each One is lead by an Arch Angel or the Ancient. The 7 Grand companies have not all fought together since the Campaign in the Ghoul Stars.

Each Grand Company maintains itself a fleet and usually fight dispersing duties to the Angel Princes. The Grand Company also maintains its own serfs, and command structure. As an Example Archangel Sariel has five lieutenants. Each one is the Representative to his will and are given unique traits to represent the Arch Angel. Each Lieutenant is not actually higher than an Angel Prince but is considered a Wise Council to seek if it was needed. If emperor forbid the Arch Angel were to fall in battle, the 1st Lieutenant would act as The ArchAngel would, till a new ArchAngel was selected from the Angel Princes. In total Sariel has Five Angel Princes as well. Two of which are reserved and are in training.

Each Grand Company has access to Weaponry from across the Armory. Though only Angels are allowed to use Terminator Armor or Angelic Armor. Each Grand Company also acts a separate chapter, only the Council may call upon the entire Chapter if the need would ever arise to call the Grand Companies to action.

Grand Companies are very similar to Battle Companies of Codex Chapters but instead of a regimented schematic of Tactical, Devastator and Assualt squads, the Angel Princes are allowed to regiment their Hosts to see what they wish their Forces to be like. Each Arch Angel is a hero and a legend among the Grand Companies Astartes. Each Grand Company also holds onto a name for itself. As an Example Tzadkiel the ArchAngel of Justice leads the Grand Company named the Eastern Guardians. A legendary Grand Company that once during the chapters founding a Single Company held the Eastern Gate of an Imperial Fortress for one hundred months and did not let a single civilian die. Such dedication gave them the name the Eastern Guardians and Tzadkiel still holds it to his Grand Company.

The Companies also maintain a sizable fleet Usually Numbering Between 3 Strike Cruisers or 1 Battle Barge and two Strike Cruisers or the largest of the all the Grand Companies 5 Strike Cruisers and 1 Battle Barge. Within Each Grand Company one Ship is denoted as the Command Ship and is where the Arch Angel is aboard. Wherever the Arch Angel chooses to Board instantly becomes the Command Ship. It is even known that once the Arch Angel Radueriel the Master of Sanctity equalvent boarded a small Strike Vessel and used it as his command ship. Though unheard of, he lead his forces to a swift victory.

The Grand Companies all retain Seven of the Ideals of the Wanderers, the blade, the symbol, the rites, the chapter, the honor, the darkness, and the light. All seven of these are represented upon the chapter's symbol, to finely detailed for a human eye to see. The Wanderers believe that the Dark and Light are to be used to their advantage to use both of them as a weapon against their enemies. Using stealth or sometimes a direct attack during the breaking of the sun. Such morals are unheard from an Astartes Chapter. But the chapter has succeeded in using them against their enemy.

Sadly as of late, one Grand Companies are missing, with its their Arch Angels Killed, The ArchAngel of War Slain by a Renegade Chapter, and Gabriel was also slain at Armageddon. And his grand company is in shambles and has returned to the Star Fortress Soul of Neckia to regenerate its losses. To Make Matters worse, the Wanderers Grand Company of the Ancient went missing along with the Ancient. With three of the council dead or missing the Council is having a power struggle between the Six remaining. The most Noticable is between the Herald and the Arch Angel of Justice, Both of which have challenged each other to a Trial of Combat. None know of what may occur.

This message was edited 4 times. Last update was at 2015/01/23 05:19:38


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

The Soul of Neckia
Spoiler:
Though not offically the Homeworld of the Wanderers. The Soul of Neckia is a massive space bound star fortress. Named after the ill fated original Homeworld Neckia. The Soul is all that remains of the once glorious world's military and civilian culture.
Within the Star Fortress is a sprawling city and the Fortress Monestary of the Wanderers. A massive Biodome that protects the Fortress and the City from the cold vacuum of space. The population stands at 300,000. Quite a small population given that this was all that remained of the Neckian Population. All those Aboard the Soul of Neckia are the Remnants of Neckia. This way the homeworld of Neckia lives on through the Soul, even having agriculture from Neckia's Surface.

There are also several other biodomes on the fortress which house animals, creatures and training areas for the newly recruited Wanderers or the Dawn Guard (The Security Forces of The Soul.)
The Biodomes for the Tasks are separated by the Sworn Guardians of the Soul, the Justicarian Knights, who bar only access to those who have passed the Tasks or those who are beginning the Tasks. The Ever changing biodomes of the Tasks constantly change atmospheres and weather conditions to keep the Recruits at their readyness.

Unlike other sprawling cities of the Imperium The Soul Of Neckia's civilian population has nonexistant crimes as they do not wish to tamper the anger of the Dawn Guard or the Wanderers. The Civilians live a quite good life, but most of the time they are either split between joining the military, the Wanderers, or apart of the ruling government of the Soul.
Very Similar in construction to the Imperial Fist's Phalanx, the Soul is still a fully operational Star Fortress. Being able to have Several Cruisers dock with it. It is an ideal Mobile Command Center for the Wanderer's Council.
It also boasts at least 1 Grand Company of Wanderers and Half of the Justicarian Knights. Always present are the ever vigilant The Eden, The Jailer, and The Mercy. Three Strike Cruisers that always remain at the side of the Soul of Neckia. Nesroc hails from a wealthy family in The Soul. Their last name is disclosed, to ensure loyalty.

Only twice has the Soul of Neckia been attacked. Both times the Enemy was swiftily defeated by the thunderous lance batteries and nova cannons that could demolish an entire fleet by itself with no aid. Hence why no enemy wishes to attack the Soul. For it would be worth too much to take it.


http://img651.imageshack.us/img651/6250/thesoulofneckia.jpg
(sad face no comments...)

This message was edited 2 times. Last update was at 2013/07/30 04:43:56


From whom are unforgiven we bring the mercy of war. 
   
Made in nz
Thrall Wizard of Tzeentch




Well ash I'm back to pick you threads to peices =P (again) I really like the new wanderers, the ideas and other things are a lot more mature than your previous threads. I'm a bit iffy about theso justicarans or whatever they are called ( lol, you are good at making up confusing but epic names, like the one that was a scrambling up of your first and last name ) any way I'm not sure that 160 points justifies a relic weapon equipped model that us basically Ahriman with better cc abilities. Maybe they could be a 200 point hq with the ability to take up ti two justicarian neophytes who are like normal space marines with lvl 1 psyker and power weapons, and power armour with 5+ invulnerable save for 25-30 points a model.
   
Made in nz
Thrall Wizard of Tzeentch




Asherian do y draw those pictures?
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Well i got them from other works. I just recolor them and redo parts of the ships to ensure they look very different from their original production.

And justicarians I agree they need to be debuffed. Plus they are now blanks. Not overpowered pyschic killing machines.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Angel Prince Gavreel- Leader of the Wanderer's Defense Force - Knight Host Leader
Spoiler:
Onboard the The Destined, a Massive Strike Cruiser known to have been one of the few Space vessels left of the Wanderer's original fleet. Angel Prince Gavreel is the leader of the Wanderers in the Widow System. Legendary for fighting off an entire Chaos Invasion force with the aide of his imperial allies, he alone held the gate to a hive city and slaying hundreds of daemons before the relief forces could arrive, in 6 months that is. He is legend among his brethren having also slain a Nurgle Greater Daemon at the sacrifice of his Brother Forcas. Gavreel is known as the Angel of Fury, as everytime a brother of the Wanderer's falls he doubles his efforts to retrieve the body of the fallen, slaying many to reach it. Among the Local Widow System Governor he is close friends with Gavreel, having saved the Governor from a Dark Eldar raid. The governor of the Widow Systems owes the Wanderers a debt he could never repay.
Gavreel is also a capable commander even though his endless lust for combat could never be stilled. He leads from the front always inspiring his troops to keep pushing towards their objective, many times he is injured, but he ignores his wounds and refuses to tend to them till his mission is finished. Carrying the Drakken Fire Blade, a rare but incredible tool. Forged by the Forge Father of the Salamanders himself as a Gift to Gavreel. After Gavreel saving an entire company of Salamanders from an Ork Stompa, Gavreel was give the Drakken Fire Blade as a reward. Gavreel laughed as he was given the blade saying that he wondered if Keltizfiel the 1st Angel Prince would fight against him in combat now.
Gavreel is zealous, honorable, noble, and passionate. He is very much a cable warrior as any. But his past before showed him to be calm. The Battle of Tolin IV after the loss of his brother, is thought to be cause of it.
Gavreel is Situated around Widow Lesser. On The Destined and has been calibrating with the new Watch Captain after a few discovered Dark Eldar raiders had appeared on the outlying systems.

Keltizfiel The Angel Prince of Fire
Spoiler:
Known across the Ultima Segmentum as the Angel of Fire. Keltizfiel is known to many chapters a brilliant commander and a talented pysker. Keltizfiel wields the Sword of the Eternal Flame. Which burns with energy from Keltizfiel's pyschic abilities. He is one of the few Angel Princes also granted the use of Warp Jump Packs.

He also carries the relic the Lion's Bite, a amulet that protects himself from pyschic abilities and his own abilities. The Lion's Bite was given to him by a Dark Angel Captain Azrael who now is the Supreme Grand Master of the Dark Angels. Azrael still owes Keltizfiel a debt for he owes Keltizfiel his own life.

Keltizfiel is quite young compared to his more established brothers and is even considered a runt compared to Gavreel or his commander Arch Angel Sariel. Though many know that he is a capable commander that could easily defeat Gavreel in a sparring. He is also one of the few that survived the nuclear war that happened upon Meranis his home planet that is now over run by Mutant Tribes. Keltizfiel's talents are of course in the art of pyschic abilities, though he only knows how to control warp fire and is thus Called the Angel of Fire.

His abilities with fire make him a valuable asset among the Arch Angel's Grand company. Keltizfiel is known for his powerful Fire Walls where he surrounds himself in flame and becomes an entity of pure warp fire and slaughters entire contingents of his enemies. He can also literally create wings of fire that slaughter enemies from afar and even burns the flesh of his enemies with a glance. He is a very powerful pysker, but continuely he has had to deal with the Necron Flayed Kingdom on the Borders and he and his Knight Host are busy fighting the War Against them.


Anyway Next part A Little short story


The Wraith of the Justarician Knights....
Spoiler:
The ground around him felt cold and and was shinned with white marble, the room had eight golden Observation Seats, the Silent Sentinels and Judges of the Angel Prince before them.

Ten Silent figures lead him in, he knew that he treasoned against his chapter. But to be lead in with no honors and armor was disgraceful. The two Guards behind him wore ceremonial armor, Justarician Knights, they smashed his back to make him kneel before the Judges.

Several other onlookers, including his Friend Keltizfiel hid his face from seeing a friend be dishonored so.

"Cochabiel, The Angel Prince under Jerchio, you return from your campaign, with only word that you had abandoned your Brothers upon the Planet of Jeris V and you are guilty of cowardace, treason, and for letting one of the Arch Angels Die at your hands!"

Cochabiel weighed the words spoken to him. Knowing everything spoken to him was true, he was a disgrace to his chapter.

The Justiacarians around him shifted in place and looked upon him in disgust. Though the Arch Angel of Justice showed no emotion, as he gave the words of decree to decide what fate Cochabiel would have.

"For your transgressions we leave you three choices." Tzadkiel raised his hand and held three fingers in the air and spoke of what each would lead Cochabiel. "The first choice is to join the Deathwatch in pentience, you will give up your name and your title. Your last name will be stripped as well, including your own personnel weaponry. Your armor will be painted black and the chapter symbol will be emblazed upon your skin. You may only return to us dead, or the Captain of the Vigil deems you ready of the honor to return to our chapter."

Cochabiel felt as if a dagger had been plunged into him, for everything he had done for his brothers for saving his host and the last of the grand company he was being punished for not saving the Arch Angel. Tzadkiel looked upon Cochabiel and knew his words were deadly to the former prince.

"The Second will let you serve in this chapter, But as something darker. I hope you know what fate awaits you there."

Cochabiel knew all too well what fate awaited him there. He knew the third would be the better of the three.

Tzadkiel spoke his final word. "The Third is Death."

Cochabiel looked upon the Arch Angel of Justice and knew that he had to choose his fate for himself. Cochabiel stood up his hand shaking. And his green eyes looking upon his superior and his Fate. He knew the choice within him was right, he knew well the one he wished and knew that he would carry out. "I Choose......."
-End of Vidcom-

This message was edited 3 times. Last update was at 2015/01/18 18:45:44


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Nemesor wrote:Well ash I'm back to pick you threads to peices =P (again) I really like the new wanderers, the ideas and other things are a lot more mature than your previous threads. I'm a bit iffy about theso justicarans or whatever they are called ( lol, you are good at making up confusing but epic names, like the one that was a scrambling up of your first and last name ) any way I'm not sure that 160 points justifies a relic weapon equipped model that us basically Ahriman with better cc abilities. Maybe they could be a 200 point hq with the ability to take up ti two justicarian neophytes who are like normal space marines with lvl 1 psyker and power weapons, and power armour with 5+ invulnerable save for 25-30 points a model.

Hmmm I need to redo that part. I will be on it right now. Fixed now they have the Witch Bane Gene and are alot more expensive.
Not only that but I also increased Kelitizfiel to 230 Points.
The Justicarians are 35 Points each and they ignore pyschic abilities because they are pyschic blanks. But they have jump packs, i might get rid of that and just keep them as close combat dedicated.
Vanguard done right in my opinion.

This message was edited 1 time. Last update was at 2012/08/07 23:56:48


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

-Going to update first post soon

Seeker Squads
Spoiler:
Seeker squads are the Wanderers Equal vent of the Ravenwing of the Dark Angels. Seeking out the Lost. The Seekers eternal quest is to find the Lost of the Chapter, either taken by insanity, the warp, taint, or stasis. The Lost is a category for all those in the chapter that are outside of the chapter. The Seeker squads are the saviors of the Lost. To those outside the chapter the Seekers seem nothing more than talented Assault Marines. Seekers are selected from those that are pure in heart and pure in mind. They are given an introduction to the Lost and their sacred duty to find them. Not a Single Seeker has fallen to Chaos or become one of the Lost. They are all Talented enough to be experts with bolters , sword and vehicle. They organize themselves into squads of ten and are usually within a Knight Host. In case of a Lost one being found the Entire squad reacts and takes the Lost with them to the Inner Sanctum of the Strike Cruisers Chapel. There they are judged by the Chaplain.
Their fates are unknown but sometimes a new Astartes joins the DeathWatch unexpectedly. The Wanderers Seekers are not to be trifled with. Even Inquisitors make great use of the Seekers skills if they ever meet a Seeker squad that is.

Champions of the Host
Spoiler:
The Champions of the Host are the Knights of the Angel Prince, Astartes that excel in combat. They are either an Angel or a Seeker that has proven himself in combat more than once. The Champions of the Host are given a blade that represents their host. Once every fifty years, each Champion Competes to see who is the greatest of the Champions. He is Marked as the Chapter Champion and serves as the Champion’s example.

The champions of the Host also wear Ivory like armor. Showing themselves to be Leaders and knights of the Chapter. They also serve the purpose of, if their Angel Prince is ever challenged. The Champion takes his place and fights for his Prince and his Honor.

If a Champion were to be slain the Angel that recovered his sword would become the Next champion of the host for the Rest of the Battle. Each Champion that has died has always had a student they have taught, this way the Champion’s battle style lives on, and his name is immortally transcribed on the Sword of Neckia, the Relic of the Chapter so Old that it dates back to the Great Crusade. There each name of a Champion of the Host is entered. And the Chapter Champion wields the Sword of a Thousand Names or known by those outside the Chapter as the Sword of Neckia.

Champions of the Host are incredible Individuals they are inspirers of men, and they are usually men of pure honesty, good and show compassion to their brothers. To their enemies they show no quarter, and no mercy. They are Expert Swordsmen and each one of them is rightfully feared by their opponents.



-Dissection of a Wanderer
Spoiler:
Name: UNKNOWN Subject 217

Of all the studies have ever written as an Inquisitor I have had the pleasure of dissecting a Living Wanderer.

From my testing I have discovered the follow incomplete parts of the Wanderer, including less muscle mass. Though their strength is almost that of an Astartes. He is only enchanced to be better than most humans. Until the exact age of 301 do their muscles hit their prime and are actually on par to Astartes.

Though their speed is unmatched, being extremely quick compared to other Astartes. Being easily faster than other Astartes they can outrun any Astartes on foot.

They are also significantly Shorter than other astartes. Again they do not hit their prime height until the age of 301. Most Wanderers are between 6'6" to 7'. But after 301 they can hit between 7' to 9' feet.

Wanderers also wear their helmets for good reason they cannot breathe in space like other Astartes, they must wear more advanced suits that ensures their helmets do not snap off from a firefight. Their lungs do not develop fully until they are 150 Years of age, once they hit 150 years, they may breathe in vacuum.

Another problem that I have discovered is they cannot spit acid like other Astartes.
They also have over-reactive Eye Irises that change during geneseed implantation.
The Chapter also has the Witch Bane Virus. Also known as the Pariah gene by my Fellow Inquisitors.

Though Extremely rare in the Chapter, only 2% of the Chapter Population possess it. It is very difficult to pick-up on implantation unless their is a pysker nearby, the gene-seed amplifies the power of the Pariah Gene and makes the individual immune to Warp entities. Every individual that is found is immediately sent into two groups, The Deathwatch, or the Justicarian Order.

After the dissection of the Wanderer I found that my brother Inquisitors did not like my work or my experimenting on the Wanderers I found. Neither did the Wanderers Chapter. I hear whispers, and I wish to follow them.

-Cursed Writings of Ordo Heretics Inquisitor Jervis Johnathon

This message was edited 6 times. Last update was at 2015/01/26 01:57:22


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

I was playing with the painter at Bolter and chainsword looking for a color scheme and I came up with the following
Ever since the Chapters Original Colors were bright blue, but they now have switched to a bronze color, and according to their campagin and what type of environments they encounter they change their armor color to blend into the environment.
Spoiler:
So for ceremonial purposes I thought of a Bronze/brown like this


Spoiler:
And for Forest or Jungles like this!



Now here is some retcons to my fluff!

Spoiler:
-Wanderers are currently fighting in the ghoul stars the chapter has for the first time since the War of Neckia returned to its home systems to wage an endless battle against the necron flayed ones.
-The Soul Of Neckia along with the wanderers fleet and the Entire Storm Crusader Armada assualt an Tyranid Hive Fleet, the largest recorded fleet in the Ghoul Stars. The Storm Crusaders chapter sacarifice themselves, only a handful and 3 companies survived the conflict of the crusaders. The Wanderers lost 2 ships, the Black Guardian and The Ancient ship, The Eden, The storm Crusaders having lost most of their number begin to rebuild, taking their shattered fleet back to their home-world to begin the mourning of their dead, a Company under Tyrion stays to hunt the remnants of the Hive Fleet. Angel Prince Keltizifiel joins Tyrion. Reforging their long rivalry between the two chapters into a brotherhood once again.
-Wanderers Virtue Prince Beriel leads a successful mission against a Necron Flayed one fleet, halting their advance upon the Death World Navian II, Destroying the fleet after the discovery of a STC of a weapon long thought gone.
-The Wanderers now have several Recruiting Worlds and are now beginning to Recover, Their extinction is halted completely.



Lore Update Traitors and Other Things
Nesroc the Pariah (experimental will re-read it, tomorrow)
Spoiler:
A long dark tale that has been forbidden to speak of in the chapter is the once honored Brother Nesroc, a noted swordsmen, pilot and marksmen. During his Exile in the Deathwatch he came into contact with a Chaos Daemon, that he had encountered before in the catacombs of Tinal IV while he served under Gavreel. The Daemon had slowly began his corruption onto the blade it had leeched itself upon. Though a Pyschic Blank, it had little effect upon till his mind finally betrayed him and the once Noble Nesroc became a Traitor, slaughtering a slew of Deathwatch and now a champion of Slaanesh, he evaded the Deathwatch and is now wanted by the Inquisition for the murder of Fellow Astartes. After hearing of one of their own betraying the Inquisition, The Wanderers immediately sent out a Justicarian and a Seeker Squad. Thus began the Hunt for the Pariah.
Every time the Justicarian and his Seekers thought they had trapped Nesroc, he escaped using unknown means. It is unknown what had happened of the ill Fated Nesroc, but the hunt continues. His last known location was in the maelstorm where he eluded a Dark Angel Strike Force. Who had heard of Nesroc's terrible deeds. He had stolen one of their treasured Fighters and evaded capture, killing the Astartes guarding him. He left in his wake a Nurgle rot, that caused those he killed to be turned into mindless husks. Nesroc was fallen. And Now Inquisition knew that this Astartes was proof against the Wanderers training tactics. The Wanderers abandoned the proof claiming it to be Nesroc's corruption, and the care he was given was lacking. Nesroc, became what the Inquisition needed to bring them in as their dogs. The Wanderers in penitence of one of their owns betrayal became the source of experiments and the Inquisitions sword upon any chapter that would disobey them.
Nesroc would become one of the most hunted of the Wanderers. And the weapons he carried a relic of the Chapter that were stolen from them.


This message was edited 2 times. Last update was at 2015/01/18 20:45:14


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Was going through my journal. Where I have written every detail about things. I even have a supernatural journal detailing ways to kill monsters. I don't know why. But it helps clear my mind......

Also I reorganized and made it less of an Eye Sore! Hopefully you like the style I have adopted to making lore!

New Character!
Spoiler:
Barathiel Angel of the Void
Chief Seeker of the Grand Company of Justice and 1st Champion of the Grand Company, Savior in the Void, Champion of Blades, The Youngling
Fought in the first war of Neckia,* Fought in the Void War, Fought in the Fourth, Fifth and sixth War of Drancoris, Has fought roughly six hundred campaigns

Age: 452 (Estimated)*
Specialty: Close combat, Trained as an assault marine, and fast attack specialist
Personality: Strong, Wizened veteran, Is left untouched by the troubles of the chapter, Proud, Stoic,
Weaponry: The Champion's Blade inscribed with the names of each and every single champion that has ever wielded the weapon and fallen in battle with it, ripples with energies that even tech priest become envious of it, created before the chapter each Champion's Weapon was created by smiths and artisans now long lost in the annuals of history, their work will forever endure as the weapons they created are still in use, the heart of neckia, a small jewel inscribed with an iron halo that projects an energy field around the user, a scared relic of the chapter given to each high ranking member of the chapter said to be created from the intricate technological generator within the jewel. Armor of the Stars, colored bronze in times of watching, the armor of the stars is inscribed with intricate designs that are rumored to protect the user from warp entities. (/mary sue)

History:
During the first war of Neckia, and when the Wanderers fought a losing battle against the Necron Menace on their home planet, The relics of the chapter were given to a single company of Wanderers to move off world to the Moon's of Neckia, Barathiel was but a simple neophyte at the time, and was tasked with the rest of the grand company. Barathiel along with every neophyte was thrown into stasis tubes deep within the tombs of the Moon Hectoris Minor. Every member of the neophytes sent here were eventually forgotten, until a Seeker, by the name of Tadir the Savior found the neophytes guarded by the last remaining dreadnoughts of the chapter. Barathiel was among the dozen or so to be found in the ruins untouched. Some Neophyte capsules had indeed been breached, and taken by a mysterious creature. Barathiel and those with him took it upon themselves to hunt the creature down. They did so, and slew the creature barathiel forever taking it as his heraldry.
After this event the neophytes were welcomed back into the chapter, including the Ancients that were also awoken. He was bothered much by the way his chapter had changed since he had last seen it. Making him suspicious of its new organization and leadership. Barathiel soon rose in rank to become a Champion of the Grand Company during the War of the Void, a long struggle between the Wanderers and a rouge Imperial Fleet. Several years later, Barathiel and his seekers were able to teleport aboard in terminator armor and slay Leader of the fleet. This won him the chance to join the Archangel of Justice's Honor Guard. He refused on grounds of seniority.
He like many Wanderers have fought in the Wars of Drancoris, a seasonal war against many xenos races that constantly try to expand their empires in the northern boundary between the Storm Crusaders Homeworlds. He has fought in three of them.
Barathiel is often remarked as "The Youngling" Having been the youngest of the Neophytes found. And most of the Neophytes found have become heroes of the chapter, or high ranking officials within the chapter, such as Tyriel and Sariel.
In recent times he has been on the hunt for "The Lost" those wanderers that have abandoned their duty and their chapter. He has successfully caught thirty of "the Lost" and brought them back to the chapter. His deeds are many but after being tasked with watching over Nisroc. He was gifted the name "The Bronze Knight" much to his dismay. He is not with the Deathwatch, having never needing to serve the Watch as much as needing to serve his chapter.
He is also tasked with finding suitable candidates either willing or unwilling to join the Deathwatch.
Appearance: Extremely huge, bald head, tan skin almost bronze
Homeworld: Neckia, original inhabitant before its destruction during the First War.
Reason for joining the Deathwatch: is not in the deathwatch, was sent to watch over Nisroc. If Nisroc is slain, he is tasked with bringing Nisroc's body back the Soul of Neckia to be placed within the vaults. If nisroc lives he is to execute him at the end of his Watch. Until recent events, Barathiel thought he could spare the young Nisroc and simply pardon him for his crimes and bring him back to the chapter. After Nisroc's betrayal, Barathiel now seeks Nisroc's head and to reclaim the stolen relic he possesses.


*(making him above 2000 years old. As the first war of Neckia ended half way during the 38th millennia, but due to stasis sleep he is only 452 years old.)


Chief Seeker
Spoiler:
Chief Seekers are leaders of the Seekers within a Grand Company. They are usually well renowned Astartes within the chapter, and skilled at organization and tactics. They command the loyalty of the Seekers, and are the main representative of the seekers within the Arch Angel's command. Their authority is limited, but if they deem the Commander unfit for combat, they select a potential candidate from the command squad, or within the grand company if the command squad is still unsuitable.

The Chief seekers also hold onto the relics of the grand company either a banner, books of fallen heroes, scared weaponry, or even accessories from Neckia. They are armed in the most protective armor and are given reign over the seekers in the grand company. It is not unusual for a Chief Seeker to fill another role such as an Angel or Champion or even an Angel Prince.

Each Chief Seeker is selected from the Seekers of the Grand Company by their age, capabilities or their records or awards. They are individuals that must represent the Seekers and their best interests.


The Herald
Spoiler:
Unknown to many, the Chapter has a rank, that seems useless and underplayed. But it is in fact one of the most influential within the chapter. The Herald is usually the most skilled, most versatile, Heroic leader within the chapter. The Herald emphasizes what it means to be a Wanderer. Their names are changed once they receive this rank and they are given relics that even the Archangels do not know of. The Herald is not the chapter master. He has no authority over any Wanderer, nor does any Wanderer have any authority over him.

The Herald is the Equal-vent to a Chapter Master, with all his power over others stripped.

The Herald is tasked with maintaining the following, he must protect the Sword of Angels, and the Armor of Neckia, all of which are relics from before the chapters creation, they are some of the few relics from the chapter that remain from the destruction of Neckia.

The Sword of Angels is the symbol of the office of the Herald, The sword is strong enough to cut through the thickest of armor, it is also a weapon said to be a daemon's bane by unknown means. The Blades craftsmanship rivals that of the Dark Age of Technology, and many believe the blade to even predate the entire imperium. It is genetically encoded to its wielder. And many only are used by those of similar blood. Those who take up the sword die the instant they take the sword, as unknown neural venom is located in its hilt that kills the unwary.

The Armor of Neckia is a relic created at the inception of the chapter. Meant to be given to the Chapter Master, the Chapter instead gave it for a time to its Chapter Champion, after the destruction of Neckia, it was renamed the Armor of Neckia. It has inbuilt iron halo, and several thousand markings on it that seem to make the armor look like it is shifting and moving. The markings serve as protection against the creatures of the warp. This power armor is unique to the chapter as it bares the original symbol of the chapter, and its original colors. It is not painted like chapter code dictates into the environment they are in, it is kept as the color of the original chapter, a white bone and golden abdomen, in memory of the chapter. (note the original symbol of the chapter was a lion with wings.)




The Brotherhood Slaughter
Spoiler:
Known infamously within the chapter, the brotherhood Slaughter was a battle between the Wanderer's Chapter and the Storm Crusaders Chapter, after the exchanged blows on a claim for a planet. The Battle pitted half the Wanderers Chapter against the Full might of the Storm Crusaders Chapter. Surely pressed and outnumbered, the Wanderers fought for four years in a guerrilla war against the Storm Crusaders. This worked successfully as the Crusaders deployed in force and was known for being able to lay siege not for guerrilla warfare.

Until the Arrival of the Storm Crusaders Elite Companies, The Wanderers were able to hold against 15 companies of the Storm Crusaders before the Crusaders slew the Two Arch Angels in command and the entire commanding force and half of the Wanderers under their command in foul swoop. Enraged, the rest of the chapter returned from a campaign along with the fortress Monastery Soul of Neckia. The two Chapters began to engage each other that would of laid waste to the entire system. On the planet below the rest of the forces that were stuck there committed a last stand and defended against the companies of Storm Crusaders before the chapter brought its full might and overrun the Wanderers, in a last ditch effort to void them of a victory the Wanderers destroyed the fortress they were in and destroyed 3 entire companies of Storm Crusaders and their Captains.

The final confrontation was laid to ease when the Inquisition, five other chapters appeared between the Two forces. It was said the Grand Templar Calnor Alnria was so enraged he beheaded his First Captain and retinue for not activating the weaponry. As penitence the Wanderers were sent on a Crusade with their fleet. The Crusaders were spared a Penitence Crusade due to unknown reasons.

By the end of the War, the Crusaders had suffered the loss of 7 Companies and its Captains, along with 12 companies of Drancorian Guardsmen. The Wanderers had lost half their chapter (Around 500 Astartes), they had also lost the 3rd Neckian regiment, had lost two Arch Angels, and the Angel Prince successors. It would be many more years till the Chapter Recovered from the battle. The Wanderers have learned from this battle, that the Son's of Dorn are reckless a quick to anger, if they were ever to meet on opposing sides, the Wanderers know now how to defeat them.


The Shifter Wars
---To Be updated----


War of Neckia M37
Spoiler:
The Wanderers were once known across the Imperium as the Knights Legion. Heroes and true Astartes. Not having the current flaws they have currently. They were proud and the direct opposite as they are today.
During the Feast of Victory the Knights Legion was gathered with 8 companies, the other two were campaigning with the Brotherhood of the Ghoul Stars. The Feast of Victory was created to celebrate the chapters victory over the Cythor fiends they had just defeated and thought completely destroyed.
A Squad of Veterans were called out to deal with a Insurrection on the Moon of Hale. Neckia's Moon. Immediately putting down the insurrection without any issue. The Insurrection base ran deep underground and the Knight's Squad's Ambitious Librarian decided to follow its depth.

Inside they found Xenos technology, Necronyt. Continuing their journey within to the Tombs. The squad discovered within a Necronyt Monolith which soon destroyed the Librarian. This event awoke the tomb spiders and the billions of Necrons within the world of neckia. The War of Neckia began.

The Knights Legion Veteran Squad barely escaped, and retreated to Neckia to warn the Chapter Master, as all communication ceased.

The Chapter Master and his council heard the Veterans speak of the upcoming war. The council immediately took action and called the chapter to war. The entire population of Neckia would ready itself for war. But surprisingly the Necrons did not attack for exactly fifteen days. It is unknown as to why by Chapter Scholars as to why. The Knights legion chapter gathered its forces, and began to equip any Neckian with weaponry for the war. The world's population was current to Imperial technology and had defended the World of Neckia in the past.

After fifteen days the Fortress Monastery was defended and ready for the upcoming conflict. But immediately without warning hundreds of thousands of necrons attacked the Knight Legions Astartes and Regiments, all over the world the Forces of Neckia were slaughtered by the hundreds, as their weaponry proved ineffective against the Necrons.

The Knights Legion fared better killing many necrons, and sounding the retreat of the entire planets population. Necron ships appeared in orbit and began to attack the chapter fleet, the chapter fleet held against the necron ships by strands of luck. The Neckian Navy began to evacuate as many civilians as possible. Though many transports were shot down by Necron forces the Neckian Navy evacuated out of system. For several days the Knights Legion fought in the fortress monastery till the chapter council was systematically killed. The Chapter Ancient and the chapter's chief apothecary were ordered to take the geneseed stock and any relic of the chapter away from the planet. They took the Ship The Eden and left with a small squad of astartes. After countless weeks of battling The fortress Monastery was abandoned as they began to retreat into what was known by many within the chapter as the Gorge of the Trials. Where the Knight Legion Astartes were trained to become full Astartes. Here four hundred Astartes, and their chapter Master stood against the Necron menace. By the order of the Chapter Master, the Chapter Fleet were to denote their warp engines and to open a warp portal on the planet. If all were to go ill on the ground.

On the Moon Hale. Two hundred sixty Astartes guarded the graveyards of the chapter and fought with honor. Only ninety Astartes from that number survived. Lead by a Chaplain and a Captain.

The Chapter Master and the four hundred fought for seven days, The chapter Master called for the chapter fleet to destroy the planet. The Chapter fleet did as they were ordered, and destroyed themselves and the entire necron menace. Permanently ending the war of Neckia.

The chapter was in ruins. Barely numbering over 250 Astartes. The Chapter Master was dead, the council as well, along with the first company, and many other head staff were killed. Only Seven Veterans Remained from the First Company, these Seven Veterans became the chapter council. The Seven renamed the Chapter The Wanderers, and began to reorganize the chapter to better survive the coming years. The Seven named themselves the White Angelic Council. It would be many years before the chapter could regenerate from its loses. The Ancient and the Chief Apothecary returned to the chapter many years later with the Eden and the Few Remaining Librarians and other Tactical Marines. The White Angelic Council had nine seats after that.
With no homeworld for their own, the Wanderers began a Crusade into the darkness of the Ghoul Stars. Seeing that they are truly alone in this fight they face.


The Unbroken Council
Spoiler:
The original council name, and often called the Unbroken Council leads the Wanderers chapter but sometimes referred to as the Angelic Council. There are nine unique ranks within the council, each with their own meaning and specialties. Each is tasked with maintaining their Grand Companies and the Traditions of the chapter. They are also charged with heading councils on crimes against the chapter.

The nine Ranks include the Archangel of Justice, the Archangel of Healing, The Archangel of War, The Lord of the Anvil, Archangel of Knowledge, Archangel of Messages, Archangel of Litanies, The Herald, and The Ancient. The Arch Angel of Justice leads the infamous Justicarian Knights and he is the chief justice when it comes to chapter trials and heads the Grand Company of Justice along with the Justicarian Knights. He is also in charge with maintaining the chapter’s Chapter Champions, Such as the Reaper, The Imperius, and the Honored Champion. The Archangel of Healing is the Chief Apothecary who leads the Grand Company of Watching, he is also tasked with maintaining the geneseed and all the apothecaries within the chapter are under his command. The Ancient Maintains all chapter histories, and does not lead a company of his own, instead he leads the chapter Dreadnoughts, Scholars, and teachers. The Archangel of Litanies leads the Chaplains of the chapter, he maintains all of the scared relics within the chapter and the chapter cult, along with keeping the traditions of the chapter alive, he is also tasked with leading the Grand Company of Fury. The Archangel of Knowledge, is the keeper of the vast libraries within the Chapter Fortress Monestary and also leads the Chapter’s Librarians, he also leads the Grand Company of the Mind, he is the Chapter’s Chief Libarain, and also leads Interrogations. The Archangel of Messages, is the chapter’s chief communicator and diplomat, he leads the grand company of defense and is placed as the keeper of the Fortress Monastery and its protection, all assignments come from him and his staff, he is most likely the least experienced but is most often put in charge of training new recruits as well. The Lord of the Anvil is the leader of the chapter’s techmarines and maintains the vast armories of the chapter, he also leads the Grand Company of Steel, he is also charged with maintaining relations with the Adeptus Mechanicus. The Archangel of War is the council’s voice on all matters related to war, he is the chapters top tactician and is tasked with maintaining the chapters tactics and strategies, he leads the Grand Company of War, he also maintains the chapter’s Neckian Army and is seen as the leader of the Neckian army. The Last position, The Herald is the most mysterious of all the ranks present within the council, he has no leadership, and he is responsible for maintaining the chapter in certain matters that are not show within the chapter. He is the inspirer and at any moment he may take over the chapter if any occasion were to arise.

Most often Archangels are selected from their 2nd in commands, either from their angel princes or their bodyguards or their command squads. Most often the Archangels are selected from those parties for showing the greatest potential or showing the aspect of which they would represent.

The Council rarely gets together and only during dire circumstances or if a situation calls for it do they gather. Currently there are two dead or missing Archangels. The council currently has to deal with multiple wars and several issues within the chapter, including the betrayal of an entire cell. The Council has been trying to find Ancient Abraxos and a successor to Jerchio the Arch Angel of War.


Current Leaders (and notables)
Spoiler:
Archangel of Justice Tzadkiel –unknown-
- Lieutenants - Tyrael, -alive- Zaapiel –Alive, Yehudiah –Alive- Puriel –Alive-
Ancient Abraxos –missing-
ArchAngel of Healing – Sariel – Five Lieutenants -alive-
Arch Angel of Litanies – Hasmal –Alive-
Arch Angel of Knowledge- Marmaroth –alive-
Arch Angel of Messages – Gabriel –Alive-
Lieutenants- Kabniel-Alive-
The Lord of the Anvil- Rikbiel
Arch Angel of War- Jerchio –Deceased-
-Lieutenants- Adonael –alive-
The Herald- Mihr

This message was edited 7 times. Last update was at 2015/01/28 12:15:36


From whom are unforgiven we bring the mercy of war. 
   
 
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