Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Well Its now time to start the thread for the wanderers fluff. Now This chapter in practicular I willing to change and accept any constructive criticisim.
Heres some things about this chapter and how I created it.
This chapter is originally created from a book called Paradise Lost. There is no direct link to the chapter, other than naming conventions. The chapter's concept ideas mainly the chapter tactics are based on modern military tactics. But they still retain that knight chivilary thing. Remember this chapter are not goody goody too shoes. They are lawful evil like the rest of the imperium. The chapter does necessary evils. But like most. The road to hell is paved with good intentions. As seen when Kelitizifiel is kind of tapping into sorcery as seen in one of the short stories.
The Wanderers
Chapter Master: (Council of the Angels ? members)
Homeworld: Neckia (Destoryed) Occupies a star fortress, and garrisions a small fleet
Geneseed: Dark Angels (Fixed)
Founding: Fourth Founding
Chapter No.: 130
Symbol: Darkened Angel
Man-Power: 520
Chapter Tactics: Hit And Run, Mid-Range Experts, Fast and Forceful Attack, Infiltration
Brotherhoods: Sword Templars (Life debt, as the Sword Templars provided The Wanderers a battle barge that had been recovered, and saving them from the Necrons.) Dusk Guard (War against the Wild Cats, received a Homeworld in aiding in the assault.) Storm Crusaders (aided the 29th company during a Campaign against a Necron Fleet), Ice Angels, Emperor’s Shields (Aided in a small battle against a Wild Cat Company that had survived)
History:
Spoiler:
The Wanderers Chapter have been under Strength for at least 150 years. As their planet was destroyed in a war against the Necrons awoke underneath their homeworlds very surface. The Wanderers sent 780 Battle Brothers to fight the Necrons driving them into the very planet itself, activating a self destruct on their Main Battle Barge the Furious Spirit, using this, the wanderers used it as basically a giant ticking time bomb as their numbers fighting against the threat had little to no effect on the Necrons. The Battle Barge crashed itself into the planet, taking the entire planet, the entire Necron tombworld and the remaining Wanderers with it into oblivion. ( I am planning on writing an epic tale of the last stand of the Chapter Master and his forces)
The Chapter was fortunate in that the Libariaus, its forgefather, and its cheif apothecary were not present along with 2 other companies. They had significant loses come across as they looked for the shattered remants of the chapter.
The Chapter had been highly active in its search. Its Original Name has been lost in records but it has taken a new name fittingly The Wanderers. But it is clear they are devoted to the Imperium and they have a deep seated hatred of the Necrons. The Chapter also hunted down artifacts. These artifacts are to be used for the Chpaters Survival. Though most of the artifacts which are from the Dark Age Technology, they gladly turn it over to the Ordos or the Mechanicum.
The Chapter’s most famous artifact raid was against the Eldar of Ulthwe in the Ghoul Stars. The Wanderers were traveling in a system when they came across a Adeptus Astrates Signal, too weak to be a recent attack. But it was several thousands of years old. The Angel Prince at the time, Altoris (Angel of Honor) lead the Wanderers came across a Desert Planet and detected a large superstructure on the planet below. Wanting not to have an problems arise if it was a trap. The Wanderers sent down their forward Stern Guard and their tactical squads to capture the Superstructure.
When they arrived on the planet below they found a doorway to a massive armory, which contained relics such as Terminator Armor, Relic Blades, Conversion beams, and land raiders, and 500 suits of Power Armor. This founding made The Wanderers praise the Emperor as their luck had finally turned to good. Not only did they find this but as they searched deeper they found technological wonders. And Eldar Relics, the Librarian accompanying The Wanderers forces accidently activated a Eldar Distress beacon. Not knowing what he had done he remained ignorant until it was too late.
The Eldar of Ulthwe arrived in large numbers of Storm Guardians lead by a single Farseer called Ja’loti the so called keeper of relics. Immediately on arrival the Eldar Ground forces attacked The Wanderers Guarding the Superstructure. While the Eldar Ships engaged The Wanderers Fleet above.
Surrounded and almost completely outnumbered Altoris scattered the fleet making it harder for the Eldar to target them. He then sent down his newly Equipped Terminator Squads to the ground below to provide aid to the besieged units below. Also simultaneously sending out Cobra Fighters, to engage the Eldar Fighters. Though the wanderers had something the eldar didn't know they had. They had the entire Angel Prince Command Structure.
The Angel Princes along with the Arch Angel divided their forces, as they were joint with a Novice Company. They were within a giant fortress, a maze of tunnels. And the Eldar were moving through them at a rate that would seem forever.
The Arch Angel who was at the command of the Ground forces of The Wanderers immediately on sensing a Eldar Pysker nearby bolstered the defenses of the Superstructure by collapsing tunnels and by using the ancient Land Raiders to aid them in their battle against the Eldar who had believed to find only infantry. When the ancient Machines roared to life thanks to their Techmarine Plato they immediately took the battle to the Eldar by driving them back from the keep.
When the Terminators Arrived to provide aid they found The Wanderers pushing the Eldar but still not gaining as much ground as they would like.
With a large Push the Arch Angel immediately Engaged Ja’loti in combat, slicing through the Seer Council with relative ease with his Assault Squad. The two Pyskers battled each other with their minds and with blade, finally the Arch Angel disemboweled the head of Ja’loti. Taking the force weapon away from the Farseer’s corpse; as a prize. The Seer Council Seeing their leader dishonored so attacked the Assualt Squad and the Arch Angel. The Arch Angel emerged with a blink of warp energy and emerged within the Seer Council setting their bodies aflame with a gesture with his flamer.
They secured the last of the cargo and prepared for transit. But before they could leave the Eldar attacked yet again. Seeing no other way to aid his brothers Techmarine Plato planted within his land raider several melta charges that he rammed straight into the Eldar Webway gate destroying himself and a large chunk of the Eldar forces and their escape root.
Their still remained a large heavy army on their door step. The Wanderers forces engaged the eldar into close combat. The Eldar's last Wraithlord bringing it's sword to bare upon an Angel Prince and his Command group. The Prince dispatched the Wraithlord. But in the process his command was killed.
The Eldar Warlocks slaughtered the Novices that had traveled with the wanderers. The Angel Prince (NAME LOST) tore apart one of the Eldar Warlocks with his bare hands. Taking the Eldar Warlock's witch blades as his own.
With no route of escape the Eldar Storm Guardians were quickly mopped up by suppression fire laid down by the enraged Terminators. After Successfully retrieving all the relics and the remnants of the Land Raider that Plato used it was rebuilt and is called Plato’s Fury. The Librarian that had slew the Eldar Farseer is now the Chief Librarian of The Wanderers Chapter as it was still vacant since 50 years before.
/big secret incoming
Spoiler:
The wanderers were once called the Knight's Legion. A secret within the chapter, the Knight's Legion were formerly one of the brightest and staunch warriors of the imperium. The Wanderers are now a shadow of their former selves as their chapter planet and their original head quarters staff were slaughtered. The chapter renamed itself the Wanderers as they felt that they would wander the universe to fight the enemies of the Imperium.
Half of their chapter went missing, and have been lost. A plague then erupted throughout the chapter after the battle of Neckia, which diminished their numbers considerably to an even frightening degree, it was an virus that corrupted a large portion of their chapter. These Astartes were then killed and parasite was stopped, but with the cost of many of their chapter. In addition they are the first imperial force to have ever faced the necrons. They did not report the event due to the chaos within the Adminstration at the time. In fact many thought it was just iron men from the dark age of technology. Which many of the Knights Legion thought they were fighting against. The Geneseed has now mutated to such a point that the entire chapter is now immune to viruses of a deeper degree. They are now to the point where even the Dark Angels after closer inspection of the geneseed of the Wanderers is unrecognizable from previous specimens.
The Wanderers have adopted a Knight lifestyle. Their inner cults always holding honor and duty above all, and rewarding those with swords of the Ancients.
Organization
Spoiler:
The Wanderers No-longer follow the codex astrates, deeming it ignorant of all current events. And as their number is only 520, they denote each Knight Host by angelical markings which are invisible to the naked human eye. Much to the dismay of the Ultramarines, the Wanderers do not keep a single color according to where they are in correlation to what system they enter. They are known to paint their armor into camoflaguing colors to ensure the maximum survivability.
The Wanderers Organize their chapter into Angelic Cells, Knight Hosts, and Grand Companies.
Grand Companies are all that remain of the first company and the major companies of the chapter. Instead of just 100 battle brothers the Grand Companies are 120-140 in strength, there are only 2 active at a time. Both are lead by Archangel Gabriel and Archangel Tyrael. Keltizifiel was once granted Tyrael’s Grand Company, but immediately after the battle of merianis, it was taken from him.
The Knight hosts are known for being larger in campaign and Greater in numbers (roughly). Most of the members of the knight hosts are initiates, and neophytes. The Knight hosts sometimes have veterans of the chapter, these form the backbone and the image of the chapter. There are only 8 Knight hosts comprising of 30-60 Astrates, all knight hosts are lead either by an Angel Prince or Angel Priest or an Angel Noble. The 1st Knight Host is the exception, the largest and most elite, it is lead by the legendary Angel Prince Keltizfiel. Knight hosts are organized similar to codex in that they have tactical marines, devastator marines, assault squad marines, and command squads.
Angelic Cells are more common consisting of 5-25 battle brothers, they usually maintain recruiting worlds keeps or smaller campaigns. Three cells are lead by Angels or any other officers. Each Angelic cell holds a recruiting worlds for a Knight Host that they originate from or the entire chapter. For example the Forcas’s Avengers recruit from the World of Tanil a minor hive world. They recruit specifically for the 3rd knight or Gavreel Slayers. Which are famous for conducting lightning fast raids upon Ork Waghs! Angelic Cells sometimes are organized in a Strike force. Or a Seeker Cells, Seeker Cells are the chapters utmost elite and are the ones that search for the lost and expert at Pysker Killing. Often they are pulled alongside a Ordo Hereticius willingly.The Seekers are often sent off and very few times do half of them return. Angelic Cells are usually within a Knight Host Usually 2-4 Cells Make up a Knight Host (Depending on the size of a cell It could even be between 8 Cells, though usually the reasoning is because the cells contain Veterans or they are under-strength from previous campaigns)
The wanderers are spread out considerably far apart from each other. The Chapter is very well known for appearing on the battlefield in times of absolute need. And then disappearing when Imperial Forces gain the upper hand.
Beliefs
Spoiler:
The Wanderers know they are not like other Astartes. As they consider themselves too human to be considered Astartes. More common among their number, the wanderers stand apart from other chapters. Being notably quieter, shorter, less angered and patient. They unlike the Storm Crusaders rely on short but efficient close combat. They also hold the Emperor as a Spiritual Guardian and Sole Founder of the Imperium. -Like many other astartes- Each Wanderer is considered by the chapter to be a resource. Each Astarte's death is tragedy upon the chapter. Most notably the Wanderers are extremely well trained. Even more so than a Regular Astartes. The chapter has since disbanded any ideals of increasing the chapter size. Instead they will remain only 8 Grand Companies in number at one time. The Wanderers rarely take credit for their battles. Usually giving imperial forces that were fighting the credit.
The chapter is also noted in having one member of their chapter being called the Angel of Death or more famously known as The Reaper. He is the chapter Champion and the spiritual link to the chapter's past. His armor unlike the rest of the chapter is always denoted in jet black, and he is always carrying a Man Reaper. The Reaper is known to always be elected if the individual before hand had committed an act that may have caused harm to the chapter. This individual gives his name, his rank, his honors, and everything he once was into the fires of the past. Forever being cladded in the Armor of The Reaper.
Notable Characters
Spoiler:
Chapter Master Arch Angels –note, the Wanderers are lead by 7 ArchAngels and 1 Herald, Each stands for a different part of the chapter and each is granted power, all are equal and all vote on the Herald. This relatively new
The First Gabriel Angel of Messengers(Slain)- Lord of the Fleet Holds control of the Chapters Star Fort and maintains all communication within the chapter, such as campaigns, current standings and diplomatic affairs.
The Second Raphael Angel of Knowledge(alive)- Chief Librarian of the Chapter, Maintains Library, has redoubled the efforts to allow Librarians to run as Captains or Angel Princes with the loss of Arch Angel Jacob, this allows a fresh source of new Angel Princes and Captains to always been open to any member of the chapter.
The Third Tyrael Angel of Justice(Alive)- Is one of the few surviving members of the original Chapter Council, administers cleansing of the chapter of taint if needed.
The FourthJacob Angel of War(Deceased)- Killed during the Second Invasion of Meranis. Was noted in having a man reaper as his main weapon. His armor and his weapons were given to the Angel of Death.
The Fifth Angel of Healing(Alive) Chief Apothecary, maintains geneseed.
The SixthFlatinus Angel of the Forge (alive)-Forge Master, maintains the Tech Marines of the Wanderers, but increasingly the chapter has heavily relied on Forge Master to gain support for their growing armory.
The SeventhAngel of Litanies(Alive) Leader of the Chaplains, or Master of Sanctity, which maintains the chaplains of the wanderers.
The Herald The First Angel The Chapter Master and figure head of the Wanderers, maintains the chapter secrets.
Please comment on this lore!
This lore is far from complete!
Automatically Appended Next Post: Dang it! Miss spellings EVERYWHERE!
This message was edited 28 times. Last update was at 2015/01/18 20:56:10
From whom are unforgiven we bring the mercy of war.
2012/02/05 23:04:42
Subject: The Wanderers (Because they need their own thread for their fluff)
Hi Guys I rewrote this and I have improved it so it is better than the one I had written previously. (yes I know there are misspellings but it is time for me to take a nap)
Anyway Hopefully you guys enjoy it! It was really fun to write!
The Siege of Tinal IV
Spoiler:
A now famous Angel Prince who was known as Gavreel, along with his close friend Techmarine Forcas. They both lead an Angelical Cell; which consisted of only 25 Astartes. The Angelical Cell was sent to the planet of Tinal IV a minor hive world near Armageddon, it supplied many thousands of equipment and war machines to the efforts in Armageddon. An exterminates could not be issued upon the planet as it was far too populated and far too important to the People of Armageddon.
Gavreel Volunteered his Angelic Cell along with an Imperial Guard Cadian Regiment. This regiment was lead by Lord Commissar Detiros.
The Wanderers arrived upon the planet to find it in complete anarchy. Chaos cultists had taken the riots that had occurred and took it upon themselves to take the planet’s government apart. Half the PDF forces betrayed their government and were now apart of the cultist forces. To make matters worse reinforcements for the hive world would take months to arrive.
The PDF forces feel into complete chaos, taking themselves in full retreat. The Wanderers walked through the retreating PDF. Unhindered by the sight of being outnumbered. The Wanderers Opened fired upon the Chaos Cultists making them flee as the Wanderers marched forward firing their bolters upon the Fleeing cultists. The controlled volleys slaughtered the now traitorous PDF forces.
Gavreel knew they could not win the war with conventional means. So instead he lead his Cell into raids against the cultists. Though instead of aiding the situation, the cultists finally sacrificed a hundred thousand civilians to open a warp gate to allow the passage of the Chaos Sorcerer, Baphomet, a widely feared member of the Word Bearers. His warband entered this plain of existence, screaming their worship to the dark gods as they began to summon daemons from the warp. The Wanderer Scout squad Noremac witnessed this and knew that they alone would not be enough to hold the threat at bay.
Gavreel appeared to the Imperial Commander of the Regiment and spoke with him of the forces that were coming for them. Detiros (IG Commander) agreed to fight along with the Astartes. Gavreel left the Imperial Command to prepare his forces in defense of the hive city. The commander still learning what he could of the Wanderers.
For Many weeks the wanderers lead small attacks that were very successful upon the chaos warbands. Finally Enraging Baphomet into attacking the Hive capitol instead of slaughtering the rest of the world.
This began an unsuccessful siege of the Hive City. Which lasted for at least an entire year.
Gavreel and the Imperial Guard commander took the defense of the hive city. Delaying the enemy for this amount of time to ensure that reinforcements were enroute.
During this time of war. It Is said that not a single wanderer was felled and with every corner of the battle each wanderer was said to of killed hundreds upon hundreds of cultists. The Imperial Guard were inspired by their brave example and redoubled their efforts in fighting against the chaos forces.
With the siege at a standstill, the Wanderers knew that it was only a matter of time before the chaos forces were destroyed the hive cities defenses. The Wanderer’s Angel Squad broke through the enemy lines during the shroud of the night. Using the world’s water vapors as a makeshift way of getting past the chaos force’s heat sensors. The Angel Squad was able to completely annihilate the Chaos Artillery. Silencing them permanently.
The Enemy fire though tripled as they finally breached the gates of the hive. What greeted the chaos forces was an entire tank company and the Wanderers. Gavreel and his retuine jump packed towards the enemy forces targeting specifically for Blaphomet and his command. Forcas on the other hand had taken the luxury of modifying his bolter into a stalker pattern bolter to take out the enemy leaders with little to no problems.
Gavreel with chainsword on hand met the Blaphomet in combat. The Chaos Sorcecor beckoning as he sliced out to kill the Wanderer. Gavreel Blocked every blow but it was beginning to take a toll upon him. Forcas watched as he saw his Angel prince fight against the chaotic being. Gavreel spun as the slow terminator tried to land a blow upon the Loyal Astartes. Forcas set his shot up and fired his bolter at the head of Blaphomet. Sending the Blaphomet’s now headless body crashing to the ground.
Gavreel nodded his approval but took his bolt pistol and fired several shots at the now dead sorcecor. As he said “Just to make sure.”
The Chaos forces now broken and leaderless began to splinter. Instead of an entire crusade arriving. An angelic cell and the Sword Templars 3rd and fourth companies arrived. As the chaos forces finally started to splinter. But the Warband of Chaos Space Marines was far from done. Making their first appearance, since they arrived, having apparently manipulated the sorcecor’s death. They caused heavy causalities to the Sword Templar’s Fourth Company, causing them to have to leave their dead on the field. A Wanderer squad that had been attached to them had also lost four of its members to the fierce firefights.
A Dark Apostle lead these forces. His name unbearable to even speak.
Gavreel lead a frantic assault along with Sword Angel Bahram. Once again they slaughtered the leadership but for the first time sustained heavy losses. But cursed by bad luck the Dark Apostle had completed a ritual and was now a Daemon Prince. Nicknamed Corcell after the Black Death.
Though luck for once was on their side as word of a Black Templar Relief force was arriving in the next month.
The Wanderers knew the war would be over soon as they were running out of ammunition and their strike cruiser had retreated to gather supplies and rally reinforcements.
Gavreel had lost 15 astrates in the ensuing campaign, he knew that they could not defeat the Massive Chaos Warband by themselves, but hope came as a Black Templar force lead by Theamt a Castellan. The Castellan teleported upon the battlefield, teleporting right next to Gavreel, who was resting from the constant fighting he had endured. Gavreel scarred and still having difficulities moving was inspired by the Castellan to fight onwards. The Castellan and soon the rest of the Black Templar Crusade, arrived upon the planet.
The Two commanders agreed to fight against the Daemon Prince in combat. The two Astrates lead the assualt, cutting through the Chaos Forces with steel, bolter, and sword. The Loyal Astrates forces finally reached The Daemon Prince. Alongside the Daemon Prince Stood 2 Greater Daemons. But Alongside them stood shadowy figures of Astrates claded in black and white armor. This gave the Astrates enough resolve to assault Corcell and his Greater Daemons. Gavreel jumped into the fray with his jump pack and Themat crashed through with both powerfist and chainsword on hand to face Corcell. Gavreel and Theamt fought like heroes but it was Gavreel that cut the head of the Daemon. The psychic lash banishing the daemon for unknown amount of time, and sending the warband back to the warp.
With that the battle of Tinal IV was over. Inquisition forces were enroute still
The last of the chaos forces were slaughtered by the Black Templar forces. The Battle harden Commanders agreed to destroy the evidence of the chaos invasion. Gavreel and the last of his Angelic Host stayed to retrieve the fallen of their chapter and of the Loyal Imperial Guard that they served with.
Gavreel and his Friend Forcas found the last of their angelic cell fallen, within the catacombs, having found that rumors of a great beast lurking beneath the city, in truth one of their members had defected to nurgle as he had been left dieing by his Battle-Brothers (Though this only happened because he volunteered too.) He made an unholy pact to his New God Nurgle who embraced him and gave him the power of the daemon prince. Gavreel and Forcas fought the beast until Forcas was consumed. Gavreel enraged by the death of his dear friend, fought the daemon and placed the melta bomb upon the daemon, and killing the Daemon and collapsing the catacomb chamber. Gavreel echoed the loss of his friend, and vowed to himself never to tell of the event he had witnessed, but only to the Council of the Arch Angels. After this battle he was given a Knight Host. The Angelic cell he once commanded was renamed the Forcain Cell in honor of a great hero that had passed.
Angel Prince Gavreel was given a power sabre inscribed with the names of all his fallen brothers of the Battle of Tinal. He has lead many successful campaigns ever since. And Forcas was entered into the book of the fallen.
The planet was saved from cleansing and was given to the Wanderer’s as a potential Recuriting world. The World was renamed Noremac, after one of the Wanderers that had died securing a position against a slaanesh chaos champion.
Ahh noone commented :(
This message was edited 2 times. Last update was at 2013/07/30 04:48:37
From whom are unforgiven we bring the mercy of war.
2012/02/12 02:02:55
Subject: The Wanderers (Because they need their own thread for their fluff)
The Angel princes of the Wanderers are not too different from captains. But unlike other chapters. Angel Princes are either pyskers or Techmarines or veterans (like other chapters).Each Angel prince is charged with leading a Knight Host. This carries must responsibility and rarely is it taken lightly. Each one of them holds the future of the chapter with them. The are also allowed access to the chapter Armory. No matter who they are. In total there are 9 Angel Princes. Thus far out of the nine living Angel Princes there is only one Techmarine Angel Prince, or Forge Prince. Many Angel princes are Pyskers. Or Dominion Princes, in total of these there are 4 each specalizes in a certain aspect of psychic abilities. Such as Keltizifiel who is noted as the Angel of Fire, being able to send eletricity or extremely powerful warp fire at his enemies. Hamied the Angel of Seeing, is known to hold extremely well predicted futures, and is able to prevent them. He is noted to be able to also slow time down time as well. Of the remaining 4 they are non-pyskers. Veterans of the chapter who have served for centuries or have been recently promoted. They are nicknamed by their brothers Virtue Princes. Gavreel is an example of such. He is nicknamed the Angel of Fury. For being the one to revenge of the death of his brothers.
The Reaper
Spoiler:
Of all the ranks within the Wanderers. None are more feared than the Reaper. The Reaper mimics the old death of anicent earth's tales of a souless being that took the lives of the living. The Reaper is claded in jet black armor. He also carries a man-reaper, which is a relic itself. It is called the Black Death. The Wanderers fear and respect the Reaper. But not much is known of His past or who he exactly is. But what is known is that he is paying for a sin against the chapter he commited. In total there are 2 reapers. Both of which are identical and are known to be separate from each other. Origins The Reapers are similar to that of the Emperor's Champion of the Black Templars. But instead of leading inspirational charges into battle. Instead they seek out by themselves the enemy commander or a champion worthy of their skill. It is noted that they wear an advanced equipment on their back. Which allows them to phase towards their enemies. The Reaper was created sometime during the Wanderer's Original founding, but it is unknown if the armor and weapons of the Wanderers are originally from the founding. Much of its previous history has been lost. But what is known is that Each reaper is a terrifying foe. That even other Astrates fear. Presence According to some chapters. The Wanderers are seen as Faithful warriors. True Warriors of the Imperium. Though none know of their ranks except for those who have fought many times with the Wanderers. As such the Wanderers rarely keep friendships with other chapters.
This message was edited 3 times. Last update was at 2015/01/26 01:57:50
From whom are unforgiven we bring the mercy of war.
2012/02/12 18:34:55
Subject: Re:The Wanderers (Because they need their own thread for their fluff)
Hey guys I need some feedback. On the Reaper. Should I bonk it out of existance or add it as a character into the Wanderers. This chapter I willing to do alot more with just add some feedback on it. *Plus he sounds like an awesome idea for an model which I am gathering parts too.*
From whom are unforgiven we bring the mercy of war.
2012/02/12 20:05:33
Subject: Re:The Wanderers (Because they need their own thread for their fluff)
1) They specialise in too many things. Either have different 'companies' be good at different things or cut down on the things they specialise in. Some of the things work together and others don't...
History
2) 1 Battlebarge doesn't wipe out an entire planet.
3) The mystetry thing is over-rated. Change it slightly (Just looking for lost members maybe, explain how they were scattered)
4) Cobras are not fighters. They are frigates.
5) Make the battle between them and the Eldar more pitched, more bloody.
Organisation
6) Keeping their number at 520 is silly. Why should they not accept a perfectly good candidate when one is availible just because they have reach 520 marines?
7) The Angel thing is kinda over-done...
8) What's the point of having Grand Companies instead of Knight Hosts? Why do they split up the veterans from the new blood? Would it not make sense for the veterans to be mixed in with the new blood so that they can learn from them?
Beliefs
9) Most of it is fine but their temperment can be found in many other marines. Maybe instead they believe that patience is the key too victory or something...
10) This is fine (Maybe change the name) does the chapter have just 1 or many? If there is one does he spend time with each 'company' or just 1? How is his successor chosen when he dies?
Characters
11) Again the Angel thing is over done IMO
12) The man reaper is a Nurgle daemon weapon... best pick a different name.
13) Needs spell checking.
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
2012/02/12 21:00:16
Subject: Re:The Wanderers (Because they need their own thread for their fluff)
1) They specialise in too many things. Either have different 'companies' be good at different things or cut down on the things they specialise in. Some of the things work together and others don't...
History 2) 1 Battlebarge doesn't wipe out an entire planet. 3) The mystetry thing is over-rated. Change it slightly (Just looking for lost members maybe, explain how they were scattered) 4) Cobras are not fighters. They are frigates. 5) Make the battle between them and the Eldar more pitched, more bloody.
Organisation 6) Keeping their number at 520 is silly. Why should they not accept a perfectly good candidate when one is availible just because they have reach 520 marines? 7) The Angel thing is kinda over-done... 8) What's the point of having Grand Companies instead of Knight Hosts? Why do they split up the veterans from the new blood? Would it not make sense for the veterans to be mixed in with the new blood so that they can learn from them?
Beliefs 9) Most of it is fine but their temperment can be found in many other marines. Maybe instead they believe that patience is the key too victory or something... 10) This is fine (Maybe change the name) does the chapter have just 1 or many? If there is one does he spend time with each 'company' or just 1? How is his successor chosen when he dies?
Characters 11) Again the Angel thing is over done IMO
12) The man reaper is a Nurgle daemon weapon... best pick a different name. 13) Needs spell checking.
I am thinking of increasing their numbers And Yeah the man reaper was a bad idea. I will probably change it to the Scythe. And The Black Death is a good name.
Agreed on the angel thing Maybe instead of one battle barge its the entire fleet?
Mystery of the chapter is that half of them went renegade. Because they went insane inside of the Warp.
Yeah I like the Angel Names stuff i can pull characters off there. But I will give them more of a human attitude
Eldar Battle agreed. I was just reading Edgar Allen Poe and American Romanticism, So I will definately be writing better more detailed stories.
520 yeah I agree its too small. Maybe I could use that as their number of surviviors at the time it was recorded which is after the Battle of Tolkin IV (Hint hint). But their current amount might be an entire chapter. But Scattered. Grand Company I am thinking of making 10 of them. And then they are split up into Knight Hosts. And each one has veterans in it.
And yes I agree I will get rid of the fact that they are sharp shooters. Maybe give them weakness like how they are noticably shorter, but faster, than Other Astartes and they are also prone to be too ingraved in fighting.
What would you suggest in specialization for a surviving chapter.
Patience is a really good thing that I should focus on. And then make the Storm Crusaders (The rival chapter) Completely Ignorant and impatient.
This message was edited 3 times. Last update was at 2014/05/12 14:30:30
From whom are unforgiven we bring the mercy of war.
2012/02/12 21:05:29
Subject: The Wanderers (Comments needed! The Rewritings of the Failed Crusaders)
An only just surviving chapter?
Probably lightning strikes and hit-and-run.
Anything that takes very few people and still gets results...
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
2012/02/12 21:07:14
Subject: The Wanderers (Comments needed! The Rewritings of the Failed Crusaders)
purplefood wrote:An only just surviving chapter? Probably lightning strikes and hit-and-run. Anything that takes very few people and still gets results...
Well if my timeline is anything to go off of. The Destruction of Neckia took place 400 years ago :/ So the chapter by now would of regrown to full strength.
Now how to incoporate the fact that they are still Dark Angel Descendants and would follow some parts of their organization. (But they have like 12 terminators :/ and like 2 dreadnoughts)
This message was edited 1 time. Last update was at 2012/02/12 21:08:52
From whom are unforgiven we bring the mercy of war.
2012/02/12 21:10:38
Subject: The Wanderers (Comments needed! The Rewritings of the Failed Crusaders)
purplefood wrote:An only just surviving chapter?
Probably lightning strikes and hit-and-run.
Anything that takes very few people and still gets results...
Well if my timeline is anything to go off of. The Destruction of Neckia took place 400 years ago :/ So the chapter by now would of regrown to full strength.
Not necessarily...
With 200 marines left they would be hard pressed to keep patrolling their region of space.
Maybe the HLoT creates another chapter to take over but that one goes rogue and the Wanderers end up destroying it (or helping in their detruction) but at great cost.
A few more defeats/phyrric victories and they would be hard pressed to keep the chapter at a good strength...
So they revert back to their 'emergency tactics' of hit-and-run...
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
2012/02/12 21:14:06
Subject: The Wanderers (Comments needed! The Rewritings of the Failed Crusaders)
purplefood wrote:An only just surviving chapter?
Probably lightning strikes and hit-and-run.
Anything that takes very few people and still gets results...
Well if my timeline is anything to go off of. The Destruction of Neckia took place 400 years ago :/ So the chapter by now would of regrown to full strength.
Not necessarily...
With 200 marines left they would be hard pressed to keep patrolling their region of space.
Maybe the HLoT creates another chapter to take over but that one goes rogue and the Wanderers end up destroying it (or helping in their detruction) but at great cost.
A few more defeats/phyrric victories and they would be hard pressed to keep the chapter at a good strength...
So they revert back to their 'emergency tactics' of hit-and-run...
Could work. And I like the idea of the HLoT sending in another chapter that goes rouge by some unknown means.
I also like the idea of them being at full strength. Maybe a large amount of their chapter which is the chapter secret that fought on neckia might of survived but were kept in stasis because they were afflicted with a warp curse or something.
I think the one problem I am going to have with this chapter specifically is the Wandererers (ers and possessive nouns)
From whom are unforgiven we bring the mercy of war.
2012/02/12 21:17:23
Subject: The Wanderers (Comments needed! The Rewritings of the Failed Crusaders)
purplefood wrote:An only just surviving chapter?
Probably lightning strikes and hit-and-run.
Anything that takes very few people and still gets results...
Well if my timeline is anything to go off of. The Destruction of Neckia took place 400 years ago :/ So the chapter by now would of regrown to full strength.
Not necessarily...
With 200 marines left they would be hard pressed to keep patrolling their region of space.
Maybe the HLoT creates another chapter to take over but that one goes rogue and the Wanderers end up destroying it (or helping in their detruction) but at great cost.
A few more defeats/phyrric victories and they would be hard pressed to keep the chapter at a good strength...
So they revert back to their 'emergency tactics' of hit-and-run...
Could work. And I like the idea of the HLoT sending in another chapter that goes rouge by some unknown means.
I also like the idea of them being at full strength. Maybe a large amount of their chapter which is the chapter secret that fought on neckia might of survived but were kept in stasis because they were afflicted with a warp curse or something.
I think the one problem I am going to have with this chapter specifically is the Wandererers (ers and possessive nouns)
There doesn't have to be a chapter secret...
There don't have to be any secrets.
Less is more.
If they are more human, make them a bit more open and less secretive than most chapters.
The rogue chapter might just become genetically unstable or go rogue because they believe they don't need/don't want the Imperium anymore...
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
2012/02/12 21:41:55
Subject: The Wanderers (Comments needed! The Rewritings of the Failed Crusaders)
purplefood wrote:An only just surviving chapter?
Probably lightning strikes and hit-and-run.
Anything that takes very few people and still gets results...
Well if my timeline is anything to go off of. The Destruction of Neckia took place 400 years ago :/ So the chapter by now would of regrown to full strength.
Not necessarily...
With 200 marines left they would be hard pressed to keep patrolling their region of space.
Maybe the HLoT creates another chapter to take over but that one goes rogue and the Wanderers end up destroying it (or helping in their detruction) but at great cost.
A few more defeats/phyrric victories and they would be hard pressed to keep the chapter at a good strength...
So they revert back to their 'emergency tactics' of hit-and-run...
Could work. And I like the idea of the HLoT sending in another chapter that goes rouge by some unknown means.
I also like the idea of them being at full strength. Maybe a large amount of their chapter which is the chapter secret that fought on neckia might of survived but were kept in stasis because they were afflicted with a warp curse or something.
I think the one problem I am going to have with this chapter specifically is the Wandererers (ers and possessive nouns)
There doesn't have to be a chapter secret...
There don't have to be any secrets.
Less is more.
If they are more human, make them a bit more open and less secretive than most chapters.
The rogue chapter might just become genetically unstable or go rogue because they believe they don't need/don't want the Imperium anymore...
Hmm so they may seem secret to other chapters, but are more open than they appear. It sounds good its just harder to write lol.
From whom are unforgiven we bring the mercy of war.
2012/02/12 21:46:01
Subject: The Wanderers (Comments needed! The Rewritings of the Failed Crusaders)
Maybe an Inquisitorial note that says they are suspicious of their open nature and suspects them of hiding things.
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
2012/02/12 22:06:18
Subject: The Wanderers (Comments needed! The Rewritings of the Failed Crusaders)
purplefood wrote:Maybe an Inquisitorial note that says they are suspicious of their open nature and suspects them of hiding things.
I am good at doing journals. So i could incorporate that in. I was planning building 2 reaver titans. But then I found out how much that would of costed me. So I shot down the entire idea.
Maybe a poem or something.
I mean I do not want them to turn into the Space Wolves where they name everything after wolfy things. I mean they are going to have a renassiance feel and angel feel to them They will not be super grimdark.
From whom are unforgiven we bring the mercy of war.
2012/02/22 00:21:46
Subject: The Wanderers (Comments needed! The Rewritings of the Failed Crusaders)
Here is something new for you all. While I am waiting to build some of models. enjoy!
Inquisition Report
Spoiler:
Ordo Malleus
Inquisitor Lord Cyrus
Investigation of the Wanderers
My Lord Cyrus, My investigation has lead me to a full report on the wanderers. An unknown chapter among fellow Astartes. They are open to many chapters of their structure and their culture. They are Survivors of the Ill Fated world of Neckia. Their chapter history as instructed was sealed to ensure the area would never be disturbed.
But my investigation has leaded me to find many difficult things of the chapter itself; even I have trouble understanding their true potency.
They are not as grim or resolute neither as say the Minotaur’s, nor as prideful as the Ultramarines. But Quiet and patient. Each Angel Prince leads a Knight Host comparable to a Space Marine Strike Force. From my data I have collected, I have found out 3 knight hosts make 1 grand company. A grand company is around 130 Astartes. In total there are 5 Grand Companies active at one time...
Surprising yes I know. Accordingly they operate around the entire galaxy. And incredibly they are around 1,040 in number. They are incredibly well coordinated and organized, making even more established chapters seem ignorant. Even though the chapter itself, is spread out so greatly. Many of their number wait in stasis with an unexplainable disease or taint of mutation.
They specialization in Infiltration, hit and run tactics all of which they have perfected. A coward’s game compared to the other established chapters. They keep darker secrets. Descendants of the Dark Angels indeed. They are open to other chapters and tell others of their so called secrets. But these secrets are just lies. This is meant to gain the trust of other chapters. But of their structure we know of. But of their motives remain to be seen. They are open of their structure but not of their numbers. Each Wanderer also possesses an extremely interesting ability. Even after mind wiping them they still are able to retain all of their memories, though this process of recollection takes time. Around 130 days in total for them to perfectly recollect the events that transpired. Their physiologies from the dead we have collected show an enhanced memory, of the tests we have conducted on a single Wanderer that was taken into the deathwatch. From this we collect that they are much shorter than other Astartes standing at only 7 meters at exact height. They also show incredible aging defense which keeps them youthful. This is also a double edge sword sadly as they sadly cannot increase in height like normal Astartes. As such their terminators are notably shorter. Not only has this but sometimes they acted irrationally. Ignorant of their surroundings, sometimes even choosing to fight head-on, a tactic more commonly seen in the rival chapter Storm Crusaders.
The Wanderers also possess many other qualities such as their unnatural speed even among Astartes. This may be due to their strenuous orbiting of the planet of neckia which might have done something to the development of their geneseed. Nevertheless their geneseed remains pure. In their nature they are much more human than any other Astartes. They have emotions and act in patience. From the subject we tested upon they are also highly resistant to chaos taint. Inquisitor Lord my investigation has also brought me to the Famed Imperiusian Angel. Or the Imperius. The Chapter’s Champion of Valor. It is so named after the Imperium itself. He wears blazing red armor with golden helmet and wields a halbried. He is also a pysker. The polar opposite of his brother the Reaper.
These two should be immensely feared by the enemies of the Imperium. In fact I served with the Imperius and he was remarkable. He slaughtered an entire Ork Army by himself! A feat even the Astartes of the Sword Templars and Imperial Fists surprised at their new allies strength. From what I can collect he also uses a teleporter pack used by the Grey Knights. Hence how he was able to ‘jump’ to different areas to defeat his foes.
The Imperius also is different from his brethren, apparently each time one is chosen he is forced to take on a new name and bear the rank of Imperius and also as his name. He is comparable to the Emperors Champion of the Black Templars. But the Imperius is different. He is enigmatic and there is only one in the entire chapter.
My lord my details will come and later on. But for the moment I must communicate and find any more information on the Wanderers as you asked. Ordo Malleus Inquisitor Jericho DETAILS CLOSED
This message was edited 1 time. Last update was at 2013/07/30 04:50:25
From whom are unforgiven we bring the mercy of war.
2012/05/05 19:04:45
Subject: The Wanderers (Comments needed! The Rewritings of the Failed Crusaders)
Hello everybody I haven't updated these guys in a while. And I need some feed back as to what I should put in my next update. In all honesty I have a good feeling of what to do for the Wanderer's would do. So I have a poll up above my Original post that will ask what should they face. Or what should the next update be about? Please explain why this would also be a good addition to the lore. I have been pushing the lore together and making it more flowy. So far they sound like Angel-Knights
This message was edited 1 time. Last update was at 2012/05/06 00:41:18
From whom are unforgiven we bring the mercy of war.
2012/05/05 19:14:46
Subject: Re:The Wanderers (Because they need their own thread for their fluff)
BTW I have thought of someone sinister with the Chaos Legion if it is voted.... It will be led by an Alpha Plus Pysker... Which means it will be harder so I gotten a list together of possible characters for the Battle...
An ArchAngel A Few camo's of some characters. Commander Tyris (new Character Angel Prince Kelitizifiel Angel Prince Gavreel 2 Other Angel Princes. (maybe hard to keep track, but the list of characters would die are going to be even larger) 10 Other Regulars. (From the Battle of Merainis, Braham, Deitis, Dargo, Likais, Harold, Jervis, Jack, Calvin and two others.) Some other important characters that are not Astartes.
I might need some help with making the dialogue as I am pretty bad it XD. So any aid period would be much appreciated.
Heres a little thing called the Hunt of the Witch
The Widow Systems are known widely to be hostile and ripe with crime. The birth of an Alpha Pysker could cost the death of entire worlds and entire armies are felled by a single thought. Nothing is safe if an Alpha Pysker is set loose and uncontrolled. The Widow System's Prophet ordained that a child of immense power would be born and would threaten the very Imperium itself. Several Years later, While investigating these reports of horrible killings, the Wanderers Chapter arrive into the Widows System. Seeking the truth of the matter and to see if the rumors are true. Three Angelic Cells are sent. These Astartes know that this is a suicide mission if they do not deal with this matter correctly. All turns for the worse when they arrive on Widow Primus.....
This message was edited 1 time. Last update was at 2012/05/06 18:29:43
From whom are unforgiven we bring the mercy of war.
And the character list for the wanderers. I plan on starting a thread for the RP. AS I see i don't actually have the writing ability to write all the dialog.
The Hunt for the Witch
-Characters
Arch Angel Sariel – Chief Apothecary
Angel Prince Gavreel
Angel Prince Kelitizifiel –Cameo –
Angel Prince Telikrion
Angel Gazardiel
Seeker Hamied
Apothecary Izra'il
Seeker Jehoel
Seeker Kakabel
Thunder Hawk Pilot Nemamiah
Seeker Nathaniel
Storm Hawk Pilot Nisroc
Librarian Ongkanon –Cameo-
Seeker Orifiel
Seeker Paschar
Dreadnought Pistis Sophia
Head Priest Perpetiel
Captain of the Black Guardian Qaphsiel
Jusiticarius Raguel
Sisters of Battle
.....
....
Adeptus Artibutes
Cult of the Undying (Chaos God but not from major five)
Alpha Pysker: Alva Delitoris
From whom are unforgiven we bring the mercy of war.
Death of the Crusaders As the cult of the undying gained followers it finally set its eyes upon the Storm Crusaders. Believing them to be a wall standing in there way the Cult of the Undying released a very potent virus that would kill even an astartes. (later it would be called the Red Plague as those who had been inflicted by it had their eyes turn blood red, and their bodies were turned red and both their hearts would instantly fail after their bodies had given up to the infection) How this virus came to be is unknown but it targeted the Storm Crusaders in Particular which became Known as the Red Plague. In which half the Storm Crusaders were killed while they were on defensive actions against the Cult. The virus was smuggled on board the ships of the Crusaders. The Entire system of Navian the home of many of the Crusaders was wiped out as the Cult took its roots upon the system and established itself slaughtering millions in the name of their God. The virus did one more thing that drove the Leadership of the Crusaders towards utter malice towards the cult. The dead of the crusaders were risen as beasts that were no-longer resembling those they had once lived before their death. The Crusaders had lost nearly 17 companies in a month's time. The Crusaders finally retaliated and set the Navian Systems ablaze and driven by this slaughter. The Crusaders became a shadow of what they had been. They surprisingly adopted the Codex Astartes after the Plague. Though they still maintain 15 Companies. The Grand Templar, Calnor Alrnia, having survived the plague that had struck his beloved chapter struck a deal with the Wanderers permitting them to finally enter the Storm Crusader Domain and to hunt down any of the remaining Cultist. For Many Years the Wanderers have hunted, but the Cult had seemed to have disappeared as if they had never existed.
Cult of Undying - Written and described by Priest Eldorin Keeper of Records Of all the cults that plague our Imperium none are more blight upon it than the Cult of the Undying. Such a travesty they have caused many chapters. Though we some how remain immune to their effects. But what my brother Tyrael discovered was that the original worshippers of this god were the *DELETED FROM REPORT*. These scaled creatures raised their dead into monstrous creatures, apparently the cults beginnings were rooted from the guard regiment that had joined the Grand Company in the extermination of the *DELETED FROM REPORT*.
Soon after the Cult of the Undying made their public appearance known in the System of Navian, they declared that we the Adeptus Astrates were nothing but being used by the Imperium and it was corrupted and would be the death of us all! Such Heresy I would do dare say is enough for me to choke the life out of a cultist. They rooted themselves deep within the cities where Imperial Authorties had even more trouble uprooting the cult.
Though from this we also gathered that the cult was Separated logically into three parts. The Cult is devolved into three parts, Infiltration, Uprising, and Researching. As the Wanderer Deathwatch team seems to have discovered they worship a God called Malice. Some lower chaos Deity. The God of Anarchy. Such is a potent name for the cult, as they raise the dead of fallen warriors, soldiers, civilians, and into creatures that even an Astartes is easily slain by. The origins of the cult is unknown though what it is known is it is something that would seem insane to others. From what is gathered from their slain warriors they are equiped much like the Wild Cats Chapter Planteray Defense forces were, full body armor, with symbols of Delta and U combined. Also they carry trophies of their victims along their belt and armor, their helmets display skulls and are resilient to lasfire.
Though the biology of the warriors and the cultists remains the same, their bodies are tinted with black lines upon their body as if they torture themselves with fire. Their eyes are also interesting upon observation, their eyes are eerily black. And strangely enough even after being shot through the heart multiple times, they still refuse to die until their heads are removed or a hole is 'placed' between their eyes.
The Cult of the Undying, must be extinguished least this Sector become Victim to the Inquisition something we will not allow. -Writings of Priest Eldorin Famous Wanderer Priest, Known for re founding the Wanderer's 5th Knight Host.
Next Update- Orks battle
This message was edited 3 times. Last update was at 2012/06/26 01:11:42
From whom are unforgiven we bring the mercy of war.
Da Orkz Victory Ova De Small Brown Recys
My Boss and I heardz of umies world so we fightin und we wins!
Den dez SPESS marhienz come! Und we fightin und we winz!
Der was lootin und pilligin und de humies run! Butz dey leftz a shiny thingy und we touchin now itz beepin UND ITS annoyin!
Und wats DAT? *end transmission*
Angel Braham looked from afar as the Ork Wagh! was ripped to shreds by the minefield that was hidden beneath the horde.
"It Worked my Brothers!"
"Well, I thought they were going to discover that there was a warhead there. It should be going of any minu-
A large explosion ripes through and destroys the remainder of the Ork Wagh!
"Damn Braham, you got point next time."
(sorry lack of time but basically I felt like doing something different, please ignore the german words)
From whom are unforgiven we bring the mercy of war.
Keltizfiel Angel of Fire WS 6 BS 5 S 4 T 4 W 3 I 6 A 3 LD 10 SV +2
Equipment Sword of the Eternal Flame - The Sword of eternal flame is a unquie force weapon being notable able to strike through almost all known materials with little trouble. The Sword of fire is a power sword + force that strikes at ap1 instead of ap3. The Angel Armor- As an Angel Prince, Kelitzifiel is granted access to the nearily legendary Angel Armor, created from regenerating adamantium it is nearly indestructible. Grants a +2 Armor save and +4 Invulnerable Save. Melta Pistol, frag and krak grenades, Pyschic Hood, Special Rules And they Shall Know No fear, Independent Character, Angel of Fire, Pysker,
Angel of Fire- Keltizifiel may only take from the schools of psychic ability pyromancing only. But instead of having to roll for the result he may select up to three that replace his ordinary pyschic abilities for the duration of the game This will cost 15 points for the three abilities in total. (Before battle) Note these abilities can only be cast once per a turn. Kelitizfiel is also immune to pryomancing as he himself is the Angel of Fire, he may redirect on a 5+ the psychic ability back at the caster.
Point Cost: 230
The Justicarian Knights are the Elite Cadre of the Wanderers, rightfully feared and revered by enemies, allies alike. They are the rightfully Justice's Hand seeking any who commit injustice within the chapter. They even execute their own brothers if evidence is shown. As such no Wanderers have been reported as being sent on penitence or trial. In order to maintain order the Justicarians are selected from the rank of neyphote, though they must hold the taint of the witch bane. Each Justicarian Knight is selected by the Archangel of Justice, who he himself sees to it that justice upon the Soul of Neckia (The fortress Monestary) is met, as the star fort being almost as large as the Phalanx. Being able to hold a large population that is also suitable for recruitment. The Justicarian Knights are also charged with the sacred duty of protecting the Geneseed stocks and ensure purity within the chapter. The Justicarians are known throughout the chapter for their deeds and their sacrafices, their heroic ability and their Puritan Knightly ways. The Justiaricans are unquie among astartes much like the Salamanders they sacrafice much to protect the innocent.
In order to protect the identity of the Justicarians no Imperial Commander nor Astartes may command a Justicarian Knight. A tradition that is honored by the Inqusition and other Astartes alike. Only the Arch Angel of Justice may command them, but even then they are free to do what they pleased. It should be noted that there are only 73 Justicarian Knights in Existence at any one time. The Justaricains Date back before the destruction of Neckia back to the very beginning of the Chapter itself.
Justicarian Knight.......200 points WS 5 BS 4 S 3 T 4 W 2 A 3 I 5 LD 9 Sv +3 Wargear: Power Armor, Storm Bolter, Power Weapon, Frag Grenades, Krak Grenades, Pysk-out grenades Wargear Options... May Switch/replace their Storm Bolters for..... Bolter.....Free Melta Pistol.....+10 Plasma Pistol....+15 Infernus Pistol....+5 Combi-....+5 (Plasma, Melta, Flamer) May Upgrade one Justicarian Knight's Power Weapon to a Relic Weapon.... +15 May Upgrade the entire squad (If it is 8 Justicarians) force weapons to relic force weapons for ..... + 100 pts (Relic Weapon- Grants +2 Strength to the Unit) Special Rules-Fearless, Witch Bane Knights- Justicarian Knights may redirect a pyschic power used against them (or any attached characters) on a +4 Chance. The Pysker that used the ability must direct his ability against himself and you must roll the result.
Agents of Justice Just like their Leader the Arch Angel of Justice so must they embody Justice and courage in battle, if a Justicarian Knight is 12" near a squad that has failed morale or needs a better morale (friendly unit), they may execute a model from that squad and the squad uses their leadership for the next test, if they are falling back they are instantly regrouped. (Model must be removed)
Preferred Enemy (Chaos Daemons and Chaos Space Marines) Combat Squads Composition 5 Justicarians Include up to 3 Additional Justicarians +35 Points per a Model.
This message was edited 4 times. Last update was at 2012/08/07 23:51:58
From whom are unforgiven we bring the mercy of war.
Hey Asherian. I really like the whole concept of the Wanderers, and the thread itself. The fluff is good, but I'm a little iffy about the Justicarian Knights being Psykers. Doesn't really fit in, and sounds a little OP. The Relic Force weapon is also a little Over-powered. Preferred enemy against everything is a little off, too. Maybe against Chaos? Other than that, I do like the whole idea, and will be joining the RP game.
Wolf guard 252 wrote:Hey Asherian. I really like the whole concept of the Wanderers, and the thread itself. The fluff is good, but I'm a little iffy about the Justicarian Knights being Psykers. Doesn't really fit in, and sounds a little OP. The Relic Force weapon is also a little Over-powered. Preferred enemy against everything is a little off, too. Maybe against Chaos? Other than that, I do like the whole idea, and will be joining the RP game.
-Wolf Guard 252
I would like someone to start it up for me. As I actually lack alot of time considering have two jobs and alot of friends wanting my attention. I plan on contacting a few people about it seeing if they would like the idea.
From whom are unforgiven we bring the mercy of war.
Info Update: The Wanderers are a mobile Space fleet Operating from the Soul of Neckia. The Wanderers recruit from the Widow System and many other systems. But it is the Sacred task of the Wanderers to protect the Widow System supply lines to the Storm Crusaders war against the Cult of the Undying. The Wanderers operate in a similar fashion to most chapters but they are split into Grand Companies, usually containing 145-75 Astartes, these Grand Companies are lead by the Arch Angels, there are only 7 Arch Angels, as a result there are only 7 Grand Companies. They are further broken down into 3 Knight Hosts, which contain between 25-60 Astartes, Each Knight host is lead by Angel Prince an Equalvent of a Company Captain of a Codex Chapter. These are further broken down into Angelical Cells, containing 5-20 Astartes, these are lead by Angels, Veterans that take on the role to train the new Recruits of the Chapter.
Another Slight deviation is that there are actually no Active Scout Squads in the chapter. Instead the Nephoytes train on the Soul of Neckia. Once fully trained they are deployed in Power Armor into the Angelic Cells. Angelic Cells serve as the Backbone of the Wanderers Structure, Usually performing Surgical Strikes on targets, before the crusade arrives.
The Wanderers have lost many of their number to wars and campaigns and alien races. Since their Last Census the Chapter has around 1080 Astartes. Though most of that number are also counting the supposed number of the Lost, and of those who remain in stasis as well as those that are active. Estimated by the Inqusition to only maintain 600 Active Members, The Wanderers are mysterious chapter. They believe that they themselves can't call themselves true Astartes as they are still in contact with their human emotions. According to Other Chapters. The Wanderers believe themselves flawed. The chapter has a tally of The Lost.
The Lost are continually sought out for as many of the lost are either in stasis or are roaming the Galaxy. After the Destruction of Neckia, it became apparent that some of the Wanderers on the Planet that were swallowed by the warp, were spat out and drifted across the Galaxy. This began the Creation of the Seekers, The Seekers being very similar to the Ravenwing, the Seekers of course seek out the lost Wanderers. More often than not the Seekers bring back a corpse of the Lost having been killed by the necrons on Neckia or having been killed by creatures he was forced to fight on the planet he landed on. The Lost are usually adorned in Light Blue power armor, and sometimes but incredibely rare the 1st Company Terminators of the Pre-Destruction of Neckia could be found, the last of the Wanderers Terminator armor is only a dozen suits left. Each finding of a Wanderer Terminator Suit is a cause of Celebration within the chapter.
The Wanderer Recruitment Cycle- The Wanderers every Decade descend upon the Widow Prime to gather potential Recruits usually around a 1000 in number and they undergo transformation either into Astartes, but most join the Standing Armed Forces on the Soul of Neckia. This leaves around 10% of those recruited to become Astartes. But less than 29.9% actually become Astartes. Though most of the Wanderer recruits spend their time on the Neckia . The Wanderers maintain five other bases of Recruitment. Though many of the new initiates are actually sent off to the Armageddon to aide Archangel Gabriel and the two Grand Companies that are severely weakened by the battles there.
-The Tasks- Each Wanderer must go through the Tasks, a series of 7 Trials on the Soul of Neckia in which they must learn how to survive, use tactics, stealth and ability to adapt to situations. The First task which is known as the easiest, is to learn tactics and apply them to situations, the neophytes are put into patrols, around 30-40 to compete against another patrol. They are placed within the Star Fort's BioSphere, where it simulates any atmosphere, weather, climate, or any other concurrence on planets. For all the tasks creatures are let loose in the Biosphere. The Biosphere makes up less than 5% of the Starfort itself. Once the Patrols are given a tour of the weaponry they are allowed they are sent into the Biosphere to retrieve creatures (Dead or alive), and are given a time-limit to complete it in. Both patrols do not know that they are after the same objectives. But they are instructed to shoot first. Those who fire upon the other patrol are often killed by creatures, or killed by returning fire. This test shows loyalty and brotherhood, if neither patrol fires upon each other, both patrols are accepted as talented and incredible soldiers.
The Second task is Stealth, each wanderer must learn that stealth is one of tenants to survive, and to be effective soldiers. As Such they are sent onto the Planet of Merianis, where they must kill a high valued target with members that had survived the Patrol Task. The high valued target is a High Ranking Official of Mutants. Though the challenge is you cannot thrust yourself into the battle headlong, instead you must be silent and deadly. The Mutants being highly sensitive since this a normal occurrence to them. Those that complete stealthy are allowed to continue onto the next task. (There are many stories of using some members are distractions while the leader assassinates the leader)
The Third Task is the Trial of Fear, each Astartes must conquer their fears in order to learn and be able to Know no Fear. This task is quite ever lasting as those who go through and do not succeed (less than 10% actually succeed) are turned into mindless husks. The details are frightening and cannot be openly discussed.
The Fourth Task is the Trial of Pain, Where the Nephoyte is finally able to go through the beginning stages of transformation from Human to Astartes. This trial the neophyte must survive. Many do, those that cannot are interred into Serfhood.
The Fifth Task is the Trial of Survival, A small Group of Neophytes are gathered and placed on Death World and they are told to survive. A Chaplain and a Small Justicarian Squad are the Guardians of the Neophytes if any unseen occurrence may happen. (Such as a giant Black Wyrmm Attack.) Those that survive this task proceed to the Sixth task.
The Sixth Task is the Trial of the Wanderer. In this task they are given an adorned in Knight Armor, a small keepsake from the Wanderer's home-planet of Neckia. The Neophytes are grouped into a group similar in size to an Angelic Cell and are sent on a Quest to Retrieve a Relic on the Planet of Jekiro, a Tomb-world that is Protected by Astartes of the Ghoul Stars. They must do battle with creatures that most chapters would consider insane to fight against. once the relic is retrieved they return back to the Soul of Neckia and are allowed to take the final trial, the Neophytes will fight together.
The Final Trial of The Neophyte is Trial by Challenge. In which a Justicarian Knight steps forward to present the Neophytes there. The Challengers (The neophyte) are dawned in Ceremonial Armor. Not like those of Power Armor, but of plate-mail. Likewise the Challenged a Full Astartes is dawned in Plate-mail with a ceremonial spear. Where the challengers are to fight the Astartes. There are usually five Neophytes to the challenge. At least half of them will perish, and the remaining are accepted as Initiates and are given power armor and are accepted into the Chapter as Full Wanderers. (Hopefully the Trials aren't too extreme)
Leadership The Wanderers are lead by a Council called the Order, There are 9 Members of the Order, the Archangel of Justice, the Archangel of Healing, The Archangel of War, The Lord of the Anvil, Archangel of Knowledge, Archangel of Messages, Archangel of Litanies, The Herald, and The Ancient. Each one is given command of a certain sect, though 7 of them are given direct command of a Grand Company. Though at recent times this unable to occur as some of these grand companies have been wiped out or are completely understrength that they must be combined.
Changes in a Nutshell: Star-fortress Heart of Neckia, Changed to the Soul Of Neckia, Recruitment info updated No More scouts! (maybe a new squad then ) Wanderers are more like the Knightly Angels they should be. less Mary Sue! Increased numbers from 540 to 1080. But many are in stasis or are lost. Current Active members is now 645 Rp for hunt of the witch development located here.... http://darkspenthouse.punbb-hosting.com/viewtopic.php?id=1058
This message was edited 2 times. Last update was at 2015/01/26 01:59:13
From whom are unforgiven we bring the mercy of war.
Asherian Command I'm new to Dakka (only in terms of the user) but i have read about your wanderers. i'd love to read of them battling actual space marines who think they're heretics for not following the codex astartes. i'm thinking along the lines of what happened with the space wolves and flesh tearers, where they attacked each other over a disagreement.
Dark Legion/The Awoken (Renegade Space Marines) 12,000 + points
We have awoken, and all is dust!
How to make friends in 40k when the universe is a big place and no one will miss you.
@The Obsidan King Thanks!
There are a few instances of it happening but the Wanderers don't fight on open warfare!
Anyway lore update Insertion Squads
The Insertion squads or better known as the Ranger Squads are the stealth forces of the Wanderers, focusing on laying traps and taking out targets from a distance the Rangers take to the field with special camo cloaks and stealth power armor that hides their positions. Also Equipped with the Deadly Widow Bolter a highly modified bolter that can even pierce power armor with ease, the rangers paint targets and deal with it themselves before the main part of the Wanderers forces arrive. Usually arriving in squads of 8 the Ranger squads are heavily requested by Inqusitiors for aid against unpaying governors, alien leaders, cult leaders, traitors or any that are guilty of heresy. The Ranger Squads of the Wanderers are also the main force that enters the DeathWatch, being able to modify bolters to the Widow Pattern is no easy feat. The Wanderers chapter are the only Chapter to maintain Widow Pattern Bolters and modify existing bolters to become a Widow Pattern Bolter. Though the World of Torn IV is the main producer of the Widow Pattern, the Wanderers are the only Astartes chapter that are blessed by the Adeptus Mechanicus with its use.
The Ranger Squads are widely feared in the Ghoul Star Alien Empires for their deadly accuracy and also their adept skills at hunting their prey with no mercy and no respite. Though they are considered the lowest rank of the Wanderers hierarchy and have them deployed in squads of 8 (apart from tactical squads). Though for some reason they are less deployed than a Tactical Squad.
The Flaws
The Wanderers are also flawed as evidence by their geneseed, their geneseed has significantly decreased Muscle mass compared to other astartes and are noticeably shorter. They also have more of a tendency to develop superior hearing and sight that is even greater to other astartes. They are also noticeably faster. To deal with the flaws of being unable to have as much strength as others, the Apothecaries of the Wanderers have developed a way for the wanderers to be able to have amount of strength like that of Other Astartes. The Conditioning is difficult and can only be given to those who exceed the rank of Angel. (Veterans and above) (All Wanderers would suffer a -1 Strength, but would gain fleet of foot instead. Though higher ranks that are veterans and above do not lose their strength, but do gain fleet of foot.)
Angel Squads
The Angel Squads are the Veterans of the Wanderers Chapter. Though instead of being placed into a single company and a single squad they are spread all across the chapter to train the Angelic Cells. Though on Rare occasions they are grouped into squads. These veterans are either equipped in Terminator armor or the Newest Mark developed especially for the Wanderers the Angelic Pattern. They are the veterans of the chapter and they are the most terrifying soldiers the Wanderers have at their command. With centuries or on a rare case decades of war the Angels are capable squad leaders being able to lead their angelic cells with the same tactical excellence as that of an Ultramarine Captain. Angel Squads are terrifying and are the spearhead of most campaigns able to secure entire locations by themselves.
Angel Squads are known for being the very image of the chapter and take the weaponry advanced and ancient. Taking their weaponry from a distance and sometimes for combat. The Angel Squads come in three different varieties
Guardians - Terrifying Marksmen that make use of their advanced weaponry and special ammunition to destroy their foes
Cheribum - Using advanced warp jump technology or Jump packs the Cheribum are masters of close combat and nothing else. Being deployed to deal with foes only in close combat and using hit and run tactics upon their foes.
Seraphim- The very elite of the chapter, equipped in Terminator Armor they are the battering rams of the chapter, being able to deliver quick and decisive blows, but lack the maneuverability of the Cheribum. But they are often equipped with Melta Weaponry a very rare weapon to deploy with Terminators.
-Next Up- Wanderers vs the Tau (jk I hate tau, and I will never write about them)
Wanderers at the Widow Systems
Gavreel
And the cast of the Hunt for the Witch.
From whom are unforgiven we bring the mercy of war.