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![[Post New]](/s/i/i.gif) 2013/02/05 04:06:07
Subject: Tau Rumors
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Fixture of Dakka
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H.B.M.C. wrote:Krootox monster?
*sigh*
Why not make the Great Knarloc plastic? It's a very nice thing, so use it!
FW is far less available to the masses for sale, so a new plastic kit means A unit entry for a new GW Monstrous Kroot creature which also happens to work equally well for a certain kit from Forge World is a win win. New kit for most people, and vets are happy too because they can counts-as in their Greater Knarloc models.
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This message was edited 1 time. Last update was at 2013/02/05 04:14:32
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![[Post New]](/s/i/i.gif) 2013/02/05 04:43:01
Subject: Tau Rumors
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Innocent SDF-1 Bridge Bunny
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Here we go again.
Please stop teasing me, rumour mongers.
I want *dates* dammit.
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So many games, so little time.
So many models, even less time.
Screw it, Netflix and chill. |
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![[Post New]](/s/i/i.gif) 2013/02/05 05:19:40
Subject: Tau Rumors
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Hacking Shang Jí
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Ugh... Giant Krootox = stupid.
So it should be anticipated as the most likely thing for GW to do.
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"White Lions: They're Better Than Cancer!" is not exactly a compelling marketing slogan. - AlexHolker |
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![[Post New]](/s/i/i.gif) 2013/02/05 05:21:23
Subject: Re:Tau Rumors
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Combat Jumping Tiger Soldier
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Stickmonkey (2-5-2013)
Units
Ethereals: These now grant army wide special rules and bubble rules, but there are different options. They function roughly much like those recent Dark Angels banners. So one option might be army wide Ld rerolls while in play, plus units in 12" are fearless. Another option might be one unit in army gets salvo once per turn, and all units in 12" get rerolls to hit.
Kroot: Everyone's favorite birdmen get Scout, Furious Charge, Move thru Cover. Kroot Hounds and Kroot hawks! Shaper can unlock additional unit upgrades.
"Sneaky Kroot": Look for an ELITES Kroot unit that can hide in terrain like Ymgarl Genestealers.
Knarloc: The new big beasty model, very similar to the Forgeworld Great Knarloc (see below). Monstrous Creature, with a trample attack allowing it to run 3d6" and cause 2d6 S6 AP6 wounds to any unit it crosses. It may additionally use this special move to charge a unit, gains +2A and the assault-grenades ability when charging in this manner.
Vespid: The maligned bug men are redeemed! Big improvements, weapon range increase, point reduction, hit and run.
Vespid Flyer: Smallest flyer in game, like a jetbike, single blaster as weapon, vector-dancer
Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options.
Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.
The Uber-suit: So many options currently it's hard to keep them straight. It's a mobile weapon platform, with rail guns as it's main weapon system, - which can be upgraded to a plasma weapon system or ion cannons. Classified as monstrous creature. 2+/4++ save. It can forgo shooting and movement to gain 2++ save. The Uber can move as jump infantry if it does not shoot it's main weapons. VERY HIGH toughness, no existing weapon can instant death it. Although it can smash if it has to, it is not designed as a close combat unit at all. Cost is comparable to a Terminator squad. It can take drone support.
Odds and Ends
FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.
Psykers-defense: All Tau have some base immunity to psychic powers, and thus any Tau unit can deny the witch, with the suits gaining an improvement to this roll.
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![[Post New]](/s/i/i.gif) 2013/02/05 05:29:01
Subject: Tau Rumors
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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"Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options."
Believe it when I see it.
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![[Post New]](/s/i/i.gif) 2013/02/05 05:29:24
Subject: Re:Tau Rumors
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Innocent SDF-1 Bridge Bunny
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Enigma Crisis wrote:
FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.
Oh gawd, now im getting excited about the Ankgor Prok model i picked up in a trade X_X
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So many games, so little time.
So many models, even less time.
Screw it, Netflix and chill. |
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![[Post New]](/s/i/i.gif) 2013/02/05 05:43:37
Subject: Tau Rumors
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Fireknife Shas'el
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H.B.M.C. wrote:"Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options."
Believe it when I see it.
But those are already existing units. The Forgeworld turrets were that exact description, although with more options.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/02/05 05:47:50
Subject: Re:Tau Rumors
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Micky wrote: Enigma Crisis wrote:
FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.
Oh gawd, now im getting excited about the Ankgor Prok model i picked up in a trade X_X
Kroot are already Troops.
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![[Post New]](/s/i/i.gif) 2013/02/05 06:30:20
Subject: Re:Tau Rumors
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Sword-Bearing Inquisitorial Crusader
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He said two units, so it could move the sneaky kroot to troops possibly.
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![[Post New]](/s/i/i.gif) 2013/02/05 06:30:31
Subject: Re:Tau Rumors
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Lead-Footed Trukkboy Driver
Oklahoma
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Enigma Crisis wrote: Stickmonkey (2-5-2013)
Units
Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.
No flyer will be av 13 unless the SM get a flying land raider or something. I expect the Tau flyer to be av 11 with some kind of improved jink save.
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![[Post New]](/s/i/i.gif) 2013/02/05 06:36:45
Subject: Tau Rumors
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Trustworthy Shas'vre
In a hole in New Zealand with internet access
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I'm worried that Tau aren't going to get any decent anti flyer options. The vespid flyer might help, depending on what weapons it gets. if the skyray rumors are true, then its crazy if it get to shoot aa missiles and it gets to do the uber blast thing.
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![[Post New]](/s/i/i.gif) 2013/02/05 06:58:24
Subject: Tau Rumors
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Terminator with Assault Cannon
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I normally don't believe in Codex Creep, but I will make an exception in this case.
I see this Codex as akin to the 5th edition Imperial Guard Codex-- one where the existing army is actually very powerful, but GW is not aware of that thanks to low popularity/sales, and as a result the army will be buffed too much in their update.
These rumors seem in line with that prediction.
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![[Post New]](/s/i/i.gif) 2013/02/05 06:58:55
Subject: Tau Rumors
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Stabbin' Skarboy
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I heard the flyer was going to be AV15 and have triple linked rail cannons. Guess Ill just have to wait and see what the released book says....
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All my work is done using StyleX, Professional Model Tools
http://www.stylexhobby.com
My 1850 pt. Ork army: Big Boss Badonk-a-Donk and 'da Dakka Dudez
Eye of Terror San Diego Tournament: Best Painted
Game Empire Pasadena RTT : Best Painted x 4
Bay Area Open: 2nd Best Presentation
Anime Expo '14: Best Presentation/Hobbyist
Feast of Blades Qualifier: Best Presentation(Perfect Score)
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![[Post New]](/s/i/i.gif) 2013/02/05 07:14:19
Subject: Tau Rumors
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Krazy Grot Kutta Driva
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^
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![[Post New]](/s/i/i.gif) 2013/02/05 07:18:28
Subject: Re:Tau Rumors
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Sinewy Scourge
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I've noticed that when independent sources coincide like this, the likelihood of truth increases. Nebulous pictures of new model sightings begin to circulate.
GW are, of course, the very last people we hear from when it comes to their own releases.
I feel good about these rumors.
Any word on Pathfinder changes?
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![[Post New]](/s/i/i.gif) 2013/02/05 07:55:48
Subject: Tau Rumors
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Fireknife Shas'el
All over the U.S.
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A Dread Knight type fits with Tau design philosophy. Very happy that there are no rumors of a Tau walker, With GW's recent design pattern I will call this as likely.
Sky Ray sounds right soooo....with GW's history of boning the Tau I see this as unlikely.
Ethereals sound like something GW would do. Call this one as likely but with a few more suprising tidbits(Aun'shi)
Fire warriors staying BS3 but having option to upgrade to BS4 sounds about right. Call this one as likely.
Vespids sound like they will be useful but will have to see what they do with their fluff before I say if it fits. Vespid improvement is a no brainer.
Kroot seem like they are getting to much here. Taking salt pill. Drop Furious charge and give them more wargear options and they would be just about right.
Am expecting pulse carbines to gain the blind rule while keeping the rest of the stats the same.
As for the earlier comment about GW reducing book keeping...... That was 5th ed. 6th ed is the librarian/scribe/accountant edition. Since late 5th(read newcrons) GW has been adding effects that require the layers to keep track through the whole game(scarabs).
Later,
Focusedfire
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2013/02/05 07:57:55
Subject: Tau Rumors
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Lead-Footed Trukkboy Driver
Oklahoma
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Only changes pathfinders really need is to drop the devilfish from being required and I feel they could be a great unit after that.
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![[Post New]](/s/i/i.gif) 2013/02/05 08:12:07
Subject: Tau Rumors
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Fireknife Shas'el
All over the U.S.
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@Paitryn-Marklerlight system needs a bit of a redux imo. I agree in dropping the mandatory D-Fish but think that the markers should be rapidfire and have their system reworked to be better than 1990's technology.
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2013/02/05 10:53:07
Subject: Tau Rumors
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Scouting Shadow Warrior
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Most of this sounds too good to be true. I am not getting my hopes up just yet.
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![[Post New]](/s/i/i.gif) 2013/02/05 10:56:21
Subject: Tau Rumors
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Drone without a Controller
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H.B.M.C. wrote:Krootox monster?
*sigh*
Why not make the Great Knarloc plastic? It's a very nice thing, so use it!
That would be a smart move from GW... But, GW and smart... Well...
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Proud owner of a growing Tau Army
2500 pts 3-1-2 |
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![[Post New]](/s/i/i.gif) 2013/02/05 11:03:28
Subject: Re:Tau Rumors
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Purposeful Hammerhead Pilot
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If those walker rumors are true... then DAMN I'll be fielding three of them.
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![[Post New]](/s/i/i.gif) 2013/02/05 12:02:22
Subject: Tau Rumors
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Decrepit Dakkanaut
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H.B.M.C. wrote:"Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options."
Believe it when I see it.
Current rules for deepstriking. Now believe!
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![[Post New]](/s/i/i.gif) 2013/02/05 12:18:50
Subject: Tau Rumors
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Krazy Grot Kutta Driva
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Sweet
Will there be anything like the FW sensor towers?
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![[Post New]](/s/i/i.gif) 2013/02/05 12:28:34
Subject: Re:Tau Rumors
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Drone without a Controller
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GW can pull out a really nice codex just placing everything FW has developed since tau release, but we will never have it on the official codex becouse bussines
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Proud owner of a growing Tau Army
2500 pts 3-1-2 |
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![[Post New]](/s/i/i.gif) 2013/02/05 13:18:56
Subject: Tau Rumors
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Drone without a Controller
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And in previous rules (I think IA:3 Taros) if they hit a vehicle while deepstriking both suffered a hit as if ramming. Or something like this. Automatically Appended Next Post: Paitryn wrote: Enigma Crisis wrote: Stickmonkey (2-5-2013)
Units
Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.
No flyer will be av 13 unless the SM get a flying land raider or something. I expect the Tau flyer to be av 11 with some kind of improved jink save.
Seen it is just a transport and has to reliably get units to a location, it makes sense. Once it hovers to disembark its survivability drops a lot.
Make it assault transport for a lot of EMP Firewarriors fun.
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This message was edited 1 time. Last update was at 2013/02/05 13:20:34
29-05-12 Tau Empire 4th Ed.
06-01-03 Tau Empire 6th Ed.
10-00-01 Eldar 4th Ed.
00-00-00 Eldar 6th Ed.
UCM 01-00-02 |
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![[Post New]](/s/i/i.gif) 2013/02/05 13:48:10
Subject: Tau Rumors
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Combat Jumping Tiger Soldier
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Swissivy wrote:
And in previous rules (I think IA:3 Taros) if they hit a vehicle while deepstriking both suffered a hit as if ramming. Or something like this. 
Nice thing the current FW PDF for Tau no longer has that rule
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![[Post New]](/s/i/i.gif) 2013/02/05 14:18:23
Subject: Tau Rumors
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Drone without a Controller
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Actually it made more sense than "oh look, a squadron of turrets landing on our heads, they are gonna disintegrate while we laugh" mishap table.
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29-05-12 Tau Empire 4th Ed.
06-01-03 Tau Empire 6th Ed.
10-00-01 Eldar 4th Ed.
00-00-00 Eldar 6th Ed.
UCM 01-00-02 |
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![[Post New]](/s/i/i.gif) 2013/02/05 15:10:04
Subject: Re:Tau Rumors
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Badass "Sister Sin"
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Enigma Crisis wrote: Stickmonkey (2-5-2013)
Psykers-defense: All Tau have some base immunity to psychic powers, and thus any Tau unit can deny the witch, with the suits gaining an improvement to this roll.
This is the best rumor ever.
Let me do the same thing for every upcoming codex:
pretre wrote:All units in 40k have some base immunity to psychic powers, and thus any unit from any book can deny the witch.
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This message was edited 2 times. Last update was at 2013/02/05 15:11:39
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![[Post New]](/s/i/i.gif) 2013/02/05 15:11:34
Subject: Tau Rumors
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Regular Dakkanaut
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Swissivy wrote:
Automatically Appended Next Post:
Paitryn wrote: Enigma Crisis wrote: Stickmonkey (2-5-2013)
Units
Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.
No flyer will be av 13 unless the SM get a flying land raider or something. I expect the Tau flyer to be av 11 with some kind of improved jink save.
Seen it is just a transport and has to reliably get units to a location, it makes sense. Once it hovers to disembark its survivability drops a lot.
Make it assault transport for a lot of EMP Firewarriors fun.
And thus continues the grand Tau tradition of transports that would be really good in another army.
Personally I think the rumors sound like wishlisting, but it'd be nice if Tau finally got the 5th edition point cost reductions that passed them buy.
Heck, maybe the PF devilfish wouldn't be so bad if it was cheaper and had some sort of markerlight networking rule.
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![[Post New]](/s/i/i.gif) 2013/02/05 15:29:15
Subject: Tau Rumors
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Badass "Sister Sin"
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the Faeit 212 inbox (has to remain anonymous) wrote:
I've never seen those kroot giant rules before (currently named the Krootonne).
There is a new large kroot model, but it's nothing like what's written, doesn't have a rider and doesn't have guns.
Fire warriors can't be upgraded to bs4, the squad leader has an upgrade that raises their BS though for (currently) 50 points and goes away if he dies.
I have like three versions of the rules, but I think some people are wish listing after getting hint of some stuff that's leaked.
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