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Made in us
Longtime Dakkanaut






 H.B.M.C. wrote:
Krootox monster?

*sigh*

Why not make the Great Knarloc plastic? It's a very nice thing, so use it!


FW is far less available to the masses for sale, so a new plastic kit means A unit entry for a new GW Monstrous Kroot creature which also happens to work equally well for a certain kit from Forge World is a win win. New kit for most people, and vets are happy too because they can counts-as in their Greater Knarloc models.

This message was edited 1 time. Last update was at 2013/02/05 04:14:32


 
   
Made in au
Innocent SDF-1 Bridge Bunny





Brisbane, Australia

Here we go again.

Please stop teasing me, rumour mongers.

I want *dates* dammit.

So many games, so little time.

So many models, even less time.

Screw it, Netflix and chill. 
   
Made in us
Hacking Shang Jí






Ugh... Giant Krootox = stupid.

So it should be anticipated as the most likely thing for GW to do.

"White Lions: They're Better Than Cancer!" is not exactly a compelling marketing slogan. - AlexHolker 
   
Made in us
Combat Jumping Tiger Soldier






Great Falls, MT

Stickmonkey (2-5-2013)
Units
Ethereals: These now grant army wide special rules and bubble rules, but there are different options. They function roughly much like those recent Dark Angels banners. So one option might be army wide Ld rerolls while in play, plus units in 12" are fearless. Another option might be one unit in army gets salvo once per turn, and all units in 12" get rerolls to hit.

Kroot: Everyone's favorite birdmen get Scout, Furious Charge, Move thru Cover. Kroot Hounds and Kroot hawks! Shaper can unlock additional unit upgrades.

"Sneaky Kroot": Look for an ELITES Kroot unit that can hide in terrain like Ymgarl Genestealers.

Knarloc: The new big beasty model, very similar to the Forgeworld Great Knarloc (see below). Monstrous Creature, with a trample attack allowing it to run 3d6" and cause 2d6 S6 AP6 wounds to any unit it crosses. It may additionally use this special move to charge a unit, gains +2A and the assault-grenades ability when charging in this manner.

Vespid: The maligned bug men are redeemed! Big improvements, weapon range increase, point reduction, hit and run.

Vespid Flyer: Smallest flyer in game, like a jetbike, single blaster as weapon, vector-dancer

Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options.

Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.

The Uber-suit: So many options currently it's hard to keep them straight. It's a mobile weapon platform, with rail guns as it's main weapon system, - which can be upgraded to a plasma weapon system or ion cannons. Classified as monstrous creature. 2+/4++ save. It can forgo shooting and movement to gain 2++ save. The Uber can move as jump infantry if it does not shoot it's main weapons. VERY HIGH toughness, no existing weapon can instant death it. Although it can smash if it has to, it is not designed as a close combat unit at all. Cost is comparable to a Terminator squad. It can take drone support.

Odds and Ends
FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.

Psykers-defense: All Tau have some base immunity to psychic powers, and thus any Tau unit can deny the witch, with the suits gaining an improvement to this roll.

Kuy'arda Cadre- 13741pts

Japanese Sectoiral Army painting thread  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

"Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options."


Believe it when I see it.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Innocent SDF-1 Bridge Bunny





Brisbane, Australia

 Enigma Crisis wrote:

FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.


Oh gawd, now im getting excited about the Ankgor Prok model i picked up in a trade X_X

So many games, so little time.

So many models, even less time.

Screw it, Netflix and chill. 
   
Made in us
Fireknife Shas'el






 H.B.M.C. wrote:
"Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options."


Believe it when I see it.

But those are already existing units. The Forgeworld turrets were that exact description, although with more options.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

 Micky wrote:
 Enigma Crisis wrote:

FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.


Oh gawd, now im getting excited about the Ankgor Prok model i picked up in a trade X_X


Kroot are already Troops.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Sword-Bearing Inquisitorial Crusader




 Kilkrazy wrote:

Kroot are already Troops.


He said two units, so it could move the sneaky kroot to troops possibly.
   
Made in us
Lead-Footed Trukkboy Driver



Oklahoma

 Enigma Crisis wrote:
Stickmonkey (2-5-2013)
Units

Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.



No flyer will be av 13 unless the SM get a flying land raider or something. I expect the Tau flyer to be av 11 with some kind of improved jink save.
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

I'm worried that Tau aren't going to get any decent anti flyer options. The vespid flyer might help, depending on what weapons it gets. if the skyray rumors are true, then its crazy if it get to shoot aa missiles and it gets to do the uber blast thing.

   
Made in us
Terminator with Assault Cannon





I normally don't believe in Codex Creep, but I will make an exception in this case.

I see this Codex as akin to the 5th edition Imperial Guard Codex-- one where the existing army is actually very powerful, but GW is not aware of that thanks to low popularity/sales, and as a result the army will be buffed too much in their update.

These rumors seem in line with that prediction.
   
Made in us
Stabbin' Skarboy





Los Angeles

I heard the flyer was going to be AV15 and have triple linked rail cannons. Guess Ill just have to wait and see what the released book says....

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Hong Kong

^

3500

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Made in us
Sinewy Scourge





Salt Lake City, Utah

I've noticed that when independent sources coincide like this, the likelihood of truth increases. Nebulous pictures of new model sightings begin to circulate.

GW are, of course, the very last people we hear from when it comes to their own releases.

I feel good about these rumors.

Any word on Pathfinder changes?

You can't spell 'slaughter' without 'laughter'.
By the time they scream... It's too late.
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Made in us
Fireknife Shas'el




All over the U.S.

A Dread Knight type fits with Tau design philosophy. Very happy that there are no rumors of a Tau walker, With GW's recent design pattern I will call this as likely.

Sky Ray sounds right soooo....with GW's history of boning the Tau I see this as unlikely.

Ethereals sound like something GW would do. Call this one as likely but with a few more suprising tidbits(Aun'shi)

Fire warriors staying BS3 but having option to upgrade to BS4 sounds about right. Call this one as likely.

Vespids sound like they will be useful but will have to see what they do with their fluff before I say if it fits. Vespid improvement is a no brainer.

Kroot seem like they are getting to much here. Taking salt pill. Drop Furious charge and give them more wargear options and they would be just about right.
Am expecting pulse carbines to gain the blind rule while keeping the rest of the stats the same.



As for the earlier comment about GW reducing book keeping...... That was 5th ed. 6th ed is the librarian/scribe/accountant edition. Since late 5th(read newcrons) GW has been adding effects that require the layers to keep track through the whole game(scarabs).

Later,
Focusedfire

Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in us
Lead-Footed Trukkboy Driver



Oklahoma

Only changes pathfinders really need is to drop the devilfish from being required and I feel they could be a great unit after that.
   
Made in us
Fireknife Shas'el




All over the U.S.

@Paitryn-Marklerlight system needs a bit of a redux imo. I agree in dropping the mandatory D-Fish but think that the markers should be rapidfire and have their system reworked to be better than 1990's technology.

Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in gb
Scouting Shadow Warrior






Most of this sounds too good to be true. I am not getting my hopes up just yet.

(3000+ Points)
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Made in es
Drone without a Controller





Spain

 H.B.M.C. wrote:
Krootox monster?

*sigh*

Why not make the Great Knarloc plastic? It's a very nice thing, so use it!


That would be a smart move from GW... But, GW and smart... Well...

Proud owner of a growing Tau Army

2500 pts 3-1-2 
   
Made in au
Purposeful Hammerhead Pilot





Australia, Victoria

If those walker rumors are true... then DAMN I'll be fielding three of them.

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Made in de
Decrepit Dakkanaut







 H.B.M.C. wrote:
"Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options."
Believe it when I see it.





Current rules for deepstriking. Now believe!

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Made in hk
Krazy Grot Kutta Driva





Hong Kong

Sweet

Will there be anything like the FW sensor towers?

3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
http://www.dakkadakka.com/dakkaforum/posts/list/528744.page 
   
Made in es
Drone without a Controller





Spain

GW can pull out a really nice codex just placing everything FW has developed since tau release, but we will never have it on the official codex becouse bussines

Proud owner of a growing Tau Army

2500 pts 3-1-2 
   
Made in ch
Drone without a Controller





Switzerland

 Kroothawk wrote:
 H.B.M.C. wrote:
"Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options."
Believe it when I see it.





Current rules for deepstriking. Now believe!


And in previous rules (I think IA:3 Taros) if they hit a vehicle while deepstriking both suffered a hit as if ramming. Or something like this.


Automatically Appended Next Post:
Paitryn wrote:
 Enigma Crisis wrote:
Stickmonkey (2-5-2013)
Units

Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.



No flyer will be av 13 unless the SM get a flying land raider or something. I expect the Tau flyer to be av 11 with some kind of improved jink save.


Seen it is just a transport and has to reliably get units to a location, it makes sense. Once it hovers to disembark its survivability drops a lot.

Make it assault transport for a lot of EMP Firewarriors fun.

This message was edited 1 time. Last update was at 2013/02/05 13:20:34


29-05-12 Tau Empire 4th Ed.
06-01-03 Tau Empire 6th Ed.
10-00-01 Eldar 4th Ed.
00-00-00 Eldar 6th Ed.
UCM 01-00-02 
   
Made in us
Combat Jumping Tiger Soldier






Great Falls, MT

 Swissivy wrote:
 Kroothawk wrote:
 H.B.M.C. wrote:
"Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options."
Believe it when I see it.





Current rules for deepstriking. Now believe!


And in previous rules (I think IA:3 Taros) if they hit a vehicle while deepstriking both suffered a hit as if ramming. Or something like this.


Nice thing the current FW PDF for Tau no longer has that rule

Kuy'arda Cadre- 13741pts

Japanese Sectoiral Army painting thread  
   
Made in ch
Drone without a Controller





Switzerland

 Enigma Crisis wrote:


Nice thing the current FW PDF for Tau no longer has that rule


Actually it made more sense than "oh look, a squadron of turrets landing on our heads, they are gonna disintegrate while we laugh" mishap table.

29-05-12 Tau Empire 4th Ed.
06-01-03 Tau Empire 6th Ed.
10-00-01 Eldar 4th Ed.
00-00-00 Eldar 6th Ed.
UCM 01-00-02 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Enigma Crisis wrote:
Stickmonkey (2-5-2013)
Psykers-defense: All Tau have some base immunity to psychic powers, and thus any Tau unit can deny the witch, with the suits gaining an improvement to this roll.


This is the best rumor ever.

Let me do the same thing for every upcoming codex:

pretre wrote:All units in 40k have some base immunity to psychic powers, and thus any unit from any book can deny the witch.

This message was edited 2 times. Last update was at 2013/02/05 15:11:39


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




 Swissivy wrote:

Automatically Appended Next Post:
Paitryn wrote:
 Enigma Crisis wrote:
Stickmonkey (2-5-2013)
Units

Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.



No flyer will be av 13 unless the SM get a flying land raider or something. I expect the Tau flyer to be av 11 with some kind of improved jink save.


Seen it is just a transport and has to reliably get units to a location, it makes sense. Once it hovers to disembark its survivability drops a lot.

Make it assault transport for a lot of EMP Firewarriors fun.


And thus continues the grand Tau tradition of transports that would be really good in another army.

Personally I think the rumors sound like wishlisting, but it'd be nice if Tau finally got the 5th edition point cost reductions that passed them buy.

Heck, maybe the PF devilfish wouldn't be so bad if it was cheaper and had some sort of markerlight networking rule.
   
Made in us
Badass "Sister Sin"






Camas, WA

the Faeit 212 inbox (has to remain anonymous) wrote:
I've never seen those kroot giant rules before (currently named the Krootonne).

There is a new large kroot model, but it's nothing like what's written, doesn't have a rider and doesn't have guns.

Fire warriors can't be upgraded to bs4, the squad leader has an upgrade that raises their BS though for (currently) 50 points and goes away if he dies.

I have like three versions of the rules, but I think some people are wish listing after getting hint of some stuff that's leaked.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
 
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